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Posted
33 minutes ago, Lucci213 said:

Also having this issue. Did some testing with a female follower and everything works fine.

Here's the log for it and some notes:

 

  Papyrus.0.log 131.69 kB · 0 downloads

  1. Follower is a default NPC: Marcurio, a hireling from Riften
  2. Marcurio is registed in the MCM
  3. "Male followers gets fucked" is Enabled in the MCM
    • Also tested with this option Disabled, but results are the same
  4. Entered the defeat idle pose after my PC ended bleedout
  5. (bug) SOS was constantly switching between Naked and Brown Underwear
  6. (bug) The debug HUD message "[Character] is registered as a victim" does NOT appear
    • When tested with a female follower, it appears as normal
  7. (bug) Marcurio can be selected as an Aggressor/Rapist
  8. (bug) Marcurio does not play sex animations when in a scene. He just stuck in the defeat idle pose, SOS still flickering between Naked and Underwear
    •   Reveal hidden contents

       

  9. (bug) Marcurio can Rob the player

  10. (bug) Marcurio does not trigger the cuffs/shackles struggle animations that happens between SexLab scenes
  11. (bug) Marcurio does not get tied up in furniture after scene ends. Still stuck in the defeat idle pose
    •   Hide contents

      ScreenShot13.png.cc364e5513c47edc12cbf530b40e8a28.png

Hope this helps figure out what's going wrong.

 

thx

 

I looked it up and I think I found the problem.

I hope my fix is enough, and comes with 4.52. 
Report back if the problem persists after the update (hopefully coming today).

Posted (edited)
On 3/26/2022 at 1:22 PM, Nymra said:

NEWS NEWS NEWS 

 

1. the Delay:

 

I am sorry for the long hiatus. There were alot of things that got in my way and also some fundamental problems of Naked Defeat needed to be solved before I could move on to add more stuff.

I am very sorry for the delay because some annoying bugs from 4.51 were not fixed fast and lead to alot of support requests that I could not answer.

I put some 20 hours now into that stuff alone and slowly get to a point where I can finally move to add more features.

 

2. how I work

 

This is some general info just for you.
I have alot of projects, both for work and private (non profit).
I am a very determined and focussed worker, but I mostly work only on 1 large project at once with full force. 

In the last months of 2021 I worked almost 40-60 hours/week on Scripting (alot of time is eaten by playtesting and learning/trying new things) for some weeks for example.

Then some other projects get in the way and eat the main resources

 

3. next steps:

 

DD integration (without hard dependency!!!)

I am still working on the DD integration. its just alot of work and requires a deeper integration into almost every of Naked Defeats aspects.

 

my personal "longing" is to make Naked Defeat trigger stuff with followers at random, basically my take on "SubLola" or "Devious Follower mods" but with a totally different approach.

 

 

TLDR:
I m back (never was really gone too) and next update is coming very very soon (with alot of bugfixes too)

Welcome back! Another unrelated creator I followed disappeared and their bios updated saying they died in a car crash :( so I was starting to get super worried for you.

Omg the naked defeat trigger thing with followers, despite lack of details, sounds AMAZING!! I'm always looking for good (immersive) ways to integrate bondage into gameplay. It's very responsible of you to work on fundamentals and integration first though.

Edited by 2generic
Posted
4 hours ago, 2generic said:

Welcome back! Another unrelated creator I followed disappeared and their bios updated saying they died in a car crash :( so I was starting to get super worried for you.

 

 

sadly, this is what many suspect might have happened with Kenjoka from Slaverun :(
Also some actors come from politically unstable countries and basically work on stuff illegal there. 21st century :(

Soooo, yeah, you are right, we can never know and it reminds me of how shocked my family would be to parse my harddisks after my demise, hahhaha.. ha.... 

 

4 hours ago, 2generic said:

Omg the naked defeat trigger thing with followers, despite lack of details, sounds AMAZING!! I'm always looking for good (immersive) ways to integrate bondage into gameplay. It's very responsible of you to work on fundamentals and integration first though.

 

The first step is basically a varient of the already existing Public Punishment feature, tailored around similar triggers but using the followers as rapers, allowing you to define their role in such a scenario (Dom/Sub/Switch) and it can happen everywhere when out of combat/other mod 

 

Posted

Naked Defeat - 4.52 - Patch (SE)

 

Installation:

- install 4.50 full

- install this patch

- disable and re-enable the mod in the MCM

- running FNIS is NOT required

 

NOTE:
I reached a point where I cannot test every aspect of the new versions anymore without getting bogged down forever.
So as usual: expect bugs to happen, but a fix will come fast (this time again :D) 

also I might have not fixed all bugs reported in the meantime, so please just report back to me and I ll get on it right away

 

WARNING!
Might be there is some strange issue with "Ragdoll" option.
In case you cannot get the Defeat to start after Ragdoll, disable Ragdoll in MCM.
(Might be its just in my game tho...)      
   
         
Followers:
- improved stripping
- added follower moaning
- followers go down when you surrender (they obey your decision to get fucked :D) 
- Manual Registration of followers (PC weapon drawn + sneaking + aiming at Follower) should work correctly now -.- (my fault, I only implemented it halfway)        
- Followers recognized by Naked Defeat should no longer join the rapers to fuck the player (followers that naked defeat cant recognize might still be tho -> go to support thread)
        
New Feature:
- there are 2 sliders now for search radius, one for indoors and one for outdoors. this is hopefully to decrease the chance to get uninvolved actors in scenes while outdoors
---> I suggest using a smaller radius Outdoors because this reduces the chance to get uninvolved actors
---> while indoors a high radius should usually still bring suitable actors since indoor cells tend to have only enemies that are allied with each other

 

Changes/Improvements:
- Added MCM Toggle to add 100.000 health during Defeat (will be removed after Defeat ends) (this is in case your game can still kill you during sex. Happens for me because of poison effects for example or some very hard attacks from newly spawned enemies)
- Improved Variety and Quality of Expressions during Defeat (outside Sex)
- added Toggle for Tentacle related stuff to be on/off (will add alot of content for that later) - for now it toggles creatures like Netches and Seekers for some Scenarios

 

COMBAT STRIP:
- Improved the Function (more elaborate and hopefully faster/ more reliable)
- when hit on a primary slot (head, feet, hands, body) that has no armor, chance of CriticalDefeat is doubled
- now supports all body slots and allows slots to be blocked in MCM (in case you wear stuff that you dont want to be removed) -> new "BodySlots :Library:" page
- respects SexlabNoStrip Keyword (for now) ---> will add more options with DD integration (still WIP, sorry)

 

Surrender Hotkey:
- should no longer lead to "Fucked by Everybody" when not beeing hit.
----> scans for hostile actors in the vicinity and surrenders the PC to them now. A message (white) "Defeated by (type)" should appear.

 

Fixes:
- fixed a critical bug where actor sorting did break (for example allowing humans to join your rape with creatures or incompatible creaturs getting into scenes etc.)
- fixed bug where you would get even more health (90.000) during defeat OR die after defeat (-90000 health) (sorry)
- fixed a critical bug that did not end the quest correctly when "wake up at an inn/rescued" triggered
- fixed a bug/oversight of mine where "PartyDown" was not checked on critical defeat (defeated on strip)
- added a check to (hopefully) prevent creatures not registered to creature framework from beeing used in scenes (ERROR invalid actor message)
- added missing meshes for GoldenShowers Pee effect (required my NymSLAL pack before, now should work without).

- other stuff I forgot

- also I might have not fixed all bugs reported in the meantime, so please just report back to me and I ll get on it right away

 

Compatibility:
- Naked Defeat can now recognize Demonic Creatures (thx to Thor for implementing the keyword) 
- I also added a check for the creatures faction to sort them correctly, but this is an almost impossible task and not perfect. still good enough for me at the moment. feel free to give feedback.

Posted (edited)

" - added Toggle for Tentacle related stuff to be on/off (will add alot of content for that later) - for now it toggles creatures like Netches and Seekers for some Scenarios "

 

Could you say more about the scenarios? Does it just prevent Seekers from being part of the scene if you are captured by them, or will some enemy types summon them for punishments?

 

Also I don't know if you want feature requests, but I would love a way to surrender DURING the local enslavement. Basically a way to give up and leave the restraints into a non-hostile scenario, maybe by passing to SD+ or Simple Slavery. I find it unimmersive to decide I've given up and to struggle out, then run around during combat to wait for SD+ to work.

 

Edit: Doh...it already is a feature...

Edited by DayTri
Posted
1 hour ago, DayTri said:

" - added Toggle for Tentacle related stuff to be on/off (will add alot of content for that later) - for now it toggles creatures like Netches and Seekers for some Scenarios "

 

Could you say more about the scenarios? Does it just prevent Seekers from being part of the scene if you are captured by them, or will some enemy types summon them for punishments?

 

for now it only rules out seekers, it "unlocks" nothing.

Tentacles will be regular content in the future and the toggle will block it

 

1 hour ago, DayTri said:

Also I don't know if you want feature requests, but I would love a way to surrender DURING the local enslavement. Basically a way to give up and leave the restraints into a non-hostile scenario, maybe by passing to SD+ or Simple Slavery. I find it unimmersive to decide I've given up and to struggle out, then run around during combat to wait for SD+ to work.

 

Edit: Doh...it already is a feature...

 

:D
 

Posted (edited)

Hi glad you're here again,and after a new update, I had a problem that when I lose a fight to any NPC, the inscription is issued that "No race detected",

I updated the mod as written and made a clean save, but still it did not determine the race, and after that it still started as usual but Then when I had to be released, I just stand there and can't do anything.

Papyrus.0.log

enb2022_3_28_23_58_17.jpg

Edited by Derangers
Posted

After our short discussion with OsmelMC I figure I should get off my lazy ass and finally post my suggestions and bug reports for Naked Defeat. (This is for 5.1 so perhaps some issues are already moot). Anyway, here we go (tried to post on Patreon first, but it seems tit ate my post and here is more appropriate anyway I guess).

Nymra's Strip Service
Would be nice if it either checked the SL Strip settings (preferably) or offers a similar feature. As is it usually leaves on some clothing, most often pants, skirts, panties.

"ZAZ Squirting pussy"
I admit I hate that thing, the effect is Bulls**** IMHO. Can we please have an option that prevents it from getting equipped?

"Not eligible whippers"
I think creatures not eligible for rapers should also not be eligible as whippers either. At any rate, there should be some sort of sanity check for the whipper. I once had a Giant teleported from who knows where to do the whipping ... seems there is no animation for that, so nothing really happened. At another time I got a Dragon Priests, also does not seem to have an animation anyway. (That was on the street going from Solitude to Markath, there was a Dungeon nearby that contains a Dragon Priests, still sounds odd ND could even find that Dragon Priest ... it also failed to return him to where it came from and it stuck around close to that entrance to that dungeon, which also happened to be pretty close to the street, so it kept to occasionally kill stuff, until I was finally strong enough to put it out of it's misery.)

Combat Stripping
It would be nice if there is a delay, so you have at least a chance to try and react to losing an armor piece. Perhaps there could also be an option to exclude creatures not-eligible as rapers (or at least Dragons) from this feature.
(In the case in question it was a Dragon attacking Solitude (no the major Cities are not save from Dragon Attacks in my game). Got hit by some of the fire 'bombs' it dropped in short succession, one removed an armor piece, next hit (about 0.3 seconds later) has me on the ground. By the time the scene is over, about all of Solitudes non-essential population was littering the streets as corpses.)

Recover from Bleedout
Finally and most annoying, the "Recover from Bleedout" feature seems not to do anything. If I get knocked down on a fight, most of the time my follower(s) quickly stop fighting and the scene begins. So they are not even attempting to turn things around. Even in those rare cases where the fight continues, the ND scene starts anyway (in the middle of the battle). Worse, even in case of a 'simultaneous' kill (where my char gets knocked down while the (last) attacker falls to a spell or arrow already in the air right after) the ND scene still starts. YMOYL works perfectly in such situations, so I kinda doubt it's something with my setup.

Posted
39 minutes ago, Talesien said:

After our short discussion with OsmelMC I figure I should get off my lazy ass and finally post my suggestions and bug reports for Naked Defeat. (This is for 5.1 so perhaps some issues are already moot). Anyway, here we go (tried to post on Patreon first, but it seems tit ate my post and here is more appropriate anyway I guess).

Nymra's Strip Service
Would be nice if it either checked the SL Strip settings (preferably) or offers a similar feature. As is it usually leaves on some clothing, most often pants, skirts, panties.

 

I made this especially because I wanted something on top of SL strip and its settings. Its basically my personal feature for using the mod and was not meant to be expanded at all.

In 4.52 I added toggles for stripping but I think I forgot to actually implement the feature completly (oops) :D but it also is only for combat strip.

I do not know if I have any time or energy for a fully developed stripping feature, there are also mods already for it. 

 

39 minutes ago, Talesien said:

"ZAZ Squirting pussy"
I admit I hate that thing, the effect is Bulls**** IMHO. Can we please have an option that prevents it from getting equipped?

 

do we talk about the same effect? its quite a tiny effect and barely noticeable even. 
there is another one from ZAZ which I really hate.

Do you have a screenshot so we talk about the same thing?

In any case: if I start adding toggles for details like that the mod will explode :(

You can delete or replace the nif file manually, tho. 

 

39 minutes ago, Talesien said:

"Not eligible whippers"
I think creatures not eligible for rapers should also not be eligible as whippers either. At any rate, there should be some sort of sanity check for the whipper. I once had a Giant teleported from who knows where to do the whipping ... seems there is no animation for that, so nothing really happened. At another time I got a Dragon Priests, also does not seem to have an animation anyway. (That was on the street going from Solitude to Markath, there was a Dungeon nearby that contains a Dragon Priests, still sounds odd ND could even find that Dragon Priest ... it also failed to return him to where it came from and it stuck around close to that entrance to that dungeon, which also happened to be pretty close to the street, so it kept to occasionally kill stuff, until I was finally strong enough to put it out of it's misery.)

 

4.51 and later should have fixed that hmm.

4.52 adds more elaborate checks tho.

It also allows to reduce actor search radius indoor and outdoor seperatly, I suggest using those to adjust preferences.

 

In general: all humanoid creatures can whip because it uses a normal attack animation. Giants work, I had one whipping me already :D

But it can be that a whipper cannot reach the PC because it is bound too low or too high above the ground and then nothing happens.

Dragonpriest I dont know, will check it out and block if needed. 

 

39 minutes ago, Talesien said:

Combat Stripping
It would be nice if there is a delay, so you have at least a chance to try and react to losing an armor piece.

 

hmm, seems superfluous and a delay will cause alot of other issues. basically this would add more problems and solve nothing, hmm. 

But I wanted to add a sound effect that is pronounced enough to realise that the stripping happened. This way you can react faster to it in general.

See if that improves the experience for you, will come soon enough with one of the next updates. 

 

39 minutes ago, Talesien said:

Perhaps there could also be an option to exclude creatures not-eligible as rapers (or at least Dragons) from this feature.
(In the case in question it was a Dragon attacking Solitude (no the major Cities are not save from Dragon Attacks in my game). Got hit by some of the fire 'bombs' it dropped in short succession, one removed an armor piece, next hit (about 0.3 seconds later) has me on the ground. By the time the scene is over, about all of Solitudes non-essential population was littering the streets as corpses.)

 

wait, did you say a dragon raped you during Naked Defeat Scenario? Should not happen at all :P

YOu sure it was a Naked Defeat Scene? 

 

 

39 minutes ago, Talesien said:

Recover from Bleedout
Finally and most annoying, the "Recover from Bleedout" feature seems not to do anything. If I get knocked down on a fight, most of the time my follower(s) quickly stop fighting and the scene begins. So they are not even attempting to turn things around. Even in those rare cases where the fight continues, the ND scene starts anyway (in the middle of the battle).

 

please try with 4.52  and report back.

and PLEASE provide a papyrus log in that case because I cannot do anything without it. 

 

39 minutes ago, Talesien said:

Worse, even in case of a 'simultaneous' kill (where my char gets knocked down while the (last) attacker falls to a spell or arrow already in the air right after) the ND scene still starts.

hmm, this happened to me maybe 1-2 times in total with my own mod and in hundreds of hours of playtesting. Usually the scenario should end fast in that case.

This also seems to be a "search radius" issue. When you defeat the last enemy and you have a high search radius the mod still might find a suitable actor to take advantage of you.

Basically the search radius needs to be tweaked by the user to his/her liking. (as said 4.52 adds two seperate sliders now) 

 

 

39 minutes ago, Talesien said:

YMOYL works perfectly in such situations, so I kinda doubt it's something with my setup.

 

Welp, but DAYMOL failed to work in alot of other situatiosn for me, including its primary asigned functionality, so I dont really understand why its used at all still :D

Posted
5 hours ago, Derangers said:

Hi glad you're here again,and after a new update, I had a problem that when I lose a fight to any NPC, the inscription is issued that "No race detected",

I updated the mod as written and made a clean save, but still it did not determine the race, and after that it still started as usual but Then when I had to be released, I just stand there and can't do anything.

Papyrus.0.log 372.27 kB · 1 download

 

does this happen all the time?
I cannot find anything unusual in the log, but it seems Naked Defeat started two times in a row (but also shut down both times).

 

can you try if it is connected to the "DDe Chance"? 
Does it happen all the time when you set 
"Captivity Chance 100% AND DDe Chance 100%

how does it work with:
"Captivity Chance 100% AND DDe Chance 0%

Posted

Did a few tests with 4.52. All good results! :cool:

  • Manual add for followers is working like a charm! :cool:  New followers still aren't recognized if I turn ND on/off. But who cares with manual add! ?
  • Got into a several scuffles in town. Everything worked as expected. When guards were involved the player was released. When not, things went their usual route. (The town was Riften and there are a lot of mod added riffraff. Works great!)

Oh one other thing, the player moan bit. I have that off but it seems to still be active. I'm going to turn on more stuff I had off before (whipping, etc) and see if I run into anything else. Looking great though!

 

 

Posted (edited)
1 hour ago, Nymra said:

I do not know if I have any time or energy for a fully developed stripping feature, there are also mods already for it. 

Those are not automatically called before a whipping scene though (and whipping someone in full plate or chain is kinda silly), not sure they will work gracefully if called at that time. Guess I need to find out ... if there is one that's ESL flagged that is.

 

 

1 hour ago, Nymra said:

wait, did you say a dragon raped you during Naked Defeat Scenario? Should not happen at all :P

No, the dragon brought me down via the combat strip feature (as stated two hits back to back, fractions of a second apart), then some random citizens took advantage of me (which also does not sit right with me, people who are on my side should not do that, but I guess he wasn't in fight at that time ... technically).

 

1 hour ago, Nymra said:

Dragonpriest I dont know, will check it out and block if needed.

Well not really my main point. I've (among others) Draugrs disabled as rapers and I really don't want them as whipper either. No matter if they work or not.


The Giant and Dragon Priest example was more to illustrate, it really goes too far at times. Even if they work and if the player is fine with it, NADE should not let a Dragon Priest lose on the surface. At the very least it should put that back where it got it from (you know if you want it as pet, you need to provide for it, not let it loose on the unsuspecting public). :P
 

 

1 hour ago, Nymra said:

hmm, this happened to me maybe 1-2 times in total with my own mod and in hundreds of hours of playtesting. Usually the scenario should end fast in that case.

Might be that it happens to me more often as I'm a DoT fanboy and use them all the time, so it's not uncommon for an enemy to go down right after he managed to knock me down.

 

 

1 hour ago, Nymra said:

Welp, but DAYMOL failed to work in alot of other situatiosn for me, including its primary asigned functionality, so I dont really understand why its used at all still :D

Interesting ... it's a bit bland and the Black Soulgem/Dragon Soul option makes it a bit to easy to cheat. Technically however, it always worked perfectly for me.

Edited by Talesien
Posted

Did some testing with both Male and Female followers and everything seems good!

Had a 3 person team (female PC, male Follower, female Follower) and all were recognized and assigned appropriate victim positions. And they all surrendered immediately after pressing the button! 

Spoiler

ScreenShot19.png.23286e6afd3d2cc868a0dd6d56f54e9e.png

There was a bit of an issue where it would sometimes trigger combat after a sex scene. However, I think that was due to script lag. It stopped happening when I started opening the console for a few seconds after the end of every scene. A related issue is not getting bound in furniture (stuck in struggle idle) after getting raped, but the game treats you like you ARE bound in furniture and gives you the "red text" escape prompts. Again, opening the console for a few seconds after a sex scene (yours, or a follower's) helps avoid this.

 

The flickering Underwear/Penis on male followers is still present, tho. It only happens during the various idles: surrender, struggle, furniture. During sex scenes it properly disappears. Sidenote: the flickering is in sync with the facial expressions. Could be unrelated but I thought I'd point it out.

 

I also noticed some patterns and wonder if these are intentional.

  1. Followers favor the Cross furniture when being bound. PC gets bound in various furnitures but it's always Crosses for Followers. Either the one in the pic below, a different cross variant, and sometimes the long slim pole that goes up their ass (only on Male follower tho)
    • Spoiler

      ScreenShot20.png.1e40be3cc37cb044060b0a78c6731c32.png

       

  2. When equipped with cuffs, they always use the Rope variant, never the Leather or Metal.
  3. During struggle animations (cuffs added, before/after sex) they constantly switch between different idles.
Posted (edited)
3 hours ago, Nessa said:

Did a few tests with 4.52. All good results! :cool:

  • Manual add for followers is working like a charm! :cool:  New followers still aren't recognized if I turn ND on/off. But who cares with manual add! ?

 

would still be interesting for me to know what causes this.

FollowerQuest checks for these Factions:

 

- CurrentFollowerFaction

- PlayerFollowerFaction

 

both are Vanilla and should recognize all Vanilla Followers or Followers that have correct Factions on them.

Manual Registration adds my own Faction on Top ("NadeFollower01Faction") that is also recognized by the FollowerQuest.

I just want to make sure that I did not miss other "vanilla factions" that might be used by custom followers.

In other words: what kind are these new followers? and are u using a framework? and if so, which one?

 

3 hours ago, Nessa said:
  • Got into a several scuffles in town. Everything worked as expected. When guards were involved the player was released. When not, things went their usual route. (The town was Riften and there are a lot of mod added riffraff. Works great!)

Oh one other thing, the player moan bit. I have that off but it seems to still be active. I'm going to turn on more stuff I had off before (whipping, etc) and see if I run into anything else. Looking great though!

 

seems I messed some ifs and endifs up there... will be fixed in next update. darn

 

hmm, actually no, seems to be all in order. you sure the moan is coming from naked defeat?

I will try to reproduce it, maybe I missed something else. 

Edited by Nymra
Posted
2 hours ago, Talesien said:

Those are not automatically called before a whipping scene though (and whipping someone in full plate or chain is kinda silly), not sure they will work gracefully if called at that time. Guess I need to find out ... if there is one that's ESL flagged that is.

 

hmm, yeah that is true. 

Basically I was under the impression that most ppl used Sexlab to just strip everything. and so the PC is naked from Sex already.

How do you approach that? do you use the strip chances from SLU+?

 

 

2 hours ago, Talesien said:

 

 

No, the dragon brought me down via the combat strip feature (as stated two hits back to back, fractions of a second apart), then some random citizens took advantage of me (which also does not sit right with me, people who are on my side should not do that, but I guess he wasn't in fight at that time ... technically).

 

ah yeah, that is a case that can still happen. I am improving the mod to work with dragons tho, but I should already be able to at least check for them for this case. 

 

 

2 hours ago, Talesien said:

 

Well not really my main point. I've (among others) Draugrs disabled as rapers and I really don't want them as whipper either. No matter if they work or not.

 

ah yes, that should not happen indeed, I ll see if I forgot to add the check for this. 

 

2 hours ago, Talesien said:


The Giant and Dragon Priest example was more to illustrate, it really goes too far at times. Even if they work and if the player is fine with it, NADE should not let a Dragon Priest lose on the surface. At the very least it should put that back where it got it from (you know if you want it as pet, you need to provide for it, not let it loose on the unsuspecting public). :P
 

 

Nade cannot let loose anything. If the DragonPriest showed up he was on the surface already AND within your set search radius (10000 for example is very far, over 150 metres radius).

 

2 hours ago, Talesien said:

 

Might be that it happens to me more often as I'm a DoT fanboy and use them all the time, so it's not uncommon for an enemy to go down right after he managed to knock me down.

 

fair enough. I will see if I can prepare the mod for this.

But in theory this should already work. You will go down, but the mod should just cycle through with "nobody around to take... bla bla".

BUT when you go down and an enemy is nearby, they might still take advantage and this is on purpose.

As I said the Search Radius set to a lower value can prevent this (should!) from happening often. 

 

2 hours ago, Talesien said:

Interesting ... it's a bit bland and the Black Soulgem/Dragon Soul option makes it a bit to easy to cheat. Technically however, it always worked perfectly for me.

 

guess I just expected too much from it, dunno. Its been years now since I touched it anyway. 

Posted (edited)
5 hours ago, Nymra said:

 

does this happen all the time?
I cannot find anything unusual in the log, but it seems Naked Defeat started two times in a row (but also shut down both times).

 

can you try if it is connected to the "DDe Chance"? 
Does it happen all the time when you set 
"Captivity Chance 100% AND DDe Chance 100%

how does it work with:
"Captivity Chance 100% AND DDe Chance 0%

I completely reinstalled the mod and started a new game, it worked as it should, and I don't understand why it constantly writes "No race detected" when I lose to any NPC or creature, I calmly move away from opponents when possible, and there are no problems with running SL animations of creatures and NPCs.

UPD: But when I press the surrender button, it determines to whom I surrender, but under normal conditions it does not.

Edited by Derangers
Posted
7 hours ago, Derangers said:

I completely reinstalled the mod and started a new game, it worked as it should, and I don't understand why it constantly writes "No race detected" when I lose to any NPC or creature, I calmly move away from opponents when possible, and there are no problems with running SL animations of creatures and NPCs.

UPD: But when I press the surrender button, it determines to whom I surrender, but under normal conditions it does not.

 

I think it could be a simple script error, basically one function is overtaking the other, which should not be but I changed a small detail  that might have caused this.

Strange enough this could have different outcomes for different users based on how fast their papyrus is, lol.

 

Try this hotfix, overwrite the 4.52 patch with it and see if it fixes the message. It should only be a "display" problem, since the function works correctly, just the message function does not fire at the correct point in time.

Only replaces one Script.

IMPORTANT: Turn Naked Defeat Off and On after installing the hotfix.

 

RaceMessage Fix.7z

Posted (edited)
14 minutes ago, karantras said:

Very interesting mod. Do you plan to add possibility to capture enemy, such at work in Defeat?

no

there are enough mods for that already :) 

(and you can still use Player rapes NPC feature from SL Defeat alongside this mod. Just turn off NPC rapes Player) 

Edited by Nymra
Posted

MOD is working absolutely fine but I can't for the life of me get ANY followers to register. Tried all the options you advised in the description and no change, the only MOD i'm using is MHIYH for followers.

Posted (edited)
47 minutes ago, Nymra said:

 

I think it could be a simple script error, basically one function is overtaking the other, which should not be but I changed a small detail  that might have caused this.

Strange enough this could have different outcomes for different users based on how fast their papyrus is, lol.

 

Try this hotfix, overwrite the 4.52 patch with it and see if it fixes the message. It should only be a "display" problem, since the function works correctly, just the message function does not fire at the correct point in time.

Only replaces one Script.

IMPORTANT: Turn Naked Defeat Off and On after installing the hotfix.

 

RaceMessage Fix.7z 12 kB · 1 загрузка

Now it determines everything is fine, thanks for the patch. ?

Edited by Derangers
Posted
1 hour ago, Gonzeh said:

MOD is working absolutely fine but I can't for the life of me get ANY followers to register. Tried all the options you advised in the description and no change, the only MOD i'm using is MHIYH for followers.

 

this also not working with 4.52? 
manual registration with aiming at the NPC should be foolproof, hmm. technically you should even be able to get ANY NPC including animals to be a follower with that.

 

can you send me a papyrus.log file when you try to register the followers?
do you use custom followers? did you try with a vanilla follower? 

Posted
10 hours ago, Nymra said:

In other words: what kind are these new followers? and are u using a framework? and if so, which one?

 

I use EFF however both followers in question were mod added but use the vanilla follower system. (I'd fully expect followers with annoying custom systems to be weird.) To be extra sure, I'll find myself a vanilla companion and see if that works.

 

Quote

seems I messed some ifs and endifs up there... will be fixed in next update. darn

 

hmm, actually no, seems to be all in order. you sure the moan is coming from naked defeat?

I will try to reproduce it, maybe I missed something else. 

 

Pretty sure it's ND. The moaning only happens during ND scenes. Perhaps I'm confused though. Here's how it works: during the knockdown part (where the player is using one of ND's anim poses) there is a bunch of moaning. More moaning occurs during the tie down phase (when the player gets tied up with rope or shackles). No moaning during standard combat or getting hit. (I mention this as another defeat mod adds moaning when getting smacked.)

 

It is a minor thing. Part of my trouble was I originally using I the default SL voice which is.... shall we say...  a bit over the top. ? I now am using a much milder SL voice (that extra voices mod) and it's not so jarring.

 

Aside from the sound the other reason I wanted to avoid it was the player's mouth gets stuck open. This isn't an ND issue however as I have the same problem without ND. I think it has to do with Expressive Facial Animations + SL. (Thing is I'd rather have the occasional open mouth rather than get rid of the EFA mod. ?) I use the clear emotions command from SL Survival to deal with it.

Posted
52 minutes ago, Nessa said:

 

I use EFF however both followers in question were mod added but use the vanilla follower system. (I'd fully expect followers with annoying custom systems to be weird.) To be extra sure, I'll find myself a vanilla companion and see if that works.

 

 

Pretty sure it's ND. The moaning only happens during ND scenes. Perhaps I'm confused though. Here's how it works: during the knockdown part (where the player is using one of ND's anim poses) there is a bunch of moaning. More moaning occurs during the tie down phase (when the player gets tied up with rope or shackles). No moaning during standard combat or getting hit. (I mention this as another defeat mod adds moaning when getting smacked.)

 

It is a minor thing. Part of my trouble was I originally using I the default SL voice which is.... shall we say...  a bit over the top. ? I now am using a much milder SL voice (that extra voices mod) and it's not so jarring.

 

Aside from the sound the other reason I wanted to avoid it was the player's mouth gets stuck open. This isn't an ND issue however as I have the same problem without ND. I think it has to do with Expressive Facial Animations + SL. (Thing is I'd rather have the occasional open mouth rather than get rid of the EFA mod. ?) I use the clear emotions command from SL Survival to deal with it.

 

fast answer, sorry:

 

1. I will see if I can add a more elaborate toggle for Moaning (Only Combat/Only During Defeat/Both/None) as a dropdown menue for such cases.

2. did you try my Extra Voices Expanded with voice packs? I offer alot of variety :D

3. Naked Defeat should also terminate ALL expressions after it ends, even open mouth ->except some other mod walzes in later
4. did you try conditional expressions extended mod from craaajjj? it might fix the open mouth too and its SL compatible

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