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Naked Defeat AE/SE


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Posted
5 hours ago, Talesien said:

As long as they point to the same nif, the name of the item does not matter.
What items are problematic? Appears ND includes nifs for ball and chains, collar chain and simple ring collar. You could try to point the esp entry for those to the original zaz nif instead.

They do, they are the same nif files, looked it up in xEdit. The problem is that UBE is quite specific in it's requirements for something to even work. It requires a special plugin patch for armor items for them to even appear on character, or be considered worn. I've tried their script to make a "patch", but since the nif files already exist (Because ZAZ UBE patch already has those included) it kind of does nothing. I guess i can try to overwrite the original ZAZ x UBE patch, but idk if it will really work, i'm just figuring things out as we go.

Posted
21 minutes ago, KszKszXD said:

They do, they are the same nif files, looked it up in xEdit. The problem is that UBE is quite specific in it's requirements for something to even work. It requires a special plugin patch for armor items for them to even appear on character, or be considered worn. I've tried their script to make a "patch", but since the nif files already exist (Because ZAZ UBE patch already has those included) it kind of does nothing. I guess i can try to overwrite the original ZAZ x UBE patch, but idk if it will really work, i'm just figuring things out as we go.

Start with UBE..

Posted (edited)
3 hours ago, KszKszXD said:

They do, they are the same nif files, looked it up in xEdit. The problem is that UBE is quite specific in it's requirements for something to even work. It requires a special plugin patch for armor items for them to even appear on character, or be considered worn. I've tried their script to make a "patch", but since the nif files already exist (Because ZAZ UBE patch already has those included) it kind of does nothing. I guess i can try to overwrite the original ZAZ x UBE patch, but idk if it will really work, i'm just figuring things out as we go.

You could disable the ZAZ patch, run the script and enable it again, letting the patch win any conflicts. That should give you the esp changes, you need, with no further ill effect.
You just convinced me not to try UBE any time soon, might be nice but still not fixing the shoulder/arm problem and WAY to much hassle for lazy me.

Edited by Talesien
Posted
On 7/20/2025 at 11:19 AM, Talesien said:

You could disable the ZAZ patch, run the script and enable it again, letting the patch win any conflicts. That should give you the esp changes, you need, with no further ill effect.
You just convinced me not to try UBE any time soon, might be nice but still not fixing the shoulder/arm problem and WAY to much hassle for lazy me.

I'll try your idea and edit the message if i get anything, sounds like it could work actually.
I think it's not bad overall, they have their discord where you can find all the conversions and patches (they even have a thread for LL stuff), but it does take extra time, and compared to CBBE or UNP/BHUNP there are only a handful of armors to chose from. I would really only consider it while making a new modlist, as the body can be a big limiting factor (mods that add armor for PC, or PC visual stuff) on what kind of mods you can use, and if they have patches.

Posted

Any idea why I hear a horse sound every time I take damage with this mod enabled?

 

Kinda funny af, but also unplayable to have it spamming horse sounds during combat 🤣

Posted
6 hours ago, pzzxx2 said:

Any idea why I hear a horse sound every time I take damage with this mod enabled?

 

Kinda funny af, but also unplayable to have it spamming horse sounds during combat 🤣

You are the first one to report something like that, never had that, so I assume it's something in your LO/save.

Posted
8 hours ago, Anunya said:

 

My guess is that you accidentally installed the LE version instead of the SE version (or vice versa). You wouldn't be the first one to have made that mistake.

hey thank you for answering i installed the SE pakage but im on Skyrim AE 
MNC not working aswell on AE hmm

Posted
8 hours ago, Anunya said:

 

My guess is that you accidentally installed the LE version instead of the SE version (or vice versa). You wouldn't be the first one to have made that mistake.

okay looks like i am over 32k animations with pandora thats why
perhaps do you guys know why sexlab tools not working probably? because everytime i want to switch to an anmation it automaticly switches back tot he defeault animation

Posted

 There long has been a mention of planned Defeat integration. Is that idea still alive? 

NakedDefeat is cool, and it comes with some nice extra functionality. Risky magical travel, public punishments all sound nice (if i can make it work with LMAO). Id like to use it alongside Banes defeat as an optional low probability outcome, as well as for its non-combat features. Just reluctant to replace Banes Defeat completely, its simple, reliable and tested on extremely heavy load orders. Also compability with BaboDialogue and some other mods.

Posted
4 hours ago, Tagger187 said:

okay looks like i am over 32k animations with pandora thats why
perhaps do you guys know why sexlab tools not working probably? because everytime i want to switch to an anmation it automaticly switches back tot he defeault animation

AE is just a handy abbreviation for SE version 1.6.x, it has an impact on skse mods, but not for animations.
Pandora should be able to handle more then 32k anims, it's FNIS that required special treatment. You might still require a fix for the base game to handle more then 32k anims. No idea if Pandora comes with that or expects it to be present.
No idea on SL Tools didn't use it for ages.

Posted
26 minutes ago, nilead said:

 There long has been a mention of planned Defeat integration. Is that idea still alive? 

NakedDefeat is cool, and it comes with some nice extra functionality. Risky magical travel, public punishments all sound nice (if i can make it work with LMAO). Id like to use it alongside Banes defeat as an optional low probability outcome, as well as for its non-combat features. Just reluctant to replace Banes Defeat completely, its simple, reliable and tested on extremely heavy load orders. Also compability with BaboDialogue and some other mods.

Don't think there was ever any deep integration planned, that would require changes on both mods, which are unlikely to happen on the Defeat side.
That said it is possible to use both mods. You've to decide which one handles Combat Defeats for the player though and set things up accordingly.

Posted
52 minutes ago, Tagger187 said:

when i use sexlab p+ and naked defeat the  character positioning doesn't align properly during animations 
is that normal?

Afraid this is the wrong support thread for that. This mod does not use any specific P+ functions, but rather uses standard sexlab calls. If those create inconsistencies, it's on Scrab as the author of P+ to improve the backwards compatibility of her mod. Please report the issue on the P+ support thread: https://www.loverslab.com/topic/203774-sexlab-p/ so she becomes aware of it (if not already).
Or two simply answer your question, as stated in the mod description, yes some minor issues with P+ are known.

 

Posted
14 minutes ago, Talesien said:

Afraid this is the wrong support thread for that. This mod does not use any specific P+ functions, but rather uses standard sexlab calls. If those create inconsistencies, it's on Scrab as the author of P+ to improve the backwards compatibility of her mod. Please report the issue on the P+ support thread: https://www.loverslab.com/topic/203774-sexlab-p/ so she becomes aware of it (if not already).
Or two simply answer your question, as stated in the mod description, yes some minor issues with P+ are known.

 

ah okay 

yeah i notice that babodialogue works perfect but not ND the character are pushing themself aside

Posted
3 minutes ago, Tagger187 said:

ah okay 

yeah i notice that babodialogue works perfect but not ND the character are pushing themself aside

Babodialogue works perfect is an exaggeration 😂

Posted
7 minutes ago, crajjjj said:

Babodialogue works perfect is an exaggeration 😂

ok i found out if you enable free camera in sexlab u getting missmatches in ND

Posted

For some reason when using this mod whenever I jump my character just starts moaning. I mean it was hot for like... a minute but then she started echoing while trying to climb and I dunno how to fix it. I just know its naked defeat because whenever I turn off the mod it goes away.

Posted
2 hours ago, Insultedreference445 said:

If I want the death options, do I need Nyrma AND Proxy or can I just have Proxy? Nyrma currently doesn't have an P+ conversion.

It might work with just one, never tested that though.

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