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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3013 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2185
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1241
    • Correct context for the story and text/dialogue
      976


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Posted

So I think I found a bug.


The Virgin Full Harness equips just fine, looks as it should, etc., etc., but when it transforms into the melted version, I no longer have a harness on my character.

I poked around in xEdit, and it appears that the armor record for VirginFullHarness (xx076979) points at the model of "ToysFullHarnessAA" which looks for the ToysFullHarness_1.nif (and that works just fine) vs. the armor record for Virgin Full Harness (melted) (xx0BC8A2) that points at "VirginFullHarnessTAA", which points at VirginFulHarness_1.nif that doesn't exist (and by extension, nothing shows up on my character.) 

 

If I redirect "Virgin Full Harness (melted)" record to point at "ToysFullHarnessMeltedAA" instead, then everything works as I would assume it should, I get a glowing version of the harness I was wearing before.

Posted
On 8/14/2021 at 1:51 AM, VirginMarie said:

@Snook001 said on the other thread....

 

When you wear a chastity toy, you will notice it does not "phase" (get hidden) if you are a virgin. It stays there to signify that your virginity is magically protected. But if you do NOT have a chastity toy on, you most certainly will lose your virginity... if not there's something wrong. Further on, you say you lost virginity, so sounds like all is fine.

 

I did not notice that, must of the time toys were phasing and I mean Virgin one, even the chaurus one.

On 8/14/2021 at 1:51 AM, VirginMarie said:

 

Up until v8.06, if you used SLSO, it would break virginity loss, and love shout damage too, and that was in the install instructions with a work around. But now with v8.06, SLaVE is immune to SLSO's modifications.

Never used SLSO. It's a Succubus I have she cum or not is irrelevant, the partner (pray) must cum so she can feed. And the clicking needed to time orgasm seems like to much work.

On 8/14/2021 at 1:51 AM, VirginMarie said:

 

So if you are using v8.06 AND keeping virginity when wearing NO chastity toy, something is wrong, and I'd like to investigate it further.

I don't use Frost fall, I have not yet install this mod, maybe later.

 

On 8/14/2021 at 1:51 AM, VirginMarie said:

 

 

If the quest marker is not over the head of an NPC, then its actually a skyrim engine feature (the radiant feature) that has done that incorrectly, not this mod (can also be caused by a corrupt save). This might be happening if you have another mod that is modifying bandit camps. If it happens again, you can ask Elizabella for a new location. See if it always re-occurs. 

I think I had the issue once in another place but must of the time "two or three time", it was at Four Skulls Lookout.

On 8/14/2021 at 1:51 AM, VirginMarie said:

 

I have to revert to the console to terminate the quest. 

Very bad to do this with SLaVE. consoling your way out of things with this mod will often break things. This is because SLaVE uses logic beyond just quest stages, so you can't use stage setting. Instead, talk to Elizabella again, she gives you a new location/quest.

Will stop doing that and go see Elizabella .

On 8/14/2021 at 1:51 AM, VirginMarie said:

 

 

All of that sounds normal, except, when you reported in, you most certainly should have left with many toys equipped. Any chance you could go back to a save before that, and see if it recreates, and if it does, get me your papyrus log? There's "how to get papyrus log" in FAQ #12 if you don't yet know how.

I did go back to the last save. Since I was no longer a virgin, on the second try, I finally left with an asphyxiation collar.  After the rebirth, I left with a new set of keys, but no toys.  I tried it again and same thing occur.  No worries, I did not intend to keep my girl a virgin ?.  Still 9 days to go before I pissed off Nocturnal. 

On 8/14/2021 at 1:51 AM, VirginMarie said:

 

I do worry that your save is not heathy. These two issues both could come from a corrupt save. You say you have started a new game, but have you followed the Golden Rule since starting that new game?

I did follow the Golden Rule,  well almost. I had to remove really early the Dibella sisterhood mod to access the first Dibella shrine.  I re-installed it right after (actually nothing was uninstall, the ESP was just uncheck then re-check).  Since, there have been no problem other  than what was described (which happen much later), and I found your mod really solid beside the bugs I described.

 

Note I just returned the skeleton key in the thieves guild main quest and noticed: it is not the same place, and also Nocturnal did not show-up.  Maybe she was playing with one of her maiden ?, but wanted to let you know.  The quest ended normally beside that, all was fine, Nocturnal appearance was just skipped.

 

Thanks for the help

Posted
5 hours ago, NuclearFusion said:

So I think I found a bug.


The Virgin Full Harness equips just fine, looks as it should, etc., etc., but when it transforms into the melted version, I no longer have a harness on my character.

I poked around in xEdit, and it appears that the armor record for VirginFullHarness (xx076979) points at the model of "ToysFullHarnessAA" which looks for the ToysFullHarness_1.nif (and that works just fine) vs. the armor record for Virgin Full Harness (melted) (xx0BC8A2) that points at "VirginFullHarnessTAA", which points at VirginFulHarness_1.nif that doesn't exist (and by extension, nothing shows up on my character.) 

 

If I redirect "Virgin Full Harness (melted)" record to point at "ToysFullHarnessMeltedAA" instead, then everything works as I would assume it should, I get a glowing version of the harness I was wearing before.

 

Yes, exactly right. I've done the same for next release. Thank you!

Posted (edited)
5 hours ago, Snook001 said:

 

I did follow the Golden Rule,  well almost. I had to remove really early the Dibella sisterhood mod to access the first Dibella shrine.  I re-installed it right after (actually nothing was uninstall, the ESP was just uncheck then re-check).  Since, there have been no problem other  than what was described (which happen much later), and I found your mod really solid beside the bugs I described.

 

You changed your load order mid-playthrough. In fact you did it twice, thus your save is corrupt. This is a given. Its how it works. This is the nature of a corrupt save, the problems creep in slowly, and can be much later.

 

The "bugs" are not bugs, they are the result of a corrupt save. Its likely you will continue to encounter more problems. Only way out it to start a new game. Note that the lack of toys equipping, is a pretty major problem, but not game breaking, so its up to you. Thing is, I think you will have worse things happen, and not just in this mod. 

 

Dibella Sisterhood is listed in the mod conflicts section (Troubleshooting post with the golden rule), and you can make it work by setting your load order so that this mod comes after Sisterhood. Doing this also requires a new game as that would be breaking the golden rule.

 

5 hours ago, Snook001 said:

Note I just returned the skeleton key in the thieves guild main quest and noticed: it is not the same place, and also Nocturnal did not show-up.  Maybe she was playing with one of her maiden ?, but wanted to let you know.  The quest ended normally beside that, all was fine, Nocturnal appearance was just skipped.

 

Not the same place.... correct.... Nocturnal's Twilight sepulcher is a copy of the vanilla game location for this mod, its not interfering with the real location.

 

Nocturnal appearance was just skipped.... because your save is corrupt.... see what I mean?.... the corruption is effecting even your vanilla game. This mod does not touch that location or that quest the slightest bit, so we know your save is imploding. 

 

Edited by VirginMarie
Posted (edited)

This is such a great mod but i have a few problems with it

The Virgin Ghosts get in the way all the time with no way to disable them or kill them
I have no idea how to activate the foot loss/deer feet (and theres no way to force it in the mcm, and even setting the chance of it happening to as high as possible, being 1 power attack to activate and then guaranteed foot loss after that, doesnt work)
There is no visible way to turn off the forced sign language after you start the mod (even taking out the gag doesnt turn sign language off)



Basically i believe there should be a lot more freedom to play around with the mod in mcm than there is instead of forcing it to be a survival experience

Edited by Kitty_Forest
Posted
6 hours ago, Kitty_Forest said:

The Virgin Ghosts get in the way all the time with no way to disable them or kill them

 

You can turn down the frequency of their visit, using settings on the Encounters tab in MCM. If you want the time to be significantly different, change the "Per Week Instead of Day" setting.

 

When they do visit, the dialogue gives you the option to tell them to screw off.

 

6 hours ago, Kitty_Forest said:

I have no idea how to activate the foot loss/deer feet (and theres no way to force it in the mcm, and even setting the chance of it happening to as high as possible, being 1 power attack to activate and then guaranteed foot loss after that, doesnt work)

 

Its disabled for beta... see Known Issues 

 

6 hours ago, Kitty_Forest said:

There is no visible way to turn off the forced sign language after you start the mod (even taking out the gag doesnt turn sign language off)

 

That's a Toys feature. You have one option in the Toys MCM. If the gag is not worn, there should be no signing and you'd be the first to report that it does not work, so I'd like to get more info...

  1. Does it recreate? I.e. put on gag... see signing... take it off... signing should stop
  2. Alter recreating it... does saving, then loading the save, fix it? Does Toys MCM Misc Tab "Player Reset" fix it?

 

6 hours ago, Kitty_Forest said:

Basically i believe there should be a lot more freedom to play around with the mod in mcm than there is instead of forcing it to be a survival experience

 

The mod already has a great deal of settings in the MCM. Your desire for freedom, is indeed what I have already strived for and the settings exist from 5 years of listening to users (mod was first launched in LE in 2016). Do you have something specific beyond the Virgin Ghosts? 

Posted

I have a Question.

Sometime Ago i read that it is incompatible with Sexlab Separate Orgasms?

But in the Mod Conflict Tab it is not listed? So can i use them together?

 

Posted
4 minutes ago, scyth said:

I have a Question.

Sometime Ago i read that it is incompatible with Sexlab Separate Orgasms?

But in the Mod Conflict Tab it is not listed? So can i use them together?

 

 

The most recent release changed that. See last point in the Change Log 

Posted (edited)

Shout Like a Virgin logo.jpg SLaVE v8.07 has Released20210815000855_1.jpg

 

 

What's New 

 

Refinements and some important fixes. See Change Log 

 

 

 

Oh and what's up with the picture you ask? Well this is what an innocent virgin might do to stay warm while gaining intimate knowledge from a Standing Stone. 

 

(using HoT&WeT with SLaVE)

Edited by VirginMarie
Posted
On 8/16/2021 at 12:14 PM, VirginMarie said:

That's a Toys feature. You have one option in the Toys MCM. If the gag is not worn, there should be no signing and you'd be the first to report that it does not work, so I'd like to get more info...

  1. Does it recreate? I.e. put on gag... see signing... take it off... signing should stop
  2. Alter recreating it... does saving, then loading the save, fix it? Does Toys MCM Misc Tab "Player Reset" fix it?

 

yes recreation makes it still happen and no amount of saving or player reset fixes it...

 

On 8/16/2021 at 12:14 PM, VirginMarie said:

When they do visit, the dialogue gives you the option to tell them to screw off.

all i get is them asking pain or pleasure and if i exit the dialogue they just follow me

 

On 8/16/2021 at 12:14 PM, VirginMarie said:

Its disabled for beta... see Known Issues 

dang... whens the beta done?

 

Posted
On 4/27/2021 at 2:31 AM, VirginMarie said:

I think you are talking about one of the Virgin Shouts? Maybe you mean the 3rd word for Virgin Strip Shout?

If so, no, I've not blocked it.

What is happening for you? Do you go to the word wall and nothing happens? I need some step-by-step details on the issue you see.

 

Does this mean, when you put a mask from a priest on, the scene does not happen? What do you see, if anything?

 

 

Also please read this, in case its effecting you.

When i put Nahkriin on ,nothing happened. only eight mask transfered

Posted (edited)
35 minutes ago, Kitty_Forest said:

yes recreation makes it still happen and no amount of saving or player reset fixes it...

 

Next release of Toys, the Player Reset or just loading a save will now reset that problem.

 

In the meantime, I think you will find it goes away on its own after a bit, if wearing a gag.

 

35 minutes ago, Kitty_Forest said:

 

all i get is them asking pain or pleasure and if i exit the dialogue they just follow me

 

If you just exit (not choose a dialogue option), then they will indeed follow you around until you DO pick one. This is working as intended. 

 

35 minutes ago, Kitty_Forest said:

dang... whens the beta done?

 

I'm working on taking this mod out of Beta right now. The next release.

Edited by VirginMarie
Posted
31 minutes ago, wrb2012 said:

When i put Nahkriin on ,nothing happened. only eight mask transfered

 

As part of the next release, I will Test this quest carefully and fix if I can recreate it. I think this has been reported by someone else too.

Posted (edited)

Here's the "Foot Fetish" (DeerFu) quest working for next release, in SE and LE. The trick was to get the "toy" (deer hooves and antlers) working in SE plus the chopping off of your feet and such had not been working in SE.

 

The deer hooves and antlers toy will be in the Virgin Toy Box, shared, so it can be used outside the quest.

 

These pics are from SE, and the texture seems much darker in SE. Texture has always been toggled off by default in the MCM because in LE I always thought it a bit too extreme. Guess we keep it and people can still choose to use. Maybe I find a away to make it better in SE.

 

20210822105415_1.jpg

 

20210822104049_1.jpg  20210822110121_1.jpg 20210822105524_1.jpg

 

 

Edited by VirginMarie
Posted (edited)
18 minutes ago, SilentOption said:

So if your character transform into a half-deer half-human is reversible or is it permanent?

 

You can choose to stay "DeerFu" for as long as you like. If you finish the quest, you get your human parts back.

 

You can also repeat the quest, changing between DeerFu and human as many times as you like.

 

I did manage to get the optional texture to behave in SE too...

20210822175316_1.jpg

Edited by VirginMarie
Posted

So, apparently - according to SLaVE, I'm already claimed by someone else. I checked if I'm wearing any toys, and I'm not. I tried to force reset my character through the MCM, but nothing changed. How do I get rid of the claimed status?

Posted
3 hours ago, Danfingi said:

So, apparently - according to SLaVE, I'm already claimed by someone else. I checked if I'm wearing any toys, and I'm not. I tried to force reset my character through the MCM, but nothing changed. How do I get rid of the claimed status?

 

Use Toys MCM options... UnEquip Toys with restrictive keywords  &  Un-Hide/Un-Reserve Slots/Un-Store. If that does not clear it, need to look beyond Toys and SLaVE...

 

If you have DD, it could be a DD occupying a slot. The check SLaVE makes through Toys, does check for DDs too, as Toys checks for DDs.

 

Even if you see no DD, DD is well known for its hidden/broken device syndrome. DD has a Debug - End Quests thing in its MCM that removes all DDs, but this may or may not clear the hidden/broken device syndrome. If that does not clear it, only solution I know of is start a new game.

Posted (edited)

Hi ! Thanks for this great mod, I am testing it to add to my Skyrim VR guide

 

I tried from a clean save, and I run into this issue: to get my first shout, I went into Bleak Fall, and the wall does not trigger (neither does the boss, I think it only spawn after you use the wall ?)

 

Animation from standing stone works (well, sort of, but VR engine issue) but the wall is simply inactive.

 

I first imagined it was due to the alternate start mode I used (I originally overwrote Skyrim Unbound's wall script with yours) so I tried again, a new full steam reinstall from scratch and new save. God I can't stand this original opening anymore...

 

Second time was as clean as it gets, nothing could interfere with SLaVE SE. Yet, same issue. Totally unresponsive wall.

 

Is it a known issue or should I consider it VR specific ?

 

All 3 Wall script ( WordWallTrigger02Script WordWallTriggerBleakFallsScript and WordWallTriggerScript) in my data folder are from SLaVE SE

Edited by APL3
Posted
1 hour ago, APL3 said:

Hi ! Thanks for this great mod, I am testing it to add to my Skyrim VR guide

 

I tried from a clean save, and I run into this issue: to get my first shout, I went into Bleak Fall, and the wall does not trigger (neither does the boss, I think it only spawn after you use the wall ?)

 

Animation from standing stone works (well, sort of, but VR engine issue) but the wall is simply inactive.

 

I first imagined it was due to the alternate start mode I used (I originally overwrote Skyrim Unbound's wall script with yours) so I tried again, a new full steam reinstall from scratch and new save. God I can't stand this original opening anymore...

 

Second time was as clean as it gets, nothing could interfere with SLaVE SE. Yet, same issue. Totally unresponsive wall.

 

Is it a known issue or should I consider it VR specific ?

 

All 3 Wall script ( WordWallTrigger02Script WordWallTriggerBleakFallsScript and WordWallTriggerScript) in my data folder are from SLaVE SE

 

This mod has no issues working with alternate start mods.

 

Word walls... Note that you can test on any word wall, you will likely get the same result. Definitely not a known issue. Those 3 word wall scripts have remained unchanged for 4 years. This is the first report of them not working, other than a few cases where it became very obvious the user had a corrupt save.  Can you consider it VR specific? Seems to be so, if you figure your test is black and white, but I cannot be sure.

 

I've never tried this mod with VR. Trying to bring it out of beta for SE and Toys now. VR would be a whole other big project I expect.

 

I can tell you that since this mod does so many things, getting it to work properly for SE was a big deal. For beta, things had to be turned off. I have no experience with VR, but I suspect that there's even a wider gap of difference going from SE to VR (compared to going from LE to SE). Sounds like the first 2 major things you touched are broken by VR :P . You should expect many more. How about the cosmetics? Do you have a halo on your head working? Is there a virgin tattoo on your ass?

 

Essentially you are testing Toys Framework at the same time. Will be interesting to see if it has any VR problems. It will be less susceptible due to the nature of its job. But for SLaVE, I don't think you can expect it to work in VR very well.

Posted

Thanks for your answer !

 

There is at least potential for incompatibility with some alternate start mods that have the possibility of making you non-dragonborn. Having the PC potentially unable to shout  requires a trigger check on walls, and therefore a modification in the wall script.

 

For the purpose of writing VR guide, I always try mods in a vacuum, with the bare minimum required mods, save of course alternate start mod as I just can't bear the opening any more. To be extra clean, I retried a new game without alternate start mod with the same result.

 

I have yet to find other issue in VR with SLaVE. Of course, there is a lot of common problems that are not specific to this mods (like having to manually disable/re enable VR control before and after each scene, alignement issue...).

 

Except for alignement issue, everything else is working, from halo and horn to tatoo.

 

There isn't that much of a difference between SE and VR, VR is essentially an obsolete build of SE with VR support hacked in. Most of the compatibility issues are taken care of by the libs you're using.

 

As nearly all of VR issue come from the way the PC/camera is handled, if you wanted to be extra nice to VR players you could add the option have all the scene when the player isn't in control (except for sexlab, sexlab scene work great in VR) happening to your female follower. I'm sure there is a RP way to justify this.

Posted (edited)

Did some more testing:

 

- Saving just before entering Bleak Fall with SLaVE SE: word can't be learned

- Removing just SlaVE SE : word can be learned

- Modifying the SLaVE SE mod by removing the 3 wall script, then reinstalling the mod: word can be learned (but of course just that... I assume an animation should have triggered and didn't ?)

 

if I remove the 3 wall script, will I encountere other issues going forward ? Or do I just loose the "loving the wall" animation ?

 

If the latter, do you allow me to temporarily share the modified archive without the wall script in the VR section until a better fix that this workaround is found ?

 

edit:

 

If it helps: When it doesn't work, I do get the blue vortex effect until I am about 1 meter away from the wall. then it just disable itself if I try to go closer. When it works, the blue vortex effect continues until I am touching the wall (and even maybe half a second still afterward ?), and won't disable itself before I get the notification that I learned a new word of power.

Edited by APL3
Posted
On 8/21/2021 at 11:47 PM, VirginMarie said:

If you just exit (not choose a dialogue option), then they will indeed follow you around until you DO pick one. This is working as intended. 

 

where's the option that you talked about that tells them to screw off?

Posted
2 hours ago, Kitty_Forest said:

where's the option that you talked about that tells them to screw off?

 

Does not exist for your first meeting with them. Initially I thought you must be talking about later scenes, where is does have it.

 

You first meeting is critical to the main quest progressing, so it needs you to make a choice. There's an option in MCM to put the Tales and Tallows quest on hold, so they never come till you take the hold off, but you'd have to select this before this point.

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