Varsina Posted January 4, 2022 Posted January 4, 2022 This is a great mod! I have one question. Is there a way to get female aggressors to do the golden showers animation with the player? I have it set to 100% but female NPCs don't do the animation.
Nymra Posted January 4, 2022 Author Posted January 4, 2022 27 minutes ago, Varsina said: This is a great mod! I have one question. Is there a way to get female aggressors to do the golden showers animation with the player? I have it set to 100% but female NPCs don't do the animation. that is WIP. I want to change how I start golden showers entirely and then will also use animations suitable for females, maybe even some creatures. the scene will then no longer be 100% sexlab, increasing variety a whole damn lot. so, TLDR: currently no, but its planned
silverfox0526 Posted January 4, 2022 Posted January 4, 2022 4 hours ago, Nymra said: if this mod spawns ghosts it will always be 4 of them at once so maybe it was from a different mod. I run barebones on purpose just so I can try out the mod I’m intending to test. My Load Order is in the original post. The figure was a skeleton with a robe that was floating around. Sorry I’m not familiar with the creature’s name. It could have just spawned from the dwarven ruin I was near. I’ll have to try it again when I get a chance to see if it happens again.
Nymra Posted January 4, 2022 Author Posted January 4, 2022 46 minutes ago, silverfox0526 said: I run barebones on purpose just so I can try out the mod I’m intending to test. My Load Order is in the original post. The figure was a skeleton with a robe that was floating around. Sorry I’m not familiar with the creature’s name. It could have just spawned from the dwarven ruin I was near. I’ll have to try it again when I get a chance to see if it happens again. well, in that case it is not from this mod. currently naked defeat can only spawn human ghosts (ghost bandits basically), horses, goats, dogs and trolls.
Nymra Posted January 4, 2022 Author Posted January 4, 2022 Since the followers work quite well for me at the moment I had the idea of actually including a "follower fuck player" event. This is the idea: Naked Games - you can define your registered Followers as Masters, Slaves, Assistants or Watchers in the MCM via dropdown menu - you need to have at least one follower set as master for this to work - you can set a time tick and a chance for the event to happen. some conditions might change the odds (and ofc you need to be outside combat, in cities, inns, homes etc.) - if the event triggers, your master or masters will stop you, strip you and fuck you, using sex sequences, whip and furniture bondage from Naked Defeat - they might decide to invite friends (creatures, an ork gang, some hodded fetishists etc.) - Slaves will also be fucked or used in suitable scenes with the player together (for example if master is M and a slave is F and the player is F it will be an MFF scene, the 2F serving the M). - Assistants can participate in the fucking (group scenes), whip or fuck other slaves. - Watchers will not be touched and can be spectators (Spectator crowds) the feature will use the chances of the normal Defeat Scenario and will have the option to be " short event" only playing one scene (sex, whip or bondage) I want to built this with other Mods in mind like Submissive Lola, so that it can work alongside that mod, but spicing it up with alot more action and possibly even my own mini games and quests that can lead to a session when failed. just brainstorming here. I am thinking about implementing this first, because it seems easier to complete than Naked Slavery (local enslavement) and also might give me some additional ideas for the latter. 6
Varsina Posted January 4, 2022 Posted January 4, 2022 Hey Nymra, is the screen supposed to shake during whipping animations? For some reason that is happening in my game. I turned off vibration in settings, but that didn't work. If that is supposed to happen is there a way to turn that off?
Vegetius Posted January 4, 2022 Posted January 4, 2022 Hi Nymra, I love your mod, it's really great. I had a question tho. Since I don't play with creatures content and am not too fond of the ghost spawning, I wanted to know if there was a way to still trigger "after assault" events like SD+ or SS if no real assault occurred? I can handle myself regarding scripting, so I'd be comfortable customizing my ND, but before I dig too much into it I just wanted to know if it felt doable to you or if it appeared hard to do as things are? (And maybe a hint about where I should look in the files). Thanks again for your work.
Nymra Posted January 4, 2022 Author Posted January 4, 2022 31 minutes ago, Varsina said: Hey Nymra, is the screen supposed to shake during whipping animations? For some reason that is happening in my game. I turned off vibration in settings, but that didn't work. If that is supposed to happen is there a way to turn that off? not from this mod, go check your combat mods or similar mods that mess with weapons and on hit effects
Nymra Posted January 4, 2022 Author Posted January 4, 2022 6 minutes ago, Vegetius said: Hi Nymra, I love your mod, it's really great. I had a question tho. Since I don't play with creatures content and am not too fond of the ghost spawning, I wanted to know if there was a way to still trigger "after assault" events like SD+ or SS if no real assault occurred? I can handle myself regarding scripting, so I'd be comfortable customizing my ND, but before I dig too much into it I just wanted to know if it felt doable to you or if it appeared hard to do as things are? (And maybe a hint about where I should look in the files). Thanks again for your work. how should SD+ start when there is no human actor around? it needs an actor that can be set as master. Since both SS++ and SD+ are quite low priority I will not implement such a thing, that is for sure. It would require some redesign to reliably work in all circumstances. I will add more spawn alternatives in the future, like a bandit/ork gang, a group of creatures etc. so maybe that is more for you. The ghosts were basically just my first attempt to see if it works. Good thing btw, I need to basically add a toggle for the ghosts to the creaturetoggle page in the MCM. When you want to customize the mod, which would have to be done again with each version: the enslavement happens in Stage 500 of the calmquest script (search "#500" or "stage 500" in the file). If no actors are found the Stage 10 (search for "#surrender") will send you to the stage 1000 instead which ends the quest. Good luck tho, calmquest is a holy mess touching one bit can mess everything up (keep in mind, i m basically still a noob scripter, hehe). I will tidy that up at some point, but it will require alot of time
Vegetius Posted January 4, 2022 Posted January 4, 2022 1 hour ago, Nymra said: how should SD+ start when there is no human actor around? it needs an actor that can be set as master. Since both SS++ and SD+ are quite low priority I will not implement such a thing, that is for sure. It would require some redesign to reliably work in all circumstances. I will add more spawn alternatives in the future, like a bandit/ork gang, a group of creatures etc. so maybe that is more for you. The ghosts were basically just my first attempt to see if it works. Good thing btw, I need to basically add a toggle for the ghosts to the creaturetoggle page in the MCM. When you want to customize the mod, which would have to be done again with each version: the enslavement happens in Stage 500 of the calmquest script (search "#500" or "stage 500" in the file). If no actors are found the Stage 10 (search for "#surrender") will send you to the stage 1000 instead which ends the quest. Good luck tho, calmquest is a holy mess touching one bit can mess everything up (keep in mind, i m basically still a noob scripter, hehe). I will tidy that up at some point, but it will require alot of time Ok thanks you very much. You are right about SD+ of course, I was more thinking of SS++. I understand you are moving toward making your own outcomes, so I never thought of it as a request. What I'd like really is to still have "penalties" (being robbed, send to SS++ or another outcome) even if there was no assault, as not to make it too easy if no creature/ghost. 1
silverfox0526 Posted January 5, 2022 Posted January 5, 2022 7 hours ago, Nymra said: well, in that case it is not from this mod. currently naked defeat can only spawn human ghosts (ghost bandits basically), horses, goats, dogs and trolls. I tried for a few hours to recreate the scenario with no success. That's Skyrim for ya. xD 1
no_way Posted January 5, 2022 Posted January 5, 2022 "Bug" report: removing followers doesnt seem to work. Still having lots of consistent script execution issues sadly, so I unadded my follower as per the instructions and deactivated the mod to try normal Sexlab Defeat again. But my follower still shows up in Naked Defeat as registered as follower 1, and when she enters bleedout, she enters Naked Defeat bleedout with the spreadeagle knockdown position ie can't be knocked down by Naked Defeat. I get knocked down or surrender, but then she exits naked defeat knockdown/bleedout and attacks my aggressors. Any idea how to fix this?
Nymra Posted January 5, 2022 Author Posted January 5, 2022 1 hour ago, no_way said: "Bug" report: removing followers doesnt seem to work. I m not sure that I understand what exactly the problem is. 1. removing the followers is basically not really meant to work at the moment. the manual registration should be there only for followers who behave "bad" so I thought it might be nice to be able to remove them again. Naked Defeats followerquest itself is not really designed for followers to be unregistered again, so what you experience is intended behaviour. Most followers will not even require manual registration and be registered automatically too. I mean why would you want to unregister them in the first place? 1 hour ago, no_way said: Still having lots of consistent script execution issues sadly, so I unadded my follower as per the instructions and deactivated the mod to try normal Sexlab Defeat again. 2. what do you mean with "consistent script execution issues"? It makes no sense to fiddle around with followers when there are other more basic issues that are not solved. 1 hour ago, no_way said: But my follower still shows up in Naked Defeat as registered as follower 1, and when she enters bleedout, she enters Naked Defeat bleedout with the spreadeagle knockdown position ie can't be knocked down by Naked Defeat. I get knocked down or surrender, but then she exits naked defeat knockdown/bleedout and attacks my aggressors. Any idea how to fix this? 3. you say you use SL Defeat now, so I do not understand this part. do you mean your PC starts SL Defeat and your follower starts the Naked Defeat idles?!
Nymra Posted January 5, 2022 Author Posted January 5, 2022 4 hours ago, Vegetius said: Ok thanks you very much. You are right about SD+ of course, I was more thinking of SS++. I understand you are moving toward making your own outcomes, so I never thought of it as a request. What I'd like really is to still have "penalties" (being robbed, send to SS++ or another outcome) even if there was no assault, as not to make it too easy if no creature/ghost. without and actor around robbery and SD+ cannot be started. SS++ would be possible technically, but ppl would just complain how unimmersive it is to be sold to SS++ just because you fell off a cliff ^^ Hence I wanted to add the spawned actors, to close the immersion cycle. Will get better once I got my "fade to black" working so that I can add the cinematic effect. I m curious tho, what SS++ mod is really even left to play? I uninstalled them all nowadays (only SubLola remaining, but it is quite repetetive atm sadly), so I have some trouble understanding why so many ppl use SS++ as what it seems the primary outcome of Defeat mods, while Naked Defeat is investing a ton into creating the furniture game to make it interesting NOT to be sold to SS++ ^^ 1
Anunya Posted January 5, 2022 Posted January 5, 2022 9 hours ago, Nymra said: Since the followers work quite well for me at the moment I had the idea of actually including a "follower fuck player" event. This is the idea: Naked Games - you can define your registered Followers as Masters, Slaves, Assistants or Watchers in the MCM via dropdown menu - you need to have at least one follower set as master for this to work - you can set a time tick and a chance for the event to happen. some conditions might change the odds (and ofc you need to be outside combat, in cities, inns, homes etc.) - if the event triggers, your master or masters will stop you, strip you and fuck you, using sex sequences, whip and furniture bondage from Naked Defeat - they might decide to invite friends (creatures, an ork gang, some hodded fetishists etc.) - Slaves will also be fucked or used in suitable scenes with the player together (for example if master is M and a slave is F and the player is F it will be an MFF scene, the 2F serving the M). - Assistants can participate in the fucking (group scenes), whip or fuck other slaves. - Watchers will not be touched and can be spectators (Spectator crowds) the feature will use the chances of the normal Defeat Scenario and will have the option to be " short event" only playing one scene (sex, whip or bondage) I want to built this with other Mods in mind like Submissive Lola, so that it can work alongside that mod, but spicing it up with alot more action and possibly even my own mini games and quests that can lead to a session when failed. just brainstorming here. I am thinking about implementing this first, because it seems easier to complete than Naked Slavery (local enslavement) and also might give me some additional ideas for the latter. That also sounds delightful. What are your thoughts on likely trigger conditions? In general, I'd love to see it connected to things like making camp (though that may introduce dependencies?, going to sleep (bedtime routines) or crafting (yet another way to discourage exploiting crafting), completing quests - especially mainline story quests (let's celebrate and make sure you stay in line), training skills at a trainer (you learned something, great, now I'll teach you something too), learning spells (same logic). Basically, anything related to making your character more powerful is a good trigger IMO. One thing that could be cool in my mind (but potentially unrealistic to implement) is a scenario where if you and your followers all go down fighting, you get the normal Naked Defeat outcomes. However, if you go down before your followers do, they continue fighting. If they manage to defeat the enemies, then you get the abuse from your followers (for failing to fight hard enough, basically).
Nymra Posted January 5, 2022 Author Posted January 5, 2022 7 hours ago, Anunya said: That also sounds delightful. What are your thoughts on likely trigger conditions? In general, I'd love to see it connected to things like making camp (though that may introduce dependencies?, going to sleep (bedtime routines) or crafting (yet another way to discourage exploiting crafting), completing quests - especially mainline story quests (let's celebrate and make sure you stay in line), training skills at a trainer (you learned something, great, now I'll teach you something too), learning spells (same logic). Basically, anything related to making your character more powerful is a good trigger IMO. One thing that could be cool in my mind (but potentially unrealistic to implement) is a scenario where if you and your followers all go down fighting, you get the normal Naked Defeat outcomes. However, if you go down before your followers do, they continue fighting. If they manage to defeat the enemies, then you get the abuse from your followers (for failing to fight hard enough, basically). good ideas here. my own ideas for it are like this: - there will be a value that is similar to exposure, called attraction. The attraction base value can be set in the MCM and will be the base chance of the event happening per time tick (the time tick will be alot longer than public punishment tho, like minutes instead of seconds. - certain events or conditions can increase attraction temporarily (while the condition lasts) or until the games start before its reset (events) ---> beeing naked (ofc) -> condition ---> high arousal values of either the PC or the master (would be the first attempt of mine to include arousal value into the equation) -> condition ---> getting defeated (if you are defeated and the master raped too, he will afterwards have a higher chance to "punish" you for that invoncenience -> event ---> evtl. sex scenes involving the pC can increse attraciton too -> events ---> staying in an inn or home -> condition ---> having cleared a location (this is inspired by your ideas and I THINK this should be trackable since the game does it too "Location cleared"... hmm) -> event - certain things can lower attraction ---> beeing soaked in cum ---> beeing dirty optionally it might be possible to track willpower and submission from Devious Followers and SubLola, also adding or substracting to the chances. but this would be better to be tied to a "resist" hotkey (the newly planned "Interaction Hotkey") that can prevent the event from triggering and has its own chance to suceed. high submission and low willpower, also high arousal of the PC could then decrease the chance of the PC having sucess with "resist" plus ofc the resist base chance can be configured in the MCM. while low arousal might increase it. the stuff you mention seems interesting, but a bit too complex for me I think, plus I have no idea how to track most of those things (biggest problem in many regards sadly) but maybe it can be simplified by tracking player "level up" and simply "reward" the player for levelling up for example. sleep is interesting, I would in general maybe try to catch if time is running faster (if the PC is waiting or sleeping), but I dont know if that is possible. the idea with your followers taking advantage of you when you go down in bleedout and they dont is nice and I think this one at least is easy to implement on top of the existing "party down" feature. 4
eeeeeeeeeeeeeeee133123 Posted January 5, 2022 Posted January 5, 2022 Is there a way to disable being downed instead of killed? It's glitchy for me and I just want to use the surrender hotkey.
Nymra Posted January 5, 2022 Author Posted January 5, 2022 2 minutes ago, eeeeeeeeeeeeeeee133123 said: Is there a way to disable being downed instead of killed? It's glitchy for me and I just want to use the surrender hotkey. can you describe what exactly is glitchy for you? I prefer fixing things instead of working around them,... you have several options that are all described in the MCM and on the front page: 1. set Defeat (on bleedout) to 0% 2. in addition to 1 you can enable "Remove Essential Flag" (you will die instead of bleedout) 3. if you also want to disable critical defeat set "Defeat (on Strip)" in "Extras" to 0%
eeeeeeeeeeeeeeee133123 Posted January 5, 2022 Posted January 5, 2022 Thank you for the quick response. The glitchiness is probably from another mod I'm using, and I prefer being able to die aswell.
Elysian97m Posted January 5, 2022 Posted January 5, 2022 When might the Defeat compatibility bridge come out?
Elysian97m Posted January 5, 2022 Posted January 5, 2022 Sent in DMs as well: First off, I just wanna say how much I love your work on the mod. It’s really great and is adding a lot more of craziness I think we need from Skyrim Defeat stuff. That being said, I have a couple ideas for expansions: 1. There is a Fallout 4 mod that sends you to an afterlife with some BDSM stuff when you die. I propose adding that, with the additional choice of ‘harsh BDSM + resurrection’ that would make you undergo some crazy stuff, then put you at the *end* of a dungeon you gotta crawl out of the regain your equipment (and leave you with serious long term debuffs), ‘BDSM gameplay + resurrection’ that would leave you doing a BDSM quest in the afterlife to get resurrected into a more sensible location, or a ‘permadeath’ that leaves you in a sexed up afterlife forever. The afterlife could depend on something like Wintersun faith but that’s extra ambitious. 2. To go with the above, a bad ends to faction capture. 3. Long-term player slavery/imprisonment in a dungeon/hideout (bandit, Stormcloak, vampire). 4. More male player content. 5. Tracking that attraction system, making enemies seek out the player (possibly also based on perceived power). I know these are all ambitious but I also know you are as well.
Nymra Posted January 5, 2022 Author Posted January 5, 2022 2 minutes ago, Elysian97m said: When might the Defeat compatibility bridge come out? there never was a need for that, both mods were always compatible. with the latest update I introduced an option to disable essential flag and therefor all handling of bleedout scenarios by naked defeat to even increase compatibility with other defeat mods.
Elysian97m Posted January 5, 2022 Posted January 5, 2022 2 minutes ago, Nymra said: there never was a need for that, both mods were always compatible. with the latest update I introduced an option to disable essential flag and therefor all handling of bleedout scenarios by naked defeat to even increase compatibility with other defeat mods. Nice, so does that mean DAYMOYL, Defeat, and this mod can all work together? Even submit and peril?
Nymra Posted January 5, 2022 Author Posted January 5, 2022 11 minutes ago, Elysian97m said: Sent in DMs as well: First off, I just wanna say how much I love your work on the mod. It’s really great and is adding a lot more of craziness I think we need from Skyrim Defeat stuff. thx alot 11 minutes ago, Elysian97m said: That being said, I have a couple ideas for expansions: 1. There is a Fallout 4 mod that sends you to an afterlife with some BDSM stuff when you die. I propose adding that, with the additional choice of ‘harsh BDSM + resurrection’ that would make you undergo some crazy stuff, then put you at the *end* of a dungeon you gotta crawl out of the regain your equipment (and leave you with serious long term debuffs), ‘BDSM gameplay + resurrection’ that would leave you doing a BDSM quest in the afterlife to get resurrected into a more sensible location, or a ‘permadeath’ that leaves you in a sexed up afterlife forever. The afterlife could depend on something like Wintersun faith but that’s extra ambitious. I plan on adding an afterlife framework basically, but since that requires working with the CK, which I dont do atm this might be a long time ahead (adding my own cells, npc and stuff...) as some kind of "afterlife light" I am currently investigating the idea of sending the PC to a Temple on death or another "holy" or just beautiful location in skyrim where he/she is fucked back into life 11 minutes ago, Elysian97m said: 2. To go with the above, a bad ends to faction capture. what is faction capture? I plan on death rape and executions, but DD integration (patreon vote) is next feature and will require lots of work. 11 minutes ago, Elysian97m said: 3. Long-term player slavery/imprisonment in a dungeon/hideout (bandit, Stormcloak, vampire). I have no interest in that, so I will not plan on long term stuff to be added at all. But I will add customization for the planned local slavery (Naked Slavery) feature to allow players to make escape very very hard. 11 minutes ago, Elysian97m said: 4. More male player content. this is something I have zero interest in and it would require lots of work, so I will only implement that as a commission or when patreon vote for it. 11 minutes ago, Elysian97m said: 5. Tracking that attraction system, making enemies seek out the player (possibly also based on perceived power). I dont see any reason for implementing such a thing. There are other mods for such functionality and this is a bit outside of the Scope of Naked Defeats "arena" In my game I already have dynamic extra spawns who track the player. 11 minutes ago, Elysian97m said: I know these are all ambitious but I also know you are as well. ambition is one thing, but time is of the essence. that is why I focus on implementing features that I actually want to use myself. For everything else I put up patreon not only for supporters of my work but also to give back to the supporters and implement additional features alongside the normal update process (Patreon features already implemented are "Wake up at an Inn" and "Improved Follower Support" while currently I m working on "Better DD integration"
Nymra Posted January 5, 2022 Author Posted January 5, 2022 (edited) 19 minutes ago, Elysian97m said: Nice, so does that mean DAYMOYL, Defeat, and this mod can all work together? Even submit and peril? In general I do not suggest using two mods that do the same EVER. so if you want to use any of those mods alongside each other its always at your own risk and up to you to configure them in a working way. I gave up on that along time ago since there is ALWAYS the risk of stuff going sideways. you have to consider that defeat mods fuck each other up, not only naked defeat. so if you have submit, peril AND naked defeat you have to work on all three to play nice. Naked Defeat does not track, care or will ever care about what these mods do. It will only have options to turn off some of Naked Defeats functions to make "room" for other defeat mods to work. For example you can set Naked Defeat to only work on Hits, while SL defeat will trigger on bleedout and maybe you can make Peril trigger on a hotkey (surrender), so that all three work together in THEIR niche. But given the nature of these mods it might still be that something is not working as intended, but in that case feel free to report back to me and I will see if I can change something in Naked Defeat to help on the matter. Edited January 5, 2022 by Nymra 2
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