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Naked Defeat AE/SE


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Posted (edited)
16 hours ago, Spongebob Hentai Mod said:

Anyone knows an easy way to trigger the defeat event? is for a mod

I'm not aware of any sort of official API. That said, you could take a look at the Acheron Bridge, that one has to trigger a defeat if called, after all. Might give you the code you need.

Edited by Talesien
Posted (edited)

Have problems with death scenario.

Always teleported to blades castle and then ND aborts.

Disabled it in MCM, but it always happens.

Will try to clean and reinstall.

 

P.S.

Disabled, cleaned, reinstalled.

Have stealing and death options at 0

But they still happens every time

And still ND aborted after teleporting to blades hq

Edited by crococat
Posted
11 hours ago, crococat said:

Have problems with death scenario.

Always teleported to blades castle and then ND aborts.

Disabled it in MCM, but it always happens.

Will try to clean and reinstall.

 

P.S.

Disabled, cleaned, reinstalled.

Have stealing and death options at 0

But they still happens every time

And still ND aborted after teleporting to blades hq

It's a known bug that the afterlife scenario can trigger when it shouldn't. It's pretty odd though that it affects you every single time.
Not much that can be done until real live releases his grip on Nymra.
You can try either to use Acheron and the acheron bridge, using ND as an outcome for Acheron. Or you can downgrade to 4.9x (I posted that version in this thread a couple weeks ago).

Posted
On 7/30/2025 at 4:27 PM, Talesien said:

I'm not aware of any sort of official API. That said, you could take a look at the Acheron Bridge, that one has to trigger a defeat if called, after all. Might give you the code you need.

Thanks, I will try to do it

 

Posted

Hey,

 

sorry for the hiatus... this time I got struck really hard by a depression :( longest and darkest period since years. 
so sorry for not beeing reliable, I know I left a not so ideal version hanging in the air...

 

 

Posted
2 minutes ago, Nymra said:

Hey,

 

sorry for the hiatus... this time I got struck really hard by a depression :( longest and darkest period since years. 
so sorry for not beeing reliable, I know I left a not so ideal version hanging in the air...

 

 

Awesome that you are back

Posted
18 hours ago, Spongebob Hentai Mod said:

Thanks, I will try to do it

 

as for an API. I started building one, but never got around finishing it. 


SendModevent("StartNakedDefeatExternal") ----> can trigger the acheron bridge. you can send 6 enemies with it that can determine a scenario, loosely.

Event OnStartNakedDefeatExternal(Form Enemy00, Form Enemy01, Form Enemy02, Form Enemy03, Form Enemy04, Form Enemy05)

 

SendModevent("StartNakedAfterlife") ----> trigger the afterlife scenario (and rescue afterwards)

SendModevent("StartNakedSlavery") ----> randomyl sends to a public or hostile location as a slave (hard defeat scenario)

I am still planning to do a full on API with lots of options. I will also add documentation then. 

Posted
On 7/31/2025 at 11:23 AM, crococat said:

Have problems with death scenario.

Always teleported to blades castle and then ND aborts.

Disabled it in MCM, but it always happens.

Will try to clean and reinstall.

 

P.S.

Disabled, cleaned, reinstalled.

Have stealing and death options at 0

But they still happens every time

And still ND aborted after teleporting to blades hq

 

5.27 should fix that (release any moment now). please report back if it doesent 

Posted
On 7/28/2025 at 7:38 AM, Skeleto921 said:

For some reason when using this mod whenever I jump my character just starts moaning. I mean it was hot for like... a minute but then she started echoing while trying to climb and I dunno how to fix it. I just know its naked defeat because whenever I turn off the mod it goes away.

 

sorry :(
5.27 should finally fix this issue (just released it).

report back if it does not 

Posted
On 7/23/2025 at 9:02 PM, nilead said:

 There long has been a mention of planned Defeat integration. Is that idea still alive? 

NakedDefeat is cool, and it comes with some nice extra functionality. Risky magical travel, public punishments all sound nice (if i can make it work with LMAO). Id like to use it alongside Banes defeat as an optional low probability outcome, as well as for its non-combat features. Just reluctant to replace Banes Defeat completely, its simple, reliable and tested on extremely heavy load orders. Also compability with BaboDialogue and some other mods.

 

as Talesien already pointed out, its not planned to go deeper there. I put every option in place for an experienced user to configure both mods to work alongside each other.

Note, that even then double triggers can happen (Defeat and Naked Defeat starting simultaniously).  
Its up to you to configure the mods to lower that chance. My advise would be to make SL Defeat trigger on Bleedout and make Naked Defeat only trigger via Combat hits (critical hit chance). 

Posted
On 7/22/2025 at 6:53 PM, pzzxx2 said:

Any idea why I hear a horse sound every time I take damage with this mod enabled?

 

Kinda funny af, but also unplayable to have it spamming horse sounds during combat 🤣

 

did you replace your players voice with a horse? ^^
Naked Defeat has a feature to make you moan on hit, using your selected players Sexlab Voice. 
in NaDe MCM you can disable that somewhere.

Posted
On 7/12/2025 at 2:44 PM, BaDante said:

Yo nym! im back at it again once more.
Maybe its possibly to incorporate animations like these into ND as a nice little quirk?
https://www.nexusmods.com/skyrimspecialedition/mods/154112?tab=posts


E: besides everyones basically begging in the comments of that mod for a Sexlab version lmao

 

I m working on exhaustion and death and unconciousness and those will then use anims like that. 
no promisses on the schedule tho :(

Posted
On 7/18/2025 at 10:20 PM, KszKszXD said:

Hello
Is there a way to replace NADE devices with normal DD? Asking because I'm using UBE body and frankly i'm not great at making my own bodyslide files.
Sorry if i'm asking a recurring question, but this thread is quite long, and i couldn't find anything.

 

I m working on an option to replace all ZAP stuff with DDs if applicable. 

no promises on the timescale tho, sorry.

 

stuff that goes on the body (rope shibari, harnesses, gags) will have priority over cuffs etc. tho. 

just alot of work because there are sooo many item options

Posted
On 7/14/2025 at 11:17 AM, Thingolf said:

For some reason sexlab wont regognize that I have a follower (lydia), and there she just stands around when i being defeated and in bondage... any way to fix? Also, I have DD NG but naked defeat does not realise that either...

 

please try again with 5.27 version.

 

did you try alt+K "Update Followers"? 
Does Lydia show up with her name in the MCM?

Vanilla followers always worked fine for me. Do you have some kind of special Follower Framework?

 

DD NG works fine for me. Which version you have? 

Posted
On 7/5/2025 at 2:56 AM, Pkingsley said:

No, I mean when playable races and dremora get spawned. They're all in their nevernude bodies for some reason

 

hmm, must be an issue with your Sexlab or MNC setup. They spawn for me just fine? 
 

 

Posted
On 7/4/2025 at 9:41 PM, Sokalee said:

Hi, I'm having a problem with a specific follower: Ashe - Crystal Heart. ND can't detect her no matter what I try.

 

Here's what I've tried so far:

  • Adding Ashe and ASHE into the Named Follower field
  • Using prid in the console and OAR to make sure her name is actually Ashe
  • Hovering my target over her and pressing K then using the debug menu, Update Followers
  • Adding Ashe as a follower in Nether's Follower Framework and repeating the above
  • Looking at Papyrus.0.log to see if I could get any hints as to what's wrong
  • Verifying other SL mods can see her (they can)

The only thing I can think of, is there's something preventing her from being considered an actual follower?

Papyrus.0.logFetching info...

 

I m working on making follower detection easier and incorporate more follower frameworks. but its a tricky thing... some followers seem to just do whatever they want via their own scripts and it seems impossible to always get hold of them...

 

I have yet to find a non-vanilla follower that is just... compatible from the start ^^

Posted
On 6/16/2025 at 8:29 PM, ̖̪. said:

 

First time:

- GOT TP into Blades dungeon and raped "a dream" everything were fine until ND decided to TP me back...

For some reason the blinding effect didnt disabled itself after while... I don't rly know why its added and there is no way to disable it...

I had to load save from before because everything worked except the removal of the effect...

 

Second and Third time worked fine...

Four time:

I don't know what happend, ND started but then everybody were Idle and I could not move...

 

Five time: ( the time I decided to delete the mod )

Everything were working fine... but it got conflict with SL Defeat and SS ... I got TPed to SS and then pulled back from SS by ND before SS finished its auction...

Not really a bug with ND but probably breaking events of SS... 

 

Well...

Maybe I will come back to ND some day but for now I just made new game T-T...

I didnt had much as playing on Legendary = raped most of the time :x...

But I at least had the Thieves Guild outfit already xDD ( took me like 10 hours of playing to get to that point xDD )

 

//Edit:

as for the first time I faced issue with the visual bug, 

I did tried to save load game, waiting with game wait option and waiting normall ( i left game for ~10 minutes hoping that effect will go away )

But well... nothing worked...

 

Also... should it be that very strong?

When the "blind" effect was in use I had like 100 vision... ( like double vision but 50 times stronger xD )

 

sorry for this.
With the 5.x versions I rewrote alot of script to improve the speed and make way for future features. I also added new bugs because... well, what would skyrim be without bugs :D

5.27 should fix most if not all of this.

 

when the blur persists (which it now should not do anymore) you can press "K" (or whatever you set the action key for) to turn it off. 

Posted
On 6/19/2025 at 1:16 PM, Vladel said:

There's a great big pole stuck through your character.

 

your character fell out of the furniture animation (third party mods that do not care for compatibility can cause this, for example Fill HEr Up etc.).
Pressign Space to wiggle should restore the animation. 

Posted (edited)
On 6/18/2025 at 1:46 PM, GoosePeelings said:

I have the latest version with the Acheron bridge. I get defeated but it takes a while for a scene to start and after the scene, I get stuck crawling. Alt+K unstuck Player does nothing. I can't use healing potions or spells. This happens both with and without the LagFix.

 

you simple have to crawl to a spot that lookes nice (and is flat) and press "K" to start the scenario. 
I added that so you will not be fucked half in a wall all of the time like in SL Defeat. 

Edited by Nymra
Posted
On 6/5/2025 at 7:05 PM, poisonmoni said:

Greetings, i have another question.

 

This mod sends me too frequently to a place that's like a Nordic ruin where there are ghosts. From what I understand, it's a dream. But after this, I should teleport my character somewhere. This is the point. The teleport fails without further explanation and teleports me to the banned mare with that super blurry effect on the screen permanently.

 

Is there a way to avoid this or at least regain normal vision? I've checked the options from top to bottom over and over again, and I've also read the mod's post, but I can't find a solution to the problem.

 

sorry, the afterlife scenario was bugged.

 

latest version it should work reliable now.

 

when you die / get executed whatever you get send to this scenario, fucked by monsters and or ghosts then send back to a random location.

Posted
On 6/11/2025 at 8:13 AM, EternalDespair said:

Hm... my followers seem to get permanently stuck in the crawling animation after the scenario ends. crawling at normal speeds.

 

pressing "K" (action key) should fix that.

Also in new version this should no longer happen.

Posted
On 5/31/2025 at 5:48 AM, yuhyyuh1 said:

Im having a problem with sabrecats, it always aborts. I double checked if the mcm option was ticked as well. And for a while demonic creatures (if they were close by) would be actor not the sabrecat. 

 

should be fixed in 5.27 

Posted
On 5/12/2025 at 8:04 AM, LittleSera said:

Hello, two issues to report, hopefully I'm not missing existing solutions in the thread:

1, minor) I was interested in trying the "naked travel" feature, and while it does correctly block fast travel, it appears the alt+k command to perform the 'special ritual' collides with the 'alt+k' open debug menu command. I've tried changing the action key to no avail.

 

the travel ritual is now only accesible via the Action Wheel (Shift + K). you can choose between save (costs 1000 gold) and risky travel (free....) 

 

 

On 5/12/2025 at 8:04 AM, LittleSera said:

 

 


2, major) Naked Defeat appears to simply abort all the time now. I have tested with Naked Defeat handling bleedout itself and as a Acheron bridge. Peeking at the Papyrus log it looks like animations may be the issue, it's unable to find any valid actors and aborts:
 

[05/11/2025 - 10:50:08PM] NAKED DEFEAT calmquest: VictimCount:0
[05/11/2025 - 10:50:08PM] NAKED DEFEAT calmquest: HumanGroupsAvailable:0
[05/11/2025 - 10:50:08PM] NAKED DEFEAT calmquest: CreatureGroupsAvailable:0
[05/11/2025 - 10:50:08PM] NAKED DEFEAT calmquest: #ABORT No Humans or Creatures found!

 

 

try again with latest version, I fixed alot of issues with that 

Posted
On 5/12/2025 at 11:07 PM, Vladel said:

It pains me to say this but i've been a long term user of Naked defeat and i've always really liked it. It's fucked now. I can rarely get a defeat scenario and sometimes after a scene the character is stuck. At the start of one i'm supposed to find a nice spot, i can't move at all. When the scene starts the males are in the correct position and i'm in the floor or far to the left. 

 

Extra combat is breaking out during defeat and it's just a clusterfuck mess i'm afraid. 

 

I haven't tried everything else yet but defeat scenarios seem like a disaster.

 

that is on me and my bad mood in the past months.... I got into a depression half way when introducing new features. 

5.27 adresses alot of that and should be more stable.

I will work on bugs now with priority for a week or so

Posted
1 hour ago, Nymra said:

 

as for an API. I started building one, but never got around finishing it. 


SendModevent("StartNakedDefeatExternal") ----> can trigger the acheron bridge. you can send 6 enemies with it that can determine a scenario, loosely.

Event OnStartNakedDefeatExternal(Form Enemy00, Form Enemy01, Form Enemy02, Form Enemy03, Form Enemy04, Form Enemy05)

 

SendModevent("StartNakedAfterlife") ----> trigger the afterlife scenario (and rescue afterwards)

SendModevent("StartNakedSlavery") ----> randomyl sends to a public or hostile location as a slave (hard defeat scenario)

I am still planning to do a full on API with lots of options. I will also add documentation then. 

Great, I will try it, I wanted to do the same OnHit Event, but can only be done with a single aggressor, maybe an Api can be done with an actor parameter and a scanner to calm other NPCs?

Thanks

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