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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 

Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.

 

The Japanese regurarly discuss and test the updates I post at http://pele.bbspink.com/test/read.cgi/pinkcafe/1375352389/l50 (post 782 & 783)

 

I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.

Posted

My hotkeys are all screwed up.  they are not assigned to what they say they are and if i try to change them, it dont know what im pressing.  for example if i press = it thinks im hitting f12.  how can i fix this?

 

even when i start a new game the hotkeys are messed up like this.

 

Hot keys are based on US QWERTY keyboards. No way around it, it's just the way SKSE input codes work. Just set it to the keys that match your keyboard layout.

 

http://www.creationkit.com/Input_Script#Notes

Posted

yeah... thats the keyboard im using, american. i really never imagined people use anything else.

 

So its likely some kind of problem with skse?  like maybe a mod i installed over wrote some skse stuff that makes the keyboard normal?

i wonder where that would be located and what it would be called.

 

well i reinstalled skse, no difference.

 

nvm i figured it out, it just says the wrong thing in ui, if i reassign the keys, they work no matter what crazy stuff the ui says.  thanks for the reply.

Posted

Heya ^^

i have new problem now >,< i want to use sos scholngs of skyrim full version, and i instal it with vectorplexus muscular addon... Before my reinstal of skyrim it worked, but now no... when my female character fuck with npc, they have underwear! This reminds me of the the "Nazidup" from "witcher 2" xD. But problem is strange and i dont want this. I was looking for a lot, but that don't work...

Posted

 

those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 

Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.

 

The Japanese regurarly discuss and test the updates I post at http://pele.bbspink.com/test/read.cgi/pinkcafe/1375352389/l50 (post 782 & 783)

 

I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.

 

 

Maybe in new version you could include check to see if victim is already undressed so that it doesn't play undress animation together with agressor if there is nothing to undress. I get that kind of behaviour when using Sexlab Submit.

 

What happened with 1.16? Why jump to 1.19?

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?

Posted

 

 

those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 

Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.

 

The Japanese regurarly discuss and test the updates I post at http://pele.bbspink.com/test/read.cgi/pinkcafe/1375352389/l50 (post 782 & 783)

 

I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.

 

 

 

What happened with 1.16? Why jump to 1.19?

 

 

There is no 1.19, 1.19 is just the version number I'm using for testing stuff to prepare for 1.20, which is the next planned realease and will mostly consist of major coding rewrites for stability purposes, and maybe Creature support if I find the time.

 

So why no 1.16-1.19 and straight to 1.20? Because thats how software versioning works. 1.20 = Major.MinorRevision

 

Major (1.20) is the main instance of the software, upping it to 2.00 would be a sign that it's basically a new piece of software at that point.

Minor (1.20) is the the next iteration of that major version, usually with new features or content, 1.20 signifies heavy new features or content over 1.10.

Revision (1.20) usually signifies a bug fix or more minor content changes that don't warrant upping the minor number. 1.15 contains simple bug fixes and a minor change to positioning over 1.14 for example.

Lastly there's also hotfix, (1.15b) the tacked on letter signifies I fucked something up with 1.15, and 1.15b does nothing more than show something that should not have been broken up in 1.15 has been fixed and nothing more.

 

And there's your standard incremental software versioning lesson for the day that you didn't ask for and is really just an excuse for me avoiding work.

 

http://en.wikipedia.org/wiki/Software_versioning#Incrementing_sequences for more exciting information on such topic. 

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?

SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.

Posted

 

 

 

those japanese are genius.  i bet they added free camera and facial animations like estrus.  probably fixed the hotkeys too.

 

Or they just loaded the freely available alpha builds I make available at http://git.loverslab.com.

 

The Japanese regurarly discuss and test the updates I post at http://pele.bbspink.com/test/read.cgi/pinkcafe/1375352389/l50 (post 782 & 783)

 

I wouldn't advise actually using v1.19 yet though, it has a major bug right now with playing the right matching animations. Going to be working on a fix for it tonight however.

 

 

 

What happened with 1.16? Why jump to 1.19?

 

 

There is no 1.19, 1.19 is just the version number I'm using for testing stuff to prepare for 1.20, which is the next planned realease and will mostly consist of major coding rewrites for stability purposes, and maybe Creature support if I find the time.

 

So why no 1.16-1.19 and straight to 1.20? Because thats how software versioning works. 1.20 = Major.MinorRevision

 

Major (1.20) is the main instance of the software, upping it to 2.00 would be a sign that it's basically a new piece of software at that point.

Minor (1.20) is the the next iteration of that major version, usually with new features or content, 1.20 signifies heavy new features or content over 1.10.

Revision (1.20) usually signifies a bug fix or more minor content changes that don't warrant upping the minor number. 1.15 contains simple bug fixes and a minor change to positioning over 1.14 for example.

Lastly there's also hotfix, (1.15b) the tacked on letter signifies I fucked something up with 1.15, and 1.15b does nothing more than show something that should not have been broken up in 1.15 has been fixed and nothing more.

 

And there's your standard incremental software versioning lesson for the day that you didn't ask for and is really just an excuse for me avoiding work.

 

http://en.wikipedia.org/wiki/Software_versioning#Incrementing_sequences for more exciting information on such topic. 

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?

SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.

 

 

Thank you for your answer and for making my day with this statement "And there's your standard incremental software versioning lesson for the day that you didn't ask for and is really just an excuse for me avoiding work." :D

 

Ill try to get things to work and im looking forward to see your next release :)

Posted

Hello Ashal...I seem to have come across something odd in my Papyrus Scripts....I am a 'noob' and really don't know how to read Papyrus Scripts, but my game has been very unhappy and crashing...I am very sure not related to any Sexlab Mod, but I did discover this entry when looking through my Logs and am quite perplexed at what my logs are looking for...a Mod and a DLC I have never had, nor have Mods that use them, but their being looked for in regards to my SexLab Mods it seems....SexLab Framework, Sexlab Defeat and SexLab Submit...may I ask if SexLab Framework v115.b requires this Mod or DLC?

 

Hearthfire

Schlongs of Skyrim

 

 

Why I ask is they seem to be related to Sex Mod references in my Papyrus Log...:

 

 

 

 

[09/03/2013 - 09:07:32AM] Loading game...
[09/03/2013 - 09:07:33AM] VM is thawing...
[09/03/2013 - 09:07:33AM] ERROR: File "HearthFires.esm" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39
[09/03/2013 - 09:07:33AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnPlayerLoadGame() calling MakeAliasesEyesRed()
[09/03/2013 - 09:07:33AM] DLC2InitCrossDLCScript found: [DLC1VQ01QuestScript <DLC1VQ01 (0200352A)>], None
[09/03/2013 - 09:07:33AM] [dlc1vampireturnscript <DLC1VampireTurn (0200588C)>]MakeAliasesEyesRed()
[09/03/2013 - 09:07:33AM] ERROR: File "Schlongs of Skyrim.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [sexLabSystem (07000D62)].sexlabframework._CheckSystem() - "SexLabFramework.psc" Line 1186
    [sexLabSystem (07000D62)].sslsystemconfig.OnGameReload() - "sslSystemConfig.psc" Line 353
    [alias PlayerAlias on quest SexLabSystem (07000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[09/03/2013 - 09:07:33AM] ERROR: File "Schlongs of Skyrim - Light.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [sexLabSystem (07000D62)].sexlabframework._CheckSystem() - "SexLabFramework.psc" Line 1191
    [sexLabSystem (07000D62)].sslsystemconfig.OnGameReload() - "sslSystemConfig.psc" Line 353
    [alias PlayerAlias on quest SexLabSystem (07000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[09/03/2013 - 09:07:33AM] ERROR: File "HearthFires.esm" does not exist or is not currently loaded.
stack:

 

 

 

 

Posted

Just tried a sex scene:  Player's scale is 1.0 (base 1.0, redguard), participant from BBL (the redguard woman in there), GetScale in the console produced 1.00 (with base of 0.97), during the scene GetScale of her produced 1.02 (with base of 0.99).  The scale did return to normal afterwards, was that the wanted scale during the scene?  The previous scene they were kissing (and thats all they seemed to do), prior to that, she shrank farther and it threw the animation off to the point my actor was kissing her forehead.  No idea why she shrank, they were closer if she grew, but didn't.

 

GuruSR.

Posted

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?

SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.

 

I'm probably missing something (I looked at the scripts from 1.15b), in _CheckSystem(), NakedTorso [D67] is searched in Schlongs of Skyrim - Light.esp, but this id isn't present in the version from nexus (1.01) of the plugin: it only contains/overrides NakedTorsoHighElf [38A6B] and NakedTorsoWoodElf [3D2AF] from Skyrim.esm, so sosEnabled will be false...

Posted

 

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?

SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.

 

I'm probably missing something (I looked at the scripts from 1.15b), in _CheckSystem(), NakedTorso [D67] is searched in Schlongs of Skyrim - Light.esp, but this id isn't present in the version from nexus (1.01) of the plugin: it only contains/overrides NakedTorsoHighElf [38A6B] and NakedTorsoWoodElf [3D2AF] from Skyrim.esm, so sosEnabled will be false...

 

I installed SexLab and SOS Light, run FNIS - nothing happens with Shlong during sex animations

Installed XPMS SOS skeleton, run FNIS  - nothing happens with Shlong during sex animations

 

tried SOS console commands  - Shlong got erected and stayed that way before during and after sex animations

 

So ... yeah something is wrong... 

 

 

 

Also Ashal could you make some change to prevent character that is standing during sex animation to fall on the ground (Ragdol ending) and i dont mean to disable ragdol.

Simple dress up animation (or Same as undress) would be more appropriate or perhaps even better would be to have this mod included as ending http://www.loverslab.com/topic/18763-wip-ejaculation-effect-alpha-2-release-with-sexlab-integration/?p=440848

 

Also if Ragdol is disabled there should be some seconds left before characters just jump into stand position (Getup animations perhaps).

Posted

 

 

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?

SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.

 

I'm probably missing something (I looked at the scripts from 1.15b), in _CheckSystem(), NakedTorso [D67] is searched in Schlongs of Skyrim - Light.esp, but this id isn't present in the version from nexus (1.01) of the plugin: it only contains/overrides NakedTorsoHighElf [38A6B] and NakedTorsoWoodElf [3D2AF] from Skyrim.esm, so sosEnabled will be false...

 

I installed SexLab and SOS Light, run FNIS - nothing happens with Shlong during sex animations

Installed XPMS SOS skeleton, run FNIS  - nothing happens with Shlong during sex animations

 

tried SOS console commands  - Shlong got erected and stayed that way before during and after sex animations

 

So ... yeah something is wrong... 

 

 

 

Also Ashal could you make some change to prevent character that is standing during sex animation to fall on the ground (Ragdol ending) and i dont mean to disable ragdol.

Simple dress up animation (or Same as undress) would be more appropriate or perhaps even better would be to have this mod included as ending http://www.loverslab.com/topic/18763-wip-ejaculation-effect-alpha-2-release-with-sexlab-integration/?p=440848

 

Also if Ragdol is disabled there should be some seconds left before characters just jump into stand position (Getup animations perhaps).

 

I'm pretty sure that unfortunately nothing is wrong.  SOS Light is just a body replacement and, when I asked in the SOS thread, they told me to use console commands for erection and stuff.  SOS Light seems pretty pointless like that.

Posted

 

 

Also no one seem to be willing to give an answer is SexLab compatible with SOS Light version? I never get Shlong to become erect during SexLab animations if im using SOS Light, but it works with full version. Should it work at all with SOS Light or do i have to use full version for it to work properly?

SOS light works fine, I use it myself. Just make sure your esp is named Schlongs of Skyrim - Light.esp, as it depends on the name for detecting it, and that you're using SOS enabled skeletons.

 

I'm probably missing something (I looked at the scripts from 1.15b), in _CheckSystem(), NakedTorso [D67] is searched in Schlongs of Skyrim - Light.esp, but this id isn't present in the version from nexus (1.01) of the plugin: it only contains/overrides NakedTorsoHighElf [38A6B] and NakedTorsoWoodElf [3D2AF] from Skyrim.esm, so sosEnabled will be false...

 

 

 

If they've updated it it's possible they broke the existing compatibility by removing the item SexLab checked for in SOS light, I haven't checked in on SOS updates for awhile, but if what you say is true than that is likely the case.

 

Unfortunately I consider it a pretty low priority at the moment, I'll make sure it's fixed for v1.20 which should be out in a week or two. But unlikely I'll release a patch specifically for it before then.

Posted

THis may have been said here already but... since the beastiality animations are now done are you adding them in for the next version?

 

It would be great i those animation could be added. If only so that mods for it would be better catalogued.

Posted

The FNIS that supports them is more stable than 3.5, it's a beta really only in the sense that Fore doesn't consider it feature complete yet, he's brought this up many times already.

 

In either case, already planning to add the creature support, it's just a question of when and how, it may end up being a 2nd framework esm file.

Posted

I have 2 issues with sexlab romance, and was wondering if anyone could help.

1)clipping. this happens very often. Is there a fix to this? Stop using cbbe curvy? change weight below 100? etc.

2) huge alignment issues. I can be like 1 foot or more away from the action.

 

If it helps, I am running these mods:

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
SexLab.esm=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
BBLuxurySuite.esm=1
Pinup Poser.esp=1
Beauties of Skyrim.esp=1
SkyUI.esp=1
SexLab Romance.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
BBLuxurySuiteExt.esp=1
BBLSapachii.esp=1
BBLSHousecarlsmovein.esp=1
BBLSspouse.esp=1
BBLSVisitors.esp=1
FNISspells.esp=1

 

 

I am currently using cbbe curvy that was installed on top of chsbhc. I am not using a skeleton model atm (only vanilla skeleton), do I need to upgrade to xps32/custom skeleton replacer/the skeleton of female models/etc.?

Posted
Hello,

thanks Ashal for the Netframework. My respect for this great work! Since I use version 115b, I have a problem. If I use the TFC-mode, while an animation is in progress, the player char can't move anymore after the animation ends. Furthermore I can't save the game. If I save the game, I will get a CTD-error. If I end the TFC-Mode before the animation stops, I will get no problem. Do you have a solution for this problem? If you have, I would be very happy.

 

Cheers,

pitfl
Posted

 

Hello,
thanks Ashal for the Netframework. My respect for this great work! Since I use version 115b, I have a problem. If I use the TFC-mode, while an animation is in progress, the player char can't move anymore after the animation ends. Furthermore I can't save the game. If I save the game, I will get a CTD-error. If I end the TFC-Mode before the animation stops, I will get no problem. Do you have a solution for this problem? If you have, I would be very happy.
 
Cheers,
pitfl

 

Wait for 1.20 version.

Posted

 

Hello,
thanks Ashal for the Netframework. My respect for this great work! Since I use version 115b, I have a problem. If I use the TFC-mode, while an animation is in progress, the player char can't move anymore after the animation ends. Furthermore I can't save the game. If I save the game, I will get a CTD-error. If I end the TFC-Mode before the animation stops, I will get no problem. Do you have a solution for this problem? If you have, I would be very happy.
 
Cheers,
pitfl

 

 

End your TFC session before the sex act ends (you can use the hot keys to keep the session going as long as the DB is involved).  And as said wait for the 1.20 version which has a fix for this particular problem.

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