Blaze69 Posted June 25, 2021 Posted June 25, 2021 (edited) 22 minutes ago, Bad Dog said: Not 100% sure how I want to deal with that, but I could provide an unsaturated variant if we can figure out how to make it available in looksmenu. You'd have to create a new NakedSkin but pointing to the desaturated textures in its AAs instead, as well as a new TextureSet entry that pointed to the matching head textures. Then I write the JSON file that tells LooksMenu to load those and boom, available as a skin override option in the Body tab. Â While we're at it, I should mention this system can change the nude body + textures and the head texture, but not the head mesh itself. Â Quote The tint problem you're seeing is the mismatch in the white color between neck and upper chest, ya? Dunno what's up with that. I'll check the textures. Might also be in the materials settings. Possibly because the face texture is saved as DXT5/BC3 with the ensuing artefacting while the body one is BC7 which basically has no artefacts. Â Unfortunately facegen and tints don't seem to work on BC7 textures no matter what you do for some ungodly reason (believe me, I've tried), so either you leave it as-is or fuck up the body textures by saving them as BC3 so they're consistent in their artefacting with the head ones. I'd opt for the former instead of the latter, but I guess it's your call. Edited June 25, 2021 by Blaze69
Bad Dog Posted June 25, 2021 Author Posted June 25, 2021 I think it's worse than that. It seems pretty definitely that the white fur on the body picks up much more of the tint than the white fur on the neck, even tho the diffuse color matches exactly (outside of artifacts). Could be a difference in the skin tint vs face tint shaders, in which case I'm not sure what the fix might be. Â
Bad Dog Posted June 25, 2021 Author Posted June 25, 2021 Yeah, I saved the body as DXT5 to match the head and get the same thing. Â
poblivion Posted June 25, 2021 Posted June 25, 2021 (edited) @Bad Dog Could you make Female Lykaios head not use the same set of textures as Lykaios Male head?  Thanks  PS: I tried to do it myself, but FO4 is a little different from Skyrim things, so it doesn't work.   Edited June 25, 2021 by poblivion Additional information
Bad Dog Posted June 25, 2021 Author Posted June 25, 2021 Actually, just go to the materials file (Materials/FFO/LykaiosFemaleHead.bgsm) and edit that. Look on nexus for the Materials Editor if you don't have it.
Blaze69 Posted June 25, 2021 Posted June 25, 2021 (edited) 35 minutes ago, Bad Dog said: Yeah, I saved the body as DXT5 to match the head and get the same thing. ...probably because the skin tint mask you're using for the tigers doesn't cover the white areas: Spoiler  The idea itself is good, it's just that the whole body will get the exact same tinting with no way to mask it (unlike heads), so disabling skin tint through a mask should only be done on areas that A) don't connect to the body and B) don't have "equivalents" in the body that may show the mismatch. So for example blacking out the noses and the mouths/teeth (for any head that has those merged in) is a good idea, but everything else should probably remain full white aka unmasked.  You might want to restore the not-BC3-compressed body diffuse since it turns out that wasn't the cause of the mismatch anyway.  33 minutes ago, poblivion said: Could you make Female Lykaios head not use the same set of textures as Lykaios Male head? [...] PS: I tried to do it myself, but FO4 is a little different from Skyrim things, so it doesn't work. As Bad Dog said, you'll have to edit the BGSM (material) file itself. Texture paths and shader properties in FO4 are handled by material files, the settings in the nif don't have any effect anymore. Edited June 25, 2021 by Blaze69
BafMeow Posted June 25, 2021 Posted June 25, 2021 34 minutes ago, Bad Dog said: Yeah, I saved the body as DXT5 to match the head and get the same thing.    I mean before in 0.4 it was really nice to tint yourself to a white Tiger and Black or any other color furry you'd want to be. Without any issues I would be very grateful if it can retain that tinting from the older 0.4 version.?  Â
Blaze69 Posted June 25, 2021 Posted June 25, 2021 (edited) BTW @Bad Dog are the armor records and meshes final(ish)? I'm thinking I should make a patch for Custom Race Headwear Refits that also covers FFO races (so people can use both Selachii/Lupine/Vulpine/Deathclaws and FFO races at the same time and get fitting gear), but I don't want to dive into the mess of trying to sort out all those ArmorAddons if I'm going to have to re-do it anytime soon. Â And while at it, are the overall head shapes final too? I might try to refit the Oakley Sunglasses as well as some other stuff of mine for FFO races too, but I'd need to know if head shapes are (almost) final (in which case I'd go for it now) or they might change a lot (in which case I'd wait for all races to be upgraded and facegen-enabled). Edited June 25, 2021 by Blaze69
poblivion Posted June 25, 2021 Posted June 25, 2021 28 minutes ago, Bad Dog said: Actually, just go to the materials file (Materials/FFO/LykaiosFemaleHead.bgsm) and edit that. Look on nexus for the Materials Editor if you don't have it. Â It occurred to me, but there is no file LykaiosFemaleHead.bgsm ? Â
poblivion Posted June 25, 2021 Posted June 25, 2021 49 minutes ago, Blaze69 said: Â As Bad Dog said, you'll have to edit the BGSM (material) file itself. Texture paths and shader properties in FO4 are handled by material files, the settings in the nif don't have any effect anymore. Â I'm probably completely blind, but I don't see any file LykaiosFemaleHead.bgsm. Is this file hidden or something?
Bad Dog Posted June 25, 2021 Author Posted June 25, 2021 1 hour ago, Blaze69 said: ...probably because the skin tint mask you're using for the tigers doesn't cover the white areas Well, shit. Ya, that would do it.
Blaze69 Posted June 25, 2021 Posted June 25, 2021 31 minutes ago, poblivion said: I'm probably completely blind, but I don't see any file LykaiosFemaleHead.bgsm. Is this file hidden or something? No, the female head simply points to the male head material file (LykaiosMaleHead.bgsm) and there's no female material indeed. You'd have to duplicate the male material, rename it to LykaiosFemaleHead.bgsm, edit the texture paths to point to female textures, and then edit the material path in the female head nif to point to the new female material. 1
poblivion Posted June 25, 2021 Posted June 25, 2021 12 minutes ago, Blaze69 said: No, the female head simply points to the male head material file (LykaiosMaleHead.bgsm) and there's no female material indeed. You'd have to duplicate the male material, rename it to LykaiosFemaleHead.bgsm, edit the texture paths to point to female textures, and then edit the material path in the female head nif to point to the new female material. Thanks  I have a material file ready, but I don't know how to proceed. I opened head in NifSkope, but I don't know how to change access to the material file. When I click on a line, I can only select a number, not the path to the file.
Blaze69 Posted June 25, 2021 Posted June 25, 2021 20 minutes ago, poblivion said: I have a material file ready, but I don't know how to proceed. I opened head in NifSkope, but I don't know how to change access to the material file. When I click on a line, I can only select a number, not the path to the file. You need to click on the small "Txt" icon to the left of the file path. 1
poblivion Posted June 25, 2021 Posted June 25, 2021 (edited) 13 hours ago, Blaze69 said: You need to click on the small "Txt" icon to the left of the file path.  It's weird in OutfitStudio the head loads with female textures, but male textures are still used in the game. I don't know what I'm doing wrong, I'm attaching modified files. LykaiosFemaleHead.nif LykaiosFemHead.bgsm  Spoiler   Spoiler  Edited June 26, 2021 by poblivion
Bad Dog Posted June 25, 2021 Author Posted June 25, 2021 (edited) I'll clean up the lykaios file paths for the next rev anyway.  Y'know when I was doing that face tint mask for the tigers I thought, gotta remember to fade it out at the neck seam. Then I forgot all about it.  Reason for doing it at all is so the black stripes can be really black. (And to a lesser degree so the white parts of the face can be true white. Same as the reason for tinting the base texture orange. I'm not sure I'm happy with the result. Might be better just to let the stripes clip at true black and have done.  @Blaze69 headgear is done, I think. Bandanas are in this version and I think that was the last of them. The only change I plan to make is IF any headgear needs to be edited for faceBones warping I'll produce a version with real faceBones files.  IN OTHER NEWS, it's not the weights on the dicks. I made some other mods to the erection morphs and they are not showing up. Now I'm playing the AAF XML files.  EDIT: And no plans for changes to head shapes either, though I'd still like to make the fox and tiger ruffs into real fur. But getting that to look right is not a quick fix, and I'll finish the races first. Edited June 25, 2021 by Bad Dog 2
maddadicusrex Posted June 26, 2021 Posted June 26, 2021 (edited) For what it is worth, if you set the tiger penis to 50 length, the shaft is erecting fine for sex. I have set all my penis length to 50 just to cover myself for those penises you special made. Also, are companions supposed to change to animals. Also my DC guards have remained human. Would npcs added by other mods auto change to animals. Would load order matter to how many folks get beast changed?   Load order does matter. Placed your mods to override everything and my companions are furry. Any way to remove certain furries from the npc choices? Edited June 26, 2021 by maddadicusrex
Blaze69 Posted June 26, 2021 Posted June 26, 2021 (edited) 3 hours ago, maddadicusrex said: Also, are companions supposed to change to animals. Yes they are. Â Quote Also my DC guards have remained human. Would npcs added by other mods auto change to animals. Nope, mod-added NPCs remain human (or whatever race they're supposed to be), they would need to be patched to furryfy them, which is done with the xEdit script packed in the Tools folder but for which there'll be no guide or documentation until all races are upgraded and chargen is working as intended. Â Good news here is unlike Skyrim, mod-added/nonpatched NPCs should work fine outside of the fact of being human. Â Quote Would load order matter to how many folks get beast changed? Yes it would, as you have noticed already. Edited June 26, 2021 by Blaze69
Blaze69 Posted June 26, 2021 Posted June 26, 2021 (edited) 13 hours ago, poblivion said: It's weird in OutfitStudio the head loads with female textures, but male textures are still used in the game. I don't know what I'm doing wrong, I'm attaching modified files. The Lykaios race data is wrong and has the male head texture set assigned for females, you'll also have to fix that. Â 12 hours ago, Bad Dog said: headgear is done, I think. Bandanas are in this version and I think that was the last of them. The only change I plan to make is IF any headgear needs to be edited for faceBones warping I'll produce a version with real faceBones files. Â EDIT: And no plans for changes to head shapes either, though I'd still like to make the fox and tiger ruffs into real fur. But getting that to look right is not a quick fix, and I'll finish the races first. Alright, then I'll have to think about making a FFO patch for the custom race headwear and might also look into doing Oakley refits for them too. Edited June 26, 2021 by Blaze69
poblivion Posted June 26, 2021 Posted June 26, 2021 39 minutes ago, Blaze69 said: The Lykaios race data is wrong and has the male head texture set assigned for females, you'll also have to fix that. Â Thanks for the info, but I don't know what to do. Is it contained somewhere in FurryFallout.esp ?
Blaze69 Posted June 26, 2021 Posted June 26, 2021 40 minutes ago, poblivion said: Thanks for the info, but I don't know what to do. Is it contained somewhere in FurryFallout.esp ? Yes, you need to check the Lykaios race data in FurryFallout.esp, scroll down to the "Default Female Face Texture" record which points to the male texture set and change it to the female one. Make sure to also change the entry in the "Textures list" right above the Default Texture field. 1
poblivion Posted June 26, 2021 Posted June 26, 2021 (edited) 1 hour ago, Blaze69 said: Yes, you need to check the Lykaios race data in FurryFallout.esp, scroll down to the "Default Female Face Texture" record which points to the male texture set and change it to the female one. Make sure to also change the entry in the "Textures list" right above the Default Texture field. I got it ? Thanks for the help ?  I changed these two parameters Edited June 26, 2021 by poblivion
Bad Dog Posted June 26, 2021 Author Posted June 26, 2021 7 hours ago, maddadicusrex said: if you set the tiger penis to 50 length, the shaft is erecting fine for sex But is it sheathed the rest of the time? I'm guessing this works because it's big enough that the bones put it in an acceptable position even though the morph isn't correctly applied.
maddadicusrex Posted June 26, 2021 Posted June 26, 2021 7 minutes ago, Bad Dog said: But is it sheathed the rest of the time? I'm guessing this works because it's big enough that the bones put it in an acceptable position even though the morph isn't correctly applied. What happens is the red tip extends from the sheath for whatever length you set, then retracts when sex is done..
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