Nymra Posted February 1, 2022 Author Posted February 1, 2022 (edited) On 1/30/2022 at 3:49 AM, wutpickel said: I haven't experiment a lot with this mod so far, but i wonder how it ties with bandits. There isn't a bandit mod for pc victim as far as i can see like there is RaidersPet on FO4. Will this make me a staying victim (if i want) to bandits? My main mods are mostly DD, Survival and DEC at the moment. Plus PW i just installed recently. They should be fine with your mod as i can see. Thanks Not sure if I understand what you are asking. Naked Defeat is designed to work with EVERY sexlab compatible human race, gender and creature/animal type. Especially human defeat has alot of different feautures from golden shower, rape in yoke/whipped while raped, furniture escape and whip etc. etc. Those features are the main aspect of the mod and will be expanded even further in the future so i guess the answer here is: yes Edited February 1, 2022 by Nymra
Nymra Posted February 1, 2022 Author Posted February 1, 2022 On 1/30/2022 at 1:46 PM, Williams2333 said: Dear Nymra, weird thing happen, no matter how the experssion override triger, it wont be cleared. that means when ever expresasion show up, it will constant exist. dont know why would this happer, any idea what may cause this? much apperciate! I m investigating. Currently it should correctly terminate all expressions running. But I notcied stack dumps can sometimes kill that... 1. use CleanSaver to see if there is an "active script" from naked defeat AFTER naked defeat ended (like a minute or ore after you broke free). The only active script that should be in there is "nade_playeraliasquest" bla bla, none other (from nade_calmquest) for exaple. if there is a script, terminate it and see if that fixes the problem AND if the problem returns.
Guest Posted February 1, 2022 Posted February 1, 2022 1 minute ago, Nymra said: Not sure if I understand what you are asking. Naked Defeat is designed to work with EVERY sexlab compatible human race, gender and creature/animal type. Especially human defeat has alot of different feautures from golden shower, rape in yoke/whipped while raped, furniture escape and whip etc. etc. Those features are the main aspect of the mod and will be expanded even further in the future so i guess the answer here is: yes Yes, what i meant to say was i wish to be captive of Bandits. Kind of like, say, RaidersPet. Essentially you are the playtoy for Bandits. Last time i tried, i did not realize that i was a Bandit myself. So funny. Everyone is greeting me. haha.. Anyway, i had not explored that site of Skyrim at all. Bandits i mean. Currently i mainly use it for in towns when i am not following the laws (Adventure). Thanks for the answer. I will try again. I will report back how my experience was.
Nymra Posted February 1, 2022 Author Posted February 1, 2022 On 1/31/2022 at 10:10 AM, csacskamacska said: I'm sure I only have it... - the problem is that when i go out on the tundra it just falls and then gets up and lost control ... and doesn't give it back in any way. - The ghosts are just staring ... - The dragon ... does nothing. * The letters are too large and protrude from the image .... the text is incomprehensible. ---- Bizonyára csak nálam van ... - az a probléma, hogy amikor kimegyek a tundrára egyszerűen elesik, majd feláll és elvesztette az irányítást... és nem adja vissza sehogy. - A szellemek csak bámulnak... - A sárkány... semmit sem csinál. * A betűk túl nagyok és kilógnak a képről.... a szöveg érthetetlen. Here, too, he just fell on the balcony and then did nothing ... took control .... Itt az erkélyen is csak elesett és aztán semmit nem csinált... elvette az irányítást. I need a papyrus log when that happens just from guessing: something hit you. might be a mod functionality or stomething. Set "Defeat (on hit)" in MCM/Extras to 0% and see if that prevents this from happening. then we at least know what causes it maybe
Nymra Posted February 1, 2022 Author Posted February 1, 2022 48 minutes ago, wutpickel said: Yes, what i meant to say was i wish to be captive of Bandits. Kind of like, say, RaidersPet. Essentially you are the playtoy for Bandits. Last time i tried, i did not realize that i was a Bandit myself. So funny. Everyone is greeting me. haha.. Anyway, i had not explored that site of Skyrim at all. Bandits i mean. Currently i mainly use it for in towns when i am not following the laws (Adventure). Thanks for the answer. I will try again. I will report back how my experience was. from memory I think raiders pet is a local slavery mod with an escpae quest. Naked Defeat has the option to bind you in furniture after rape (captivity chance). But it has NOT a local slavery feature (yet...) but it is planned. so for testing, just put local captivity chance to 100% and set the escape chance low (1-5%). happy wiggling ^^ funny btw that you did not explore bandits yet. In my game I have to put in hard work to NOT have bandits everywhere...
Guest Posted February 1, 2022 Posted February 1, 2022 (edited) 1 hour ago, Nymra said: from memory I think raiders pet is a local slavery mod with an escpae quest. Naked Defeat has the option to bind you in furniture after rape (captivity chance). But it has NOT a local slavery feature (yet...) but it is planned. so for testing, just put local captivity chance to 100% and set the escape chance low (1-5%). happy wiggling ^^ funny btw that you did not explore bandits yet. In my game I have to put in hard work to NOT have bandits everywhere... Thats sounds great to me. I am looking forward to this. I always wondered why there was no such thing with Bandits. Well, i am working on my population mod and so i end up starting games over and over. I am not really playing at the moment. And Bandits has not crossed my mind yet. Though i would like to change out some females for my play. I have OBIS installed in hopes for a more bandits you can run into. Yes, i will do that as suggested. This will be some fun. p.s. so i went to the mine before Riverwood and yes, i am captured. Works. Spoiler Edited February 1, 2022 by wutpickel
csacskamacska Posted February 1, 2022 Posted February 1, 2022 6 hours ago, Nymra said: papyrus Papyrus.0.log.7z the chicken raped me and then kidnapped me ... and he's not even one of the allowed species .... but it was funny. --- a csirke előbb megerőszakolt, majd elrabolt... és még csak nincs is az engedett fajok közt.... de vicces volt.
Nymra Posted February 2, 2022 Author Posted February 2, 2022 (edited) 2 hours ago, csacskamacska said: Papyrus.0.log.7z 170.01 kB · 2 downloads the chicken raped me and then kidnapped me ... and he's not even one of the allowed species .... but it was funny. --- a csirke előbb megerőszakolt, majd elrabolt... és még csak nincs is az engedett fajok közt.... de vicces volt. hmm, very strange indeed. ok bit by bit.. 1. dragons are currently not supported by naked defeat but they are on the to do list. sorry 2. you have a massive stack dump in the log which COULD be responsible for some missbehaviours 3. DCUR and Naked Defeat seem to have a compatibility problem there. Did you disable DCURS combat defeat/bleedout functionality? before the first scene in the log there seems to be the issue that the PC enters bleedout and leaves it like 20 times in a row with unknown consequences (Naked Defeat sending to bleedout, DCUR healing up, Naked Defeat sendint o bleedout, DCUR healing etc.) ---> make sure that no other mod in your Load Order has Bleedout/Defeat functionality and if so disable it in MCM or remove the mod. dunno about meatfarm, but from what I read it sounds like it could also trigger on death/bleedout. before that is not fixed I cannot really tell what else failed. Edited February 2, 2022 by Nymra
petronius Posted February 2, 2022 Posted February 2, 2022 Nymra, does your mod currently have the options to knockout your enemy and be the aggressor, or tell your follower to be it, like Defeat does? If not, would it be possible to make the two work well together by simply disabling the player surrender/defeat parts in Defeat and letting it handle just the player as aggressor scenario?
Nymra Posted February 2, 2022 Author Posted February 2, 2022 6 minutes ago, petronius said: Nymra, does your mod currently have the options to knockout your enemy and be the aggressor, or tell your follower to be it, like Defeat does? no, its not within the scope of this mod, sorry. 6 minutes ago, petronius said: If not, would it be possible to make the two work well together by simply disabling the player surrender/defeat parts in Defeat and letting it handle just the player as aggressor scenario? yes, you can do that already. you can even go further and try to tweak both mods settings to not interfere with each other. but yes, disabling "Player as Victim"/"NPC rapes Player" in SL Defeat is the most secure way to achieve compatibility
csacskamacska Posted February 2, 2022 Posted February 2, 2022 9 hours ago, Nymra said: DCURS combat defeat/bleedout functionality? This is something of a concern I can’t answer. Because I don't even understand what's being described and ... I don't have a translated version yet. I will try to stay on the case .... --------------- Ez valami olyan aggály, amire nem tudok választ mondani. Ugyanis azt sem értem, ami leírva és.... nekem még nincs lefordított változatom. Megpróbálok az ügyön maradni...
crococat Posted February 2, 2022 Posted February 2, 2022 On 2/1/2022 at 5:44 PM, Nymra said: Understand. Thanks for answer. I had found my problem. Now mod is working excelent. The only thing is not working for me (and was not working everytyme) is time setting for whipping duration. But it is not critical. 1
petronius Posted February 2, 2022 Posted February 2, 2022 17 hours ago, Nymra said: yes, you can do that already. you can even go further and try to tweak both mods settings to not interfere with each other. but yes, disabling "Player as Victim"/"NPC rapes Player" in SL Defeat is the most secure way to achieve compatibility I tried that, and it's working. Does Naked Defeat have an option for the same enemies to want "another go"? I noticed an NPC that wasn't hostile to me joined the gang and whipped me silly. It was Vess from Sex Slaves and she flogged me after I freed her, but was subsequently defeated by Archeron and another wizard. It kind of made sense that she was resentful at that point, what didn't make sense was that the other guys weren't hostile to her... She wasn't a follower, just standing by at that point and maybe the Sex Slaves still had her in the bandit faction still... Or is it possible for neutral npcs to join in as a normal development of this mod?
csacskamacska Posted February 2, 2022 Posted February 2, 2022 19 hours ago, Nymra said: defeat/bleedout nothing happens .... no one wants to hurt you. Spoiler Papyrus.0.log.7z then this is definitely the problem. now also writes bugs .... Spoiler
Nymra Posted February 3, 2022 Author Posted February 3, 2022 (edited) 7 hours ago, petronius said: I tried that, and it's working. Does Naked Defeat have an option for the same enemies to want "another go"? no and it does not require one. when you escape and they attack you again and down you again they have their "another go" also there are lenghty punishments planned like a rape night etc. and when you are in furniture and struggle there is also the chance of beeing raped again 7 hours ago, petronius said: I noticed an NPC that wasn't hostile to me joined the gang and whipped me silly. It was Vess from Sex Slaves and she flogged me after I freed her, but was subsequently defeated by Archeron and another wizard. It kind of made sense that she was resentful at that point, what didn't make sense was that the other guys weren't hostile to her... She wasn't a follower, just standing by at that point and maybe the Sex Slaves still had her in the bandit faction still... Or is it possible for neutral npcs to join in as a normal development of this mod? I do not check for factions at the moment, since it is a futile effort. every mod added NPC has a 90% chance of not having any vanilla faction on him, so all work I put into faction checks is for naught. it will most likely never be implemented unless I find a more general method that works (like checking hostility between NPC somehow). For now I suggest just reducing the radius search for outdoors situations to avoid too many unreleated NPC in the action. so in other words: if humans are allowed via defeat scneario (when humans attack you or animals like dogs or horses or tame trolls) all humans will join in, even bandits with guards together. Hence the radius check to reduce the chance of that happening. Edited February 3, 2022 by Nymra 1
Nymra Posted February 3, 2022 Author Posted February 3, 2022 8 hours ago, crococat said: Understand. Thanks for answer. I had found my problem. Now mod is working excelent. The only thing is not working for me (and was not working everytyme) is time setting for whipping duration. But it is not critical. what do you mean with whipping duration? it does not work when in furniture when you change the time setting? Did you try extrems like a very low timer and a very high and compare? the timer ONLY affects the "whipping in furniture" situation, not the whipping during sex for example.
Nymra Posted February 3, 2022 Author Posted February 3, 2022 (edited) 7 hours ago, csacskamacska said: nothing happens .... no one wants to hurt you. Reveal hidden contents Papyrus.0.log.7z 46.26 kB · 1 download then this is definitely the problem. now also writes bugs .... Reveal hidden contents I think I cannot follow anymore. It seems the allegiancequest is stuck in running mode. This is most likely due to a stackdump (I had it happen for me once) or maybe it broke in one of the beta versions and the mod was never updated correctly, no idea. I think disabling and reenabling the mod should fix it. did you try that? you can try to do "setstage nade_allegiancequest 1000" but I m not sure it will suffice. it seems some script is stuck in your game from an unusual termination of the naked defeat quest (which is, from guessing from the log, maybe because it started incorrectly due to incompatible mods). From what I suggest when looking at the log: - reinstall naked defeat on a clean save. - manually delete ALL nade_ scripts in the savegame - manually terminate all actice nade_ scripts in the savegame. OR just try out on a new game. try again with DCUR off. make sure (double and trippel check) you have no other defeat mod or mod with bleedout handling active in your LO. I would also try to turn off Meatfarm or uninstall it. The mod sends error messages nonstop Edited February 3, 2022 by Nymra
Nessa Posted February 3, 2022 Posted February 3, 2022 (edited) Correct me if I'm wrong, but when recruiting a normal follower (such as Brelyna at the University) that follower is automatically supposed to be added to the follower list, right? I could swear a few versions back Sinead (mod added but vanilla follower system) was recognized with no issues. With 4.51 it appears followers don't work at all. Tried the suggested method of adding the directly. Message says added, MCM says no followers. I am running EFF, but I was running EFF before on my last ND test and Sinead was recognized fine. I just ran several in game tests. Spawned in Sinead, some vanilla followers, and even Serana. No matter what I do (adding them manually or what) they aren't recognized during the defeat scenario. I seem to recall from before they should at least get tied up. Hate to bring this up since normally ND is the one I can't ever manage to break. ? I'll activate the papyrus log and see if it has anything to say. EDIT: The log had quite a bit to say. Spoiler This up top: Cannot open store for class "nade_followeridlequest_02_qf_scr", missing file? Followed by a ton of these: Error: Unable to bind script nade_followeridlequest_01_qf_scr to (91005A21) because their base types do not match That specific one points to the nade_FollowerIdleScene_01_surrender scene. Later on got this when toggling ND on and off. [02/03/2022 - 04:28:52AM] Naked Defeats configquest - Starting Cleanup. [02/03/2022 - 04:28:53AM] NAKED DEFEAT defeatquest Stage 1000 (END) [02/03/2022 - 04:28:53AM] NAKED DEFEAT defeatquest (END) PC IsEssential: False [02/03/2022 - 04:28:53AM] NAKED DEFEAT defeatquest Stage 1000 (END) [02/03/2022 - 04:28:53AM] NAKED DEFEAT defeatquest (END) PC IsEssential: False [02/03/2022 - 04:29:08AM] WARNING: Property KeywordVampire on script nade_playeralias_scr attached to alias EssentialPlayer on quest nade_DefeatQuest (910B6940) cannot be initialized because the script no longer contains that property [02/03/2022 - 04:29:08AM] WARNING: Property KeyWordUndead on script nade_playeralias_scr attached to alias EssentialPlayer on quest nade_DefeatQuest (910B6940) cannot be initialized because the script no longer contains that property [02/03/2022 - 04:29:08AM] NAKED DEFEAT defeatquest Stage 10 (START) [02/03/2022 - 04:29:08AM] NAKED DEFEAT defeatquest (START) PC IsEssential: TRUE [02/03/2022 - 04:29:08AM] NAKED DEFEAT followerquest: stage 600 (FollowerScan()) [02/03/2022 - 04:29:08AM] NAKED DEFEAT followerquest: FollowerScan (ON) #ACTOR# LIST: [02/03/2022 - 04:29:14AM] NAKED DEFEAT confiquest: Keypress DefeatKey (pressed) [02/03/2022 - 04:29:14AM] Naked Defeat configquest: Actor REMOVED as Naked Follower: Brelyna Maryon [02/03/2022 - 04:29:17AM] NAKED DEFEAT confiquest: Keypress DefeatKey (pressed) [02/03/2022 - 04:29:18AM] Naked Defeat configquest: Actor ADDED as Naked Follower: Brelyna Maryon Then decided to run through a complete defeat scenario. Spawned in 4 Reavers. Surrendered via the K key. Horses appear out of nowhere. (This is I believe an MCM setting.) Message says rapers are invalid? Reapers get it on with main character. Brelyna is ignored and walks around like a Telvanni. ? Player appears to be in the restrained anim. (One of the anims before the player is put in a device.) Suddenly reapers go hostile and attack!! Defeat sequence starts all over again. That also reminded me of another issue I keep forgetting to mention. I have the player moans turned off in the MCM but they keep going anyway. ? I'll attach the full log if you feel like sifting through it. Papyrus.0.log.7z Going to double check my install to be sure I really do have ALL of 4.51 in there! Edited February 3, 2022 by Nessa
csacskamacska Posted February 3, 2022 Posted February 3, 2022 13 hours ago, Nymra said: just try out on a new game. *** thanks for trying and there would be another important question .... So then ... I'll "just" wipe it all out. * are there any of these that stand in the way of an obstacle? I took out the meat market ....for now. Spoiler plugins.7z köszönöm a próbálkozást és lenne még egy lényeges kérdés.... A húspiacot kivettem.... egyenlőre.
Adrianrex Posted February 6, 2022 Posted February 6, 2022 Hi! I have been having problems with an error that keeps occuring after being defeated. Just as my character is being striped an error message displaying NAKED DEFEAT: ERROR - Invalid Raper, immediatly afterwards the aggressor turns to whipping instead. My character is male and the aggressor is a female bandit, I have never gotten past this problem and I only recently started playing with mods for Skyrim SE. I have followed the installation and hard requirements to the letter and tried a clean install of the mod and a new game. 2
FredOof Posted February 8, 2022 Posted February 8, 2022 Hello, I didnt install the rape tattoo and stuff, just the mod itself, and I didnt tick the whipmarks box in mcm, however my character still got applied dirty hand and whipmark tattoo and they arent fading out, how can I fixed this?
Blue Astra Posted February 9, 2022 Posted February 9, 2022 Whenever I get defeated, I get a MASSIVE health buff. But after the defeat sequence has finished, it doesn't go away.
crococat Posted February 10, 2022 Posted February 10, 2022 On 2/3/2022 at 5:19 AM, Nymra said: what do you mean with whipping duration? When mod says: Prepare for some whipping. It is always equal duration with any settings. And WhipMarks are applying everytime when they are disabled in MCM. Tried to disable them because they are not fading after selecting time. In defeat scene PC is added 90000 health points, and they may not to be removed after. It is not noticable and maybe hard to load right save after time passing. Had one time 270000+ health before recognise what mod do this.
Dovakeks Posted February 10, 2022 Posted February 10, 2022 Hello I would like to ask something. Do you think it would be possible to put some kind of cleaning tool in the mod ? Like you press a button and it terminates all running scripts from the mod. Or is there already a solution for that ? The problem is, that I think somewhere along my playthrough it stopped working probably. I mean the functions still work, it just has some quirks. My follower doesn't dress up anymore, even if I give her new clothes, she automaticely gets undressed again after 3 seconds. Sometimes the mod doesn't recognize the race when there are more then 1 different race. Like Falmer and Trolls. Lastly if I deinstall the mod, the save becomes corrupt. Always. So I think some scripts are maybe still running, thats why I wanted to ask. It is a great mod though, don't get me wrong. I still want to use it. Thank you
basilisk700 Posted February 10, 2022 Posted February 10, 2022 Is this mod compatible with Battle fuck or SL defeat baka edition
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