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Naked Defeat AE/SE


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Posted
6 hours ago, Nymra said:

 

This is a complex topic, but I can only answer it on a more broad basis:

 

Naked Defeats core idea and "end game" is: 

- you get to 0 HP -> something will happen to you

 

But in reality it is sometimes hard to get good transitions or account for all the situations.

What my goal is:

 

- you fall down a cliff and get lots of damage -> high chance to be fucked by nearby enemies. OR get sent to my afterlife scenario

- you enter bleedout state OUTSIDE of combat -> high chance to be taken by nearby NPC OR sent to afterlife. 

 

I have a spawn system in place to make sure there is always something to fuck you. (Nym Spawning in the MCM). 

Its currently not perfect, but one day it will make sure that if you are defeated/bleedout and you dont have eligible NPC around (like only females or sth like that) you ll get fucked anyway, just by someone/something else.

 

In all those cases I had to fight bugs and polish transitions, so I disabled some of it again. It will be back tho.

 

So, long story short: yes, all of your issues are going to be adressed/fixed with new updates of the mod, sooner or later.

with current falling accident logic I get some weird use cases.
it seems it tries to remember health state and checks if that was changed when jumping of falling. 
problem is - some other mod can change health and i have scenarios when i just jumped and died....

Posted
8 hours ago, Nymra said:

 

This is a complex topic, but I can only answer it on a more broad basis:

 

Naked Defeats core idea and "end game" is: 

- you get to 0 HP -> something will happen to you

 

But in reality it is sometimes hard to get good transitions or account for all the situations.

What my goal is:

 

- you fall down a cliff and get lots of damage -> high chance to be fucked by nearby enemies. OR get sent to my afterlife scenario

- you enter bleedout state OUTSIDE of combat -> high chance to be taken by nearby NPC OR sent to afterlife. 

 

I have a spawn system in place to make sure there is always something to fuck you. (Nym Spawning in the MCM). 

Its currently not perfect, but one day it will make sure that if you are defeated/bleedout and you dont have eligible NPC around (like only females or sth like that) you ll get fucked anyway, just by someone/something else.

 

In all those cases I had to fight bugs and polish transitions, so I disabled some of it again. It will be back tho.

 

So, long story short: yes, all of your issues are going to be adressed/fixed with new updates of the mod, sooner or later.

That's great to hear, thank you! I could also go back to using Acheron and the bridge plugin in the meantime to handle those kinda fringe cases. I do feel like the stability of my game has gotten better since dropping it, though. It also just isn't punishing enough in certain scenarios IMO like jumping off a tower and then just healing and teleporting a short distance away. I probably need to tweak and test things more thoroughly : )

 

Despite the complexity of a lot of scenarios in your mod, it's been a pretty smooth and stable experience! Looking forward to playing around with it more.

 

 

Posted
3 hours ago, crajjjj said:

with current falling accident logic I get some weird use cases.
it seems it tries to remember health state and checks if that was changed when jumping of falling. 
problem is - some other mod can change health and i have scenarios when i just jumped and died....

 

I know :(

I was so smart to make Naked Defeat itself change Health too (based on armor worn) and killed myself too wondering why :DDDDDDDDDDDDDD......................

 

I put it on hiatus and suggested not using the feature. I ll rework it with a new method and maybe some events from PO3. Or make a calculation that is based on height only instead of health. 

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