cloudygremlin Posted January 1, 2022 Posted January 1, 2022 Hi, will this get updated to Form 44+? LOOT gives a warning message that this mod is in Form 43, which is for Oldrim/Windows 32.
Nymra Posted January 1, 2022 Author Posted January 1, 2022 3 hours ago, Lucipheric said: I have a weird sudden issue Ithat popped up shortly after updating. Note that it was working after updating, but only for a short while. Combat strip/critical defeat doesn't happen at all. I've tried setting the chances to 100%, (yes the features are enabled) rolling the mod back, reinstalling, turning essential on and off, and several other things. Everything else in the mod seems to work fine. I'm running it concurrently with defeat with the standard bleedout scenario toggled off. The surrender hotkey works fine. Combat strip just never happens regardless of the set values. The issue is present on both 4.5 base and 4.51 patched. Any advice? check in the MCM of Naked Defeat if DHLP suspend (external) is true. Might be some mod is not terminating its DHLP event correctly (this was brought to my attention recently), so this might be one source of the problem. Also, but less likely, see if the "POP running" is true or not.
Nymra Posted January 1, 2022 Author Posted January 1, 2022 1 hour ago, Kisobel said: Hi, will this get updated to Form 44+? LOOT gives a warning message that this mod is in Form 43, which is for Oldrim/Windows 32. no. also the warning can be ignored. I describe the Form 43 thing on the frontpage of this mod. 1
Nymra Posted January 1, 2022 Author Posted January 1, 2022 8 hours ago, Anunya said: I like the sound of the local slavery feature and I have a few suggestions for you to consider: 1: Please let whether you're sneaking or not influence the detection ranges and how they react. Maybe they're less likely to spot you, but more likely whip you for example. Or for those of us who use crawl animations for sneak, having the slavers reacting appropriately would be grand. thing is, when you are caught sneaking this would mean punishment for sure but yeah, in theory this would be possible, yeah 8 hours ago, Anunya said: 2: If possible it would be pretty sweet if you structure the event such that it can be triggered easily by mod authors. If your version of local slavery works well, it could be a nice foundation for some hand scripted scenarios (and if other folks get into it, that could potentially create greater variety for ND without imposing additional work for you). Additionally it could allow someone, for example, to script custom locations (say: a cave with some necromancers and skeletons with local slavery already enabled) and have them added as Simple Slavery ++ outcomes. I have this in mind, but priority for this is ultra low. Why? Because there will be no mod authors using the mod event. It just does not happen. I was hoping for years that mod authors work like that, but eventually realised that they do not. This is also one of the reasons why I started this mod. So in short, yes I plan on making mod events to trigger certrain naked defeat scenarios, but no, I have no hopes that any mod author will use them. Integration with SS++ is already planned, meaning this will be connected to a repeatable quest with dynamic locations that can be started via SS++ 8 hours ago, Anunya said: 3: Please consider having a "end state" (maybe toggleable) if you fail to escape after however many days (maybe sold on via SS++ or released or direct to subLola or, for those who are into bad endings one of those). I think it will come down to a debug option that releases you and that debug will be customizeable to lead to waking up at an inn, being sold or similar, yes. 8 hours ago, Anunya said: 4: In general IMO, anything that adds interactivity with the captors is a plus IMO. Things as simple as begging for different things, asking for mercy, pro-actively offering sex in the hope of positive outcomes and so on would add a lot of flavour and enjoyment to the scenario. yeah I know. my main obstacle here are dialogues. I m still not set if I want to use skyrim dialogue system and the computer voices or if I want to create my own voices with voice actors. Thing is, dialogue is tons of work and I dont even know how to do it yet. And dialogue also only works for humans afaik, but I would want to have dialogue for draugr, falmers, trolls and even animals too (voiced) and ofc in a more primitive fashion that even comes down to noises. in short: yes, beeing proactive will be possible one way or another and add to your escape chances. 8 hours ago, Anunya said: 5: For folks who play with a needs mod, some way to help the PC not starve or die from thirst would be useful since, I expect, it's more than possible to be defeated somewhere there's no clean water or food. Again, something as simple as a conversation that's "please can I have something to eat/ drink" with a percentage chance of rape/ rough make out/ whipping/ nothing followed by a percentage chance of being given water/ bread. hmm, almost forgot about that, duh. Ideally I would just force those mods to be paused, but not sure if that is possible. sexlab survival offers the option to live off of cum, that would also be a consideration. I plan to add a cooking event to the tasks to be done tho, so maybe this solves the issue already. It will happen frequently but ofc only work for humans 8 hours ago, Anunya said: ... obviously you'll make it the way that suits you (and your patreons), but maybe there's something there that's useful to you. this feature will not be tied to the patreons. they can vote for additional features that I dont like myself, but in general I want the local slavery to be as I imagine it for myself and the stuff you mentioned fits in there quite well 3
Anunya Posted January 1, 2022 Posted January 1, 2022 Sounds good It occurs to me what might be a nice and simple solution, not involving dialogue at all... a simple percentage chance (ideally changeable) that after any given local slavery event your owners give you one bottle of water and one piece of bread directly into your inventory. That way, the folks who don't care can switch it off and the people who care can adjust the likelihood to suit their own playstyle and needs settings. And - I think, based on my own simple understanding of modding - it's relatively easy to implement. ... and since it comes as a result of an event, it means there's no such thing as a free lunch (ahem). 2
cloudygremlin Posted January 1, 2022 Posted January 1, 2022 7 hours ago, Nymra said: no. also the warning can be ignored. I describe the Form 43 thing on the frontpage of this mod. Thanks for the quick response! I should have looked closer at the details
Luciluce Posted January 1, 2022 Posted January 1, 2022 10 hours ago, Nymra said: check in the MCM of Naked Defeat if DHLP suspend (external) is true. Might be some mod is not terminating its DHLP event correctly (this was brought to my attention recently), so this might be one source of the problem. Also, but less likely, see if the "POP running" is true or not. Thanks for the quick replay mate. DHLP suspend (external) is in fact true, POP is false, and defeatquest quest stage is 10. Forgive me, but I'm not entirely sure what this means. Is it another mod messing it up then? Any tips?
Nymra Posted January 1, 2022 Author Posted January 1, 2022 16 minutes ago, Lucipheric said: Thanks for the quick replay mate. DHLP suspend (external) is in fact true, POP is false, and defeatquest quest stage is 10. Forgive me, but I'm not entirely sure what this means. Is it another mod messing it up then? Any tips? yes, another mod is messing it up most likely. do you have DCUR (deviously cursed loot) installed? I was pointed towards this mod as a possible culcript for things like this. sadly, at this point the only fix might be to disable and reenable Naked Defeat, that should solve it. if the DHLP suspend gets stuck more often, you can only try to pinpoint the mod and make the mod author aware of the problem or uninstall the mod. I am thinking about adding an internal fix, basically a method of trying to reset DHLP when a combat starts, since that usually means that no mod should be active. But that is more complex now and wont help you directly, so I shut up now Small tipp: you can use the mod Sexlab Disparity, it has a "Debug" MCM section where you can see the "DHLP mutex" which basically detects these events and counts them. you can reset the mutex manually there. not ideal tho, but it might help you detecting the mod that causes this by occasionaly checking that. Gnaa...
Luciluce Posted January 1, 2022 Posted January 1, 2022 3 minutes ago, Nymra said: yes, another mod is messing it up most likely. do you have DCUR (deviously cursed loot) installed? I was pointed towards this mod as a possible culcript for things like this. sadly, at this point the only fix might be to disable and reenable Naked Defeat, that should solve it. if the DHLP suspend gets stuck more often, you can only try to pinpoint the mod and make the mod author aware of the problem or uninstall the mod. I am thinking about adding an internal fix, basically a method of trying to reset DHLP when a combat starts, since that usually means that no mod should be active. But that is more complex now and wont help you directly, so I shut up now Small tipp: you can use the mod Sexlab Disparity, it has a "Debug" MCM section where you can see the "DHLP mutex" which basically detects these events and counts them. you can reset the mutex manually there. not ideal tho, but it might help you detecting the mod that causes this by occasionaly checking that. Gnaa... Thanks for all the help. I was going through my MCMs one by one resetting everything and I found a fix. Public Whore has a debug option for sending a DHLP resume event. I haven't done anything with that mod, so I'm not sure if it was the root cause. But hitting that seems to have put everything to rights. There's no way in hell I would have thought to press that before.
Nymra Posted January 1, 2022 Author Posted January 1, 2022 (edited) 10 minutes ago, Lucipheric said: Thanks for all the help. I was going through my MCMs one by one resetting everything and I found a fix. Public Whore has a debug option for sending a DHLP resume event. I haven't done anything with that mod, so I'm not sure if it was the root cause. But hitting that seems to have put everything to rights. There's no way in hell I would have thought to press that before. basically DHLP is a common way for mods to communicate with each other and keep them from fucking each other up. For example naked defeat sends DHLP out ("Suspend") when it starts its Defeat Sequence (surrender pose) and "Resume" when you are free again. This prevents for example mods like conditional expressions to fuck up my expressions. Some mods seem to do only the DHLP "suspend" and forget the "Resume" at the end. Or break before they can do that. EDIT: ah, and the Public Whore debug basically says "dhlp resume" to do whatever other mod failed to do. Edited January 1, 2022 by Nymra
cloudygremlin Posted January 2, 2022 Posted January 2, 2022 So the game suddenly tried to engage a rape scene, but nothing happened besides the alarm screeching and the visuals freezing. No person, no animations, just sudden alarms and icky sounds. What are good mods to compliment this one to keep from weird things like that? I'm new to using the Sex Lab and Osex mods. Everything seems to be working fine, I think I'm just missing some key animation content.
Nymra Posted January 2, 2022 Author Posted January 2, 2022 1 hour ago, Kisobel said: So the game suddenly tried to engage a rape scene, but nothing happened besides the alarm screeching and the visuals freezing. No person, no animations, just sudden alarms and icky sounds. well, if you want to make a bug report I need more accurate information and not some random stuff like that. The mod displays messages in the upper left for a reason. what are "alarms" or "icky sounds"? if you really want to make it easy for me try to make a papyrus log when this happens and upload it here. 1 hour ago, Kisobel said: What are good mods to compliment this one to keep from weird things like that? I'm new to using the Sex Lab and Osex mods. Everything seems to be working fine, I think I'm just missing some key animation content. erm.. well, this is an advanced mod that asumes that you have a full fledged working mod setup. Osex is not compatible with this mod and never will be. If you use sexlab, a good start would be to install as many SLAL packs as possible, starting with the obvious once like Billyys and Anubs. Just from your "report" i guess you just might lack necessary animations. maybe you also did not install my golden showers SLAL but set "forced bathing" to a high chance of happening without reading its description?! Also read the mod descriptions, they usually state which dependencies there are. almost no mod on this site will do alot by itself, they are all part of a big framework that compliment each other.
cloudygremlin Posted January 2, 2022 Posted January 2, 2022 28 minutes ago, Nymra said: well, if you want to make a bug report I need more accurate information and not some random stuff like that. The mod displays messages in the upper left for a reason. what are "alarms" or "icky sounds"? if you really want to make it easy for me try to make a papyrus log when this happens and upload it here. erm.. well, this is an advanced mod that asumes that you have a full fledged working mod setup. Osex is not compatible with this mod and never will be. If you use sexlab, a good start would be to install as many SLAL packs as possible, starting with the obvious once like Billyys and Anubs. Just from your "report" i guess you just might lack necessary animations. maybe you also did not install my golden showers SLAL but set "forced bathing" to a high chance of happening without reading its description?! Also read the mod descriptions, they usually state which dependencies there are. almost no mod on this site will do alot by itself, they are all part of a big framework that compliment each other. Well then you need to fix YOUR mod description, cause the golden showers mod was not marked as "required" for the mod to function, and I DO NOT want Golden Showers, and had actually spent 30 minutes find a way to have all instances of that possibly happening DISABLED. I have my own complex set of mods from outside Lovers Lab that work perfectly fine, and I've been using them for over a year and modding on my own pretty well. Your insinuation that this is just pure stupidity is pretty tacky and pathetic, especially with out knowing that I already installed all of the hard requirements and most of the soft requirement.
Nymra Posted January 2, 2022 Author Posted January 2, 2022 (edited) 1 hour ago, Kisobel said: Well then you need to fix YOUR mod description, cause the golden showers mod was not marked as "required" for the mod to function, and I DO NOT want Golden Showers, and had actually spent 30 minutes find a way to have all instances of that possibly happening DISABLED. I have my own complex set of mods from outside Lovers Lab that work perfectly fine, and I've been using them for over a year and modding on my own pretty well. Your insinuation that this is just pure stupidity is pretty tacky and pathetic, especially with out knowing that I already installed all of the hard requirements and most of the soft requirement. All I insinuated was from your unhelpful "bug report" that feels like it is coming from a person who never wrote a bug report before... its not like I like reading such stuff and then spent my own time thinking about what you might want to tell me here... I still answered it because I felt like it. there are alot of mod authors who would not have done that (especially "outside loverslab..." its just so that usually 50% of support questions would be solved by simply reading the mod description or the MCM descriptions. and if not I am happily updating the same where it is required. I never said Golden Showeres was required. It is just a requirement for this particular MCM option (as described) and all that is needed to disable all said content is setting forced bathing to 0%. From the MCM option "Forced Bathing"- you could have guessed that this has an extra requirement. I see that the naming is wrong, because the SLAL is now named golden showers (I renamed it to make clearer what the content is because ppl are very special with that kind of kink, but the MCM was not updated in the same way), so the correct question from an experienced mod user would be: "where can I find the SLAL forced bathing" and the start value for this feature is set to 0% for a reason too. that is all I wanted to "insinuate". btw I am currently working on warning pop ups that make soft requirements more clear when changing MCM options because especially this "bug" you describe is happening more regularly. MCM Info Text for "Forced Bathing": [Requires my SLAL "Forced Bathing"] The chance for triggering a forced bathing event before Sex. For now it will only be golden showers. If Bathing in Skyrim is installed (latest version from monoman1) will wash the PC clean! You can always stick with your "mods from outside loverslab", tho, I have no problem with that ? Edited January 2, 2022 by Nymra 1
4nk8r Posted January 2, 2022 Posted January 2, 2022 1 minute ago, Nymra said: All I insinuated was from your unhelpful "bug report" that feels like it is coming from a person who never wrote a bug report before... its not like I like reading such stuff and then spent my own time thinking about what you might want to tell me here... I still answered it because I felt like it. there are alot of mod authors who would not have done that (especially "outside loverslab..." its just so that usually 50% of support questions would be solved by simply reading the mod description or the MCM descriptions. and if not I am happily updating the same where it is required. I never said Golden Showeres was required. It is just a requirement for this particular MCM option (as described) and all that is needed to disable all said content is setting forced bathing to 0%. From the MCM option "Forced Bathing"- you could have guessed that this has an extra requirement. I see that the naming is wrong, because the SLAL is now named golden showers (I renamed it to make clearer what the content is because ppl are very special with that kind of kink, but the MCM was not updated in the same way), so the correct question from an experienced mod user would be: "where can I find the SLAL forced bathing" and the start value for this feature is set to 0% for a reason too. that is all I wanted to "insinuate". btw I am currently working on warning pop ups that make soft requirements more clear when changing MCM options because especially this "bug" you describe is happening more regularly. [Requires my SLAL "Forced Bathing"] The chance for triggering a forced bathing event before Sex. For now it will only be golden showers. If Bathing in Skyrim is installed (latest version from monoman1) will wash the PC clean! You can always stick with your "mods from outside loverslab", tho, I have no problem with that ? Something I see a lot of mods that try to stupid proof their settings is to test for a soft dependency and just disable the feature until the dependency is met.
Nymra Posted January 2, 2022 Author Posted January 2, 2022 (edited) 29 minutes ago, 4nk8r said: Something I see a lot of mods that try to stupid proof their settings is to test for a soft dependency and just disable the feature until the dependency is met. I know, but I cannot test for this special soft dependency because it (the golden showers SLAL) has no ESP that I can check for its basically a very soft dependency, hehe. hence the idea with the pop up window as a reminder, hmm. In this special case it will not matter anyway. The golden showers are planned to be replaced by a more dynamic system that also allows bukkake scenes instead. Then I will no longer need the golden showers SLAL. Basically I want to place X markers around the PC and place the NPC there, starting pee or masturbation sex scenes. that way I can create all kinds of scnearios with all numbers of actors without the need of a vehicle like a SLAL pack. Also then the soft dependency cannot be "missing" Edited January 2, 2022 by Nymra
Amatum Posted January 2, 2022 Posted January 2, 2022 With latest updates, if I disable mod from MCM to fix events not happening: I drop dead. Any ideas please? I've followed the instructions on updating but I keep dropping dead. The previous update would make me enter bleedout, and then put me in a loop of dropping dead, respawning, dropping dead, etc. - so at least this latest update is an improvement! ?
Nymra Posted January 2, 2022 Author Posted January 2, 2022 (edited) 1 hour ago, mattardo said: With latest updates, if I disable mod from MCM to fix events not happening: I drop dead. Any ideas please? I've followed the instructions on updating but I keep dropping dead. The previous update would make me enter bleedout, and then put me in a loop of dropping dead, respawning, dropping dead, etc. - so at least this latest update is an improvement! ? I understand nothing. please make bug reports that dont have to be deciphered. please explain in clear language what exactly is happening AND provide a papyrus.log that was recorded WHILE it was happening (in this case this seems of utmost importance) and also, just in case: do you have ANY other mod that does things with the player on bleedout or messes around with player essential flag? there are also nexus mods who do that... Edited January 2, 2022 by Nymra
Amatum Posted January 2, 2022 Posted January 2, 2022 (edited) 2 hours ago, Nymra said: I understand nothing. please make bug reports that dont have to be deciphered. please explain in clear language what exactly is happening AND provide a papyrus.log that was recorded WHILE it was happening (in this case this seems of utmost importance) and also, just in case: do you have ANY other mod that does things with the player on bleedout or messes around with player essential flag? there are also nexus mods who do that... When I disable Naked Defeat in the MCM, a message pops up saying "Starting Cleanup", and then my PC drops dead 1 or 2 seconds later and my game reloads from the last save. This was not an issue before the last 2 updates to Naked Defeat: I frequently had to Disable and Enable Naked Defeat when events stopped happening (for example, when pressing K key). I hope that is clear enough - there is a log below. I'm sorry, I don't know how to file bug reports properly. I'm not sure what other mods would effect Player Essential - I shall have to go through my mod list. Papyrus.0.log Edited January 2, 2022 by mattardo
Nymra Posted January 2, 2022 Author Posted January 2, 2022 (edited) 23 minutes ago, mattardo said: When I disable Naked Defeat in the MCM, a message pops up saying "Starting Cleanup", and then my PC drops dead 1 or 2 seconds later and my game reloads from the last save. This was not an issue before the last 2 updates to Naked Defeat: I frequently had to Disable and Enable Naked Defeat when events stopped happening (for example, when pressing K key). I hope that is clear enough - there is a log below. I'm sorry, I don't know how to file bug reports properly. I'm not sure what other mods would effect Player Essential - I shall have to go through my mod list. Papyrus.0.log 1.54 MB · 0 downloads thx for the details, this helps alot. ok, this is a bit more complex. 1. try a clean save reinstall of naked defeat delete all active scripts manually if need be (all scripts in active scripts with "nade_" should be right click -> terminated BEFORE you do this, make sure Calmquest in Naked Defeat MCM System is on Stage 1000. then disable and reenable naked defeat in the MCM and it should work like normal and no more dead dropping IF clalmquest is NOT at stage 1000 you can try this: open console "player.modav health 100000" (100 thousand) and then "setstage nade_calmquest 1000" check your health in tab and bring it back to normal with console commands. 2. disabling and reenabling the mod out of the blue to fix stuff can be dangerous. PLEASE when there is something not working make a bug report first and dont try to get creative on debugging. It seems that you did this while the calmquest was stuck in the wrong stage or terminated incorrectly or whatnot. I implemented a fix for the "drop dead" problem in the next patch, but this should usually not happen even now EXCEPT when something else broke before that. and THAT is the real bug 3. for future reference: ALWAYS have the papyrus logging enabled. there are different oppinions about this, but it just makes life easier in general, so I say cost/reward is in favour of this IF you ever have a problem of a Naked Defeat Feature not working correctly, take the last papyrus log and make a bug report here immediatly. 4. Naked Defeat ALWAYS ends with a notice in the upper left corner that says something along the lines of "they let you go/run/nobody there etc." depending on the situation. If that is not happening or you are stuck somewhere or you dont have player controls check the MCM of naked defeat and see if all quests are at stage 1000! if Naked Defeat is NOT active with its quest ONLY the DefeatQuest should be at stage 10, all others at 1000. This is happening basically because Naked Defeat raises your health by 90.000 when it starts and drops it by 90.000 when it ends... I put this in place to fix problems with whipping and other stuff that could still damage the PC via poisons and other shit... I ll add more checks and a toggle for that. sorry for the inconvenience Edited January 2, 2022 by Nymra 1
Amatum Posted January 2, 2022 Posted January 2, 2022 (edited) 3 hours ago, Nymra said: IF clalmquest is NOT at stage 1000 you can try this: open console "player.modav health 100000" (100 thousand) and then "setstage nade_calmquest 1000" check your health in tab and bring it back to normal with console commands. Thanks a million! That worked! Thank you for taking the time to help - I appreciate it! And thanks for the awesome mod! And thanks for all the good info above - it helps me understand it a bit better now. I'll be sure to post logs if I run into trouble again, now that I know how to find my logs heh heh. Edited January 2, 2022 by mattardo 1
silverfox0526 Posted January 3, 2022 Posted January 3, 2022 Hello, For testing purposes, I ran a barebones installation for Naked Defeat using only required mods. For each test I made a completely new character, through MCM I installed SexLabs , ran Animation Loader and ZaZ. Load Order Spoiler Active: 14 | Light: 6 Skyrim Update Dawnguard HearthFires Dragonborn Unofficial Skyrim Special Edition Patch ZaZAnimationPack SexLab SexLabAroused SkyUI_SE (L) SLAnimLoader Naked Defeat SOSRaceMenu (L) FNIS CBBE (L) RaceMenu (L) XPMSE RaceMenuPlugin (L) RaceMenuMorphsCBBE (L) Alternate Start - Live Another Life Bleedout Defeat: Spoiler After being sent to Nightingale Inn, I ran down to the nearest bandit hideout. We fought, I killed most of them but was eventually brought down. I was raped, then whipped, then raped again, then hung upside-down, a ghostly figure appeared (sorry not too familiar with creature names), killed the bandit but then I was in another whipping action but no one to whip me. I then pressed End to end the animation but was still stuck hanging. So I tried Space to skip the scene and noticed I was being shocked. So I just kept pressing space until finally it released me and I could run away. Making a new character, I wanted to try in a city. So I butchered a bunch of citizens of Whiterun and eventually was brought down. But it doesn't seem like the guards are part of the act cause all they want to do is charge me or kill me. So I chose death. We fight, I'm brought down. Then I'm faced with the same choices. So I just went to go jail. Critical Defeat: Spoiler Because I wanted to test this specific feature out, I decided to download a god-ring mod that isn't listed in my load order. So, we'll just pretend it's there. I ran into a group of bandits and let them beat the shit out of me. Eventually they knocked me down and the rape scenario started. They were able to whip me as well but then some Imperials showed up and things got weird. The imperials watched the show but also followed their captive who kept trying to flee since they were distracted. Once the bandits were done everyone froze and just stared at me. So, I paused the game and unpaused and the Run scenario started, the Imperials killed the bandits and now the captive is raping me. Once he was finished and all scenarios were completed, I decided to kill the captive for raping me. Then the imperials raped me. Since everything seemed to work in my first try, I didn't bother to do another character. Public Punishment: Spoiler This one was pretty simple and very fun. I decided to just walk around naked and do everything bad to speed up the process. Eventually I was raped by a beggar. But I'm guessing there's a cooldown to the event because I ran around after he raped me and no one else wanted a turn. Then after watching the execution scene in Solitude, I was raped.... over... and over... and over. Standing in a crowd naked definitely caught some attention. All in all, great and fun mod. I like it. If you see anything I did wrong or any suggestions to make my experiences better, please feel free to let me know.
Gudulba Posted January 4, 2022 Posted January 4, 2022 With version 4.50, Naked Defeat recognizes all my followers, who are managed by iAFT (Immersive Amazing Follower Tweaks SE, https://www.nexusmods.com/skyrimspecialedition/mods/14722). Great! ? However, two other followers are not recognized: Sofia (https://www.nexusmods.com/skyrimspecialedition/mods/2180) and Serana (not sure if she is a standalone mod). Is there a way to manually add followers, who are not automatically recognized?
Nymra Posted January 4, 2022 Author Posted January 4, 2022 3 hours ago, Gudulba said: With version 4.50, Naked Defeat recognizes all my followers, who are managed by iAFT (Immersive Amazing Follower Tweaks SE, https://www.nexusmods.com/skyrimspecialedition/mods/14722). Great! ? However, two other followers are not recognized: Sofia (https://www.nexusmods.com/skyrimspecialedition/mods/2180) and Serana (not sure if she is a standalone mod). Is there a way to manually add followers, who are not automatically recognized? yes there is. I added that with followers like sofia in mind. from the front page (3B is what you want) 3A. Follower Registration (when weapon drawn & not in combat - NOTHING in Crosshair) This is currently the only way to make Naked Defeat recognize your followers. You have to do this every time you hire or release a follower, but only then. Draw your weapon (or unarmed or spell) and then press the Action Key. A number of messages will appear in the upper left corner, listing the names of the followers found. You can also check the registered followers in the MCM / Naked Defeat / System on the lower left side. I will add more ways to add followers and better automation in the future, no worries. 3B. Manual Follower Registration (when weapon drawn & not in combat - aiming at the Follower with Crosshair) This way you can manually add Followers that are not recognized in Step 3A. - draw weapon - aim at follower in question - press K ----> (will say "ADDED as Naked Follower "Name") Then repeat step 3A. You can remove the follower again by repeating this (will say "REMOVED as Naked Follower "Name"). You can add all kinds of NPC with this, for example NPC that travel with you for quests but are no regular followers. This is also meant for Custom Followers that are incompatible with Follower Frameworks. 3
Nymra Posted January 4, 2022 Author Posted January 4, 2022 16 hours ago, silverfox0526 said: Bleedout Defeat: After being sent to Nightingale Inn, I ran down to the nearest bandit hideout. We fought, I killed most of them but was eventually brought down. I was raped, then whipped, then raped again, then hung upside-down, a ghostly figure appeared (sorry not too familiar with creature names), killed the bandit but then I was in another whipping action but no one to whip me. I then pressed End to end the animation but was still stuck hanging. So I tried Space to skip the scene and noticed I was being shocked. So I just kept pressing space until finally it released me and I could run away. you cannot end the whipping animation since it is not from sexlab. the space bar is the regular struggle key to try and get out of the furniture. it is just working on a configureable chance per keypress (escape chance) in the MCM. The chance to escape also slighly increases per key press depending on the overall difficulty of the furniture (which is displayed when you are bound "your enemes know how to tie a knot" etc.) no idea about the ghost. if this mod spawns ghosts it will always be 4 of them at once so maybe it was from a different mod. you can figure out sometimes by clicking on it with console open. 16 hours ago, silverfox0526 said: Making a new character, I wanted to try in a city. So I butchered a bunch of citizens of Whiterun and eventually was brought down. But it doesn't seem like the guards are part of the act cause all they want to do is charge me or kill me. So I chose death. We fight, I'm brought down. Then I'm faced with the same choices. So I just went to go jail. if guards are present the scenario will not start. this is to allow other mods that trigger on guard dialogue to work correctly (which are also prison mods for example). only way to be raped by guards right now is via public punishment, when you do something "wrong" that is NOT combat 16 hours ago, silverfox0526 said: Critical Defeat: Because I wanted to test this specific feature out, I decided to download a god-ring mod that isn't listed in my load order. So, we'll just pretend it's there. I ran into a group of bandits and let them beat the shit out of me. Eventually they knocked me down and the rape scenario started. They were able to whip me as well but then some Imperials showed up and things got weird. The imperials watched the show but also followed their captive who kept trying to flee since they were distracted. Once the bandits were done everyone froze and just stared at me. So, I paused the game and unpaused and the Run scenario started, the Imperials killed the bandits and now the captive is raping me. Once he was finished and all scenarios were completed, I decided to kill the captive for raping me. Then the imperials raped me. Since everything seemed to work in my first try, I didn't bother to do another character. xD 16 hours ago, silverfox0526 said: Public Punishment: This one was pretty simple and very fun. I decided to just walk around naked and do everything bad to speed up the process. Eventually I was raped by a beggar. But I'm guessing there's a cooldown to the event because I ran around after he raped me and no one else wanted a turn. Then after watching the execution scene in Solitude, I was raped.... over... and over... and over. Standing in a crowd naked definitely caught some attention. the event has a time tick that it useses to check if you are are raped or not. the chance to be raped increases slowly over time too. you can watch it "work" when you tick "Show Debug Messages" in MCM, which displays the current "Exposure" in the upper left corner. Standing next to ppl increases this chance drastically. In general: when you experience anything that you think is unusual, buggy or unintended, try to reproduce it in the exact same situation. Given that this mod has to work on heavily modded games and in thousands of thousands of possible situations involving all kinds of actors it can never be guaranteed to work 100% in every of those possible siuations, but I always try to make it work better still.
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