Verstort Posted March 25, 2015 Posted March 25, 2015 Search didn't show anything, didn't see in API guide. Â Does Sexlab provide a condition or keyword that could be used to detect if an actor is busy having sex? Specifically, at the dialogue/package condition level. Â If I can use SexLab.IsActorActive as a condition for dialgogue activation I don't know how.
Ashal Posted March 25, 2015 Author Posted March 25, 2015 Search didn't show anything, didn't see in API guide. Â Does Sexlab provide a condition or keyword that could be used to detect if an actor is busy having sex? Specifically, at the dialogue/package condition level. Â If I can use SexLab.IsActorActive as a condition for dialgogue activation I don't know how. Â There is no condition you can use for dialogue, IsActorActive() is the best function to use, but only in terms of scripting. I've been meaning to look into providing conditions to use for dialogue, it just hasn't been a priority however. Â Moreover, if the player is engaged in dialogue, chances are extremely high that they aren't currently involved in a sex scene to begin with, making a condition for it kind of pointless.
Verstort Posted March 25, 2015 Posted March 25, 2015 Â Search didn't show anything, didn't see in API guide. Â Does Sexlab provide a condition or keyword that could be used to detect if an actor is busy having sex? Specifically, at the dialogue/package condition level. Â If I can use SexLab.IsActorActive as a condition for dialgogue activation I don't know how. Â There is no condition you can use for dialogue, IsActorActive() is the best function to use, but only in terms of scripting. I've been meaning to look into providing conditions to use for dialogue, it just hasn't been a priority however. Â Moreover, if the player is engaged in dialogue, chances are extremely high that they aren't currently involved in a sex scene to begin with, making a condition for it kind of pointless. Â Â After I made that post, I realized I could possibly apply it to the force greet quest conditions instead of the dialog conditions, but if there's no condition at all It's a moot point on my end. Â Specifically, I'm trying to stop a force greet from completing under certain conditions. Since the script logic to check for sexlab encounter can happen tens of seconds before the NPC reaches the player at times, this npc search has a long range, there's plenty of time for the player to find themselves in an encounter with the right mods, and I thought I could cancel the greet if I used a condition. I was guessing, not even sure it would work, but couldn't find a better method otherwise. Â There isn't even a variable I can get with GetVMQuest/ScriptVariable it seems, oh well.
yolobomber Posted March 27, 2015 Posted March 27, 2015 I have a quick question: Is there a way to make a bed unusable in vanilla way so it wont pop-up the sleep menu, but  activateable for another event like i want to. LAL uses a bed this way though i dont know how they did that.
Nephenee13 Posted March 27, 2015 Posted March 27, 2015 I'm betting Arthmoor used a separate static object that wasn't set up as a bed
yolobomber Posted March 27, 2015 Posted March 27, 2015 I'm betting Arthmoor used a separate static object that wasn't set up as a bed i know he did such kinda thing but i want that myself. but then with my own code. Maybe someone can make it for me or something? will include a credit for the person in my mod description when I realease it.
Nephenee13 Posted March 27, 2015 Posted March 27, 2015 Â I'm betting Arthmoor used a separate static object that wasn't set up as a bed i know he did such kinda thing but i want that myself. but then with my own code. Maybe someone can make it for me or something? will include a credit for the person in my mod description when I realease it. Â Â I'm not sure how Skyrim handles activators. You probably just need to make a new static object record using the bed mesh you want. All inside the CK. Â But there might be something special about the NIF file itself? I really don't know.
yolobomber Posted March 28, 2015 Posted March 28, 2015 Â Â I'm betting Arthmoor used a separate static object that wasn't set up as a bed i know he did such kinda thing but i want that myself. but then with my own code. Maybe someone can make it for me or something? will include a credit for the person in my mod description when I realease it. Â Â I'm not sure how Skyrim handles activators. You probably just need to make a new static object record using the bed mesh you want. All inside the CK. Â But there might be something special about the NIF file itself? I really don't know. Â Yeah I indeed need a static object for this, though I don't know how to make it. . that's why I ask here and maybe someone has made one, or wants to make it for me. Or maybe someone knows how to make one and can learn me to do it. I know that you don't know the answer but maybe someone else here does.
nameuser11 Posted March 28, 2015 Posted March 28, 2015 i want to use the voices from defeat as default for my character but they are not available in the sexlab mcm menu, how?
Nephenee13 Posted March 28, 2015 Posted March 28, 2015 Â Â Â I'm betting Arthmoor used a separate static object that wasn't set up as a bed i know he did such kinda thing but i want that myself. but then with my own code. Maybe someone can make it for me or something? will include a credit for the person in my mod description when I realease it. Â Â I'm not sure how Skyrim handles activators. You probably just need to make a new static object record using the bed mesh you want. All inside the CK. Â But there might be something special about the NIF file itself? I really don't know. Â Yeah I indeed need a static object for this, though I don't know how to make it. . that's why I ask here and maybe someone has made one, or wants to make it for me. Or maybe someone knows how to make one and can learn me to do it. I know that you don't know the answer but maybe someone else here does. Â Â This is kinda Creation Kit 101, you should probably look up some tutorials about adding new objects to the world. Â Â
dhkLover Posted March 29, 2015 Posted March 29, 2015 Help!!!!! I don't know whether this is the right place to post my grievance so if I have made a mistake by doing so kindly point me in the right direction. Â So my problem is that most of the time the animations play out fine fine with no problems whatsoever but whenever i try to play out an animation with lydia in breezehome, the game crashes. I'm currently playing a male character. I'm attaching my Papyrus log and load order for your convenience. Any advice regarding the resolution of this issue will be appreciated. LoadOrder_Skyrim_2015-03-30T01-22-53.txt Papyrus.0.log
WaxenFigure Posted March 30, 2015 Posted March 30, 2015 Help!!!!! I don't know whether this is the right place to post my grievance so if I have made a mistake by doing so kindly point me in the right direction.  So my problem is that most of the time the animations play out fine fine with no problems whatsoever but whenever i try to play out an animation with lydia in breezehome, the game crashes. I'm currently playing a male character. I'm attaching my Papyrus log and load order for your convenience. Any advice regarding the resolution of this issue will be appreciated.  Custom Breezehome or vanilla?  Can you score on Lydia outside Breezehome successfully?  Can you open the console and strip Lydia naked without crashing? (select her with the mouse then inter "unequipall")  Have you made sure you didn't install an older version of the Papyrus Util mod over the one that installs with Sexlab?      Â
yolobomber Posted March 30, 2015 Posted March 30, 2015 does it come with footjob animations? yes. Simple Question, what bsa tool do the modders here probably use as I saw a lot of diffrents.Â
dhkLover Posted March 31, 2015 Posted March 31, 2015  Help!!!!! I don't know whether this is the right place to post my grievance so if I have made a mistake by doing so kindly point me in the right direction.  So my problem is that most of the time the animations play out fine fine with no problems whatsoever but whenever i try to play out an animation with lydia in breezehome, the game crashes. I'm currently playing a male character. I'm attaching my Papyrus log and load order for your convenience. Any advice regarding the resolution of this issue will be appreciated.  Custom Breezehome or vanilla?  Can you score on Lydia outside Breezehome successfully?  Can you open the console and strip Lydia naked without crashing? (select her with the mouse then inter "unequipall")  Have you made sure you didn't install an older version of the Papyrus Util mod over the one that installs with Sexlab?   I use vanilla Breezehome and I can score on Lydia outside the house fine. As per your suggestion, tried stripping her and thankfully didn't crash inside or outside breezehome. I just install the framework that is provided. I do not mess around with any other version of Papyrus TBH Â
angelboy2014 Posted March 31, 2015 Posted March 31, 2015 i am realy having hard time here trying to fix this mod and i can't when my female character always engage in sex with a male character he acts weird like he's a female character too and my character wear strapon then i really wanna have this fixed i only want the straight , lesbians scenes don't want the gay ones any advices guys , thanks i wanna enable strapon only if female on female
alpalia Posted March 31, 2015 Posted March 31, 2015 Â When mod update?????? When it's ready. Â Â wrong answer. its "when Ashal want" even if its ready, ashal can decide to not post the update (trolling) Â btw, is there a key for center the camera on my character ? or i need use the camera key for move it correctly in center ? (sorry if that was already answered, long time not played skyrim and updated the sexlab) no problem if i use the key adjust, but more easy if they are a key or any tips for fast center the view on my character
WaxenFigure Posted March 31, 2015 Posted March 31, 2015 i am realy having hard time here trying to fix this mod and i can't when my female character always engage in sex with a male character he acts weird like he's a female character too and my character wear strapon then i really wanna have this fixed i only want the straight , lesbians scenes don't want the gay ones any advices guys , thanks i wanna enable strapon only if female on female Are you writing a new mod? Or are you using an existing mod? If the latter then go to the support thread for that mod and ask there. Â If you are writing your own new mod then you should be aware that the order you add the actors to the sex act determines which position they will take in the act so if appears you may be adding them in the wrong order.
angelboy2014 Posted April 1, 2015 Posted April 1, 2015 Â i am realy having hard time here trying to fix this mod and i can't when my female character always engage in sex with a male character he acts weird like he's a female character too and my character wear strapon then i really wanna have this fixed i only want the straight , lesbians scenes don't want the gay ones any advices guys , thanks i wanna enable strapon only if female on female Are you writing a new mod? Or are you using an existing mod? If the latter then go to the support thread for that mod and ask there. Â If you are writing your own new mod then you should be aware that the order you add the actors to the sex act determines which position they will take in the act so if appears you may be adding them in the wrong order. Â Â thank you so much this really fixed alot of the cases this problem happen Â
Ashal Posted April 1, 2015 Author Posted April 1, 2015   i am realy having hard time here trying to fix this mod and i can't when my female character always engage in sex with a male character he acts weird like he's a female character too and my character wear strapon then i really wanna have this fixed i only want the straight , lesbians scenes don't want the gay ones any advices guys , thanks i wanna enable strapon only if female on female Are you writing a new mod? Or are you using an existing mod? If the latter then go to the support thread for that mod and ask there.  If you are writing your own new mod then you should be aware that the order you add the actors to the sex act determines which position they will take in the act so if appears you may be adding them in the wrong order.   thank you so much this really fixed alot of the cases this problem happen     To elaborate further. The first actors in the array are always the female positions, so in 3 person animation with 1 male and 2 females, the order of the array given to sexlab should be female-female-male.  If you want to easily enforce this order in terms of scripting, then just build your actor array in whatever order you find easiest, and then run the SexLab function SexLab.SortActors(actorArray), which will return you a new actor array with the actors all sorted in the appropriately expected female->male order.Â
Ashal Posted April 1, 2015 Author Posted April 1, 2015   When mod update?????? When it's ready.   wrong answer. its "when Ashal want" even if its ready, ashal can decide to not post the update (trolling)  btw, is there a key for center the camera on my character ? or i need use the camera key for move it correctly in center ? (sorry if that was already answered, long time not played skyrim and updated the sexlab) no problem if i use the key adjust, but more easy if they are a key or any tips for fast center the view on my character  It'll probably be released whenever the new version of SKSE exits beta. But in any case, this past month I've been insanely busy with more important real life related career issues, and as a result I've barely had time to even check up on LoversLab lately, let alone make any progress on finishing up SexLab 1.60.  If the new SKSE exits beta, I'll prioritize the release of 1.60 within the same week. If once I catch up on my other work and have time to work on SexLab again yet the SKSE release is still in beta, I'll keep plugging away at minor tweaks and updates in it until I feel SKSE is taking to long and decide to release it right away despite requiring the SKSE beta version, or again the non-beta version comes out at which point I'll get 1.60 official out asap.  Meanwhile, just go check the development thread, alpha versions of 1.60 have been out for awhile, and I'd argue are pretty damned stable as is.
yolobomber Posted April 1, 2015 Posted April 1, 2015 Ashal, Did you allready think of a list of aniamtions to inlcude in 1.60. Like leito released some didlo aniamtions and nox-sexlab animation pack includes a lot of aniations. will you include those aswell?
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