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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3008 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2180
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1238
    • Correct context for the story and text/dialogue
      974


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Posted (edited)

Hi, I've a problem with Virgin Training quest Sleep with Cassia, I'm in cage with Cassia, talk to her and click to "sleep with her" option but nothing happen, problably the animation don't start, but why? the other animations like "word walls" starts, also the test animation start, any suggenstions? I also tried to force player reset.

Tnx

 

SOLVED: I've not installed Toys Starter LovePack SE, after install and pass to FNIS the animation started

Edited by Diegus76
solved issue
Posted

Ummm... I have SSE 1.5.97 with skse 2.0.20, FNIS 7.6 XXL plus all of the other FNIS mods. I just tried installing "Toys&Love" 2.0. After the installation, FNIS reported 97 duplicate animations in the consistence check. In Vortex, your mod conflicts with multiple SLAL mods I have installed already. Is this supposed to happen? I might have to go back to "Toys 1.83", this new one isn't working for me. I didn't get any further than that. I tried setting the conflicts to both "before" and "after", that didn't help. I'm sorry, it's gotta go.

Posted (edited)
1 hour ago, BDNelson said:

Ummm... I have SSE 1.5.97 with skse 2.0.20, FNIS 7.6 XXL plus all of the other FNIS mods. I just tried installing "Toys&Love" 2.0. After the installation, FNIS reported 97 duplicate animations in the consistence check.

 

Consistency check is not an error, its a warning. In this case its fine... explained in section D here... FAQs - Love Packs & SLAL Animation Packs

 

1 hour ago, BDNelson said:

In Vortex, your mod conflicts with multiple SLAL mods I have installed already. Is this supposed to happen?

 

Its normal. Its fine. Explained in the link above.

 

1 hour ago, BDNelson said:

this new one isn't working for me. 

 

Can't help you if you don't explain what is not working. The above items are NOT your problem.

 

Lets start with the Installation test in the MCM.... is it a pass or fail? Use that test in both Toys MCM and in SLaVE. That's the best place to start.

 

  • Did you install JContainers? That is a change/new requirement. If you missed that many things will fail
  • Check all the installation instructions on this page, They updated
  • Don't fall for this trap.... SE versus AE Version Trap

 

And for maximum fun, don't forget to install a music pack :D Its optional, but you don't want to miss out.

Edited by VirginMarie
Posted

Hello to all, after my second rebirth I've still a golden aura to my character, see image, how can I remove it? I see in MCM but I don't find the option, any suggestions can be appreciated, thanks.

 

Spoiler

ScreenShot0.jpg.5d050d90ea83b2b8311fd95da2bb8f72.jpg

 

Posted

Update: the glowing reappar after any animations

6 minutes ago, Diegus76 said:

Thank you, is stopped after sexchange but only with view in 3d person, I tried first with view in 1st person and nothing happen, tried in 3rd person and it work, thanks again.

Update: the glowing reappear after any animations :(

Posted
4 hours ago, Diegus76 said:

Update: the glowing reappar after any animations

Update: the glowing reappear after any animations :(

 

As stated, its a known Skyrim bug. Not this mod.

Try the other solution given, which is to go back to a save before it happened. 

You are the first to report that it returns after sexchange. Suggests that your problem runs deeper. Could be you have a corrupt save, due to breaking the Golden Rule. If that's why, its time to start a new game.

Posted
58 minutes ago, VirginMarie said:

 

As stated, its a known Skyrim bug. Not this mod.

Try the other solution given, which is to go back to a save before it happened. 

You are the first to report that it returns after sexchange. Suggests that your problem runs deeper. Could be you have a corrupt save, due to breaking the Golden Rule. If that's why, its time to start a new game.

 

I searching for other solution, I've already loading a previous save without glowing, but it appear and still after a rebirth. I followed all the Golden Rules and this game is started with a new game. Anyway, thanks for your help.

Posted

Hello,

I'm running into a problem with PC controls getting stuck after Chained animation. 

 

Version: Skyrim SE / Slave SE 9.0

Location: Wolfskull Ruins

Issue: After the Statue Love animation you get chained, but after that I'm unable to interact with dialogue and if the dialogue cancelled, next quests starts but the Player Character controls is not restored.

 

Image:

Spoiler

image.png.19648fe80a869e690bc82a6d1b9b3854.png

 

Papyrus.log:

Spoiler

[05/19/2022 - 10:37:36AM] [SLaVE] Calling forth the ravens
[05/19/2022 - 10:37:36AM] [Toys] Init Scene Start: SLaVE Calling forth the ravens
[05/19/2022 - 10:37:38AM] [Toys] HIDE toys (if any to hide)
[05/19/2022 - 10:37:41AM] [HoT&WeT] Frostfall is enabled
[05/19/2022 - 10:37:54AM] [DCUR] Periodical update starts
[05/19/2022 - 10:37:58AM] [CF][Creature Apply] Not activating ["Valdimar" [Actor < (0300521D)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:04AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:38:09AM] [Toys] Harm Stamina
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Dremora outcast" [Actor < (4A090C25)>]]; creature isn't registered; race=["dremora" [Race <DremoraRace (000131F0)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA1F)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Necromancer Adept" [Actor < (4A091189)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Ritual Master" [Actor < (0009DA25)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA22)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65D)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA20)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["Restless Draugr" [Actor < (000AC7B5)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Dremora outcast" [Actor < (000AC6BC)>]]; creature isn't registered; race=["dremora" [Race <DremoraRace (000131F0)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Dremora outcast" [Actor < (000AC7B4)>]]; creature isn't registered; race=["dremora" [Race <DremoraRace (000131F0)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC774)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65C)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Novice Necromancer" [Actor < (4A090C26)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Novice Necromancer" [Actor < (4A090C24)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA21)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:21AM] [DCUR] Periodical update starts
[05/19/2022 - 10:38:26AM] SLKR: One hour passes. Checking ...
[05/19/2022 - 10:38:26AM] SLKR: Wilderness
[05/19/2022 - 10:38:26AM] [Devious Lore]: Changing Arousal by 0.147567 for wearing 1 restraints
[05/19/2022 - 10:38:26AM] SLKR: 1 nearby NPCs
[05/19/2022 - 10:38:26AM] SLKR: Calculated chance is 10%
[05/19/2022 - 10:38:28AM] _SLS_: Inflate: 0.000000. Morph: 0.000000. StUtil: 0.000000. Breast: 0.000000. Belly: 0.000000. Ass: 0.000000
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.405765
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.426292
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.633172
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.632815
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Orc Hunter to 0.201796
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Orc Hunter to 0.201860
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Orc Hunter to 0.202115
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on  to 0.202823
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Yuno Kazumi to 0.405583
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Yuno Kazumi to 0.426111
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Yuno Kazumi to 0.633679
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on Yuno Kazumi to 0.633322
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on  to 0.654982
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on  to 0.654802
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on  to 0.653910
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on Orc Hunter to 0.203471
[05/19/2022 - 10:38:33AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:38:47AM] [DCUR] Periodical update starts
[05/19/2022 - 10:38:50AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[05/19/2022 - 10:39:07AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:39:07AM] [Toys] UnHIDE toys
[05/19/2022 - 10:39:08AM] [Toys] Init Scene End
[05/19/2022 - 10:39:09AM] [Toys] Check EFFECTS
[05/19/2022 - 10:39:10AM] [DCUR] Periodical update starts
[05/19/2022 - 10:39:13AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[05/19/2022 - 10:39:14AM] [Toys] Init Scene Start: SLaVE Tales & Talos 3
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]:Defered maintenance...
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: found Devious Devices - Assets.esm
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: Enabled Desire spell
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: Updated notification key to 49
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: finished maintenance
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["Restless Draugr" [Actor < (000AC7B5)>]]; already has effect
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC774)>]]; already has effect
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65C)>]]; already has effect
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65D)>]]; already has effect
[05/19/2022 - 10:39:45AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:39:49AM] [Toys] Init Scene End
[05/19/2022 - 10:39:49AM] [Toys] Virgin Anal Lantern (burning) UNEQUIPPED for TRANSFORM from Yuno Kazumi
[05/19/2022 - 10:39:50AM] [Toys] Virgin Anal Lantern EQUIPPED on Yuno Kazumi
[05/19/2022 - 10:39:53AM] [DCUR] Periodical update starts
[05/19/2022 - 10:39:55AM] Mia cell track Player changed cells to Wolfskull Ruins
[05/19/2022 - 10:39:55AM] New Mia CellTrack changed cells to Wolfskull Ruins
[05/19/2022 - 10:39:56AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[05/19/2022 - 10:39:56AM] Scan cell for Followers total 1
[05/19/2022 - 10:39:56AM] Valdimar is male
[05/19/2022 - 10:39:56AM] ScanCellForFollower exits with 0 female followers

 

I'm unable to figure it out and thus progress the quest.

Posted (edited)
7 hours ago, Straze said:

Hello,

I'm running into a problem with PC controls getting stuck after Chained animation. 

 

Version: Skyrim SE / Slave SE 9.0

Location: Wolfskull Ruins

Issue: After the Statue Love animation you get chained, but after that I'm unable to interact with dialogue and if the dialogue cancelled, next quests starts but the Player Character controls is not restored.

 

Image:

  Hide contents

image.png.19648fe80a869e690bc82a6d1b9b3854.png

 

Papyrus.log:

  Hide contents

[05/19/2022 - 10:37:36AM] [SLaVE] Calling forth the ravens
[05/19/2022 - 10:37:36AM] [Toys] Init Scene Start: SLaVE Calling forth the ravens
[05/19/2022 - 10:37:38AM] [Toys] HIDE toys (if any to hide)
[05/19/2022 - 10:37:41AM] [HoT&WeT] Frostfall is enabled
[05/19/2022 - 10:37:54AM] [DCUR] Periodical update starts
[05/19/2022 - 10:37:58AM] [CF][Creature Apply] Not activating ["Valdimar" [Actor < (0300521D)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:04AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:38:09AM] [Toys] Harm Stamina
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Dremora outcast" [Actor < (4A090C25)>]]; creature isn't registered; race=["dremora" [Race <DremoraRace (000131F0)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA1F)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Necromancer Adept" [Actor < (4A091189)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:17AM] [CF][Creature Apply] Not activating ["Ritual Master" [Actor < (0009DA25)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA22)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65D)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA20)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["Restless Draugr" [Actor < (000AC7B5)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Dremora outcast" [Actor < (000AC6BC)>]]; creature isn't registered; race=["dremora" [Race <DremoraRace (000131F0)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Dremora outcast" [Actor < (000AC7B4)>]]; creature isn't registered; race=["dremora" [Race <DremoraRace (000131F0)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC774)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65C)>]]; already has effect
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Novice Necromancer" [Actor < (4A090C26)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Novice Necromancer" [Actor < (4A090C24)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:18AM] [CF][Creature Apply] Not activating ["Necromancer" [Actor < (0009DA21)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[05/19/2022 - 10:38:21AM] [DCUR] Periodical update starts
[05/19/2022 - 10:38:26AM] SLKR: One hour passes. Checking ...
[05/19/2022 - 10:38:26AM] SLKR: Wilderness
[05/19/2022 - 10:38:26AM] [Devious Lore]: Changing Arousal by 0.147567 for wearing 1 restraints
[05/19/2022 - 10:38:26AM] SLKR: 1 nearby NPCs
[05/19/2022 - 10:38:26AM] SLKR: Calculated chance is 10%
[05/19/2022 - 10:38:28AM] _SLS_: Inflate: 0.000000. Morph: 0.000000. StUtil: 0.000000. Breast: 0.000000. Belly: 0.000000. Ass: 0.000000
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.405765
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.426292
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.633172
[05/19/2022 - 10:38:30AM] _SLS_: Update alpha on Yuno Kazumi to 0.632815
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Orc Hunter to 0.201796
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Orc Hunter to 0.201860
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Orc Hunter to 0.202115
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on  to 0.202823
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Yuno Kazumi to 0.405583
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Yuno Kazumi to 0.426111
[05/19/2022 - 10:38:31AM] _SLS_: Update alpha on Yuno Kazumi to 0.633679
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on Yuno Kazumi to 0.633322
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on  to 0.654982
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on  to 0.654802
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on  to 0.653910
[05/19/2022 - 10:38:32AM] _SLS_: Update alpha on Orc Hunter to 0.203471
[05/19/2022 - 10:38:33AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:38:47AM] [DCUR] Periodical update starts
[05/19/2022 - 10:38:50AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[05/19/2022 - 10:39:07AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:39:07AM] [Toys] UnHIDE toys
[05/19/2022 - 10:39:08AM] [Toys] Init Scene End
[05/19/2022 - 10:39:09AM] [Toys] Check EFFECTS
[05/19/2022 - 10:39:10AM] [DCUR] Periodical update starts
[05/19/2022 - 10:39:13AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[05/19/2022 - 10:39:14AM] [Toys] Init Scene Start: SLaVE Tales & Talos 3
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]:Defered maintenance...
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: found Devious Devices - Assets.esm
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: Enabled Desire spell
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: Updated notification key to 49
[05/19/2022 - 10:39:24AM] [slamainscr <sla_Main (0D042D62)>]: finished maintenance
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["Restless Draugr" [Actor < (000AC7B5)>]]; already has effect
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC774)>]]; already has effect
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65C)>]]; already has effect
[05/19/2022 - 10:39:26AM] [CF][Framework] Didn't activate actor ["draugr" [Actor < (000AC65D)>]]; already has effect
[05/19/2022 - 10:39:45AM] DF - CheckForNewFollowers - followerCount 1
[05/19/2022 - 10:39:49AM] [Toys] Init Scene End
[05/19/2022 - 10:39:49AM] [Toys] Virgin Anal Lantern (burning) UNEQUIPPED for TRANSFORM from Yuno Kazumi
[05/19/2022 - 10:39:50AM] [Toys] Virgin Anal Lantern EQUIPPED on Yuno Kazumi
[05/19/2022 - 10:39:53AM] [DCUR] Periodical update starts
[05/19/2022 - 10:39:55AM] Mia cell track Player changed cells to Wolfskull Ruins
[05/19/2022 - 10:39:55AM] New Mia CellTrack changed cells to Wolfskull Ruins
[05/19/2022 - 10:39:56AM] [DCUR] Sex attacks are out of cooldown. Checking conditions!
[05/19/2022 - 10:39:56AM] Scan cell for Followers total 1
[05/19/2022 - 10:39:56AM] Valdimar is male
[05/19/2022 - 10:39:56AM] ScanCellForFollower exits with 0 female followers

 

I'm unable to figure it out and thus progress the quest.

 

Using Toys MCM - Debug tab - Player Reset - will likely restore the controls and let you proceed. However this does NOT solve root cause.

 

Did you start a new game when  you first added Toys to your load order? If not you have a corrupt save.  do I really need to start a new game?

 

Root cause is most likely a a corrupt save. Other than not starting a new game, there's other ways to corrupt your save... see Golden Rule

If I'm correct that its corrupt save, only solution is new game, or going back to a save before the golden rule was broken. Without you will continue to have problems.

 

The clip of your papyrus log... Toys reports no issue & good scene end. However without the complete log, we can't determine if the save is healthy.

 

If you don't think you have a corrupt save and want more help, attach your complete Log for a game session where you....

Startup game from desktop.... load your save before the problem... run the Toys MCM - Setup Tab - Installation Test... Run the SLaVE MCM - first tab - installation test.... Tell me if each test passes or fails.... now proceed to re-create the problem.... exit to desktop... grab that log and attach it.  (we don't need to re-create the problem you reported if you can't, as this is mostly about seeing if your game is healthy)

Edited by VirginMarie
Posted
45 minutes ago, VirginMarie said:

 

Using Toys MCM - Debug tab - Player Reset - will likely restore the controls and let you proceed. However this does NOT solve root cause.

 

Did you start a new game when  you first added Toys to your load order? If not you have a corrupt save.  do I really need to start a new game?

 

Root cause is most likely a a corrupt save. Other than not starting a new game, there's other ways to corrupt your save... see Golden Rule

If I'm correct that its corrupt save, only solution is new game, or going back to a save before the golden rule was broken. Without you will continue to have problems.

 

The clip of your papyrus log... Toys reports no issue & good scene end. However without the complete log, we can't determine if the save is healthy.


I'll get to it.
As for "Golden Rule" / "New Game", I made sure to keep mind of that while setting up the ModList for this new playthrough.

 

Do I upload Papyrus.log or paste the text here?

Posted (edited)
11 minutes ago, Straze said:

Do I upload Papyrus.log or paste the text here?

upload/attach

 

Also let me know if the player reset option frees the player.

Edited by VirginMarie
Posted
1 hour ago, VirginMarie said:

upload/attach

 

Also let me know if the player reset option frees the player.

Managed to move after closing dialogue but could not interact with the dialogue like before;

Papyrus.0.log

 

Will try to replicate the issue where I could not move after dialogue and try to see if "Reset Player" debug works.

Posted

If anyone's interested, The impassioned Lost Valley Redoubt Sfeile is incompatible with Skyrim Sewers mod, which places the entrance to Fort Sungard Underworks exactly in the same spot. It's possible to trigger the waterfall and complete the quest by disabling collision through the console.

Posted (edited)
2 hours ago, Straze said:

Managed to move after closing dialogue but could not interact with the dialogue like before;

 

Does this mean it was fine? Could not re-create a problem?

 

2 hours ago, Straze said:

 

Your log shows heavy load (i.e. just a whole lot of mods). So with that in mind the "stats" below are not horrible...

  • 44 Cannot open store for class - these are usually fine, if its because a mod is just checking soft dependencies. 44 is pretty high though
  • 584 Error - is is too high to consider this a clean game. You have mods that are not happy. Nothing I see stands out as a killer for Toys & SLaVE to function though. Some of the ones that stand out due to spamming loads of errors...
    •  86 Error: Element of property nicola89b_lights
    • 60 Error: Unable to bind script pamaFurnitureAlignmentHelper
  • Flower girls has errors
  • 75 warning - not bad. Mostly nothing that matters

Toys and SLaVE are not complaining about anything. All is well for them.

I see the Install test for SLaVE which went fine... but you did not run the install test for Toys... I don't need to see another log, but you should confirm that one passes. 

 

Bottom Line. I don't suspect a corrupt save. I don't think anything is going wrong with Toys or SLaVE.

If you are just lagging out with all this load (DCL is there for example) you might randomly get stuck just due to that. Use the Player Reset. You might be fine.

 

By the way this...

[05/10/2022 - 08:16:28PM] Error:  (FF000A4B): cannot find variable named FNIS_abc_h2h_LocomotionPose.
stack:
    [ (FF000A4B)].Actor.SetAnimationVariableInt() - "<native>" Line ?
    [zadQuest (1000F624)].zadboundcombatscript.EvaluateAA() - "zadBoundCombatScript.psc" Line 337
    [zadQuest (1000F624)].zadlibs.StartBoundEffects() - "zadLibs.psc" Line 3230
    [Item 6 in container  (FF000A4B)].zadBeltScript.OnEquipped() - "zadEquipScript.psc" Line 253

 

IS not a good sign for DD.  abc_h2h_LocomotionPose is DD.

Edited by VirginMarie
Posted
1 hour ago, Nalier said:

If anyone's interested, The impassioned Lost Valley Redoubt Sfeile is incompatible with Skyrim Sewers mod, which places the entrance to Fort Sungard Underworks exactly in the same spot. It's possible to trigger the waterfall and complete the quest by disabling collision through the console.

 

Thanks. I added it here...  Known Mod Conflicts - SLaVE

Posted (edited)
1 hour ago, VirginMarie said:

Does this mean it was fine? Could not re-create a problem?

From the tries I did, no. Still could not interact with the Dialogue though - thus missing out on story / immersion.

 

Quote

Your log shows heavy load (i.e. just a whole lot of mods). So with that in mind the "stats" below are not horrible...

  • 44 Cannot open store for class - these are usually fine, if its because a mod is just checking soft dependencies. 44 is pretty high though
  • 584 Error - is is too high to consider this a clean game. You have mods that are not happy. Nothing I see stands out as a killer for Toys & SLaVE to function though. Some of the ones that stand out due to spamming loads of errors...
    •  86 Error: Element of property nicola89b_lights
    • 60 Error: Unable to bind script pamaFurnitureAlignmentHelper
  • Flower girls has errors
  • 75 warning - not bad. Mostly nothing that matters

Toys and SLaVE are not complaining about anything. All is well for them.

I see the Install test for SLaVE which went fine... but you did not run the install test for Toys... I don't need to see another log, but you should confirm that one passes. 

 

Bottom Line. I don't suspect a corrupt save. I don't think anything is going wrong with Toys or SLaVE.

If you are just lagging out with all this load (DCL is there for example) you might randomly get stuck just due to that. Use the Player Reset. You might be fine.

I'm bad at reading Papyrus.log because I am having issues trying to solve it (google not always helping). Seen a lot of Errors, but thought that was normal for not getting certain soft requirements (like "AncientProfession").

- "86 Error: Element of property nicola89b_lights" don't have any mod installed from Nicola89, so not sure where it's from (using Rudy ENB which was complicated to setup, probably that).
- "pamaFurnitureAlignmentHelper" no idea either where it's from. But guess it's cuz I don't have; "Furniture Sex Framework".

 

p.s. I don't use Flower Girls, another soft requirement if I recall correctly.
Also, this was the Toys Installation Test in the log, but went fine.

Spoiler

[05/19/2022 - 08:25:36PM] [*TOYS] Run installation test
[05/19/2022 - 08:25:36PM] [Toys] ***Love Params-> LoveName:Toys Installation Test SceneID: Player:TRUE SetActorNum:1 Upto:TRUE PlayerConsent:TRUE Extend:0 UseMusic:1
[05/19/2022 - 08:25:36PM] [Toys] (Love)LoveName:Toys Installation Test. Is Solo
[05/19/2022 - 08:25:36PM] [Toys] (Love)Scene Setup - Random from total of 888
[05/19/2022 - 08:25:36PM] [Toys] (Love)Total available in resulting Filter: 23
[05/19/2022 - 08:25:36PM] [Toys] (Love)SceneID: Anubs_f_mast1
[05/19/2022 - 08:25:36PM] [Toys] (Love)SceneName: Anubs  Female Masturbation 1 - Actors: 1
[05/19/2022 - 08:25:36PM] [Toys] (Love)# Stages: 5
[05/19/2022 - 08:25:36PM] [Toys] (Love)Position: 0 requires female  and lover 0 is 1
[05/19/2022 - 08:25:36PM] [Toys] (Love)Position: 0 filled with [Actor < (00000014)>]
[05/19/2022 - 08:25:36PM] [Toys] Init Scene Start: Toys Installation Test

 

Quote

By the way this...

[05/10/2022 - 08:16:28PM] Error:  (FF000A4B): cannot find variable named FNIS_abc_h2h_LocomotionPose.
stack:
    [ (FF000A4B)].Actor.SetAnimationVariableInt() - "<native>" Line ?
    [zadQuest (1000F624)].zadboundcombatscript.EvaluateAA() - "zadBoundCombatScript.psc" Line 337
    [zadQuest (1000F624)].zadlibs.StartBoundEffects() - "zadLibs.psc" Line 3230
    [Item 6 in container  (FF000A4B)].zadBeltScript.OnEquipped() - "zadEquipScript.psc" Line 253

 

IS not a good sign for DD.  abc_h2h_LocomotionPose is DD.

I tried asking on Animated Beast Cocks forum, thinking it was an issue from there - but no luck.
I will try and reinstall DD and see if that works. It's a problem I could not find the solution of.

 

Btw, if I try to solve any of this - don't I need a New Game because I maybe make changes to the mod loadorder
The rule does state adding mods at the end is not a problem, but these are issues within the mod loadorder.

Edited by Straze
Posted (edited)
1 hour ago, Straze said:

I'm bad at reading Papyrus.log because I am having issues trying to solve it (google not always helping). Seen a lot of Errors, but thought that was normal for not getting certain soft requirements (like "AncientProfession").

 

Soft Dep check would at most account for 20% of your errors. They are harmless. Course its a pain to know which is which.

 

1 hour ago, Straze said:

- "86 Error: Element of property nicola89b_lights" don't have any mod installed from Nicola89, so not sure where it's from (using Rudy ENB which was complicated to setup, probably that).

 

But you DO have a mod installed from Nicola89. You think you got rid of it... and your mod manager is deceiving you. Its not Soft Dep check. The mod manager has lost control of what's there, and its got either a plugin or script from that mod still there, loading, trying to run. If using Vortex, purging helps for this.

 

1 hour ago, Straze said:

- "pamaFurnitureAlignmentHelper" no idea either where it's from. But guess it's cuz I don't have; "Furniture Sex Framework".

 

Similar to above. These are not harmless soft dep checks.

 

The ABC thing... I promise  you its not from Animated Beast Cocks. Its DD.

 

1 hour ago, Straze said:

Btw, if I try to solve any of this - don't I need a New Game because I maybe make changes to the mod loadorder

 

Yes solving this will most likeky change sort order. Its only about sort order. If you change sort order... Must start new game. The following are changes to sort order....

  • If you remove a mod... Must start new game.
  • If you add a mod, not at the end of the load order... Must start new game.

 

Edited by VirginMarie
Posted
3 hours ago, VirginMarie said:

Shout Like a Virgin Evolved 9.01 Released

 

A minor release using latest from Toys&Love. See what's new in... Change Log 

Now to figure out how to get Vortex to actually update the mod instead of just activating the new version in addition to the old version. Updating seems to work if I let it download from Nexus, but....

 

I always manually download my mods into a storage folder, and install them from there.

Posted (edited)
53 minutes ago, IBAGadget said:

Now to figure out how to get Vortex to actually update the mod instead of just activating the new version in addition to the old version. Updating seems to work if I let it download from Nexus, but....

 

I always manually download my mods into a storage folder, and install them from there.

 

activating the new version in addition to the old version - that's essentially overwriting. Only case where that would be bad is if the mod has removed files, and having them still there is bad. Usually not the case.

 

When its not from from Nexus where Vortex can take care of it for you....

  • What I do is just delete the old (including archive) and install the new
  • If you have auto-sorting and any rules, the mod will be in the exact same spot in your load order (thus not breaking the Golden Rule). If Auto sort is set off, make sure you click it to sort
  • You can remember the spot it was in before deleting, and then double check... it will always go right back to the same spot

So that's it.. all you need to do. That's all Vortex does automatically if its from Nexus.

Edited by VirginMarie
Posted
50 minutes ago, VirginMarie said:

 

activating the new version in addition to the old version - that's essentially overwriting. Only case where that would be bad is if the mod has removed files, and having them still there is bad. Usually not the case.

 

When its not from from Nexus where Vortex can take care of it for you....

  • What I do is just delete the old (including archive) and install the new
  • If you have auto-sorting and any rules, the mod will be in the exact same spot in your load order (thus not breaking the Golden Rule). If Auto sort is set off, make sure you click it to sort
  • You can remember the spot it was in before deleting, and then double check... it will always go right back to the same spot

So that's it.. all you need to do. That's all Vortex does automatically if its from Nexus.

Yah, I wrote down it's load order position, installed the new one, disabled and removed the old one, turned off autosort, then set rules to put the new one in exactly the same load position as the old one. Bit of an annoyance, but it worked. Showed up right where it needed to be after deploying.

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