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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3008 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2180
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1238
    • Correct context for the story and text/dialogue
      974


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Posted
7 minutes ago, VirginMarie said:

 

What happens if you rung the SLaVE MCM - first tab - Installation test? pass or fail?

It passes. And I should note it’s happened on two new games, one before and one after 2.0. 

Posted

After running the installation test, I decided to give it one last try, and now it’s working. I had to hit space to advance from being bent over in chains to the actual punishment (my Dragonborn lost her vaginal virginity) but that was the only oddity. And honestly that could have been me being impatient— all I know for sure is that it didn’t work to do that exact thing before. So uh, I’m confused but at least I can keep playing this file.

Posted (edited)
22 minutes ago, Funderfury said:

After running the installation test, I decided to give it one last try, and now it’s working. I had to hit space to advance from being bent over in chains to the actual punishment (my Dragonborn lost her vaginal virginity) but that was the only oddity. And honestly that could have been me being impatient— all I know for sure is that it didn’t work to do that exact thing before. So uh, I’m confused but at least I can keep playing this file.

 

Ok good glad you got past that point. It's never been mentioned, that one specific thing before, which is why I was looking for external factors. But I will watch and try to recreate incase its related to something new.

 

Losing virginity is hardly an oddity :P

Edited by VirginMarie
Posted

My weird issue has reappeared except now, Nocturnal is getting stuck when I choose the Pain is Pleasure rebirth option. Same thing as before— install test comes back clean, same save. It seems like she’s getting stuck on her dialogue, refusing to say the next line and advance the scene that way… 

Posted

And once again I “fixed” it by just repeatedly trying until it worked. Although this time it sped through all the stages past the initial appearance of the spit in about a second total. 

Posted (edited)
49 minutes ago, Funderfury said:

My weird issue has reappeared except now, Nocturnal is getting stuck when I choose the Pain is Pleasure rebirth option. Same thing as before— install test comes back clean, same save. It seems like she’s getting stuck on her dialogue, refusing to say the next line and advance the scene that way… 

 

Its not dialogue getting stuck as these are both not just dialogue. They are scenes with animations getting stuck. Its either...

  1. Animations, which is caused by FNIS issues, and other things (first link below)
  2. OR... The Skyrim vanilla scene functionality which this mod uses, and which has been proven to be very vulnerable to corrupt saves

So it takes me back to this...

  1. Either its something from here...  Animation Scenes Not Working / Steps to fix if the test in MCM failed  
  2. Or its a corrupt save...  Golden Rule   do I really need to start a new game? 

 

Note that the MCM test helps root out the bigger issues, but wont root out all. So you still need to check that first link very carefully.

 

Also, starting a new game is not the whole picture for a corrupt save. If you start a new game, but then break the golden rule after the new game started, your save is corrupt. Check the links.

 

I'm now even more confident that those two possibilities are your issue, as you have now twice, the symptoms that scream this out.

 

If you need further help, we need your papyrus log.  How to get a Papyrus Log

We need this for a Game Session where you... Start the game up from desktop.... Load a save before the problem... recreate the problem... run the Toys MCM Installation Test... exit to desktop... grab that save

Edited by VirginMarie
Posted

@Nocilol said...

Quote

sorry, i am probably missing something basic, but how do you regain your virginity, and if it's possible at all, DURING virgin training? in the mod description is said that you can go back an forth between dibella and nocturnal, but i dont know how to trigger the rebirth scene

 

Follow the quest. Nocturnal will take care of you WHEN she damn well pleases :P  (the Virgin Training quest is indeed the one that will regain it, eventually).

 

If you have a more specific question about the quest itself, I can help. As is the question is too general to answer. You'd want to share what your current objective is (the exact wording) in virgin training.

Posted
48 minutes ago, Konzumas said:

So I have finished the foot fetish quest but the deerfu feet are still stuck on my character. Is there a way to remove them?

 

If finishing the quest did not remove them, the bigger question is why? Something is not well. First report of this happening so it's certainly not a known bug. Having any other problems? We could dig deeper if you want to but I'd need more info.

 

Deerfu feet are the same as any toy locked on. You can remove restrictive toys in Toys MCM Debug tab. Course this means removing all. You can put them back on manually.

Posted
2 hours ago, VirginMarie said:

 

If finishing the quest did not remove them, the bigger question is why? Something is not well. First report of this happening so it's certainly not a known bug. Having any other problems? We could dig deeper if you want to but I'd need more info.

 

Deerfu feet are the same as any toy locked on. You can remove restrictive toys in Toys MCM Debug tab. Course this means removing all. You can put them back on manually.

Maybe it's because I ended the animation early but I can't figure out how to unequip the feet in MCM. Also what info would you need?

Posted
34 minutes ago, Konzumas said:

Maybe it's because I ended the animation early but I can't figure out how to unequip the feet in MCM. Also what info would you need?

 

Ending the animation early is good clue. I think that worked fine for me, but I should try it again. I remember trying that only once since the new combo of Advance and EndScene hotkeys came out in Toys&Love 2.0. Need to confirm that's what you are using along with latest of SLaVE.

 

If you have the means, trying again to see what recreates it, is the key. So if you have a save to go back to... does NOT ending the scene early solve it? Does ending it early re-create it? Ending early could have variation's, were sometime is works, sometimes it does not. This might also solve your predicament :P 

 

The MCM thing... Toys MCM - Debug tab - UnEquip Toys with restrictive keywords

Posted (edited)

Hi, I would just like to report that somehow I have managed to get the exact same bug as mengque did, where only the 3rd statue is not working but 1st, 2nd and even 4th works normally. On top of that, I keep getting a lot of random "cant use while in combat or busy" notifications. I am currently trying to see if going back to an older save could help and if not, starting a new one. Also, I did add a mod, but it was only a single cosmetic one with no scripts. It is also surprising that literally everything works fine except one specific statue.

 

Edit: Managed to fix the busy problems by disabling auto-unequip ammo and auto-unequip shield mods. The statue still does not work.

Edited by IHaveTooManyMods
Found a partial fix
Posted
2 hours ago, IHaveTooManyMods said:

 Also, I did add a mod, but it was only a single cosmetic one with no scripts.

it's not whether or not a mod adds or removes scripts that causes problems. You changed your load order, rendering baked in item references invalid.

Posted
26 minutes ago, IBAGadget said:

it's not whether or not a mod adds or removes scripts that causes problems. You changed your load order, rendering baked in item references invalid.

I see, but I do not get how could it possibly break this one specific etched tablet and leave everything else working...

 

I am currently playing around with Creation Kit and SLaVE source code to see if I can find something, but I just do not see anything suspicious. The only difference I found till now is that the 3rd statue's cell has a secondary cell marked with "b". None of the other statues have that, but it is probably a coincidence. I am also trying to see if another mod is interfering. I wanted to add some debug outputs to the etched tablet script but I am having trouble compiling it.

Posted

Currently running through SLaVE, trying to complete all of Nocturnal's quests before getting some relief with Dibella, and have hit a bit of a snag.

 

Travelling with Serana. Got to the 'House of Horrors' quest. Serana freaks out (it's Molag Bal after all, and she has unpleasant memories of him). Upon leaving Markarth to go find the Boethiah priest, Serana talks to you about her experience and the consequences of helping Molag Bal. She asks you if it's what you really want (the power).

 

I said no.

 

This immediately fails the House of Horrors quest, and removes it from your quest list.

I try to worship at the altar to go to Nocturnal. I get the worship animation, and then nothing happens.

I try to activate Molag Bal's altar again, and nothing happens.

 

Virgin Training requires that I gain his trust, and worship at his altar. While thwarting Namira's quest still allows progression in Virgin Training, thwarting House of Horrors does not.

 

Sadly, my only non-auto saves are before I started the Virgin Training quest (I blame lack of sleep)

 

Is it possible to still continue Virgin Training without having to start all over from the beginning? Or am I totally screwed?

 

Posted
7 minutes ago, IBAGadget said:

Currently running through SLaVE, trying to complete all of Nocturnal's quests before getting some relief with Dibella, and have hit a bit of a snag.

 

Travelling with Serana. Got to the 'House of Horrors' quest. Serana freaks out (it's Molag Bal after all, and she has unpleasant memories of him). Upon leaving Markarth to go find the Boethiah priest, Serana talks to you about her experience and the consequences of helping Molag Bal. She asks you if it's what you really want (the power).

 

I said no.

 

This immediately fails the House of Horrors quest, and removes it from your quest list.

I try to worship at the altar to go to Nocturnal. I get the worship animation, and then nothing happens.

I try to activate Molag Bal's altar again, and nothing happens.

 

Virgin Training requires that I gain his trust, and worship at his altar. While thwarting Namira's quest still allows progression in Virgin Training, thwarting House of Horrors does not.

 

Sadly, my only non-auto saves are before I started the Virgin Training quest (I blame lack of sleep)

 

Is it possible to still continue Virgin Training without having to start all over from the beginning? Or am I totally screwed?

 

 

I'm on a break at work, so no time to give you a more detailed reply. Will do so eventually.

 

Short answer. You are totally screwed. Sorry. Can't just use set stage with this quest.

 

But what's wrong with using an auto-save? Personally I trust them. The cases where the are bad is rare. I'd risk it.

Posted
27 minutes ago, VirginMarie said:

 

I'm on a break at work, so no time to give you a more detailed reply. Will do so eventually.

 

Short answer. You are totally screwed. Sorry. Can't just use set stage with this quest.

 

But what's wrong with using an auto-save? Personally I trust them. The cases where the are bad is rare. I'd risk it.

sadly, my autosaves are after the quest failed. The problem with transitioning between cells - sets up a new autosave and deletes/overwrites the old one. 

 

Back to the beginning I guess.

 

Oh well, I wanted to add a few more clothing items to my game, so good a time as any to do a complete re-start I suppose.

Posted (edited)
9 hours ago, IHaveTooManyMods said:

Hi, I would just like to report that somehow I have managed to get the exact same bug as mengque did, where only the 3rd statue is not working but 1st, 2nd and even 4th works normally.

 

The 3rd statue does seem to have become a problem report "pattern", now reported by 3 people. This feature has existed for about 4 years, but that pattern is showing up now. I've not changed it's logic in 4 years. I tend to think it's a mod conflict in your case. In the past I've also routed out people with corrupt saves and they solved by starting a new game. So it can still be that too. More on this topic below.

 

9 hours ago, IHaveTooManyMods said:

Edit: Managed to fix the busy problems by disabling auto-unequip ammo and auto-unequip shield mods. The statue still does not work.

 

I have no ideas on how those mods could cause Toys&Love to detect a busy state (it's done within Toys, not SLavE). Busy state includes things like... player controls locked, in furniture, swimming, riding, in dialogue, and Toys own "in scene" status. Using Toys MCM - Debug - Player Reset, will set state to normal if a scene were to end badly and leave a bad state, which can happen in any mod doing things like animations and locking player controls.

 

Toys&Love has a built in ammo unequipper by they way, but only works for mods using it's scenes.

 

Note that disabling these mods mid-playthrough, then making a save, will lead to a corrupt save, so testing it as a temp thing is cool, but if you need those mods off for real, its new game time.

 

6 hours ago, IBAGadget said:

it's not whether or not a mod adds or removes scripts that causes problems. You changed your load order, rendering baked in item references invalid.

 

Yes that's right. A tiny mod that does nothing, and has no script, still shifts all the mods in your LO if it has a plugin. This is all it takes. Corrupt saves are not caused by script all all, only shifting the load order... explained in more detail here...  do I really need to start a new game? / Golden Rule 

 

6 hours ago, IHaveTooManyMods said:

I see, but I do not get how could it possibly break this one specific etched tablet and leave everything else working...

 

It's probably not the cause. Like said above, we do have a pattern here. So I think we are looking for mod conflict.

Now that said, shifting your load order can and does cause this type of problem, which is why one must first rule out a corrupt save in the process of elimination.

 

6 hours ago, IHaveTooManyMods said:

The only difference I found till now is that the 3rd statue's cell has a secondary cell marked with "b". None of the other statues have that, but it is probably a coincidence.

 

I'd say this is a very strong clue actually.

Known mod conflicts for another Toys mod are here.... Known Mod Conflicts - Toy Story. Toy Story gets screwed over by lighting and sound mods that touch all the cells.

 

@gregazz Was telling me that the sound and lighting mods are modifying the top level of every freaking cell in the game. Thus they have a very wide reach in what they can break. Got one of them? I've not yet tried to understand how they are impacting Toy Story, but did do some workarounds for Toy Story (the work around is just giving up modifying anything in the cell).

 

6 hours ago, IHaveTooManyMods said:

I wanted to add some debug outputs to the etched tablet script but I am having trouble compiling it.

 

Compile requirements... Toys&Love - Mod Author's Documentation see 2nd section

Edited by VirginMarie
Posted
3 hours ago, IBAGadget said:

Travelling with Serana. Got to the 'House of Horrors' quest. Serana freaks out (it's Molag Bal after all, and she has unpleasant memories of him). Upon leaving Markarth to go find the Boethiah priest, Serana talks to you about her experience and the consequences of helping Molag Bal. She asks you if it's what you really want (the power).

 

I said no.

 

This immediately fails the House of Horrors quest, and removes it from your quest list.

I try to worship at the altar to go to Nocturnal. I get the worship animation, and then nothing happens.

I try to activate Molag Bal's altar again, and nothing happens.

 

Virgin Training requires that I gain his trust, and worship at his altar. While thwarting Namira's quest still allows progression in Virgin Training, thwarting House of Horrors does not

 

Following up further on this. I'm sure this has been the case all along, but you are the first to report it. 5 year's this mod has had that potential problem and nobody found it (or if they did, did not report it)! It's likely fairly rare to run into that situation and select no. Sorry it bit you. I's a showstopper scenario that I'd like to try and solve in the future, but I'm not sure how. Maybe I can detect Serana's BS and restart the quest lol. I've put it on my list.

Posted
36 minutes ago, VirginMarie said:

 

Following up further on this. I'm sure this has been the case all along, but you are the first to report it. 5 year's this mod has had that potential problem and nobody found it (or if they did, did not report it)! It's likely fairly rare to run into that situation and select no. Sorry it bit you. I's a showstopper scenario that I'd like to try and solve in the future, but I'm not sure how. Maybe I can detect Serana's BS and restart the quest lol. I've put it on my list.

I suspect it hasn't been run into very often, if at all, given that most quests do not have to be done in a certain order. A lot of people probably get the House of Horrors quest done within their first trip or two to Markarth before doing the Dawnguard DLC, so they wouldn't run into Serana's dialogue, and therefore the option to kill the quest as soon as you leave the city.

 

Knowing of this, I will do the House of Horrors quest earlier, before doing Dawnguard. That way the shrine is open to me worshipping it as soon as I get to it in SLaVE, and Serana won't freak out.

 

What Serana doesn't know, won't hurt me ?

Posted (edited)
3 hours ago, VirginMarie said:

 

 

@gregazz Was telling me that the sound and lighting mods are modifying the top level of every freaking cell in the game. Thus they have a very wide reach in what they can break. Got one of them? I've not yet tried to understand how they are impacting Toy Story, but did do some workarounds for Toy Story (the work around is just giving up modifying anything in the cell).

 

 

Based on what @IHaveTooManyMods described, it doesn't sounds like a top-level cell data issue. Specifically, I believe it's a conflict with the records that include the Virgin Tablet script.

 

image.png.83d848e0609eae98f522e867424cc1b3.png

 

This script is attached to the forms listed below, and if any other mod overrides those forms, then the conflicted table won't "count" towards activating the statue script when you try to worship. You can probably diagnose which mod(s) are conflicting this function by looking up each of these forms in xEdit.

 

image.png.934c27842b9e7636d1ce116944e61929.png

 

For me, one of my tablets was conflicted by Become Jarl of Ivarstead and three (!) were conflicted by Fertility Adventures. I caught them all and patched them during installation, so I did not encounter the problem you had within my game.

 

image.png.6faca36289c45283a58d9b232612ddce.png

 

If you load SLAVE after BJOI or FA, it'll work fine, but you will lose the changes those other mods make - as you can see below - which may impair their function or break them altogether. The fact that FA changes the shrine to persistent, for example, suggest that it's used by other stuff which may not work right if its a temporary ref.

 

Long story short: take this as another indicator that you should always patch your conflicts. If you cannot do so or don't want to, I recommend an automated patching utility like Wrye Bash. If that doesn't work for you, then you're going to have to choose which mod you want to work, in the event of a conflict.

Edited by gregaaz
Posted (edited)
1 hour ago, gregaaz said:

 

Based on what @IHaveTooManyMods described, it doesn't sounds like a top-level cell data issue. Specifically, I believe it's a conflict with the records that include the Virgin Tablet script.

 

Ok so not a sure thing that its a lighting or sound mod like the examples in the Toy Story Conflicts.

 

1 hour ago, gregaaz said:

 

Long story short: take this as another indicator that you should always patch your conflicts. If you cannot do so or don't want to, I recommend an automated patching utility like Wrye Bash. If that doesn't work for you, then you're going to have to choose which mod you want to work, in the event of a conflict.

 

Ya that's good advice. In the case of the 2 users having the 3rd tablet not working... they don't yet know what mod is conflicting. But you give good examples.

 

There's also the option of just not bothering to fix it. This particular quest is a side quest, and does not prevent progress of anything else. However it will prevent gaining the "potion ability"... its always fun to make love to potion bottles on the Alchemy table :P 

Edited by VirginMarie
Posted
3 minutes ago, VirginMarie said:

 

 

Ya that's good advice. In the case of the 2 users having the 3rd tablet not working... they don't yet know what mod is conflicting. But you give good examples.

 

Yeah, I'm interested to learn which mod(s) are conflicting. It's not Fertility Adventures since that one also conflicts shrine #2 and both users were able to complete that step. 

Posted
12 hours ago, VirginMarie said:

 

Ok so not a sure thing that its a lighting or sound mod like the examples in the Toy Story Conflicts.

 

 

Ya that's good advice. In the case of the 2 users having the 3rd tablet not working... they don't yet know what mod is conflicting. But you give good examples.

 

There's also the option of just not bothering to fix it. This particular quest is a side quest, and does not prevent progress of anything else. However it will prevent gaining the "potion ability"... its always fun to make love to potion bottles on the Alchemy table :P 

 

I am still trying to get to that part in a new game, takes a lot of time. I also have an idea for a simple workaround - adding a button to the MCM that sets all tablets as read. This will work as a workaround for pretty much all conflicting mods and allow to finish the quest while also allowing to play the incompatible mods mentioned without the need for patches.

Posted

Just in case, I am attaching a JSON containing a list of all my mods. Regarding the auto-unequip mods, I think the game counts you as busy while the mod tries to add/remove your shield. Sometimes the mod loops and I found out removing my weapon or re-sheating it solves the problem. It is a bit glitchy but I like not wearing shield on my hand all the time.

modlist.json

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