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Naked Defeat AE/SE


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Posted (edited)
23 hours ago, Dovakeks said:

Hello I would like to ask something. Do you think it would be possible to put some kind of cleaning tool in the mod ? Like you press a button and it terminates all running scripts from the mod. Or is there already a solution for that ? 

 

 

hello-it-have-you-tried.gif

Edited by monsta88
Posted (edited)

Hi, I have an issue that has happened a few times (2 or 3 times, not a lot).  Sometimes after the PC escapes the device and leaves, she has no bladder control lol.  She will keep wetting herself every few seconds like when being punished for attempting to escape.  When this happens, I have to load a save game from before to correct it.  I tried restarting the Naked Defeat mod, rebooting the PC, un-installing the Naked Defeat mod etc and none of that helped.  Does anyone have any suggestions or ideas I can try?

I forgot to add, I play Skyrim LE and I am using LE ND version 4.51 (I believe it is the latest)

 

Edited by chuckyw
Adding details
Posted
On 2/6/2022 at 6:32 AM, Adrianrex said:

Hi!

I have been having problems with an error that keeps occuring after being defeated.

Just as my character is being striped an error message displaying NAKED DEFEAT: ERROR - Invalid Raper, immediatly afterwards the aggressor turns to whipping instead.

My character is male and the aggressor is a female bandit, I have never gotten past this problem and I only recently started playing with mods for Skyrim SE.

I have followed the installation and hard requirements to the letter and tried a clean install of the mod and a new game.

Having same problem and also tried to uninstall and reinstall but still same problem

 

Posted (edited)
On 2/9/2022 at 3:31 PM, Blue Astra said:

Whenever I get defeated, I get a MASSIVE health buff.

 

But after the defeat sequence has finished, it doesn't go away.

 

unknown.png

I get that too.  Not sure if it's every time but it did happen twice.  

 

How to recover:   use the console ->   player.modav health -180000    (in your case -- I had one like that and another at 270000)  

Don't bother with the player.setav command - it won't do anything.

Edited by rjn
Posted (edited)

I also have this issue of getting raped by critters, causing the rape scene to be skipped. I enter bleedout, then I get the message "you are fucked" but no scene happens. After that the aftermath starts (i.e. getting teleported to inn or sold into slavery). Captivitiy event does not seem to happen either.

 

Like the other user I run Deviously Cursed Loot but the rape feature is disabled.

 

When I go into a dungeon it works (because there are no Kaninchen nearby) ?

 

 

[02/13/2022 - 12:23:13PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Kaninchen) - AddActor(Kaninchen) -- Failed to add actor -- They are not a valid target for animation
stack:
	<unknown self>.Debug.TraceStack() - "<native>" Line ?
	[SexLabThread00 (06061EEF)].sslthreadcontroller.fatal() - "sslThreadModel.psc" Line 1269
	[SexLabThread00 (06061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ?
	[nade_CalmQuest (1A0B7967)].nade_calmquest_qf_scr.StartRape() - "nade_calmquest_qf_scr.psc" Line 3030
	[nade_CalmQuest (1A0B7967)].nade_calmquest_qf_scr.StartRapeSequence() - "nade_calmquest_qf_scr.psc" Line 5473
	[nade_CalmQuest (1A0B7967)].nade_calmquest_qf_scr.Fragment_3() - "nade_calmquest_qf_scr.psc" Line 1528

 

 

 

 

ScreenShot159.png

papyrus.kaninchen.0.txt

Edited by gerroth
Posted (edited)

Hey is there anyway too make it so that only followers get raped? I play as a male character and want it so when I lose only my female followers get raped.

 

I would still want to be tied up but just skip the male on male rape.

 

I am impressed with this mod Naked Defeat I know that Defeat only track one follower when the player get defeated so the other ones just stand there awkwardly.

Edited by skar450
Posted

Just did up a new game. Annnd followers are now getting recognized by switching ND on and off. I have no clue what was preventing the script from working last time. ? (Maybe I screwed up on the install or something.)

 

Everything is working in the several tests I've done but there are still two persistent non-game ending issues.

  • The player character does the "moaning" thing even when off.
  • Sometimes the health bonus added for whipping (+90,000 or something) doesn't get removed after escape.

Both are minor and the rest of the functionality is rock solid as usual. :cool:

Posted (edited)

each time i am defeated, my follower joins the action as an aggressor. can this be suppressed? don't see a config option but maybe i am missing something. my follower is recognized by mod.

 

sometimes they kill bandit and then proceed to be aggressor, sometimes they join in with the bandits.

 

any help would be appreciated.

Edited by ck2modfan
Posted (edited)

Devious Device equip doesn't seem to be working here. When I set captivity chance to 100% and devious chance to 100%, I get the 'they bind you with devices' notification, but I'll just be standing in place, idled, unable to move, and the game seems to think I'm in furniture because when I press space it wriggles and does the electric shock thing. Meanwhile the enemies will aggro to me again because it also thinks I'm free.

If I put captivity chance to 0%, then nothing will happen at all.

Also the mod isn't recognizing my follower, but POP isn't recognizing my follower either so it might not be defeat's issue.

Edited by 2generic
Posted (edited)

Not sure why this mod isn't working for me. I have it installed with all requirements and instructions. I have essential bleed out on and when I get defeat I fall down but then nothing happens everyone just stands around and i'm stuck on the ground.. Also if I'm defeat by stripping in combat it says you were defeat by x then I fall down and nothing happens. Even in console there's nothing firing and I'm forced to reload. I've waited for 3+ mins. Any tips for fixing this issue?

 

 

Ok I got it to work by starting a new game and tested it before doing much else seems fine starting up.

Edited by Ales In Wonderland
fixed issue
Posted

Follower content was working just fine before. But now suddenly the Male follower (in mid animation) is constantly attacked, equips/unequips SOS, and is also an aggressor. Don't know what changed. Tried reinstalling the mod many many times, tried a new game for over 7 times. No errors in Debug, follower is registered in the MCM. What should I do? I haven't tried it with female followers yet, don't know if it'd matter anyhow.
 

Posted

So I'm setting up a new game...

 

I have Naked Defeat 5.0 and the 5.1 patch.

 

I'm still in the testing phase. So I start a game (sexlab enabled, SL animations enabled, NADE enabled), spawning near a bandit camp. I run up, let my PC be defeated. I get "defeated by humans" (or is it bandits), I get "find a place for what's to come" and I get "you're fucked".

 

Then nothing. I get up from the kneeling animation, wander around. The bandits are not aggressive, even if I punch them.

 

Did I miss a patch somewhere or did a setting wrong somewhere?

Papyrus.0.log

I've attached a Papyrus log,

Posted

Hi, thx for the mod, but I have an issue and don't know what may be the cause

I installed the mod, start new game, configured MCM, and everything works, get defeat, and the thing starts, but when the scene starts, my character dies, it ragdolls and when the scen finish it goes underground or floating in air like a marionette... any clue pls?

Posted (edited)

Anyone got this mod to work? The PC collapses for awhile, then gets back up with a message that says your enemies will hunt you now, but nothing else happens. Thanks in advance.

 

EDIT: It turns out this only happens with guards, they tend to want to just go for arresting you lol. Works for everyone else, but I have an issue wherein furniture does not work.

Edited by steilemil
Posted (edited)

Been doing some long testing with this now. It... -mostly- works. Some quirks I've noticed:

 

  • If you're in combat with say... townspeople or guards, sometimes the system just skips to "You're enemies will hunt you now, RUN." Honestly I prefer this behavior anyway. Makes little sense to me for the normal townspeople to be... acting in a brutish manner. ? Perhaps some future outcome could be just being thrown in jail or better yet put in some stalks in town.
  • The Follower system does indeed work, but only the first time you activate ND. For some reason it gets stuck. Toggling on and off doesn't work. I manually type in "setstage nade_followerquest 1000", then toggle ND on and off whenever I change followers. This works.
  • Frequently when defeated it has a hard time finding nearby enemies. Was stupidly defeated in that idiot Nord ruin near Riften. Crawling with Draugr and ghosts. Was defeated by the lone ghost. Despite there being draugr everywhere it appeared nobody was interested in my companions. Said "nobody around" despite having tons. This happens rather frequently with mixed enemy types.
  • If whipping is turned on, frequently the player will get ginormous (to the tune of +90,000) health. The system seems to skip a bit here. Because sometimes the player ends up free with huge health. OR... the player gets stuck with -90,000 health. (I assume what happens is the command to add the health is skipped while the command to remove it was not. Hence negative health.) All of these can be resolved by using the "modav health +/-90000" command. OR I've found simply turning off whipping completely works as well. (You can do this in two places, the initial whipping and the escape punishments part of the MCM.)

 

 

Quirks aside, this is my preferred defeat mod. Having to escape is a nice touch. Also the player death part is -rock solid-. I never actually die or get stuck in some kind of annoying ragdoll state. (Even the vaunted Defeat mod has several issues there!) The only thing I can suggest really is having a morality slider for who's going to bork. And maybe to limit whether friends are involved as well. Although I see a lot of that is probably covered in future plans. :cool:

Edited by Nessa
Posted
On 2/18/2022 at 12:19 AM, 2generic said:

Devious Device equip doesn't seem to be working here. When I set captivity chance to 100% and devious chance to 100%, I get the 'they bind you with devices' notification, but I'll just be standing in place, idled, unable to move, and the game seems to think I'm in furniture because when I press space it wriggles and does the electric shock thing. Meanwhile the enemies will aggro to me again because it also thinks I'm free.

If I put captivity chance to 0%, then nothing will happen at all.

Also the mod isn't recognizing my follower, but POP isn't recognizing my follower either so it might not be defeat's issue.

I also have this issue where my pc isn't placed in furniture but the game is acting like she is. Did you ever solve this?

Posted
On 10/25/2021 at 2:12 AM, Nymra said:

 

supress tags tagged "vaginal" in the Naked defeat outfits & tags section.

sadly, since 50% of all SLAL anims are tagged incorrectly by their creators, you might still get vaginal... osmel mc has a SLATE actionlog that fixes most of that tho, check is mod tweaks.


hey so i downloaded the Sexlab Utility mod i think you are on about and i also downloaded SLATE and the only patch with SLATE i could see called SLATE Creature patch but i just thought i would double check is there any other patch? or is that all i will need.

Posted (edited)
On 3/4/2022 at 11:00 AM, 1inphyy said:

Hi, thx for the mod, but I have an issue and don't know what may be the cause

I installed the mod, start new game, configured MCM, and everything works, get defeat, and the thing starts, but when the scene starts, my character dies, it ragdolls and when the scen finish it goes underground or floating in air like a marionette... any clue pls?

 

I'm not sure if you're running OsmelMC's SexLab tweaks but from the discussion there, this behavior may have something to do with animation idles in SL (I'm not sure if it's only with his modified SL utility or if it's a general SL issue).  I have OsmelMC's utility installed, I had this same issue, after turning off idle animations in SexLab the problem appears to be fixed.  Sorry if I can't be more helpful than that.

Edited by Sathar
Posted
On 2/13/2022 at 1:02 AM, rjn said:

I get that too.  Not sure if it's every time but it did happen twice.  

 

How to recover:   use the console ->   player.modav health -180000    (in your case -- I had one like that and another at 270000)  

Don't bother with the player.setav command - it won't do anything.

 

 

The "health" bug stopped occuring for me once I upgraded slavetats from 1.3.6 to 1.3.7. Which version do you run? maybe its just a coincidence 

 

Posted
11 hours ago, gerroth said:

 

 

The "health" bug stopped occuring for me once I upgraded slavetats from 1.3.6 to 1.3.7. Which version do you run? maybe its just a coincidence 

 

Yes, I'm using the 1.3.6 version of slavetats.  I've tried 1.3.7 but so far have not been able to get it to show the MCM menu for me, so I keep going back to the earlier version.  Maybe slavetats is contributing by adding to script load for the ND scene that would make it a hit or miss issue depending on user settings and hardware.

Posted
On 2/6/2022 at 3:32 PM, Adrianrex said:

Hi!

I have been having problems with an error that keeps occuring after being defeated.

Just as my character is being striped an error message displaying NAKED DEFEAT: ERROR - Invalid Raper, immediatly afterwards the aggressor turns to whipping instead.

My character is male and the aggressor is a female bandit, I have never gotten past this problem and I only recently started playing with mods for Skyrim SE.

I have followed the installation and hard requirements to the letter and tried a clean install of the mod and a new game.


usually this happens only if there is no valid aggressor found or the aggressor picked up is dead or no aggressor is found at all.

 

try to check "allow females as rapers" in the MCM, maybe that helps.

Also, if this happens try the mod in other scenarios too. There will always be the one or the other occasion where the mod will fail (I try to catch them all, but modded games are SO different from each other it will never be perfect)

Posted
On 2/9/2022 at 9:31 PM, Blue Astra said:

Whenever I get defeated, I get a MASSIVE health buff.

 

But after the defeat sequence has finished, it doesn't go away.

 

unknown.png

 

will be fixed and I ll add a toggle in the next version. sorry, this did not happen in my usual test scenarios and I missed a script line that prevents this :(

Posted (edited)
On 3/20/2022 at 6:38 AM, rjn said:

Yes, I'm using the 1.3.6 version of slavetats.  I've tried 1.3.7 but so far have not been able to get it to show the MCM menu for me, so I keep going back to the earlier version.  Maybe slavetats is contributing by adding to script load for the ND scene that would make it a hit or miss issue depending on user settings and hardware.

 

 

On 3/19/2022 at 6:56 PM, gerroth said:

 

 

The "health" bug stopped occuring for me once I upgraded slavetats from 1.3.6 to 1.3.7. Which version do you run? maybe its just a coincidence 

 

 

 

slavetats is unrelated to this problem

Edited by Nymra

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