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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Just a question, since there are a lot of great animations right now out there for SL. (Leito just offers a preview on 4 new animations and Zynisch also got a new update for one animation)

How many animations are possible in the actual SL Version? I am not sure, should be about 125. So right now, together with Mods like ZaZ, NSL Package, Devious Devices..etc. the limit should be reached.

 

Is it possible to change SL that more animations are contained? Or removing some of the older ones, for example, AP Animations? No offend against then, just my opinion. :)

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Just a question, since there are a lot of great animations right now out there for SL. (Leito just offers a preview on 4 new animations and Zynisch also got a new update for one animation)

How many animations are possible in the actual SL Version? I am not sure, should be about 125. So right now, together with Mods like ZaZ, NSL Package, Devious Devices..etc. the limit should be reached.

 

Is it possible to change SL that more animations are contained? Or removing some of the older ones, for example, AP Animations? No offend against then, just my opinion. :)

 

You'll want to read the development thread http://www.loverslab.com/topic/18708-sexlab-framework-development/

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Just a question, since there are a lot of great animations right now out there for SL. (Leito just offers a preview on 4 new animations and Zynisch also got a new update for one animation)

How many animations are possible in the actual SL Version? I am not sure, should be about 125. So right now, together with Mods like ZaZ, NSL Package, Devious Devices..etc. the limit should be reached.

 

Is it possible to change SL that more animations are contained? Or removing some of the older ones, for example, AP Animations? No offend against then, just my opinion. :)

 

You'll want to read the development thread http://www.loverslab.com/topic/18708-sexlab-framework-development/

 

 

Ahh, thank you very much. :)

 

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i got this error message when i ran FNIS

 

 

>>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<<

FNIS Behavior V5.2   10-Jan-15 11:41:06 PM
Skyrim: 1.9.32.0 - D:\Cracked Games\The Elder Scrolls V Skyrim - Legendary Edition\
 
Skeleton female: XPMS2 (115 bones)   male: XPMS2 (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "PC Exclusive Animation Path" (PCEA) 
Patch: * xp32's "New Animation for Running with Bow" 
Patch: * xp32's "New Animation for 1H Weapon" 
Patch: * xp32's "Momo Acrobatic Jump" 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
 
Reading APSexIdles V?.? ...
Reading FNIS V5.2 ...
Reading FNISBase V5.2 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading MomoAJ V?.? ...
 
All Anim Lists scanned. Generating Behavior Files....
 16 GENDER modifications for Animations\male\
 31 GENDER modifications for Animations\female\
 358 GENDER modifications for Animations\PCEA\male\
 363 GENDER modifications for Animations\PCEA\female\
Generating animationsetdatasinglefile.txt ...
 
Create Creature Behaviors ...
Reading FNISZoo V?.? ...
 
mt_behavior usage: 3.5 %   ( 0 furniture, 0 offset, 9 alternate animations)
0_master usage: 2.9 %   ( 9 paired, 0 kill animations)
 738 animations for 7 mods successfully included (character)
 750 animations for 1 mods and 50 creatures successfully included.
 1 Warning(s).

help please?

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i got this error message when i ran FNIS

 

 

>>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<<

FNIS Behavior V5.2   10-Jan-15 11:41:06 PM
Skyrim: 1.9.32.0 - D:\Cracked Games\The Elder Scrolls V Skyrim - Legendary Edition\
 
Skeleton female: XPMS2 (115 bones)   male: XPMS2 (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "PC Exclusive Animation Path" (PCEA) 
Patch: * xp32's "New Animation for Running with Bow" 
Patch: * xp32's "New Animation for 1H Weapon" 
Patch: * xp32's "Momo Acrobatic Jump" 
Patch: * rongphale's "Horsemen Mounted Combat Enh." 
 
Reading APSexIdles V?.? ...
Reading FNIS V5.2 ...
Reading FNISBase V5.2 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading MomoAJ V?.? ...
 
All Anim Lists scanned. Generating Behavior Files....
 16 GENDER modifications for Animations\male\
 31 GENDER modifications for Animations\female\
 358 GENDER modifications for Animations\PCEA\male\
 363 GENDER modifications for Animations\PCEA\female\
Generating animationsetdatasinglefile.txt ...
 
Create Creature Behaviors ...
Reading FNISZoo V?.? ...
 
mt_behavior usage: 3.5 %   ( 0 furniture, 0 offset, 9 alternate animations)
0_master usage: 2.9 %   ( 9 paired, 0 kill animations)
 738 animations for 7 mods successfully included (character)
 750 animations for 1 mods and 50 creatures successfully included.
 1 Warning(s).

help please?

 

Fairly straightforward error:  ">>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<<" 

 

Error due to "D:\Cracked Games\The Elder Scrolls V Skyrim - Legendary Edition\" 

 

Maybe this is the bigger clue:  "\Cracked Games\"  See rule #6

 

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Before the start of the sex-animation game crashes to the desktop with an error .

microsoft visual c++ runtime library

RunTime Error R6025 -pure virtual function call.

I tried to solve the problem so:

- reinstall the game,

- reinstalled visual c++ 2005, 2008, 2010, 2012 ,2013.

- start a new game.

But this is a mistake. What am I doing wrong?

 

I also get this error with 1.59c also but with 1.59b i never had it

i cant solve it either

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I also get this error with 1.59c also but with 1.59b i never had it

i cant solve it either

As this does not happen to everyone, the SKSE plugin seems to be fine.

if the plugin would work with non-initialized or not constructed data, everyone would have this problem.

 

So i suggest you disable your AV or at least exclude Skyrim and SKSE from it and check if software DEP is disabled as for most users the BiOS DEP setting is more then sufficient.

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I'm Constantly having a error "Papyrus 2.6 or higher required"  and yet I have 2.8 installed.  Your patch notes say 2.8 is part of the current release, so I don't know why this is happening...  All of SOS and other sexlab files get shut down imediatly.

SOS includes an older version, if you installed it after SexLab, you need to reinstall SexLab or PapyrusUtil seperately to overwrite SOS's older files. Or if you are using ModOrganizer, you need to put the latest version of SexLab or PapyrusUtil's a higher file priority on the LEFT window (NOT the esp/esm load order window) so SOS is the one getting overwritten.

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I'm Constantly having a error "Papyrus 2.6 or higher required"  and yet I have 2.8 installed.  Your patch notes say 2.8 is part of the current release, so I don't know why this is happening...  All of SOS and other sexlab files get shut down imediatly.

SOS includes an older version, if you installed it after SexLab, you need to reinstall SexLab or PapyrusUtil seperately to overwrite SOS's older files. Or if you are using ModOrganizer, you need to put the latest version of SexLab or PapyrusUtil's a higher file priority on the LEFT window (NOT the esp/esm load order window) so SOS is the one getting overwritten.

 

 

Plus the more recent versions of the SOS installer has an option to not install PapyrusUtil when installing SOS.

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I'm getting a weird issue with sexlab lately, I re-installed a few mods, sexlab included.  Now, my char is never in the right position during sex, sometimes she's turned around, upside down, or a bodylength away from her partner.  If two NPCs are having sex though they're perfectly aligned.  Any idea what the issue here is? custom races?

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This is my PSA regarding having all character having the dreaded no animation T-pose and this error screen :

 

 

Skeleton female: Unknown (115 bones)   male: Unknown (115 bones)

Patch: "GENDER Specific Animations" 

Patch: "SKELETON Arm Fix" 

Patch: * xp32's "PC Exclusive Animation Path" (PCEA) 

Patch: * rongphale's "Horsemen Mounted Combat Enh." 

 

>>Warning:  13 non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<

1hm_behavior.hkx

1hm_locomotion.hkx

bashbehavior.hkx

blockbehavior.hkx

bow_direction_behavior.hkx

crossbow_direction_behavior.hkx

horsebehavior.hkx

idlebehavior.hkx

magicbehavior.hkx

magicmountedbehavior.hkx

shoutmounted_behavior.hkx

shout_behavior.hkx

staggerbehavior.hkx

 

Reading FNIS V5.1.1 ...

Reading FNISBase V5.1.1 ...

Reading FNISCreatureVersion V5.1 ...

Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...

Reading SexLab V1.59c ...

Reading SexLabCreature V1.59c ...

Reading SexLabDefeat V?.? ...

Reading ZaZAnimationPack V6.0.0  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...

Reading zzEstrus V1.2 ...

 

All Anim Lists scanned. Generating Behavior Files....

 108 GENDER modifications for Animations\male\

 108 GENDER modifications for Animations\female\

 358 GENDER modifications for Animations\PCEA\male\

 363 GENDER modifications for Animations\PCEA\female\

Generating animationsetdatasinglefile.txt ...

 

 

JUST GO TO \Data\meshes\actors\character\behaviors

COPY ALL FILES IN THAT FOLDER INTO ANOTHER LOCATION 

AND THEN DELETE ALL FILES IN THE ORIGINAL BEHAVIORS FOLDER OF THE GAME (\Data\meshes\actors\character\behaviors)

RUN FNIS, which should be smooth now

GO TO THE FOLDER WHERE PLACE THE COPIED FILES OF THE BEHAVIOR FOLDER 

MOVE THOSE COPIED FILES BACK TO THE ORIGINAL BEHAVIORS FOLDER OF THE GAME (\Data\meshes\actors\character\behaviors)

 

I was pulling my hair with sexlab and searching around with no definitive answer until I play around and get this trick, I hope this helps 

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Hey was just posting in another thread something that should be a feature request here:

 

I have foreplay animations turned on and also run Defeat, so I get aggressive rape scenarios. But the aggressive sex still runs the foreplay animations, so we have odd situations such as a bandit bashing my dragonborn to the ground, then getting all kissy kissy snuggy snuggy, then going into some rough anal rape scene. I think it would be better to fix this in SexLab for all mods by skipping the foreplay if the mod has requested an aggressive scenario. (I suppose there could be aggressive foreplay but there isn't now and it would be a whole additional layer of complexity.)

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Hey was just posting in another thread something that should be a feature request here:

 

I have foreplay animations turned on and also run Defeat, so I get aggressive rape scenarios. But the aggressive sex still runs the foreplay animations, so we have odd situations such as a bandit bashing my dragonborn to the ground, then getting all kissy kissy snuggy snuggy, then going into some rough anal rape scene. I think it would be better to fix this in SexLab for all mods by skipping the foreplay if the mod has requested an aggressive scenario. (I suppose there could be aggressive foreplay but there isn't now and it would be a whole additional layer of complexity.)

 

That's wierd, i have foreplay animations on aswell but defeat never plays them. Its always just 1 scene and then it ends.

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