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Posted (edited)

For whatever reason, some of the animations like being defeated on the floor and being tied up after some road encounters do not work - instead I just stand there in normal idle and I am not sure what is wrong. I don't have trouble with any other animation mods. I have SLAL aggressive motions (Bakafactory SLAL) and Baka motion data pack. Any idea what might be the common issue for this?

Nvm I figured it out. I updated BakaFactory SLAL Animation. I was using some old version for some reason.

Edited by Rullisi
Posted
1 hour ago, Rullisi said:

For whatever reason, some of the animations like being defeated on the floor and being tied up after some road encounters do not work - instead I just stand there in normal idle and I am not sure what is wrong. I don't have trouble with any other animation mods. I have SLAL aggressive motions (Bakafactory SLAL) and Baka motion data pack. Any idea what might be the common issue for this?

 

Sorry to ask the obvious but did you register the animations in SLAL MCM ?

Posted

so first off, I do like this mod and enjoy the possibilities it brings to Skyrim

 

I get all the events, can consistently get the orc visit, the man with the horse issue and they even work, I assume, as intended.

 

every other event triggers, but does not complete. the road events, the inn events, they all show up, but nothing happens. the road events I have essentially new followers with the same trigger dialogue but they never get past that. (wait, the thalmor captive and the "inspectors" works fine too)

 

I have the keywords, I have the babo animations.  any thoughts on what is stopping things from progressing? I have tried reading through all of the threads here and I am sure I have missed something.

Posted

Nice mod. It took me some time to figure out how to make mcm menu show up, but I did it in the end. First you have to remove current BaboDialogue, then get you mod order in correct way (first OSLAuroused, then SLHH then BaboDialogue). Afther that I installed v5.40, built animations in FNIS and started a new game. Also, it seems everytime you install a new sexlab mod BaboDialogue fucks up and doesn't show up on the mcm menu. In addition, I tried to install a new BaboDialogue version on a save I got it to work and it just crashed, after that old version didn't work, so I had to re-do whole process. 

 

I also highly recommended using OSLAroused with this mod, don't break your mind with armor keywords, this mod has option to swich keywords on mcm menu (although it's limited, it is better than nothing). 

Posted

so after some testing with CTD on save load it seems that this mod is incompatible with CumSwallowNeedsAddon. Just wanted to throw this out here.

Posted
1 hour ago, dorifto_ said:

so after some testing with CTD on save load it seems that this mod is incompatible with CumSwallowNeedsAddon. Just wanted to throw this out here.

Both work perfectly fine for me. I'll throw that out there.

Posted

Hey Baka, I have a question about this mod. Do the stats of your character (lewdness, corruption) change anything currently? Cause I haven't seen new dialogue from them changing. Also if they do change anything, could it be possible to edit them? 

Either way thank you for the mod :)

Posted (edited)

I have an issue where BaboDialogue seems to only start sometimes, been trying to figure it out for some time but I am quite new to modding

Anyone know what could be causing this?

Any help is appreciated

 

Modlist

Spoiler

#Mod_Priority,#Mod_Name
"0000","DLC: HearthFires"
"0001","DLC: Dragonborn"
"0002","DLC: Dawnguard"
"0003","DLC Anniversary Upgrade"
"0004","Creation Club: _ResourcePack"
"0005","Unofficial Skyrim Special Edition Patch - USSEP"
"0006","Address Library for SKSE Plugins"
"0007","SSE Engine Fixes (skse64 plugin)"
"0008","SkyUI"
"0009","SkyUI 5.2 SE Plugin with Master Added"
"0010","UIExtensions"
"0011","QUI"
"0012","ConsoleUtilSSE"
"0013","Alternate Start - Live Another Life - SSE"
"0014","FNIS Behavior SE XXL"
"0015","FNIS Spells SE"
"0016","FNIS Creature SE"
"0017","FNIS - Output"
"0018","Nemesis Unlimited Behavior Engine"
"0019","Nemesis - Output"
"0020","JContainers SE"
"0021","PapyrusUtil SE - Modders Scripting Utility Functions"
"0022","RaceMenu"
"0023","Skyrim Project Optimization SE"
"0024","Fuz Ro D-oh - Silent Voice"
"0025","Fuz Ro D-oh - Output"
"0026","BodySlide and Outfit Studio"
"0027","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0028","XP32 Maximum Skeleton Special Extended"
"0029","XPMSSE - Nemesis - Papyrus Stack Fix"
"0030","Crash Logger"
"0031","Crash Logger SSE AE VR - PDB support"
"0032","Skyrim Priority SE AE - CPU Performance FPS Optimizer"
"0034","FSMPM - The FSMP MCM"
"0035","FSMPV - FSMP-Validator - HDT-SMP XML Schema"
"0036","SMP-NPC crash fix"
"0037","Faster HDT-SMP"
"0038","Mfg Fix"
"0039","Static Mesh Improvement Mod"
"0040","Static Mesh improvement Mod - SMIM - Quality Addon"
"0041","SMIM - Noble Skyrim Patch"
"0042","Noble Skyrim Mod HD-2K"
"0043","Noble Skyrim Mod HD-2K SMIM Patch"
"0044","Skyrim 202X by Pfuscher - Formerly 2020 Architecture"
"0045","Skyrim 202X by Pfuscher - Formerly 2020 Landscape"
"0046","Skyrim 202X by Pfuscher - Formerly 2020 Other"
"0047","Community Shaders"
"0048","Auto Parallax"
"0049","Skurkbro's Retexture Project (SRP) Landscapes"
"0050","DynDOLOD Resources SE"
"0051","DynDOLOD DLL SE -Scripts"
"0052","DynDOLOD DLL SE -DLL"
"0053","Majestic Mountains"
"0054","Majestic Mountains - Darkside"
"0055","Majestic Mountains - Lightside"
"0056","Northfires Photoreal Mountains 3 for Majestic (8K)"
"0057","Solitude HD by CleverCharff 4K 2K"
"0058","Blended Roads"
"0059","Blended Roads Redone SE - 8K - Meshes"
"0060","Blended Roads Redone SE - 8K"
"0061","PELTAPALOOZA - Special Edition"
"0062","Peltapalooza - Complex Parallax Occlusion"
"0063","Skyrim 3D Furniture"
"0064","Vanilla Table Replacers"
"0065","SD's Horn Candles SE"
"0066","RUSTIC CLOTHING - Special Edition"
"0067","Rustic Clothing - Special edition - Output"
"0068","WiZkiD Lund's Hut"
"0069","WiZkiD Pinewatch"
"0070","WiZkiD Pavo's House"
"0071","High Poly Project"
"0072","Water for ENB"
"0073","Water for ENB - Cabbage"
"0074","Glorious Doors of Skyrim (GDOS)"
"0075","Whiterun Cobblestone - HD Texture Replacer"
"0076","SD's Farmhouse Fences SE"
"0077","Skyrim 3D Docks and Boardwalks"
"0078","Skyrim 3D Windmill"
"0079","Skyrim 3D Cooking"
"0080","Veydosebrom Regions"
"0081","Landscape Fixes For Grass Mods"
"0082","Cathedral - 3D Pine Grass"
"0083","Nature of the Wild Lands 2.0"
"0084","NAT.ENB III - Natural and Atmospheric Tamriel ENB 3.1.1C"
"0085","Embers XD"
"0086","Enhanced Volumetric Lighting and Shadows (EVLaS)"
"0087","Lux - Via"
"0088","Lux (patch hub)"
"0089","Lux"
"0090","ENB Light"
"0091","TexGen_Output"
"0092","DynDOLOD_Output"
"0093","Bijin Warmaidens SE"
"0094","Bijin Wives SE"
"0095","Bijin NPCs SE"
"0096","Male Npc Overhaul"
"0097","Male Npc Overhaul - SOS"
"0098","High Poly Head SE"
"0099","Hvergelmir's Aesthetics - Brows"
"0100","Kyoe's Bang'n Brows"
"0101","Female Makeup Suite - Face - RaceMenu Overlays of Eyeliner EyeShadow Contours and Highlights - Special Edition"
"0102","KS Hairdos - HDT SMP (Physics)"
"0103","The Eyes Of Beauty SSE"
"0104","Schlongs of Skyrim SE"
"0105","CBPC - Physics with Collisions"
"0106","CBBE 3BA"
"0107","BnP female skin (Replacer+Player version)"
"0108","Lovely Lady - 3BA (3BBB) CBBE Bodyslide Preset"
"0109","BDs Armor and Clothes Replacer CBBE 3BA"
"0110","BDs Armor and Clothes Replacer CBBE 3BA - update"
"0111","SexLabFrameworkAE_v"
"0112","SexLabArousedSSELoose"
"0113","Creature Framework"
"0114","SLAL v"
"0115","MoreNastyCrittersSE_v"
"0116","HentaiCreaturesSE_MNCSEv"
"0117","MassMatchMakerSE_SE_"
"0118","Fluffworks (Fluffy Animals)"
"0119","New Spriggan Matron"
"0120","BakaFactory Animated Beasts Cocks"
"0121","Anub H"
"0122","Anub C"
"0123","Billyy's SLAL Animations 2.9"
"0124","SLAL NibblesAnims"
"0126","ZaZ Animation Pack"
"0127","Hydra_Slavegirls_SSE_v"
"0128","SexLab Solutions v"
"0129","Demonic Bodyslide Preset CBBE 3BA and BHUNP Nemesislol post"
"0130","Sexy Adventures v"
"0131","SL Kidnapped Redux"
"0132","SexLabAroused Redux V"
"0133","BakaFactory's SLAL Pack"
"0134","SG Female Eyebrows"
"0135","sg_hair_pack_"
"0136","powerofthree's Tweaks"
"0137","powerofthree's Papyrus Extender"
"0138","Baka Motion Data Pack"
"0139","Animation Queue Fix"
"0140","Paired Animation Improvements"
"0141","Open Animation Replacer"
"0142","BaboDialogue"

 

 

Edited by Noise4
Posted
On 4/27/2024 at 12:09 PM, Gameplayer said:

 

Papyrus Tweaks is considered a must have mod and PTNG is same author very trusted source for code monkey work.

So chances are your game was already well on its way too being overrun with bugginess.

Too give you an idea, I've had his original Papyrus Tweaks installed for a light scripty skyrim game for a whole 102 level run just last year.

 

I dont really recognize a lot of your mods list, sorry cant be more help.

 

 

I just wanted to say thanks for what you said, it got me digging in the right direction. Turns out some of my ini files were out of sorts and that was the problem. So thanks again.

Posted

Hi, I'm wondering if anyone has experienced a bug(?) where all the road encounters like bandits, slavers etc. don't have any dialogue when approached, or sometimes the dialogue seems to skip incredibly fast (and non-interactive) only for a pop-up showing 'they turned hostile' or similar. I have Fuz ro Doh and haven't encountered anything similar in other mods.

 

Posted
On 6/4/2023 at 9:10 AM, KicklerOfButts said:

Why on *God's green earth* is the mod designed specifically so you *must* go through tagging armors manually either in the CK or some other 3rd party software just for proper baseline functionality? That's *hours and hours* of tedious work for literally no good reason.

Why not simply make an array with all the vanilla armors at pre-defined indexes, then have a further arrays representing each option where each Index corresponds to the vanilla armors array and holding a simple yes/no boolean of whether they have or don't have the keyword?

Example:
 

The above setup would be infinitely easier for the random mod user to actually modify, would make the framework infinitely more modular and unintrusive towards other mods since it no longer has to have keywords hard-added to the outfits *on top of* the fact that it would be ridiculously much easier to create a hypothetical template of the keywords for particular armor mods than it currently is.

Since... you know... *currently that's hours of goddamn work manually adding armors one-by-one in a painful process that you might just screw up somewhere and not realize until it's way too late and you no longer wanna bother playing Skyrim.*


Old post, but the words you’re looking for, are ‘feature creep’. The object handling in this mod, man. Like what the fuck.

Posted (edited)

the mcm keep missing , but if the mcm show up my game will ctd..

how to fix this?

the only working babodialogue was version 5.12

5.20 - 5.47 the mcm not show up

Edited by kruloreki
Posted

do we need populated baka edition? i hate increase npc,... in some cell,.. make fps drop,... also if too crowded its hard to adjusting the camera

Posted

I'm having an issue where after upgrading from 4.9x to 5.4x seduction seems to no longer function. If I revert to 4.9 again, and change no other mods (including keeping current requirements for Babodialogue), seduction starts working again. Any idea how to get seduction working again? I talked to the NPC in Markarth and there isn't a dialogue option to re-grant the ability.

Posted

Hello, I'm sure I'm not the first to ask this question. There is a problem: any version above 5.12 crashes when re-entering the game with this error in CrashLoger.
 

-------
 

        Stack Trace: 
[BaboDialogueMCM (582FEA1B)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 0
[alias Player REF on quest BaboDialogueMCM (582FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0.....
....stack:
    [BaboDialogueMCM (582FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ?
    [alias Player REF on quest BaboDialogueMCM (582FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?"......

------
I create a new character, set everything up, play, no problems. And when I log back into the game I get this error.
And she does this all the time.
Game version 1.6.1170, all requirements are installed.

Sorry in advance for my bad English!). And thanks for the help.

Posted (edited)
15 hours ago, Dimasbtwe said:

do we need populated baka edition? i hate increase npc,... in some cell,.. make fps drop,... also if too crowded its hard to adjusting the camera

 

Optional, that just to raise the occurrence of keyword driven comments and other interactions. 

 

That is why is on the optional list. 

 

Edited by safado
Posted
14 hours ago, Dimasbtwe said:

do we need populated baka edition? i hate increase npc,... in some cell,.. make fps drop,... also if too crowded its hard to adjusting the camera


You don't, just crank up how frequently NPC interactions occur in BaboDialogue/Approach/SLHH, and you'll get the same effect.

Posted (edited)
7 hours ago, yalox said:

 

I create a new character, set everything up, play, no problems. And when I log back into the game I get this error.
And she does this all the time.
Game version 1.6.1170, all requirements are installed.

 

Sorry in advance for my bad English!). And thanks for the help.

 

Do not know what is CTD your game, but powerofthree's Papyrus Extender is new requirement in newer versions. That also will make powerofthree's Tweaks and Address Library for SKSE Plugins hard requirements too.  You need latest version for SkyrimAE 1.6.1170, also make sure JContainers SE is 4.2.9 or newer.

 

Zaz Animation Pack is known to CTD game with wrong version. You need Zaz Animation Pack 8 Plus SE, it has to be 8 plus. Will CTD with 7 and may not work with older 8.

 

Spoiler

The packs of ZAP 8+ can be found here:

Main mod + Bodyslides for old CBBE and UUNP

ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
ZAZ 8.0+ UUNP HDT 2023 https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

 

ZAP Patch

Another patch: ZaZ Rabbit and Chicken Death Fix for ZaZ Animation Pack

 

Modern Alternate Bodyslides only:

3BAv2: 3BAv2 Bodyslides files.  Download Main CBBE and overwrite with this. Build all meshes and make sure the 3BA versions are selected.

UBE: ZaZ Animation Pack 8.0+2023 - UBE Patch and BodySlide - UBE 2.0 1.0.0

For BHUNP, is somewhere in Factoryclose blogs.

 

 

Edited by safado
Posted (edited)
16 hours ago, safado said:

 

Do not know what is CTD your game, but powerofthree's Papyrus Extender is new requirement in newer versions. That also will make powerofthree's Tweaks and Address Library for SKSE Plugins hard requirements too.  You need latest version for SkyrimAE 1.6.1170, also make sure JContainers SE is 4.2.9 or newer.

 

Zaz Animation Pack is known to CTD game with wrong version. You need Zaz Animation Pack 8 Plus SE, it has to be 8 plus. Will CTD with 7 and may not work with older 8.

 

  Reveal hidden contents

The packs of ZAP 8+ can be found here:

Main mod + Bodyslides for old CBBE and UUNP

ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
ZAZ 8.0+ UUNP HDT 2023 https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

 

ZAP Patch

Another patch: ZaZ Rabbit and Chicken Death Fix for ZaZ Animation Pack

 

Modern Alternate Bodyslides only:

3BAv2: 3BAv2 Bodyslides files.  Download Main CBBE and overwrite with this. Build all meshes and make sure the 3BA versions are selected.

UBE: ZaZ Animation Pack 8.0+2023 - UBE Patch and BodySlide - UBE 2.0 1.0.0

For BHUNP, is somewhere in Factoryclose blogs.

 

 


I did everything you said, and you know, later everything worked, I had old versions of powerofthree's Papyrus Extender and Zaz Animation Pack. Here I sit, test it, and everything is cool! Thank you very much for your help!!!) ----NO



UPD: Today it worked all day, but after a while, when I load a save, it crashes again with the same error, everything repeats, I don’t understand anything at all...

UPD 2: It's very strange, but after reinstalling powerofthree's Papyrus Extender again, everything worked again, as if nothing had happened.

Edited by yalox
Posted (edited)
11 hours ago, yalox said:

UPD: Today it worked all day, but after a while, when I load a save, it crashes again with the same error, everything repeats, I don’t understand anything at all...

UPD 2: It's very strange, but after reinstalling powerofthree's Papyrus Extender again, everything worked again, as if nothing had happened.

 

You can inspect the Active script section of the save file, and look if it is cluttered with suspended scripts.  Script stack dump allegedly is not game breaking, but with heavy script mods may cause issues.  The suspended script may clear eventually, but if not may be an indication of a script (mod) incompatible with something in the mod list or lacking a resource.

 

FallrimTools - Script cleaner and more

Needs Java.  Use the batch file to run it. (.bat). It will call Java with argument to reserve more memory for save file browser.

It helps by providing an indirect extra layer of information from the save file's runtime snapshot.  It may warn about issues with entries in the save, most of the time from "clean saves" or mod install and remove orphans entries.

 

Spoiler

A coupe of weeks ago I installed a weather effect integration to ENB, and without noticing at the beginning it broke the internal weather management scripts.  It was calling every sec hundreds of scripts faster than the PapyrusVM could close them, and started to stack dump and bloat save and runtime game.  When loading the bloated save, it was likely to crash. Took me a while to backtrack it to the non-working weather mod, using resaver.

 

 

Edited by safado
Posted
On 5/30/2024 at 4:56 AM, safado said:

 

You can inspect the Active script section of the save file, and look if it is cluttered with suspended scripts.  Script stack dump allegedly is not game breaking, but with heavy script mods may cause issues.  The suspended script may clear eventually, but if not may be an indication of a script (mod) incompatible with something in the mod list or lacking a resource.

 

FallrimTools - Script cleaner and more

Needs Java.  Use the batch file to run it. (.bat). It will call Java with argument to reserve more memory for save file browser.

It helps by providing an indirect extra layer of information from the save file's runtime snapshot.  It may warn about issues with entries in the save, most of the time from "clean saves" or mod install and remove orphans entries.

 

  Reveal hidden contents

A coupe of weeks ago I installed a weather effect integration to ENB, and without noticing at the beginning it broke the internal weather management scripts.  It was calling every sec hundreds of scripts faster than the PapyrusVM could close them, and started to stack dump and bloat save and runtime game.  When loading the bloated save, it was likely to crash. Took me a while to backtrack it to the non-working weather mod, using resaver.

 

 

Thank you for your help! But I still give up, I can’t understand why the saves keep crashing, I tried everything you suggest, something helped, but for a while.

Posted

After the Breezehome orc event, when Lydia comes back inside, the dialog to remove the restraints don't show up, only her normal dialog. 

Any idea what may be causing it?

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