Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 3/17/2022 at 2:48 AM, 2generic said: Am getting kinda worried - Nymra hasn't posted in a month and a half yeah sorry, I had a ton of stuff raining down on me in reallife. But I wasnt idle and did some long term testing and found a lot of scenarios where naked defeat still struggles to work perfectly. this was important for me because such stuff annoys me the most and I put this on priority before more content for now. Also also I was polishing my Load Order which was in dire need of rescue... (cannot test with other mods making a mess out of my game xD) I am confident that I will be back to the usual update procedure soon enough. 2
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 3/13/2022 at 5:51 AM, WolfPack51942 said: hey so i downloaded the Sexlab Utility mod i think you are on about and i also downloaded SLATE and the only patch with SLATE i could see called SLATE Creature patch but i just thought i would double check is there any other patch? or is that all i will need. this is the correct patch. its naming is just.... bad. this is the critical file you need. it goes into "SKSE/Plugins/SLATE" and comes with the creature patch from osmel SLATE_ActionLog - OsmelMC.json
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/13/2022 at 12:31 PM, gerroth said: I also have this issue of getting raped by critters, causing the rape scene to be skipped. I enter bleedout, then I get the message "you are fucked" but no scene happens. After that the aftermath starts (i.e. getting teleported to inn or sold into slavery). Captivitiy event does not seem to happen either. Like the other user I run Deviously Cursed Loot but the rape feature is disabled. When I go into a dungeon it works (because there are no Kaninchen nearby) ? [02/13/2022 - 12:23:13PM] Info: SEXLAB - FATAL - Thread[0] AddActor(Kaninchen) - AddActor(Kaninchen) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (06061EEF)].sslthreadcontroller.fatal() - "sslThreadModel.psc" Line 1269 [SexLabThread00 (06061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [nade_CalmQuest (1A0B7967)].nade_calmquest_qf_scr.StartRape() - "nade_calmquest_qf_scr.psc" Line 3030 [nade_CalmQuest (1A0B7967)].nade_calmquest_qf_scr.StartRapeSequence() - "nade_calmquest_qf_scr.psc" Line 5473 [nade_CalmQuest (1A0B7967)].nade_calmquest_qf_scr.Fragment_3() - "nade_calmquest_qf_scr.psc" Line 1528 papyrus.kaninchen.0.txt 67.02 kB · 0 downloads how do you enter the defeat? do you die in combat or do you surrender? when getting downed in combat you should not get any rabbits in the first place (even tho there might be a remaining bug that I fixed in my version). Surrender key will get a better enemy detection too. Also also you can just disable "kaninchen" (Hare/Rabbits) in the MCM library creature toggles=)
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/11/2022 at 7:49 PM, monsta88 said: if you go into MCM/System and turn the mod OFF all scripts are disabled, all quests shut down and all stuff back to 0. Reenabling the mod will reboot also its system and clean some of its internals. So basically RESET is "Turn mod off", leave MCM - get back into MCM "Turn mod ON"
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/10/2022 at 9:17 PM, basilisk700 said: Is this mod compatible with Battle fuck or SL defeat baka edition Battle Fuck: from what I see you can make it compatible by disabling Naked Defeats "Critical Defeat" Feature (Combat Strip) SL Defeat is more complex to do, but possible. If I find time I will write some small guides for it. But its basically your job to configure similar mods to not interfere. I made Naked defeat in a way that allows 3 different ways to start it that can all be disabled to maximize compatibility
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/12/2022 at 12:37 AM, chuckyw said: Hi, I have an issue that has happened a few times (2 or 3 times, not a lot). Sometimes after the PC escapes the device and leaves, she has no bladder control lol. She will keep wetting herself every few seconds like when being punished for attempting to escape. When this happens, I have to load a save game from before to correct it. I tried restarting the Naked Defeat mod, rebooting the PC, un-installing the Naked Defeat mod etc and none of that helped. Does anyone have any suggestions or ideas I can try? I forgot to add, I play Skyrim LE and I am using LE ND version 4.51 (I believe it is the latest) this is the SE thread, you are wrong here. still: in my experience this only happens when there is a stack dump happening so some script lines might not execute. I will double check if there is a rare issue from the mod itself, but for myself this never happend in a working game.
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 3/9/2022 at 7:52 PM, steilemil said: I also have this issue where my pc isn't placed in furniture but the game is acting like she is. Did you ever solve this? I remember somebody having this issue but solved it somehow. It was a third mod interfering. Apart of that make sure you have Zap 8+ installed and no earlier zap version.
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/17/2022 at 6:42 PM, ck2modfan said: each time i am defeated, my follower joins the action as an aggressor. can this be suppressed? don't see a config option but maybe i am missing something. my follower is recognized by mod. sometimes they kill bandit and then proceed to be aggressor, sometimes they join in with the bandits. any help would be appreciated. did you check "allow followers as rapers" in the MCM? I will double check if there is a problem tho. sorry for the inconvenience
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/18/2022 at 9:19 AM, 2generic said: Devious Device equip doesn't seem to be working here. When I set captivity chance to 100% and devious chance to 100%, I get the 'they bind you with devices' notification, but I'll just be standing in place, idled, unable to move, and the game seems to think I'm in furniture because when I press space it wriggles and does the electric shock thing. Meanwhile the enemies will aggro to me again because it also thinks I'm free. If I put captivity chance to 0%, then nothing will happen at all. Also the mod isn't recognizing my follower, but POP isn't recognizing my follower either so it might not be defeat's issue. does the furniture scenario work? like captivity 100% and devious chance 0%? I am currently working on the DDs, so hopefully this will be solved in the process since I am rewriting alot of the related code.
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/21/2022 at 10:12 PM, BeefyJackal said: Follower content was working just fine before. But now suddenly the Male follower (in mid animation) is constantly attacked, equips/unequips SOS, and is also an aggressor. Don't know what changed. Tried reinstalling the mod many many times, tried a new game for over 7 times. No errors in Debug, follower is registered in the MCM. What should I do? I haven't tried it with female followers yet, don't know if it'd matter anyhow. is it a vanilla follower? some custom followers have their own scripts that are written to fuck up everything also in such a case try this: - disable Naked Defeat - save game - quit - use Script cleaner to delete all "active scripts" starting with "nade_" - load the cleaned save - enable Naked Defeat you could upload a papyrus.log when this happens, I am unable to provide much help without it. this kind of stuff usually only happens when there is some new NPC spawning and attacking the follower or PC.
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 3/1/2022 at 6:57 AM, Anunya said: So I'm setting up a new game... I have Naked Defeat 5.0 and the 5.1 patch. I'm still in the testing phase. So I start a game (sexlab enabled, SL animations enabled, NADE enabled), spawning near a bandit camp. I run up, let my PC be defeated. I get "defeated by humans" (or is it bandits), I get "find a place for what's to come" and I get "you're fucked". Then nothing. I get up from the kneeling animation, wander around. The bandits are not aggressive, even if I punch them. Did I miss a patch somewhere or did a setting wrong somewhere? Papyrus.0.log 760.42 kB · 1 download I've attached a Papyrus log, hmm, this is very weird. somehow the rapers have no name " [02/28/2022 - 05:59:28PM] NAKED DEFEAT calmquest: RapersA #0: [02/28/2022 - 05:59:29PM] NAKED DEFEAT calmquest: RapersA #1: [02/28/2022 - 05:59:29PM] NAKED DEFEAT calmquest: RapersA #2: " and this seems to somehow fuck everything up. do you use any custom NPC spawning mods? does the mod work in other locations, ideally in a mostly vanilla dungeon? also something trys to start a sexscene with a spider, but from the log it cannot be happening from Naked Defeat since the spiders are correctly ignored by the mod. in some rare occasion it can happen that spiders are recognized as humans, that is because of a faulty registration by them. You do have Creature Framework installed, maybe try "re-register all creatures"
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 3/4/2022 at 5:00 PM, 1inphyy said: Hi, thx for the mod, but I have an issue and don't know what may be the cause I installed the mod, start new game, configured MCM, and everything works, get defeat, and the thing starts, but when the scene starts, my character dies, it ragdolls and when the scen finish it goes underground or floating in air like a marionette... any clue pls? most likely not a problem from naked defeat. try disabling ragdoll after sex in Sexlab. I can only help you with a papyrus.log file if the problem persists
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 3/9/2022 at 2:01 AM, Nessa said: Been doing some long testing with this now. It... -mostly- works. Some quirks I've noticed: If you're in combat with say... townspeople or guards, sometimes the system just skips to "You're enemies will hunt you now, RUN." Honestly I prefer this behavior anyway. Makes little sense to me for the normal townspeople to be... acting in a brutish manner. ? Perhaps some future outcome could be just being thrown in jail or better yet put in some stalks in town. this might happen due to guards beeing involved too. Naked Defeat does not start in that case. City space will be more refined in the future tho, still not happy with it. On 3/9/2022 at 2:01 AM, Nessa said: The Follower system does indeed work, but only the first time you activate ND. For some reason it gets stuck. Toggling on and off doesn't work. I manually type in "setstage nade_followerquest 1000", then toggle ND on and off whenever I change followers. This works. strange, it works for me all the time. usual suspects for stuff like this are stack dumps. I ll see if I can add additional checks, sorry. On 3/9/2022 at 2:01 AM, Nessa said: Frequently when defeated it has a hard time finding nearby enemies. Was stupidly defeated in that idiot Nord ruin near Riften. Crawling with Draugr and ghosts. Was defeated by the lone ghost. Despite there being draugr everywhere it appeared nobody was interested in my companions. Said "nobody around" despite having tons. This happens rather frequently with mixed enemy types. did you try to adjust the radius that the mod scans for enemies? On 3/9/2022 at 2:01 AM, Nessa said: If whipping is turned on, frequently the player will get ginormous (to the tune of +90,000) health. The system seems to skip a bit here. Because sometimes the player ends up free with huge health. OR... the player gets stuck with -90,000 health. (I assume what happens is the command to add the health is skipped while the command to remove it was not. Hence negative health.) All of these can be resolved by using the "modav health +/-90000" command. OR I've found simply turning off whipping completely works as well. (You can do this in two places, the initial whipping and the escape punishments part of the MCM.) will be fixed and get a toggle in the next version, sorry. On 3/9/2022 at 2:01 AM, Nessa said: Quirks aside, this is my preferred defeat mod. Having to escape is a nice touch. Also the player death part is -rock solid-. I never actually die or get stuck in some kind of annoying ragdoll state. (Even the vaunted Defeat mod has several issues there!) The only thing I can suggest really is having a morality slider for who's going to bork. And maybe to limit whether friends are involved as well. Although I see a lot of that is probably covered in future plans. glad you like it and yeah, I have alot of plans but currently I m working on bug fixing, compatibility and I try to make the mod more bullet proof for strange scenarios that can happen in modded games 2
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/2/2022 at 1:38 AM, petronius said: Nymra, does your mod currently have the options to knockout your enemy and be the aggressor, or tell your follower to be it, like Defeat does? no, its also not likely that it ever will. On 2/2/2022 at 1:38 AM, petronius said: f not, would it be possible to make the two work well together by simply disabling the player surrender/defeat parts in Defeat and letting it handle just the player as aggressor scenario? yes
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/10/2022 at 3:04 PM, crococat said: When mod says: Prepare for some whipping. It is always equal duration with any settings. And WhipMarks are applying everytime when they are disabled in MCM. Tried to disable them because they are not fading after selecting time. you sure you are getting the whip marks? or just the whip decals from ZAP Framework? You can try to equip body gear. If the whip marks go away they are not from Naked Defeat. On 2/10/2022 at 3:04 PM, crococat said: In defeat scene PC is added 90000 health points, and they may not to be removed after. It is not noticable and maybe hard to load right save after time passing. Had one time 270000+ health before recognise what mod do this. sorry, will be fixed in the next update
Nymra Posted March 24, 2022 Author Posted March 24, 2022 On 2/8/2022 at 7:37 AM, FredOof said: Hello, I didnt install the rape tattoo and stuff, just the mod itself, and I didnt tick the whipmarks box in mcm, however my character still got applied dirty hand and whipmark tattoo and they arent fading out, how can I fixed this? the tattoos are installed by default you can disable rape hands by setting "Dirty Hand Tattoo Chance" in MCM to 0% (in extras I think) Note: Rape Hands can also be applied via Rape Tats mod. If you dont want that make sure to uncheck them in that mods MCM. If you want them to fade you need both RapeTats and FadeTats mod (see Frontpage for instructions)
Nuka Cherry Posted March 24, 2022 Posted March 24, 2022 Thank you for a working defeat mod with my preferred "strip naked" approach! When using armour stripping some slots are not affected (especially when using a slot greedy mod like TAWOBA - bikini armours). Is it possible to have all slots covered? 2
Nymra Posted March 25, 2022 Author Posted March 25, 2022 4 hours ago, Nuka Cherry said: Thank you for a working defeat mod with my preferred "strip naked" approach! When using armour stripping some slots are not affected (especially when using a slot greedy mod like TAWOBA - bikini armours). Is it possible to have all slots covered? I reworked the Combat stripping, but for now, sadly, the number of slots was even reduced this is for compatibility purposes mostly, but I want to add the option to have more if not all the slots. thing is, I have no idea if it is wise to have a all the slots scanned in an "on hit" event just because of the number of checks, so I want to give the players customization options. I m just not sure if it would be better to allow players to add their own slots or give them the possibility to block slots from beeing stripped instead, hehe. So yeah, I m working on it. 2
Nuka Cherry Posted March 25, 2022 Posted March 25, 2022 From my perspective, having all slots destructable/strip-able is ideal. I think the gradual removal/destruction of armour and being forced to scavenge items, or being forced to town where people might take advantage of you is a great gameplay loop. I have no problem with DD or Toys being destroyed. In fact DD being treated as somehow invulnerable just does not make sense to me - this stuff should not survive a hit from a 2hander let alone a dragon breath attack. I play fallout 4 more than skyrim, but in that game I can select the order slots are removed and I only surrender when I am naked and reach bleedout. I find it ties armour into defeat really well - "damn only a chestpiece left, do I run?". 1
Nymra Posted March 25, 2022 Author Posted March 25, 2022 4 hours ago, Nuka Cherry said: From my perspective, having all slots destructable/strip-able is ideal. I think the gradual removal/destruction of armour and being forced to scavenge items, or being forced to town where people might take advantage of you is a great gameplay loop. I have no problem with DD or Toys being destroyed. In fact DD being treated as somehow invulnerable just does not make sense to me - this stuff should not survive a hit from a 2hander let alone a dragon breath attack. I play fallout 4 more than skyrim, but in that game I can select the order slots are removed and I only surrender when I am naked and reach bleedout. I find it ties armour into defeat really well - "damn only a chestpiece left, do I run?". the thing with DDs is that they need special treatment (sigh) and cannot simply be unequiped/removed. Integrating DDs in a way to Naked Defeat that allows combat stripping them is a piece of work. Also, when all slots can be stripped the mod will respect "SexlabNoStrip" keyword, which DDs usually have (and also zap items I think). This is important so ppl can block items from beeing stripped by Naked Defeat, like wigs, tails or other cosmetic pieces that they want to have on their characters all the time.
Nuka Cherry Posted March 25, 2022 Posted March 25, 2022 2 hours ago, Nymra said: the thing with DDs is that they need special treatment (sigh) and cannot simply be unequiped/removed. Integrating DDs in a way to Naked Defeat that allows combat stripping them is a piece of work. Also, when all slots can be stripped the mod will respect "SexlabNoStrip" keyword, which DDs usually have (and also zap items I think). This is important so ppl can block items from beeing stripped by Naked Defeat, like wigs, tails or other cosmetic pieces that they want to have on their characters all the time. Heh, I can imagine the nightmare. You kinda have 3 choices - minimum strips so mods can occupy the space you leave behind - compatibility mode (madness) and "screw this" - where everything can be ripped off. Not an easy one. In FO4 Combat Strip Light, AAF Vulnerability, Rad morphing redux all go the other way - they give the user the ability to choose which slots to strip, and as items occupy 1 slot, it makes it simpler. Oh well, thanks for the clarification.
Nymra Posted March 26, 2022 Author Posted March 26, 2022 NEWS NEWS NEWS 1. the Delay: I am sorry for the long hiatus. There were alot of things that got in my way and also some fundamental problems of Naked Defeat needed to be solved before I could move on to add more stuff. I am very sorry for the delay because some annoying bugs from 4.51 were not fixed fast and lead to alot of support requests that I could not answer. I put some 20 hours now into that stuff alone and slowly get to a point where I can finally move to add more features. 2. how I work This is some general info just for you. I have alot of projects, both for work and private (non profit). I am a very determined and focussed worker, but I mostly work only on 1 large project at once with full force. In the last months of 2021 I worked almost 40-60 hours/week on Scripting (alot of time is eaten by playtesting and learning/trying new things) for some weeks for example. Then some other projects get in the way and eat the main resources 3. next steps: DD integration (without hard dependency!!!) I am still working on the DD integration. its just alot of work and requires a deeper integration into almost every of Naked Defeats aspects. my personal "longing" is to make Naked Defeat trigger stuff with followers at random, basically my take on "SubLola" or "Devious Follower mods" but with a totally different approach. TLDR: I m back (never was really gone too) and next update is coming very very soon (with alot of bugfixes too) 10
nunyabidnez Posted March 26, 2022 Posted March 26, 2022 On 3/24/2022 at 11:45 AM, Nymra said: hmm, this is very weird. somehow the rapers have no name " [02/28/2022 - 05:59:28PM] NAKED DEFEAT calmquest: RapersA #0: [02/28/2022 - 05:59:29PM] NAKED DEFEAT calmquest: RapersA #1: [02/28/2022 - 05:59:29PM] NAKED DEFEAT calmquest: RapersA #2: " and this seems to somehow fuck everything up. do you use any custom NPC spawning mods? does the mod work in other locations, ideally in a mostly vanilla dungeon? also something trys to start a sexscene with a spider, but from the log it cannot be happening from Naked Defeat since the spiders are correctly ignored by the mod. in some rare occasion it can happen that spiders are recognized as humans, that is because of a faulty registration by them. You do have Creature Framework installed, maybe try "re-register all creatures" Hey, @Nymra, just wanted to chime in, I have almost the identical issue happen quite often in my game. I do have two mods that do inject some NPCs into the game, Interesting NPCs and Immersive World Encounters, but where I have been experiencing these issues are areas that have normally spawned NPC's, such as the bandit camp just west of Riverwood, or while in Solitude. I also experienced a strange issue, was punished for public indecency and used by a couple of NPC's. That put me into the "no interaction" mode, where I can not interact with any normally interactable items, such as doors or chests, nor can I talk with any NPC. I hit the "K" key, just for giggles, and it was like it the system suddenly dumped a backlog of NADE events on my character, message after message and stripping, equipping items and unequipping items, before she was finally left completely unresponsive in a bleedout stage. I'm sorry I don't have a papyrus log of these instances, next time I log in I'll try to remember to capture one if it does it again. Also, I've read others say that there are many instances of them being downed, and the system reporting no one was around to take advantage of the situation, even though there were other NPCs nearby. I have also experienced this, with NPCs literally wandering around my character as she was face down on the floor. Again, no papyrus log to support it, I'll do my best to capture one and provide it if it happens again. As others have said, though, even with the glitches and issues, this is still my preferred Defeat mod, and I'm looking forward to your update. Thank you for all your hard work.
Nymra Posted March 26, 2022 Author Posted March 26, 2022 34 minutes ago, nunyabidnez said: Hey, @Nymra, just wanted to chime in, I have almost the identical issue happen quite often in my game. I do have two mods that do inject some NPCs into the game, Interesting NPCs and Immersive World Encounters, but where I have been experiencing these issues are areas that have normally spawned NPC's, such as the bandit camp just west of Riverwood, or while in Solitude. this should be fixed with the 4.52 update coming tomorrow was caused by a little oversight of mine in an earlier update (found it today finally after looking through hundreds of codelines...) 34 minutes ago, nunyabidnez said: I also experienced a strange issue, was punished for public indecency and used by a couple of NPC's. That put me into the "no interaction" mode, where I can not interact with any normally interactable items, such as doors or chests, nor can I talk with any NPC. I hit the "K" key, just for giggles, and it was like it the system suddenly dumped a backlog of NADE events on my character, message after message and stripping, equipping items and unequipping items, before she was finally left completely unresponsive in a bleedout stage. I'm sorry I don't have a papyrus log of these instances, next time I log in I'll try to remember to capture one if it does it again. yes please, without a log its hard to figure out 34 minutes ago, nunyabidnez said: Also, I've read others say that there are many instances of them being downed, and the system reporting no one was around to take advantage of the situation, even though there were other NPCs nearby. I have also experienced this, with NPCs literally wandering around my character as she was face down on the floor. Again, no papyrus log to support it, I'll do my best to capture one and provide it if it happens again. I add two different radius sliders next update, one for indoor and one for outdoors. Also this should be solved by next version when sometimes no actor was valid (this can still happen tho, I am still working on the scenario system where ONLY suitable actors should join (and not bandits with bears together for example). 34 minutes ago, nunyabidnez said: As others have said, though, even with the glitches and issues, this is still my preferred Defeat mod, and I'm looking forward to your update. Thank you for all your hard work. thx alot and sorry for the long waiting time. 1
Lucci213 Posted March 27, 2022 Posted March 27, 2022 On 2/22/2022 at 5:12 AM, BeefyJackal said: Male follower (in mid animation) is constantly attacked, equips/unequips SOS, and is also an aggressor. Don't know what changed. Tried reinstalling the mod many many times, tried a new game for over 7 times. No errors in Debug, follower is registered in the MCM. What should I do? I haven't tried it with female followers yet, don't know if it'd matter anyhow. Also having this issue. Did some testing with a female follower and everything works fine. Here's the log for it and some notes: Papyrus.0.log Follower is a default NPC: Marcurio, a hireling from Riften Marcurio is registed in the MCM "Male followers gets fucked" is Enabled in the MCM Also tested with this option Disabled, but results are the same Entered the defeat idle pose after my PC ended bleedout (bug) SOS was constantly switching between Naked and Brown Underwear (bug) The debug HUD message "[Character] is registered as a victim" does NOT appear When tested with a female follower, it appears as normal (bug) Marcurio can be selected as an Aggressor/Rapist (bug) Marcurio does not play sex animations when in a scene. He just stuck in the defeat idle pose, SOS still flickering between Naked and Underwear Spoiler (bug) Marcurio can Rob the player (bug) Marcurio does not trigger the cuffs/shackles struggle animations that happens between SexLab scenes (bug) Marcurio does not get tied up in furniture after scene ends. Still stuck in the defeat idle pose Spoiler Hope this helps figure out what's going wrong.
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