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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

Another update? Do you sleep lol? Anyways thanks.

 

No, not when there's reports of save corruption going on that need to be fixed.

Posted

 

Another update? Do you sleep lol? Anyways thanks.

 

No, not when there's reports of save corruption going on that need to be fixed.

 

 

And that attitude deserves all credits and respect.

Thumbs up for you!

Posted

 

anyone have the link to version 1.39b ? i'm trying to downgrade the framework since some mods i want to use seems to still not updated yet to 1.51, but i cam't find the link to 1.39b

 

Here: attachicon.gifSexLabFramework.v139b.7z63 downloads

 

 

Just one observation, doesn't complain at all. Interesting, very interesting: Some people were desperate for 1.39 ver. So I upload it with joy that I can help. There was 63 downolads from my post and only 1 likes. Interesting, very interesting.

Posted

Just testing in the player journal you have Heterosexual and Bisexual but no Homosexual. I think it has Heterosexual twice.

 

I've snuck in a fix and reuploaded 1.52 with it. Thanks.

Posted

While 1.52 looks great with the new creature fixes and the save corruption, I don't use creatures atm and I don't import/export atm. So I'm gonna wait for a future update that has patch notes relevant to my interest. Like the PC can use dildos again :/

 

Nevermind, went to inventory and the strap on shows up in the inventory for the sex, it seems like the dildo gets equipped on you first and then stripping occurs and it unequips it from the PC.

Posted

While 1.52 looks great with the new creature fixes and the save corruption, I don't use creatures atm and I don't import/export atm. So I'm gonna wait for a future update that has patch notes relevant to my interest. Like the PC can use dildos again :/

 

You DO import/export, it happens automatically at the end of every animation. And dildos/strapons work perfectly fine, any issue you have with them is a problem from your own game.

Posted

 

While 1.52 looks great with the new creature fixes and the save corruption, I don't use creatures atm and I don't import/export atm. So I'm gonna wait for a future update that has patch notes relevant to my interest. Like the PC can use dildos again :/

 

You DO import/export, it happens automatically at the end of every animation. And dildos/strapons work perfectly fine, any issue you have with them is a problem from your own game.

 

 

Yeah I saw the Dildo works fine. I thought it wasn't, but its that it was being equipped first and was unequipped with the rest of my stuff cause of stripping. So I just had to toggle it back on. So my bad.

 

Posted

im not on the lucky side, with the new 1.52 i can not load any of my old saves with 1.39b installed

i could cry

 

here my files, may it help..

 

That might mean you are not removing all the files from 1.52.

When you revert to a save which had 1.39 you have to recreate the exact "mod enviroment" of that save.

You have to install 1.39, remove all 1.52 files.

And, at lest to be sure, have all the mods which were installed on that save, installed again. You can add other, but if you are already having problem in loading that save.. better not to remove anything

Posted

im not on the lucky side, with the new 1.52 i can not load any of my old saves with 1.39b installed

i could cry

 

here my files, may it help..

 

Those are most certainly not 1.52 files, their format changed as part of the 1.52 update. And any corruption issue wouldn't take effect on 1.39b saves, only on 1.50+ saves that loaded fine and then were corrupted later, the fix also isn't retroactive, installing 1.52 isn't going to uncorrupt a save, just (hopefully) prevent it from happening again. Not being able to load a 1.39b save is almost certainly an issue with a required mod dependency that save is looking for but missing.

Posted

nah, you understand me wrong

i got all mods installed that i had working with 1.39 - everything works fine on my old saves

then i try to update the sl1.39 with sl1.52, but i can not load any of my old save now

 

e: with sl1.50 or sl1.51 i can load all of my old saves but can not save coz the corrupt save file

Posted

have you tried this from ashal:

Navigate to your /data/skse/plugins/StorageUtilData/ folder and zip up the 5 AnimationProfile files located in that folder and attach the zip file here so I can check them. Afterwards DELETE all the animation profile files and then try loading your corrupted save and report back asap.

 

i must try to delete the files i uploaded and then try to load my old save?

 

sorry, my english is not really good ;s

Posted

I understood fine, what I'm saying is 1.52 doesn't magically fix already corrupted saves, if you can't load a save with 1.52 installed than it is either already specifically corrupted or you have a mod dependency/compatibility problem. There is absolutely no great change between 1.50 to 1.52 that would stop a working save from loading on one but not the other.

Posted

Kinda offtopic, but i'm getting no update notification on SL update even though SL download is followed. Is it intended?

Posted

I understood fine, what I'm saying is 1.52 doesn't magically fix already corrupted saves, if you can't load a save with 1.52 installed than it is either already specifically corrupted or you have a mod dependency/compatibility problem. There is absolutely no great change between 1.50 to 1.52 that would stop a working save from loading on one but not the other.

 

sorry, i do not get it

my old saves works fine with 1.39, i can save, load and no crashes, do not seem corrupt

just when i update to 1.52 i can not load any of my old files

 

im frustrated :''/

Posted

 

 

I've tried 1.51 twice now and completely reinstalled 1.39 before installing 1.51.   1.51 framework refuses to work for me, and whenever i revert back to 1.39 it works fine as it normally does.  how did you install 1.51?  did you overwrite files instead?

 

 

I suspect your problem is you didn't upgrade SKSE to 1.70, which is required for SL 1.5x but not for 1.39.

 

I upgraded to SL 1.51 as directed on the mod page and just finished a 7-hour game session using Matchmaker & Working Girl with no crashes or glitches of any kind- flawless gameplay for 7 hours including 37 sex acts.

 

Doesn't get any better than that. Thanks, Ashal and Shane! :)

 

 

i have skse 1.7 alpha installed so that can't be the problem.  i just reverted back to 1.39

Posted

Upgraded to 1.52 from 1.51 and I am using gender/race specific positions. (See attachments)

More often than not, when I am adjusting the actors through the scene and not in the MCM menu, it sometimes adjusts the animations globally for all stages and not just one. In this case, Arrok Foreplay, I readjusted it four times between two nord females with my pc and the npc taking turns in the submissive/dominant role and when I replayed it, its as if I never adjusted the value individually, but globally. Notice in the female position screenshot, the values are all the same and in the male position, one of them are different because I adjusted that through the MCM, which is a lot harder than working in the scene.

 

Gonna run some more tests on different scenes to come up with a sound conclusion.

post-270723-0-36180400-1398256984_thumb.jpg

post-270723-0-76009500-1398256984_thumb.jpg

Posted

 

  • Creature animations are now matched to creatures via strings of their race name instead of race forms

 

 

 

Where abouts would we find these strings to add to/edit/discombobulate etc. 

 

Dayelyte has an animation for a creature that isn't in the default list.

I have close to 80 odd creatures I would like to add to mine from some monster mods as well as the 20ish vanilla creature races that have never been added but have compatible animations. It was a little more straight forward to do in 1.35 and 1.39b.

 

Also, did the setstagetimer function (or w/e that would actually be called) get removed or was it renamed to something else?

It was used before in two of the newer Werewolf animations that weren't added to Sexlab yet. Some of them needed a timer longer than what was allowed via the mcm slider.

Example of where it was used before:

 

 

function WerewolfOnTopTest(string eventName, string id, float argNum, form sender)
	Name = "(Werewolf) OnTopTest"

	SetSFX(Squishing)
	AddRace(WerewolfBeastRace)

	int a1 = AddPosition(Male)
	AddPositionStage(a1, "Werewolf_OnTopTest_A1_S1")
	AddPositionStage(a1, "Werewolf_OnTopTest_A1_S2")
	AddPositionStage(a1, "Werewolf_OnTopTest_A1_S3")
	AddPositionStage(a1, "Werewolf_OnTopTest_A1_S4")


	int a2 = AddPosition(Creature)
	AddPositionStage(a2, "Werewolf_OnTopTest_A2_S1")
	AddPositionStage(a2, "Werewolf_OnTopTest_A2_S2")
	AddPositionStage(a2, "Werewolf_OnTopTest_A2_S3")
	AddPositionStage(a2, "Werewolf_OnTopTest_A2_S4")


	SetStageTimer(4, 15.00)

	AddTag("Creature")
	AddTag("Bestiality")
	AddTag("Dirty")
	AddTag("Werewolf")

	Save()
endFunction

 

 

Posted

Hi! I'm a lurker of the forum and first of all kudos to Ashal for this awesome mod. Thanks a lot man!

I'm writing here because I wanted some help with a little something. Recently I had a grave snafu with Skyrim and I had to reinstall it from the ground up. I managed to get my saves and I even updated to sexlab 1.52 but now all my sex diary stats are lost! Anyone knows how to edit them? or at least import them from an earlier save? I tried looking around but my google-fu isn't strong enough.

 

(English isn't my first language so sorry if what I write is a bit incomprehensible  :P  )

 

Posted

Ok so I have to report that I found that when using the new "animation editor" in the scene, it applies the values for that scene globally. Example: I am using the hotkeys to adjust the actors positions in stage 1, it will apply that value throughout all the stages for that animation. Only way around it is to use MCM and pen and paper to record the values of each stage, and plug them in at the end.

 

In this scene, the animation is Arrok Foreplay and its stage 1, I adjusted the values for it.
post-270723-0-81077400-1398258700_thumb.jpg
post-270723-0-63456000-1398258701_thumb.jpg

 

 
In the following scene is stage 3 of Arrok 3, stage 2 didn't do enough to warrant its own edit.
post-270723-0-26153000-1398258701_thumb.jpg
post-270723-0-98484700-1398258701_thumb.jpg

 

As you can see it globally changed all the values of the stages in that animation. No editing was done for Male position, only Female position. Also the values if you edit in MCM only got by .50s, yet its possible to get a .25 value if you edit in the scene.

 

 

post-270723-0-81077400-1398258700_thumb.jpg

post-270723-0-26153000-1398258701_thumb.jpg

post-270723-0-63456000-1398258701_thumb.jpg

post-270723-0-98484700-1398258701_thumb.jpg

Posted

For those who has corrupted saves when installed SL 1.50+ and want them back. If your returned to SL 1.39b, do this:

 

1. Start Wrye bash

2. Click on Saves tab

3. Choose the save you want

4. On the right side of the screen you will have a picture of your save and the list of your installed mods. Click on any of them.

5. Click OK, when the warning box shows up.

6. Disable all boxes with the right click on the mod, except for Skyrim, Update, Dawngard, Heartfire, Dragonborn, and all Unoffical packs.

7. When done, click "Save" at the bottom.

8. Wrye saved your new save ad load it on the top of saves

9. Now load the game with that save

10. When loaded, save the game and exit

11. Install SL 1.52

12. Start the game and when SL is initialized and installed, save and exit.

13. Start Wrye.

14. Open Saves tab

15. Now, enable you mods (but don't enable them all at once since you do know which mod is causing broken save. Enable those mods first that are confirmed that are compatible with newest SL.)

16. Click save and then exit Wrye

17. Start FNIS

18. Start BOSS

19. Start wrye and rebuild bashed patch 0 esp

20. Exit Wrye

21. Start the Boss

22. Open the game. If started correctly, save it and exit

23. Now you can try to enable "suspicious" mods. But have to run FNIS and BOSS and rebuild patch If your game works fine after enabling mods.

24. If your game doesn't want to start after enabling the "suspicious" mods, try to start it 2-3 time. If the game doesn't want to start, ther, you find your "enemy".

25. So it is up to you what will you do with him. Personally, I will "shoot him down." regardless of how much I like him. He will be reborn in much better revision. Just be patient.

 

 

Now, this is tested and it should work on your game since it works on my game too. If this procedure doesn't help you, I can't help you either. I gave you only this that is working with my game and some broken saves I have. Also, this is my new discovery.

 

 

 

that is like a clean install i made to get it working on 1.50, 1.51 and 1.52 but that is not the right way

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