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Posted

Hi Nymra,

 

Just wondering if you'd consider doing something with the breast ropes from zaz?

 

Milk addict uses them.

 

Just thought they would go well with the fuck belts... or with forced milking maybe? ?

 

Oh the possibilities with ND....

Posted (edited)
47 minutes ago, Marauderrr said:

Hi Nymra,

 

Just wondering if you'd consider doing something with the breast ropes from zaz?

 

Milk addict uses them.

 

Just thought they would go well with the fuck belts... or with forced milking maybe? ?

 

Oh the possibilities with ND....

 

that was suggested before (maybe even by you, dunno :D) and yeah, I agree it would be nice.

but DD has priority right now (and has similar stuff).

Also I want to remove ZAZ dependency at some point, because zap keywords are impossible to work with (ironically they destroy my furniture game when equiped) so I would need to integrate the items directly into naked defeat and that is alot of extra work.

 

stuff like MME integration would require  a patreon vote, not my kink hehe. and sadly I could never configure MME to my likings :(

Edited by Nymra
Posted

Ya, I mentioned it once before and you said something that you might consider it.... no worries.

 

Just curious if you'd given it some thought. ?

 

I certainly appreciate the time and effort you've put into ND...I hope you don't feel pressured by me suggesting it... if you do, then I apologize.

 

You are certainly one of the most helpful mod designers here... even trying to help and give suggestions with other mods.

 

 

Looking forward to what other things you have in mind with ND ?

Posted
35 minutes ago, Marauderrr said:

I certainly appreciate the time and effort you've put into ND...I hope you don't feel pressured by me suggesting it... if you do, then I apologize.

 

no worries here :P

nobody can pressure me like I do it to myself, so there is no problem at all, haha. 

and actually ppl making suggestions means they are interested in the mod.

I just sometimes feel bad when I have to turn ppl down. Especially the most popular demand for "Player rapes NPC", but as long as I cannot put HDT hair on NPC  without them fading to invisible I will not use such a feature like ever :( static hair on my slaves is a no no :D 

 

35 minutes ago, Marauderrr said:

You are certainly one of the most helpful mod designers here... even trying to help and give suggestions with other mods.

 

aweee :D thx 

 

35 minutes ago, Marauderrr said:

 

Looking forward to what other things you have in mind with ND ?

 

me too, me too :DDD

Posted

You are my only hope to make pamas deadly furniture work with defeat mods btw. Simple slavery is apparently lore friendly enough for the meat farm but not for that mod... 

Posted

Naked Defeat - 4.53 - Patch (LE+SE)

 

Installation:

- install 4.50 full (or make sure you already have it)

- install 4.53 (Patch)

- disable and re-enable the mod in the MCM

- running FNIS is NOT required

- all other earlier patches and hotfix files can be removed

 
ATTENTION:
I had some unwanted "problems" while trying to improve the quest system for the coming "bigger" changes (DD stuff and better variety, actor spawning, more random punishments). I could not solve these problems and had to roll back to an earlier version and then reimplement all the changes I made except for the "problematic" ones. For that reason I cannot rule out that I forgot 1-2 ESP changes, meaning if you encounter any unwanted behaviour please report to me, ideally with a papyrus.log as usually. Might be nothing, but I wanted to let you know.
Basically I consider this patch a "BETA", but I have to go on from here, sorry.
 
Followers:
  • followers with their weapons sheated do no longer count as "in combat" for naked defeat when they defend the player while in bleedout (minor detail but important in my tests)
  • added a "named follower" option which should be able to recognize any NPC with the given name as follower automatically (or when you disable/enable the mod)
    ---> not tested enough, please report back how(and if...) it works
 
Combat Strip:
  • if no helmet is found (slot 30) stripping will check for circlet slot (42) because many use that instead of helmets :)
  • added additional option to destroy an item on strip (not just unequip or drop)
    ---> please test this and report back, I had no time to do this yet?
  • added a 3 seconds cooldown on stripping so it will not be spammed (also to reduce script load during combat)
 
Changes:
  • surrender key in combat now also checks if the player has weapon drawn ---> when you want to surrender, you need to have a weapon out
    ---> sorry, this is because skyrim "incombat" sometimes really sux, meaning it can sometimes be that the PC counts in combat for a too long time
  • Nymras Spawn Service: Horses and Goats are no longer spawned when the player is in an interior location
  • improved actor detection (if actors is allowed by MCM, better check for race (Human/Creature) and added Sexlab Validation to decrease chance of "oddities"
 
Fixes:
  • fixed a bug that prevented combat strip from happening more than once (got stuck after happening once)
  • fixed a bug that made the toggle "allow females" not work (basically with this OFF females were still allowed previously...) in Defeat and PublicRape
  • fixed a bug with the combat stance of followers not beeing detected (basically followers could fight during defeat if unlucky without the mod reacting to it)
  • other small stuff
 
sorry in case your problem-fix did not make it into this version, priorities are sometimes out of my hand?
Posted

Are there any plans for the furniture punishments (electric shock, fucking belt, whipping) to have associated debuffs?

 

I read that you're also using Apropos and Disparity, and while that does cover Arousal and Sex/Rape debuffs, I don't see anything in their options that I can "hook" to getting shocked, whipped, or strapped with a belt while trapped in furniture. Even a simple cap on how much HP/MP/SP you can regenerate for a couple of in-game hours would really amplify that feeling of helplessness and being worn down. Better if it can stack, like getting shocked drains your Mana to 95% and stops it from regenerating past that. Getting shocked again drains and limits it further down to 90% and so on. Whipping can do the same for HP. Then for the Fucking Belt, once it's equipped, getting shocked or whipped also drains and limits Stamina.

Posted (edited)
30 minutes ago, Lucci213 said:

Are there any plans for the furniture punishments (electric shock, fucking belt, whipping) to have associated debuffs?

 

I read that you're also using Apropos and Disparity, and while that does cover Arousal and Sex/Rape debuffs, I don't see anything in their options that I can "hook" to getting shocked, whipped, or strapped with a belt while trapped in furniture. Even a simple cap on how much HP/MP/SP you can regenerate for a couple of in-game hours would really amplify that feeling of helplessness and being worn down. Better if it can stack, like getting shocked drains your Mana to 95% and stops it from regenerating past that. Getting shocked again drains and limits it further down to 90% and so on. Whipping can do the same for HP. Then for the Fucking Belt, once it's equipped, getting shocked or whipped also drains and limits Stamina.

 

I have plans on adding my own "debuffs", but they will be more general direction and I did not plan on tieing them to the furniture stuff alone (if even that).

also the debuffs will be real time not game time to make up for different time scales. I also do not like the more "generic" debuffs like hp/mp/sp messing... they feel either too impactfull or not relevant at all, so I gather ideas for different approaches (like increasing the chance for another critical hit, etc.)


but all this is very low on the priority list :(

Edited by Nymra
Posted
2 hours ago, Nymra said:
added additional option to destroy an item on strip (not just unequip or drop)
---> please test this and report back, I had no time to do this yet?

Thank you for that! However, I tested it and found the following:

1. If you choose the unequip option nothing happens on attack.

2. If you choose the destroy option it is unequipped on attack.

I did not test the drop option.

Posted (edited)
On 4/13/2022 at 7:56 AM, Nymra said:

 

seems for some reason your game defines "Search radius" as 0. 

 

might be naked defeat terminated "incorrectly" which can happen in rare occasions or with lag spikes or a wrong update or installation procedure 

make sure you do not have an old ESP or patch of naked defeat overwriting a newer version

 

try turning the mod off and on first.

if that does not help:

 

please reinstall naked defeat on your mod with a clean save.

disable naked defeat

save

clean save with ReSaver. Ideally also deleting all active scripts with "nade_" in it

reinstall naked defeat (latest version with all patches)

 

try again.

 

 

This Fixed the Civil War Faction problem for me lol

 

Edited by DerpCake Official
Posted
1 hour ago, Nymra said:

I have plans on adding my own "debuffs", but they will be more general direction and I did not plan on tieing them to the furniture stuff alone (if even that).

also the debuffs will be real time not game time to make up for different time scales. I also do not like the more "generic" debuffs like hp/mp/sp messing... they feel either too impactfull or not relevant at all, so I gather ideas for different approaches (like increasing the chance for another critical hit, etc.)

Understandable. It's just that I have a thing for seeing status bars getting slowly depleted. Like a visible way to see someone's willpower gradually fade away from constant abuse by their captors.

 

Anyway, you do what you think is best. Meanwhile, I have a new patch to mess with :)

 

1 hour ago, Nymra said:

but all this is very low on the priority list :(

aww

Posted (edited)
10 hours ago, Grumbrum said:

Thank you for that! However, I tested it and found the following:

1. If you choose the unequip option nothing happens on attack.

2. If you choose the destroy option it is unequipped on attack.

I did not test the drop option.

 

I think I might have made a misstake (adding the drop down menues is new to me), 

can you try this fix and see if it works? 

requires turning mod off and on again, replaces only 1 script

 

(file removed. Use the hotfix file at the bottom of the page instead)

 

Edited by Nymra
Posted
1 hour ago, Nymra said:

 

I think I might have made a misstake (adding the drop down menues is new to me), 

can you try this fix and see if it works? 

requires turning mod off and on again, replaces only 1 script

 

Naked Defeat 4-53 - Hotfix for strip options (LE+SE).7z 10.67 kB · 1 download

OK, so now on the unequip option the clothing is really unequipped and on the destroy option it is destroyed (removed). The message for unequipping says that the item is damaged and unequipped. So far so good. The message for destroying says that it is damaged and dropped (which is not true, it is really destroyed). So, if you just fix for the correct message you are there! I did not test the dropping though.

Posted
1 hour ago, Grumbrum said:

OK, so now on the unequip option the clothing is really unequipped and on the destroy option it is destroyed (removed). The message for unequipping says that the item is damaged and unequipped. So far so good. The message for destroying says that it is damaged and dropped (which is not true, it is really destroyed). So, if you just fix for the correct message you are there! I did not test the dropping though.

 

thx alot for testing!

yeah, messages were also wrong, duh...

but glad the code works now.

I bring the final change it with the official hotfix later

Posted

Ran into a situation where the furniture animation ended when the flycam was active. Player's curled up laying down and can't move. playitle changes the animation and then something forces it back. "player.pushactoraway player" and "player.recycleactor" same thing.

Posted
15 minutes ago, jbezorg said:

Ran into a situation where the furniture animation ended when the flycam was active. Player's curled up laying down and can't move. playitle changes the animation and then something forces it back. "player.pushactoraway player" and "player.recycleactor" same thing.

 

hmm never had such an issue and I am often in flycam.

 

did this happen only once? 

Posted (edited)

Hey Nymra enjoying the mod However I'm back again. Aparently for some reason Im having a specific problem with your mod in particular on both my correct (at least I hope) installations. The DDe is registered as true in the comparability menu and DD is working properly to. After endless scrolling through and testing the MCMU, I can't for the life of me, get a single ZAZ animastion to play in a DD. Both equipables (like latex cufff,yokes and shackles) and Placers (like pillories, crosses, and Xcrosses) arnt showing up and being attached during fuck scenes... It just plays non DD sex animations during rape... Not mod Breaking but kinda wanna see that kink on. Whipping scenes work fine on the other hand with DD Stationaries being placed. Again I'm knew to Skyrim modding so if I missed something in the MCM that's obvious that gives probability to those animations, pls let me know.. If that doesn't work ill send a P Log.

 

Hopefully the last time im here for a bug fix...

Edited by DerpCake Official
Posted
15 minutes ago, DerpCake Official said:

Hey Nymra enjoying the mod However I'm back again. Aparently for some reason Im having a specific problem with your mod in particular on both my correct (at least I hope) installations. The DDe is registered as true in the comparability menu and DD is working properly to. After endless scrolling through and testing the MCMU, I can't for the life of me, get a single ZAZ animastion to play in a DD. Both equipables (like latex cufff,yokes and shackles) and Placers (like pillories, crosses, and Xcrosses) arnt showing up and being attached during fuck scenes... It just plays non DD sex animations during rape... Not mod Breaking but kinda wanna see that kink on. Whipping scenes work fine on the other hand with DD Stationaries being placed. Again I'm knew to Skyrim modding so if I missed something in the MCM that's obvious that gives probability to those animations, pls let me know.. If that doesn't work ill send a P Log.

 

Hopefully the last time im here for a bug fix...

 

I m afraid I have no idea what the problem is when reading this?!

 

what do you mean with "zap animation"? the idles between sex? the surrender pose?

"in DD" means what? while having DD equiped? DD is an intrusive mod that fucks up sex scenes and does not allow me to use my own carefuly chosen tags.

there are no "DD stationaries" in the mod, onyl Zap Furnitures. 

 

so basically my advise right now out of the blue:

 

1. make sure you have Zap Animation pack 8+ installed and no other version.

2. use "Remove DD" in the MCM and make the mod play its scenes without your DDs equiped

3. if you have Cursed Loot installed make sure to disable its Combat Rape functionality

 

I am currently working on a version that handles DDs better, but currently if you play ND with DD items equiped the DD items will fuck the mods scenes. 

Posted
1 hour ago, Nymra said:

 

hmm never had such an issue and I am often in flycam.

 

did this happen only once? 


Installed today and it happened the second time this mod kicked in. I think it may be related to NPC's sandboxing out of the cell via a door and despawning while the scene is setting up. Reloaded just before the fight and something similar happened.

Babodialogue, orcs in Breezehome scene. As soon as the player is defeated the orcs walk toward the exit.

  1. All orcs sandboxed out of Breezhome after being defeated. Didn't get to the part of picking the location in the ND scene before they were gone. Got a warning that the actors were gone.
  2. All orcs started to sandbox out of Breezehome. Finished picking the location. All but 1 of the orcs had left Breezhome. Naked Defeat scene ran okay until the end then stalled in the recovery.
  3. All orcs started to sandbox out of Breezehome. Finished picking the location. All orcs sandboxed out of Breezhome. Player is waiting and gets moved back to the spot picked for the ND scene but nothing happens.


If you're looping through the actors periodically for updates you could use Is3DLoaded() on the actors 

Posted (edited)
29 minutes ago, jbezorg said:


Installed today and it happened the second time this mod kicked in. I think it may be related to NPC's sandboxing out of the cell via a door and despawning while the scene is setting up. Reloaded just before the fight and something similar happened.

Babodialogue, orcs in Breezehome scene. As soon as the player is defeated the orcs walk toward the exit.

  1. All orcs sandboxed out of Breezhome after being defeated. Didn't get to the part of picking the location in the ND scene before they were gone. Got a warning that the actors were gone.
  2. All orcs started to sandbox out of Breezehome. Finished picking the location. All but 1 of the orcs had left Breezhome. Naked Defeat scene ran okay until the end then stalled in the recovery.
  3. All orcs started to sandbox out of Breezehome. Finished picking the location. All orcs sandboxed out of Breezhome. Player is waiting and gets moved back to the spot picked for the ND scene but nothing happens.


If you're looping through the actors periodically for updates you could use Is3DLoaded() on the actors 

 

I need a papyrus log for this or I cannot see what exactly is wrong.

EDIT 1:---> to my experience the mod should jsut cycle through and then abort. this is what I am curious to see what is happening here.

Also cannot rule out that mod added NPCs might behave weird.... 

 

EDIT 2: how long did you wait when "nothing happened"? sometimes can be up to a minute until the mod is fully realizing what is wrong depending on how much is wrong :P

 

actors moving away IS a known issue and I have two things I want to do to prevent this, but sadly I currently cannot add new quests to the mod so.... I feel like if I cannot solve this I have a big problem.

 

 

also I wanted to make an extra quest for sex scenes (also to prevent such things as the above).

checking on the aggressors is a thing I need to add indeed. moving them back to the spot via moveto should work for start, also when it looks weird.

 

 

 

Edited by Nymra
Posted (edited)

Small hotfix for the bug with the new Strip Options.

Use this if you use the Combat Strip option and want to have your items dropped or destroyed.

 

 

Installation

Overwrite Patch 4.53 with it. 

Turn the mod Off and On again.

 

grrr wrong again, use file below :( 

 

 

NExt full update will come next week, I m working on a faction check and a more elaborate spawning system to add variety to scenes when remaining in the same location for a longer period of time (kind of a long term project for myself finally coming true after so much suffering from setbacks :( )

 

Edited by Nymra
Posted (edited)

Hi Nymra,

 

I'm having a real problem and I'm hoping you can help.  Everytime I land a killing blow on an enemy with a melee weapon my game crashes.  During combat I can block, dodge and attack with no issue.  I can see the enemies health depleting when I land blows.  But when it's the last melee hit on an enemy that would down them, my game crashes every time.  I cannot reproduce the CTD when I kill them with magic.  I've looked into the logs and I think it has something to do with this mod, but I'm far from an expert in reading crash logs.  

 

Can someone give me some advice and look to see what's happening, please?  

 

 

Papyrus.0.log

Edited by Jwats826
explanation
Posted
49 minutes ago, Jwats826 said:

Hi Nymra,

 

I'm having a real problem and I'm hoping you can help.  Everytime I land a killing blow on an enemy my game crashes.  During combat I can block, dodge and attack with no issue.  I can see the enemies health depleting when I land blows.  But when it's the last hit on an enemy that would down them, my game crashes every time.  I've looked into the logs and I think it has something to do with this mod, but I'm far from an expert in reading crash logs.  

 

Can someone give me some advice and look to see what's happening, please?  

 

Papyrus.0.log 513.36 kB · 2 downloads

 

Naked Defeat does not have anything in its script that scans or cares for player hitting NPC, just the other way round.

Whjat you read in the logs is when the player is hit (OnHit). 

I suggest you check all the mods that alter your combat style and also mods like Daymol or SL Defeat (if you have them installed) because those might have functionality like that. 

 

Posted
5 hours ago, Nymra said:

Small hotfix for the bug with the new Strip Options.

Use this if you use the Combat Strip option and want to have your items dropped or destroyed.

 

 

Installation

Overwrite Patch 4.53 with it. 

Turn the mod Off and On again.

 

 

 

 

NExt full update will come next week, I m working on a faction check and a more elaborate spawning system to add variety to scenes when remaining in the same location for a longer period of time (kind of a long term project for myself finally coming true after so much suffering from setbacks :( )

Naked Defeat 4-53 - Hotfix for strip options (LE+SE).7z 11.16 kB · 8 downloads

I don't know what you did, but know it doesn't work anymore as intended. Using the destroy option it just unequips. Can you reupload the previous hotfix? I unintentionally had it overwritten :-(.

Posted
51 minutes ago, Nymra said:

 

Naked Defeat does not have anything in its script that scans or cares for player hitting NPC, just the other way round.

Whjat you read in the logs is when the player is hit (OnHit). 

I suggest you check all the mods that alter your combat style and also mods like Daymol or SL Defeat (if you have them installed) because those might have functionality like that. 

 

Thank you so much for your answer!  This eliminates one mod, now for dozens of others to check.  

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