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Shout Like a Virgin Evolved SE & LE


Gender & Beast Compatibility  

3013 members have voted

  1. 1. When I play with SLaVE & Toys, if well supported, I would prefer playing as a...

    • Female
      2185
    • Male
      261
    • Orc, Khajit, or Argonian
      187
    • Futa
      363
    • Something not listed here
      16
  2. 2. This is most important...

    • Quantity of toys that work for my character
      795
    • Always perfect animations for my gender
      1241
    • Correct context for the story and text/dialogue
      976


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Posted
5 hours ago, APL3 said:

(like having to manually disable/re enable VR control before and after each scene, alignement issue...).

 

Can you describe this. What do you see? What's the consequence? What is meant by "alignment issue"? Does it relate at all to the freeCam (which you can turn off in Toys MCM)?

 

5 hours ago, APL3 said:

As nearly all of VR issue come from the way the PC/camera is handled, if you wanted to be extra nice to VR players you could add the option have all the scene when the player isn't in control (except for sexlab, sexlab scene work great in VR) happening to your female follower. I'm sure there is a RP way to justify this.

 

That's not a solution. You will see why in my replies below. There will be a better way, that is much less intrusive to the mod. The solution must be where the animations scenes play, and play correctly, for VR.

 

5 hours ago, APL3 said:

Modifying the SLaVE SE mod by removing the 3 wall script, then reinstalling the mod: word can be learned (but of course just that... I assume an animation should have triggered and didn't ?)

 

Yes the animation is the opening scene you see in the video, on the main page for this mod.

 

5 hours ago, APL3 said:

if I remove the 3 wall script, will I encountere other issues going forward ? Or do I just loose the "loving the wall" animation ?

 

Having the word walls not working for the mod, is a show stopper for the mod.

 

Having many of the animation scenes not work, is a show stopper for the mod.

 

For the one word wall you speak of, skipping the animation is fine, you just miss out on the eye candy. A little bit further into the main quest, skipping the word wall scene would mean you don't earn the love shout and the main quest line would halt. The love shout is a prime feature of the mod, and you need the love shout to activate things in later quests too. So removing those scripts is death to the mod.

 

5 hours ago, APL3 said:

 

If the latter, do you allow me to temporarily share the modified archive without the wall script in the VR section until a better fix that this workaround is found ?

 

I love your enthusiasm and optimism for the mod working with VR. But you've only scratched the surface. You've not found all the "show stopper" points in the mod yet. There's dozens of different non-sexlab animation scene's that, can't be skipped. There's going to be FAR more than just the word wall. From what you are describing, you've seen about 5% of the mod's content, and I'm not at all kidding. Multiple the time you spent by about 20, and that's how much more testing is needed. 

 

Then we need to look at the foundation its based on... Toys. Toys must work for VR, before SLaVE can work for VR. Maybe its only going to be animation alignment like you said, but Toys is very animation centric too. What happens when she has a Toys Spontaneous Orgasm? The Exhausted Scene? Signing when gagged? Blind walking and falling? Animations for bound wrists? There's many more.

 

But here's a key point you've said... "Sexlab works great in VR".

If that's the case I can do whatever Sexlab did. Do you have any idea what it is that makes Sexlab scenes work?

Posted
3 hours ago, VirginMarie said:

 

Does not exist for your first meeting with them. Initially I thought you must be talking about later scenes, where is does have it.

 

You first meeting is critical to the main quest progressing, so it needs you to make a choice. There's an option in MCM to put the Tales and Tallows quest on hold, so they never come till you take the hold off, but you'd have to select this before this point.

how are you supposed to stay a virgin then if you dont want to deal with the pain option? and no it doesnt show up in later scenes either

Posted
2 minutes ago, Kitty_Forest said:

how are you supposed to stay a virgin then if you dont want to deal with the pain option? and no it doesnt show up in later scenes either

 

You will find that you don't lose your virginity during love scenes, because the chastity belt stays on, if you are a virgin.

Posted
9 minutes ago, VirginMarie said:

 

You will find that you don't lose your virginity during love scenes, because the chastity belt stays on, if you are a virgin.

i still lost my virginity during the love scene and yes i had all the chastity stuff on but that was the first time i ever used the mod and i havent seen it happen again because i havent clicked love ever again after that

Posted (edited)
28 minutes ago, Kitty_Forest said:

i still lost my virginity during the love scene and yes i had all the chastity stuff on but that was the first time i ever used the mod and i havent seen it happen again because i havent clicked love ever again after that

 

If you lose virginity, you will get it back again. Some of the content of the mod will be missed if you never lose it... this mod is more about losing virginity, than keeping it :P .

 

But if it happens again with a chastity belt on, lets see if we can trouble shoot and fix that. Note that there is one exception to this... the Lily guys, they will remove the chastity belt and make certain you lose virginity.

Edited by VirginMarie
Posted (edited)
20 hours ago, VirginMarie said:

But here's a key point you've said... "Sexlab works great in VR".

If that's the case I can do whatever Sexlab did. Do you have any idea what it is that makes Sexlab scenes work?

 

Wow, that would be great if you could ! Usually mod creator don't really want to get involved in VR, as they are either not interested in VR or don't want to touch that obsolete/hacky build of Skyrim.

 

The mod that makes Sexlab work great is this one: https://mega.nz/file/cc4HXZTL#B6uKR_gu1eUP4FTuV0n-rs92UJKArmkH_SDx-aEsiU0

 

It interact with another mod called VRIK, that adds a player body in the game (everyone use VRIK, in vanilla the player has no body, it's just a pair of floating hands holding weapon, can of like games like Quake rendered stuff in single player in the 90's )

 

This is the thread for both the version of VRIK and the Sexlab Compatibility mod :

 

 

The two issues one usually encounters in VR are:

 

1) Player animation conflict

 

During normal gameplay, VRIK reads your controller and headset location in real life, and adjust your body position accordingly. Like, if you have CBPC/HDT installed you can fondle your own breast or naked NPC ass and it reacts.

 

However, this obviously override any animation you want happen on the player: kneeling, stuck in zap furniture, bound wrist or ankles... As a matter of fact it can look rather silly and totally kill your suspension of disbelief.

 

VRIK has an option to relinquish player's body control to the animation system. But it's a 10 steps process or so: open MCM > VRIK > uncheck individually all the body parts (each hand, each forearm, body posture.... and then close MCM).

 

You have to go through it every time you either get a non-sexlab animation or get a restraint to a specific body part, you'd typilly redo the whole process constantly during normal playthrough.

 

SL VR patch mostly fixes the issue by disabling VRIK body control before a scene and re-enabling it afterward.

 

 

 

2) Body angle alignment

In VR, when the player body needs to be facing a specific direction, it never really works. Again, except for Sexlab VR patch which does a great job and is always correct. For instance in your mod, if I use the stone pillar, I'd have the dildo coming in and out the stone as it should, the player body playing the correct animation (provided I disabled VRIK body control), but the dildo would jab in, say, the general direction of my  character's shoulder.

 

The issue seem to be that you can't really rotate a VR body, nor lock it in a specific angle. If I am in a zap furniture for instance, I am correctly unable to move toward somewhere, but I can still rotate 360 degres. Typically, I'd be floating in the air in a "locked in pilory" animation.

 

Also, since you can't really get out of a 1st person view camera, you miss most of the detail. In the stone pillar animation for instance, to get my ass more or less pointed toward the dildos means I can't really see it. Just like in real life: imagine you're in such situation, you wouldn't really see much would you ?

 

SL VR patch fixes that as well, by fully dissociating the camera from the player body and giving you the choice of locked/force 1st person view or free  3rd person view. Or you could check how the "selfie" feature of VRIK does it as well (if you move your hand in the air like you're taking a selfie, your body appear in front of you. You can even rotate it by turning your hand, regardless of where you're looking)

 

Now, all this is easier said than done. Many of us have tried to replicate Sexlab VRIK 3rd person or fixed 1st person camera, so far no one managed.

 

 

---

 

In VRIK patch, the MCM options that deals with 1) player animation conflict are in VRIK > VR > Mod support setting > Enable X (with X being the various body part). It toggles between VR controlled body part (enabled) or Animation-controlled body part (disabled)

Edited by APL3
Posted
20 hours ago, VirginMarie said:

 

If you lose virginity, you will get it back again. Some of the content of the mod will be missed if you never lose it... this mod is more about losing virginity, than keeping it :P .

 

But if it happens again with a chastity belt on, lets see if we can trouble shoot and fix that. Note that there is one exception to this... the Lily guys, they will remove the chastity belt and make certain you lose virginity.

it was a virgin ghost i'm sure of it

Posted (edited)
6 hours ago, APL3 said:

Wow, that would be great if you could ! Usually mod creator don't really want to get involved in VR, as they are either not interested in VR or don't want to touch that obsolete/hacky build of Skyrim.

 

Well I have not said I would do it :P.  It's what would be required for this mod to be useable at all, in VR. And that's a bigger deal than the work done (and getting completed now) for converting to SE. 

 

If I did it, I would build the feature for starting VR scenes in Toys, and SLaVE would just use it, along with any mod in in the "Toys Family". Toys is already where scenes initialize, and freecam is there, and checks for busy states are there, so mods using Toys can play nice with each other.

 

Your info is very helpful, and I've saved a link to your post, in my wish list for SLaVE. I don't have VR hardware, and that would be required for such a project, so yes I'd have to be very interested in VR. Right now I'm curious, but I know my husband is more than just curious and might get into it, so it can be his fault we waste money on the hardware :D . So it might happen, but won't be anytime that soon.

 

Scenes in SLaVE are more diverse in nature than a sexlab scene. Like a word wall behaves very different than making love to a shrine or a dragon, in terms of the crazy shit you need to do with your camera. So whatever was done in that Sexlab patch, I might have to do twice as much.

 

 

Edited by VirginMarie
Posted (edited)

Looking forward to it then ! Maybe you can open a Patreon like Expired did, I think it turned out ok for him, he quickly had enough to get an HMD. A full Oculus rift with 2 sensors and 2 hands is ~120 euros used now, and it's the de facto standard, if a bit obsolete.

 

These 2 guys, Prinyo and Jaydrizzle, work on making VR compatibiliy patch. Maybe worth discussing with them if the day come that you wanna be serious with VR:  https://www.loverslab.com/topic/166788-skyrimvr-patches-vrik-integrations-for-zazdd-camera-spinning-fixes-other-qol-patches/

 

You should definitely check VR out if you get the chance, just seeing your character wearing DD or Toys in VR in "selfie" mode is impressively amazing.

 

edit:

 

Tried to disable all VRIK control (posture, lock angle, lock position...) before triggering the stone scene. Tried messing with all the settings really, or the selfie mod. Nothing make it better.

Edited by APL3
Posted

Is there a way to disable/remove Virgin Hat from the leveled list? It seems that for some reason it replaces the typical Necromancer Hood and all necromancers in game look ridiculous - they weren't known for good fashion choices before, but in this hat every necromancer looks like a total idiot, and I would like to bring the regular hood back, but I can't figure out how (not very familiar with SSEEdit).

Posted (edited)
31 minutes ago, m0rdr3d0 said:

Is there a way to disable/remove Virgin Hat from the leveled list? It seems that for some reason it replaces the typical Necromancer Hood and all necromancers in game look ridiculous - they weren't known for good fashion choices before, but in this hat every necromancer looks like a total idiot, and I would like to bring the regular hood back, but I can't figure out how (not very familiar with SSEEdit).

 

SLaVE only does a "Halloween" looking hat on Necros in the 2 dungeons used for its Tales & Tallows quest. I don't remember exactly how I did it, but not in the leveled list, and it's not at all effecting every necromancer.

 

If I recall correctly, I also added a few necromancers that are not normally there. Again, its just the 2 locations. 

Edited by VirginMarie
Posted (edited)
1 hour ago, La furie du Dragon said:

I tried to install this mod, but it keeps saying that an incorrect version of Toys is installed, I use 1.2 ?

 

It can only be one of these:

  • You really don't have Toys v1.2 installed (just somehow you think you do). You can see the version number it reports in the Toys MCM first tab
  • Corrupt save (did not start a new game when you first installed Toys, or broke the Golden Rule in some other fashion)

If this does not help, I could likely see the issue if you attach your papyrus log. "How to get the log" is in the FAQs if you need it (same link as golden rule above). Grab a log that is after you... start up, load your save, see the error for incorrect version, then exit to desktop.

Edited by VirginMarie
Posted
5 hours ago, VirginMarie said:

 

SLaVE only does a "Halloween" looking hat on Necros in the 2 dungeons used for its Tales & Tallows quest. I don't remember exactly how I did it, but not in the leveled list, and it's not at all effecting every necromancer.

 

If I recall correctly, I also added a few necromancers that are not normally there. Again, its just the 2 locations. 

Well, I just finished Potema's questline and in both those dungeons necros were wearing Virgin Witch Hats. Unless you used exactly these two dungeons for your quest (I haven't seen it yet), there is something wrong with this hat.

Posted
11 minutes ago, m0rdr3d0 said:

Well, I just finished Potema's questline and in both those dungeons necros were wearing Virgin Witch Hats. Unless you used exactly these two dungeons for your quest (I haven't seen it yet), there is something wrong with this hat.

 

Those are the 2 dungeons used by the Tales & Tallows quest.

Posted
8 hours ago, VirginMarie said:

 

It can only be one of these:

  • You really don't have Toys v1.2 installed (just somehow you think you do). You can see the version number it reports in the Toys MCM first tab
  • Corrupt save (did not start a new game when you first installed Toys, or broke the Golden Rule in some other fashion)

If this does not help, I could likely see the issue if you attach your papyrus log. "How to get the log" is in the FAQs if you need it (same link as golden rule above). Grab a log that is after you... start up, load your save, see the error for incorrect version, then exit to desktop.

I think I broke the golden rule by wanting to fix some issues with other mods, I will try to start a new save

Posted
2 hours ago, La furie du Dragon said:

The mod works, but I don't get any animations, perhaps I did the Bodyslide step wrong, could you tell me exactly how to do it well ? Thanks

 

Bodyslide has nothing to do with animations. Its the "fit" of toys to your chosen body shape that Bodyslide takes care of.

 

Bodyslide steps, are  FAQ #11

 

Animations most often are not doing the step for FNIS correctly. Troubleshooting #3 for Animations problems.

Posted
1 hour ago, VirginMarie said:

 

Bodyslide has nothing to do with animations. Its the "fit" of toys to your chosen body shape that Bodyslide takes care of.

 

Bodyslide steps, are  FAQ #11

 

Animations most often are not doing the step for FNIS correctly. Troubleshooting #3 for Animations problems.

When I click on "Update FNIS Behavior", I get this, is it good ?

image.png.7d002d770084762bee67a7cb0f558808.png

Posted (edited)
37 minutes ago, La furie du Dragon said:

When I click on "Update FNIS Behavior", I get this, is it good ?

 

Says no animations were found. Show stopper.

 

That screenshot shows you are using SE version of Skyrim. If not using SE, your problem is the wrong version of FNIS, otherwise read on.

 

I can't even begin to imagine how you could have this mod working, yet there's no animations installed. Many things are not installed correctly. Perhaps you are having troubles with your mod manager.

 

The location that FNIS looks for animations is empty. Not possible if mods were installed normally. This is not just a problem for SLaVE, but also Toys, and any other mod you have that uses animations, such as Sexlab. You've got some work to do to get things right. Might be best to reinstall everything from scratch. If this is your first time using mods from LoversLab, I'd suggest you step into it. Get just Sexlab working first, in game. Then get Toys working, testing it in game. Use Toys MCM Installation Test. Start a new game each time you add another mod, unless you understand enough to know you have not broken the golden rule.

Edited by VirginMarie
Posted

Is there a way to pause this mod's questline without constantly being reminded that "Busy Mode is on"? I am not sure I am ready to do daedric quests with MLU+Survival+Legendary and being unable to use shouts (as it summons Nocturnal and starts the questline) is very limiting. I thought at first that Busy Mode would accomplish that but it seems that the purpose of Busy Mode is completely different - every five seconds or so it reminds me that it is on, which probably means that it shouldn't be used on indefinite basis.

Posted
11 minutes ago, m0rdr3d0 said:

Is there a way to pause this mod's questline without constantly being reminded that "Busy Mode is on"? I am not sure I am ready to do daedric quests with MLU+Survival+Legendary and being unable to use shouts (as it summons Nocturnal and starts the questline) is very limiting. I thought at first that Busy Mode would accomplish that but it seems that the purpose of Busy Mode is completely different - every five seconds or so it reminds me that it is on, which probably means that it shouldn't be used on indefinite basis.

 

Busy Mode - good for long scenes from another mod, like say prison... MCM tool tip...

"[ON] Most events are placed on hold. Includes collar effects, NPC greetings, report in enforcement, Nocturnal binding your wrists, and more. Activations will appear as busy. Useful during long scenes from other mods."

 

Put Story Start On Hold - this is what you want.... MCM tool tip...

"[OFF] Story starts, triggered by your first shout.\n[ON] Story start is placed on hold, preventing most encounters. Has no effect if set after your first shout."

Catch is, you have to turn it on before your first shout

Posted

Is there a way to reset the state to zero shouts? I know that you wrote on multiple occasions in this forum thread that setting stages is not a good way to approach this mod, but I haven't progressed since my first shout yet: a messenger warned me about Nocturnal, but I didn't met her yet (avoiding as much as I can). So, is there a console command that would allow me to pretend that I haven't met the messenger?

Posted (edited)
34 minutes ago, m0rdr3d0 said:

Is there a way to reset the state to zero shouts? I know that you wrote on multiple occasions in this forum thread that setting stages is not a good way to approach this mod, but I haven't progressed since my first shout yet: a messenger warned me about Nocturnal, but I didn't met her yet (avoiding as much as I can). So, is there a console command that would allow me to pretend that I haven't met the messenger?

 

Well actually nothing starts till you get the messenger (Cassia) and read her letter. So you could get the letter from Cassia, then just don't read it till you are ready to proceed with the main quest. This is just as good as having put the story on hold.

 

EDIT: but hmm sounds like you read the letter. Its another shout that will cause you to meet Nocturnal. So if you did read her letter, all it takes now is one shout and you are screwed.

 

No there is no consoling out of this.

Edited by VirginMarie
Posted

So, I got a new log for the troubleshooting section. For some reason the Virgin Dagger Harness causes the body to disappear.

Anyone got any idea as to why? It's Skyrim LE.

Invisible Body.jpg

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