pearson Posted April 22, 2014 Posted April 22, 2014 Nice work! Just in time for this threads one year anniversary!
malbolzcha Posted April 22, 2014 Posted April 22, 2014 Updated to 1.50, bad things happened. Expressions didn't work anymore, and aligning got very buggy and the worst part is this I was dumb enough not to save before updating, now I can't load any of my auto saves I have got the same issue. Deactivating Sexlab mods works for me. NNNOOOOOOOOOOOOOOOOOOOOOOOO...........got me 2 . luckily i manual save frequently though my last save was like 2hr b4 that so i lost a few quests. i can deal with that though. rolled back to my old sexlab and booted it up and it loaded fine. any possibility of a patch or fix for this? id love to use the new ver without having to start a new game also the new ver wouldnt use a strapon on my female char but it did on female npcs. i had to manual equip it each time Had the same issue. as stated by the previous reply, if you have a clean save (no sexlab) no issue. I was able to use my existing save to use the new options/sexlab with no more corrput save issues. a quick tip, un install all sexlab mods, animations, etc...once removed, run FNIS load game ( you will get the a prompt when trying to load a save) due to the sexlab files missing. once loaded, wait a few min, create a new save. used the gamesave script cleaner (http://www.nexusmods.com/skyrim/mods/52363/?) to remove the missing plugins. re install sexlab + animations, run FNIS and finally load cleaned gamesave. you notice that once the save has loaded, all sexlab mods are treated as a fresh install. this way you can continue your existing game save instead of created a new game save from scratch. i think ill just wait till the bugs are ironed out. i already got myself back up to where i was when i installed the new ver. sombody should sticky this or include it in the main post though
Daycrist Posted April 22, 2014 Posted April 22, 2014 The biggest issue is that all these people uninstalled Sexlab tried to clean save and use script cleaner then reinstall......If you uninstall sexlab 1.39b then installed the new 1.50 run FNIS it upgrades itself
Vyxenne Posted April 22, 2014 Posted April 22, 2014 Firstly, thanks for a great update! The new 1.50 menus are awesome! I searched for this issue using "strap-on animations" and "strapon animations" but did not get any hits. Please forgive the duplication if this has already been discussed somewhere. Has any thought been given to blocking some schlong-centric animations (blow jobs, boob jobs, foot jobs, hand jobs, etc.) when the "schlong" in question is actually a non-feeling, inanimate strap-on wielded by a female? It looks really strange to see someone sucking a strap-on, and even weirder that the strap-on wearer is moaning with pleasure... And for the ultimate in other-worldliness, consider the spectacle of someone tenderly giving a hand job to a female who is NOT wearing a strap-on... just mindlessly stroking the air up and down where her schlong would be if she had one... Yes, I know that I can toggle these animations off, but what I really want is for them to be automatically disabled when the target of the animation is female and auto-enabled when an actual male penis is the target. Is this something that should be done in SexLab or is it a responsibility of the calling mod? I got the impression from reading up on the mods I use that the animations are randomly selected by SexLab from among several animations that qualify based on category "tags" or "flags" passed to SexLab by the calling mod. I know that SexLab has to be aware of the gender of the protagonists in order to fulfill the user-selected gender-specific options such as Female Stripping and Male Stripping, and also that SexLab is strap-on aware based on the Females Use Strap-ons toggle in a SexLab menu... so it seems to my non-modder mind that this could be relatively easily done in SexLab. Again, thanks for all the hard work on this amazing framework. Going in-game now to get my air stroked... :heart:
Ashal Posted April 22, 2014 Author Posted April 22, 2014 Released update v1.51, changelog is as follows: Fixed expression profiles being empty, which may or may not also be related to a bug causing reported save corruption Fixed OrgasmEnd coming before OrgasmStart Added back missing ChangeActors() function
Vyxenne Posted April 22, 2014 Posted April 22, 2014 The biggest issue is that all these people uninstalled Sexlab tried to clean save and use script cleaner then reinstall......If you uninstall sexlab 1.39b then installed the new 1.50 run FNIS it upgrades itself Pretty much, ^^^^this^^^^ I upgraded a few hours ago from 1.39b to 1.50. I already had all the requirements, including SKSE 1.70 alpha. I used this procedure: Went in-game, went inside my owned house in Solstheim and made 5 manual saves, then quit to desktop Launched NMM and disabled SexLab 1.39b but did NOT disable any SexLab mods Told NMM to "get mod from file" and pointed it to the downloaded SexLab 1.50 zip file Told NMM to re-categorize SexLab 1.50 from "Unassigned" to "Animations" due to my chronic OCD. Enabled SexLab 1.50 in NMM, then closed NMM Ran GenerateFNISforUsers and made sure the skeleton arm fix was checked and verified it generated SexLab animations Ran BOSS to slot SexLab.esm in its proper spot in my load order Launched Skyrim, verified correct SexLab.esm load order in Steam Data Files tab Loaded (not Continue) my latest save file Waited while SexLab scrolled installation/upgrade notices at the top left of my screen and registered a new MCM menu Waited another 5 minutes (real time, not game time) Used the Wait function to wait two hours (game time) Saved my game three times just in case Quit to desktop Re-launched the game, Loaded (not Continue) my latest save and used MatchMaker and Working Girl to have sex with my follower No CTD, no freeze, no ILS I think what is happening to those who are having issues is that either you didn't upgrade SKSE as required, or the mods you're using are not compatible with SKSE 1.70. As Ashal says on the mod page, you will have to either revert to SexLab 1.39b until your mods catch up to SKSE 1.70, or use mods that are compatible with SKSE 1.70. I can attest that the current versions of MatchMaker, Working Girl and Radiant Prostitution Tweaked are compatible with SKSE 1.70, and the first two are fine with SexLab 1.50 as well (don't know about RP because I uninstalled it a couple of days ago).
Doomdriven Posted April 22, 2014 Posted April 22, 2014 Zaz Animation Pack doesnt recognize sexlab anymore and says the version is "too old" so i cant register its animations anymore. Not sure if thats an issue for SL or not, just wanted to mention it just in case.
germanicus Posted April 22, 2014 Posted April 22, 2014 The biggest issue is that all these people uninstalled Sexlab tried to clean save and use script cleaner then reinstall......If you uninstall sexlab 1.39b then installed the new 1.50 run FNIS it upgrades itself Pretty much, ^^^^this^^^^ I upgraded a few hours ago from 1.39b to 1.50. I already had all the requirements, including SKSE 1.70 alpha. I used this procedure: Went in-game, went inside my owned house in Solstheim and made 5 manual saves, then quit to desktop Launched NMM and disabled SexLab 1.39b but did NOT disable any SexLab mods Told NMM to "get mod from file" and pointed it to the downloaded SexLab 1.50 zip file Told NMM to re-categorize SexLab 1.50 from "Unassigned" to "Animations" due to my chronic OCD. Enabled SexLab 1.50 in NMM, then closed NMM Ran GenerateFNISforUsers and made sure the skeleton arm fix was checked and verified it generated SexLab animations Ran BOSS to slot SexLab.esm in its proper spot in my load order Launched Skyrim, verified correct SexLab.esm load order in Steam Data Files tab Loaded (not Continue) my latest save file Waited while SexLab scrolled installation/upgrade notices at the top left of my screen and registered a new MCM menu Waited another 5 minutes (real time, not game time) Used the Wait function to wait two hours (game time) Saved my game three times just in case Quit to desktop Re-launched the game, Loaded (not Continue) my latest save and used MatchMaker and Working Girl to have sex with my follower No CTD, no freeze, no ILS I think what is happening to those who are having issues is that either you didn't upgrade SKSE as required, or the mods you're using are not compatible with SKSE 1.70. As Ashal says on the mod page, you will have to either revert to SexLab 1.39b until your mods catch up to SKSE 1.70, or use mods that are compatible with SKSE 1.70. I can attest that the current versions of MatchMaker, Working Girl and Radiant Prostitution Tweaked are compatible with SKSE 1.70, and the first two are fine with SexLab 1.50 as well (don't know about RP because I uninstalled it a couple of days ago). Exactly. I wrote about following the procedure and how my mods all working accordingly. Most "problems" shows up because people DO NOT READ what the author of the mod said. That's is called stilling of his and their's time.
germanicus Posted April 22, 2014 Posted April 22, 2014 Doomdriven - Zaz animations have been updated several hours ago and I install it and ALL works fine so far. MCM recognized it and all animations runs fine.
mungo10 Posted April 22, 2014 Posted April 22, 2014 Zaz Animation Pack doesnt recognize sexlab anymore and says the version is "too old" so i cant register its animations anymore. Not sure if thats an issue for SL or not, just wanted to mention it just in case. go here http://www.loverslab.com/files/file/156-zaz-animation-pack-2014-04-21/
EternalDamned Posted April 22, 2014 Posted April 22, 2014 I was able to figure out what was causing the seperation of characters during acts. SL Aroused Animations will place the npc's in it's idle's even during a sex act which really messes everything up. in 1.39 they will go back to the act after going to the idle for a few seconds, in 1.5 they apparently went to their own act.
germanicus Posted April 22, 2014 Posted April 22, 2014 Thanks ashal for 1.51 update. Installation went well.
Cammy Posted April 22, 2014 Posted April 22, 2014 i dont understand this but when i updated to 1.51 fro 1.39b my creature animations wont even initiate. Normal Humans work fine with defeat but Creatures just smack away even though i have the option enabled. Any idea why or how to fix this?
chukkyjr Posted April 22, 2014 Posted April 22, 2014 anyone have the link to version 1.39b ? i'm trying to downgrade the framework since some mods i want to use seems to still not updated yet to 1.51, but i cam't find the link to 1.39b
germanicus Posted April 22, 2014 Posted April 22, 2014 anyone have the link to version 1.39b ? i'm trying to downgrade the framework since some mods i want to use seems to still not updated yet to 1.51, but i cam't find the link to 1.39b Here: SexLabFramework.v139b.7z
blindmankind Posted April 22, 2014 Posted April 22, 2014 Updated to 1.50, bad things happened. Expressions didn't work anymore, and aligning got very buggy and the worst part is this I was dumb enough not to save before updating, now I can't load any of my auto saves I have got the same issue. Deactivating Sexlab mods works for me. NNNOOOOOOOOOOOOOOOOOOOOOOOO...........got me 2 . luckily i manual save frequently though my last save was like 2hr b4 that so i lost a few quests. i can deal with that though. rolled back to my old sexlab and booted it up and it loaded fine. any possibility of a patch or fix for this? id love to use the new ver without having to start a new game also the new ver wouldnt use a strapon on my female char but it did on female npcs. i had to manual equip it each time Had the same issue. as stated by the previous reply, if you have a clean save (no sexlab) no issue. I was able to use my existing save to use the new options/sexlab with no more corrput save issues. a quick tip, un install all sexlab mods, animations, etc...once removed, run FNIS load game ( you will get the a prompt when trying to load a save) due to the sexlab files missing. once loaded, wait a few min, create a new save. used the gamesave script cleaner (http://www.nexusmods.com/skyrim/mods/52363/?) to remove the missing plugins. re install sexlab + animations, run FNIS and finally load cleaned gamesave. you notice that once the save has loaded, all sexlab mods are treated as a fresh install. this way you can continue your existing game save instead of created a new game save from scratch. i exactly made this, but even with all sexlab mods disabled or deleted i get this corrupt save -.- here is my papyrus and loadorder papyrus + loadorder.rar
Erstam Posted April 22, 2014 Posted April 22, 2014 Fixed OrgasmEnd coming before OrgasmStart Cumshot is working fine again, thanks!
Higgen Posted April 22, 2014 Posted April 22, 2014 is anyone getting this latest framework to work with defeat? i updated from 1.39 to 1.51 and defeat isn't working. the mcm menu is still there and all but no one is getting raped, lol
Daycrist Posted April 22, 2014 Posted April 22, 2014 Anyone else noticing game freezes since installing the new Sexlab?
germanicus Posted April 22, 2014 Posted April 22, 2014 Fixed OrgasmEnd coming before OrgasmStart Cumshot is working fine again, thanks! In my game too. Thanks ashal.
kgsao1 Posted April 22, 2014 Posted April 22, 2014 I checked the Creature animation ! but not work 1.39b Become well Creature 1.51 Creature not working lol
Daycrist Posted April 22, 2014 Posted April 22, 2014 Creature animations work for me in 1.51 Tested it on my new Wood Elf Ranger I made.....she loves nature.....all night long ;p
germanicus Posted April 22, 2014 Posted April 22, 2014 Good news for Puppet master users. The mod is working just great with 1.51 version.
germanicus Posted April 22, 2014 Posted April 22, 2014 i dont understand this but when i updated to 1.51 fro 1.39b my creature animations wont even initiate. Normal Humans work fine with defeat but Creatures just smack away even though i have the option enabled. Any idea why or how to fix this? I have a Bestiality animation pack, Bestiality extras and SL nude creatures 2.0 and this mods works fine with 1.51. So, if you have these too, and did correct installation, ran FNIS and BOSS, enabled creature sex support in MCM and have latest SKSE 1.7, there is not reason for creature animations not to work. But I cannot say anything for other mods. Defet mod is not updated yet to the latest SL.
D_ManXX2 Posted April 22, 2014 Posted April 22, 2014 does anyone know what mod is causing the beginning of the game to break ?? i am currently not sure if it is defeat but i need to keep pressing clean sexlab defeat short cut button to move again this i need to keep repeating till my cuffs are taken off. Also Submit mcm menu no longer show up with a new game. Looks like there are more mods broken currently with the newest 1.5.1
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