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Naked Defeat AE/SE


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Posted

Heyho,

 

I have a bug / feature request: I was playing with your mod and realised that all stuff vanished when getting robbed. So I had a look at your code and found the "function-that-shall-not-be-used" PlayerRef.RemoveAllItems() as that one easily can bug out other mods.

 

Yes, I know it would be quite a bit slower for you having to iterate each item in the inventory, but would it be possible to respect certain flags or keywords and leave that stuff alone?

For example, player wears important quest DD items. She still will wear those during robbery, as those won't get unequipped being quest items. But as soon as RemoveAllItems kicks in, those will be gone and the quest that put them on will be bugged. Happened for me with the "Treasure Hunter Whore" quest nipple piercings.

 

I know, I could simply tick to only steal gold, but that would be boring.

Posted
2 hours ago, Mister X said:

Heyho,

 

I have a bug / feature request: I was playing with your mod and realised that all stuff vanished when getting robbed. So I had a look at your code and found the "function-that-shall-not-be-used" PlayerRef.RemoveAllItems() as that one easily can bug out other mods.

 

Yes, I know it would be quite a bit slower for you having to iterate each item in the inventory, but would it be possible to respect certain flags or keywords and leave that stuff alone?

For example, player wears important quest DD items. She still will wear those during robbery, as those won't get unequipped being quest items. But as soon as RemoveAllItems kicks in, those will be gone and the quest that put them on will be bugged. Happened for me with the "Treasure Hunter Whore" quest nipple piercings.

 

I know, I could simply tick to only steal gold, but that would be boring.

 

I want to reform the whole robbery part at some point, that base code and especially that certain function is still from Naked Dungeons.
Right now I still lack some knowlegde on how to do it alternativly, so I started with the gold option for the time beeing. 
so its on the list but not very high atm. sorry

Posted

Hi, first want to thank you for just this amazing mod. I longed for a mod that has bondage aftermath. Previously I used a special version of submit+devious, but yours is just, mind blowing. 

 

There are two things I would like to ask though:

1. My PC seems to be stuck at "pain" expression after escaping, aka the mouth being a big O thing. I am not sure if this happens on other players, just wanted to hear from you that this never happens to you, or if this is kinda a known flaw of either Naked Defeat or SexLab itself.

2. A weird bug for me when I am using first person camera mod. After get knocked down in first person, me character got ragdoll to the ground and stuck in weird animation loop, and Naked Defeat won't proceed. But I think it was just my mod loader's issue on this one, as I couldn't also properly move the camera when this happens.

 

Anyway, thank you so much for modding. I can't live without your mod now.

Posted

Do you need DDe specifically to have DD compatibility with this mod or is it fine to just use either of the regular DD 5.1/5.2b versions?

Posted (edited)
4 hours ago, asdj1239 said:

Do you need DDe specifically to have DD compatibility with this mod or is it fine to just use either of the regular DD 5.1/5.2b versions?

 

Naked Defeat has no direct interaction with DD Framework and never will. I m using DDe as a bridge to achieve that. Might be I find a different solution for that in the future, but I want to avoid direct hard dependency with a framework like DD at all cost. 

Edited by Nymra
Posted (edited)
On 1/26/2022 at 9:15 PM, franksockman said:

Hi, first want to thank you for just this amazing mod. I longed for a mod that has bondage aftermath. Previously I used a special version of submit+devious, but yours is just, mind blowing. 

 

There are two things I would like to ask though:

1. My PC seems to be stuck at "pain" expression after escaping, aka the mouth being a big O thing. I am not sure if this happens on other players, just wanted to hear from you that this never happens to you, or if this is kinda a known flaw of either Naked Defeat or SexLab itself.

2. A weird bug for me when I am using first person camera mod. After get knocked down in first person, me character got ragdoll to the ground and stuck in weird animation loop, and Naked Defeat won't proceed. But I think it was just my mod loader's issue on this one, as I couldn't also properly move the camera when this happens.

 

Anyway, thank you so much for modding. I can't live without your mod now.

 

I see if I can adress/double check thisi n the next update.
The latest version of Naked Defeat should have fixed the first issue at least.

 

2. is strange. can you make a video or upload a papyrus log (in this case a log would be most important tho)? 

Edited by Nymra
Posted
1 hour ago, Tix27 said:

I have two questions, is this compatilbe with AE?

 

somebody somewhere said yes, but I cannot confirm it sadly. If anybody has experiences with it, please post it here.

 

1 hour ago, Tix27 said:

It is posible use it with CBEE, CBPC and 3BBB bodies?

 

 

yeah sure, the body is not a problem compatibility wise when it is sexlab compatible

 

Posted
7 hours ago, Nymra said:

 

Naked Defeat has no direct interaction with DD Framework and never will. I m using DDe as a bridge to achieve that. Might be I find a different solution for that in the future, but I want to avoid direct hard dependency with a framework like DD at all cost. 

Ok that's understandable. However what I meant was if I want to have the DD features in NDefeat, do I specifically need the DDe esp plugin in my load order, or will I get the same features in ND by using the main DD mod (DD5.1)? Because as I understand it, DDe is integrated into later versions of DD I think in the DD Integration esm.

Posted
7 minutes ago, asdj1239 said:

Ok that's understandable. However what I meant was if I want to have the DD features in NDefeat, do I specifically need the DDe esp plugin in my load order, or will I get the same features in ND by using the main DD mod (DD5.1)? Because as I understand it, DDe is integrated into later versions of DD I think in the DD Integration esm.

 

that is a missunderstanding. DDe is not integrated into DD framework, it is DeviousDevicesEQUIP mod by inte, not DDi, DDx or DDa and whatnot. 
it will always be an independent mod :)
 

Posted
50 minutes ago, Nymra said:

 

that is a missunderstanding. DDe is not integrated into DD framework, it is DeviousDevicesEQUIP mod by inte, not DDi, DDx or DDa and whatnot. 
it will always be an independent mod :)
 

Ah ok I understand now, thanks :)

Posted
11 hours ago, Nymra said:

 

Naked Defeat has no direct interaction with DD Framework and never will. I m using DDe as a bridge to achieve that. Might be I find a different solution for that in the future, but I want to avoid direct hard dependency with a framework like DD at all cost. 

 

That's quite simple, with a little workaround ;)

 

ScriptName NoHardDependencyExample extends Quest

zadlibs libs ;global variable, no property!
Actor Property PlayerRef Auto

Event OnInit()    
    If Game.IsPluginInstalled("Devious Devices - Integration.esm") ;SKSE function
        libs = Game.GetFormFromFile(0x00F624, "Devious Devices - Integration.esm") as zadlibs ;get framework library script
    Endif
EndEvent

Function DoNastyStuff()
    If libs ;if variable could get filled
        libs.LockDevice(PlayerRef, libs.beltPadded) ;lock player in chastity belt
    EndIf
EndFunction

 

Just put the If libs around each call to avoid Papyrus errors. I'm not sure, if it needs to fill the variable only once or each game load, but I think as long as the quest with that script is running, the variable should stay filled, even when closing the game

Posted
2 hours ago, Mister X said:

 

That's quite simple, with a little workaround ;)

 

ScriptName NoHardDependencyExample extends Quest

zadlibs libs ;global variable, no property!
Actor Property PlayerRef Auto

Event OnInit()    
    If Game.IsPluginInstalled("Devious Devices - Integration.esm") ;SKSE function
        libs = Game.GetFormFromFile(0x00F624, "Devious Devices - Integration.esm") as zadlibs ;get framework library script
    Endif
EndEvent

Function DoNastyStuff()
    If libs ;if variable could get filled
        libs.LockDevice(PlayerRef, libs.beltPadded) ;lock player in chastity belt
    EndIf
EndFunction

 

Just put the If libs around each call to avoid Papyrus errors. I'm not sure, if it needs to fill the variable only once or each game load, but I think as long as the quest with that script is running, the variable should stay filled, even when closing the game

 

I dont remember correctly, but I think this was the "way you should not softdependency" and caused massive problems in the game. Basically I already had this in my scripts back then and it was bad. 

Posted

I've just installed the mod and am trying it out but am experiencing a problem.

 

When the PC health reaches 0 it immediately replenishes and I can keep fighting. If I tick the "remove player essential flag" option in the MCM then the PC correctly goes into the knocked down state but Defeat doesn't trigger and instead I get the game death event. Wondering how I might fix this? I am using the defeat Player Essential patch - should I disable this?

Posted
5 minutes ago, asdj1239 said:

I've just installed the mod and am trying it out but am experiencing a problem.

 

When the PC health reaches 0 it immediately replenishes and I can keep fighting. If I tick the "remove player essential flag" option in the MCM then the PC correctly goes into the knocked down state but Defeat doesn't trigger and instead I get the game death event. Wondering how I might fix this? I am using the defeat Player Essential patch - should I disable this?

 

you mean you have version 4.51? 
Did you try the other ways to start defeaf? like surrender or on hit?
did you set "Defeat chance (on bleedout)" to 100% for testing? do you have followers around?

 

Posted
15 minutes ago, Nymra said:

 

you mean you have version 4.51? 
Did you try the other ways to start defeaf? like surrender or on hit?
did you set "Defeat chance (on bleedout)" to 100% for testing? do you have followers around?

 

 

So I have version 4.50, and the 4.51 patch. I didn't notice a version mismatch between them - is there a 4.51 version for defeat that isn't on the download page?

 

I didn't try other ways to start defeat. I did manage to get the on bleedout way working by disabling bleedout recovery, there is something about that option for me that doesn't use the timer set in MCM and just immediately recovers the PC. I did have defeat chance set to 100% and I had a follower around, but the problem happened regardless of whether they were in combat or in the downed state.

Posted
4 hours ago, Nymra said:

 

I dont remember correctly, but I think this was the "way you should not softdependency" and caused massive problems in the game. Basically I already had this in my scripts back then and it was bad. 

 

Oh? Didn't hear that before and never seen that statement yet. Do you remember, where you've heard that? On the one side, I can't think of a reason, why it shouldn't work like that. On the other side, it's Skyrim ...

Posted (edited)

Had strange thing. Since i started new game and spend some time in BBLS seting outfits, every time pc is defeated by ND, she start to go to BBLS just after first sex. Duaring walk pc have options to strugle and is punished, in chance of sex pc is teleported to ND defeat starting point and begin walk again. Walk stop when pc become free.

Started new game with same mods that previous (many deleted, some upgraded) and had not this problem before.

Edited: sorry, trying other defeat mods and same effect, so it maybe another mod script. Do someone know what is wrong?

 

Have question about Fucking belt. Ewerytime had it equipped in middle of defeat and removed on release. So no chance to wear it. Dont like belts, but think that it had not to be removed that easy, maybe it must be unlocked only if again defeated by humans?

Edited by crococat
Posted

I haven't experiment a lot with this mod so far, but i wonder how it ties with bandits.

There isn't a bandit mod for pc victim as far as i can see like there is RaidersPet on FO4.

Will this make me a staying victim (if i want) to bandits?

My main mods are mostly DD, Survival and DEC at the moment. Plus PW i just installed recently. They should be fine with your mod as i can see.


Thanks

Posted

Dear Nymra,

weird thing happen, no matter how the experssion override triger, it wont be cleared. that means when ever expresasion show up, it will constant exist. dont know why would this happer, any idea what may cause this? much apperciate!

Posted

I'm sure I only have it...

- the problem is that when i go out on the tundra it just falls and then gets up and lost control ... and doesn't give it back in any way.

- The ghosts are just staring ...

- The dragon ... does nothing.

* The letters are too large and protrude from the image .... the text is incomprehensible.  cry.gif.f09c2f5c83d1ccb91b689337499f66be.gif

 

----

Bizonyára csak nálam van ...

- az a probléma, hogy amikor kimegyek a tundrára egyszerűen elesik, majd feláll és elvesztette az irányítást... és nem adja vissza sehogy.

- A szellemek csak bámulnak...

- A sárkány... semmit sem csinál.

 

* A betűk túl nagyok és kilógnak a képről.... a szöveg érthetetlen.   be.gif.fd95b6bcfeb892421933caaf85c1102d.gif

 

563176274_SkyrimSE2022-01-3019-11-11-81.jpg.3f9fcc3884b68e94b19645556bb32a44.jpg

 

Here, too, he just fell on the balcony and then did nothing ... took control .... 

 

405686515_SkyrimSE2022-01-3019-10-47-55.jpg.e6c43f89a070924c471ce618e38531f2.jpg

 

Itt az erkélyen is csak elesett és aztán semmit nem csinált... elvette az irányítást.

Posted
On 1/29/2022 at 8:49 PM, wutpickel said:

I haven't experiment a lot with this mod so far, but i wonder how it ties with bandits.

There isn't a bandit mod for pc victim as far as i can see like there is RaidersPet on FO4.

Will this make me a staying victim (if i want) to bandits?

My main mods are mostly DD, Survival and DEC at the moment. Plus PW i just installed recently. They should be fine with your mod as i can see.


Thanks

ur welcome

Posted
On 1/30/2022 at 1:45 AM, crococat said:

Had strange thing. Since i started new game and spend some time in BBLS seting outfits, every time pc is defeated by ND, she start to go to BBLS just after first sex. Duaring walk pc have options to strugle and is punished, in chance of sex pc is teleported to ND defeat starting point and begin walk again. Walk stop when pc become free.

Started new game with same mods that previous (many deleted, some upgraded) and had not this problem before.

Edited: sorry, trying other defeat mods and same effect, so it maybe another mod script. Do someone know what is wrong?

 

sorry, I dont even know what BBLS is :(

 

On 1/30/2022 at 1:45 AM, crococat said:

Have question about Fucking belt. Ewerytime had it equipped in middle of defeat and removed on release. So no chance to wear it. Dont like belts, but think that it had not to be removed that easy, maybe it must be unlocked only if again defeated by humans?

 

Naked Defeat does not plan on beeing another Item Framework, so the fucking belt is only to spice up the furniture game.
you can use additem menu to get it (its two parts tho), a belt and the animated dildo are seperate items. 
 

what you ask for would require to make it a DD item which I will not do. But if DD framework would have a fucking belt available I would add an option to wear that one instead. 

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