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Posted (edited)
1 hour ago, ragnam said:

Having some issues. can not get the mcm to show up even with "setstage ski_configmanagerinstance 1" console commands several times. I rolled back to each version till 8.3.1 and then DOM started with no issues however there were no slaver and slave view list in the MCM, not sure if its like LE? 
I seen you now released the 8.5.4b and I only installed that one and back to the same effect, papyrus is running some code 

[09/19/2026 - 08:56:35AM] Error: Unable to link types associated with function "SetProperties" in state "" on object "dom_actor".

seeing just now you have ppl installing the new version over the old? are we to install versions all over each other?

I am on 1.7.140 if that is the issue from steam changing crap once again breaking stuff.

 

ParadiseHallsEnhanced(PAHE)SSE_8.2.2_Fomod.7z  MCM good
PAH_HomeSweetHome_1.43_SSE.7z                         MCM good
PAH_SlaveCart_1.2_SSE.7z                                         can not tell yet
PAH_AndYouGetASlave_0.73c_SSE.7z                        MCM good
Diary Of Mine 8.5.4b_SE_fomod.7z                           with simple add item the master is seen and objects/items can be added but no mcm

 

 

Fixed now? Odd I did not change anything, this time on new game I let the Console key hit to stay on console command while MCM stuff loaded going back in game then return to console command view, and this time everything loaded. No I need to test in game if the transffer to each other.

Yes rollback to previous Skyrim version.

 

Also do not use SkyUI 6. DO NOT rollback from SkyUI 6 to 5, better to be sorry than screwed. And do not forget Papyrus Tweaks.

Edited by TrollAutokill
Posted

2 things

for kink sex from the wheel, do i need additional animation packs? the regular ones are going thru sexlab fine, the kink displays some registered tags but then do nothing

2nd, some animations are crashing from dialogue but work fine from the wheel. kissing for ex, after the animation, the player cannot move or open menus, but i can freely move the camera

using dom 8.4.1b sexlab 166b zaz 8.0

 

Posted
1 hour ago, TrollAutokill said:

Yes rollback to previous Skyrim version.

 

Also do not use SkyUI 6. DO NOT rollback from SkyUI 6 to 5, better to be sorry than screwed. And do not forget Papyrus Tweaks.

Thank you for the clarification to roll back. Will do!

Posted
1 hour ago, TrollAutokill said:

It was AI coded, and not admitted it was, it has a few nasty bugs, and if you try to downgrade your game is screwed.

 

I see, that's unfortunate to hear. Good thing I hadn't started a playthrough yet so I can still change things.

Posted (edited)

Could we get an update on the Zaz/zap installation installations?... 

I was trying to do a new build and the zaz 8+ section is CRAZY confusing.  There's tons of different versions there and some things seem really outdated.   For instance the patcher with finis xxxL is not needed if you're using pandora 2.4 or later and we're on version 4.4 now...  (Just my personal experience when I installed everything in the install instructions a whole lotta stuff just didn't work)

It's very confusing for people trying to figure out which mod to use. 

I did some research and with a little help I was able to narrow down exactly what a modern Ostim based mod build would need for this particular section of the mod requirements:

Basically you just need the following:

The base Zaz8+  ESM & animations (Either the CBBE version or the UUNP version based upon which body you use)

Official Zaz 8+ Mod page: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/

Direct Mega links from that page:
CBBE: https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
File: ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023
UUNP: https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A

 

ZAZ 8.0+ Minor ostim edits

https://www.loverslab.com/files/file/49445-zaz-80-minor-ostim-edits/


ZAZ NPC Fixer + PAHE and DOM Support (Diary of Mine)



Zaz 3BA or 3BA2 bodyslide files for adjusting certain bondage devices (if needed) 

3BA
https://www.mediafire.com/file/tf5232ri4bft08d/(9DM)ZAZ_Accessories_CBBE_SE_3BA_BS.rar

3BAv2
https://www.mediafire.com/file/jztjm4u6qs058ki/ZAZ_Accessories_3BAv2_BS.7z/


 

Mod Install/Overwrite order 

XPMSSE / skeleton
Body (CBBE/3BA or UUNP)
SexLab + SLAL packs
ZAZ 8+ 2023 full pack
ZAZ 8.0+ Minor ostim edits (overwrites ZAZ scripts)
DOM / PAHE
SL → OStim Bridge
OStim + animation packs
ZAZ NPC Fixer
ZAZ Accessories bodyslide adjustments (if you are using 3BA or 3BAv2)
Pandora Output last among animation/behavior files

 

Plugins (top → bottom)

  1. SexLab.esm
  2. SexLabAroused / SL extras (if you use them)
  3. ZaZAnimationPack.esm
  4. Devious Devices (if used)
  5. Diary of Mine / PAHE masters
  6. SexLab → OStim Bridge
  7. OStim Standalone + OStim addons
  8. ZAZ NPC Fixer (DOM version)
  9. Everything else that needs ZAZ or DOM

 

Hope that helps those of you who are struggling!

Edited by Furflz
Posted (edited)

What exactly means the informations given by studying slaves?

 

When we see 'excellent at training' for example is it interesting when we use the slave as a DOM Trainer? is it interesting when we use the slave as a HSH Trainer?

 

In HSH what are exactly the important information for a taskmistress? 'good leader', 'good at managing slaves' or something other?

It seems that for now we can't use slavers in hsh, are they planned to be used later?

Edited by Strec2
Posted (edited)
4 hours ago, Strec2 said:

What exactly means the informations given by studying slaves?

 

When we see 'excellent at training' for example is it interesting when we use the slave as a DOM Trainer? is it interesting when we use the slave as a HSH Trainer?

 

In HSH what are exactly the important information for a taskmistress? 'good leader', 'good at managing slaves' or something other?

It seems that for now we can't use slavers in hsh, are they planned to be used later?

 

The information you get is a mix of all 6 directions: submission, fear training, humiliation, anger training, resignation and respect training. 

Some trainers will be better at training humiliation, others at submission. Some slaves will learn respect fast, others will learn resignation fast.

 

Edited by TrollAutokill
Posted
On 8/3/2026 at 5:46 PM, TrollAutokill said:

Added a dialogue and a wheel menu to choose from different leashes to equip your slaves.

  • You need to have Leash Framework by @asdt123123 installed. It's a soft dependency.
  • The dialogue is under [Order] -> "About your duties as a slave".
  • The wheel menu is under "Following", then choose "Leash" or "Unleash" to open the submenu.
  • The wheel submenu has more options than the dialogue:
  • "My Leash" uses the currently equipped leash or any leash in the inventory if it has a DOMWornLeash keyword.
  • "Neck chain", "Neck rope" and "Body rope" use the default Leash Framework devices.
  • "Leash To" will leash the DOM Actor to another DOM Actor (only works with DOM slaves) .
  • Slaves will get random training from being pulled by the leash or each time they ragdoll from being pulled too hard.

 

in v8.5.4b the options "leash to" other actors is not showing, leashing to player/floor work through using the shortcut.

Posted

I use the latest versions of DOM+HHS+AYGAS without PAH and I don't have the trainers wheel (hotkey for 'trainer management') for Henchwench like before, I must use the dialog and I must talk to each slave asking them to report to the trainer... It seems to work like HSH but without a cell.

 

Note that the wheel and hotkey works well and like before for slavers.

 

Have my game a problem? Is there a different wheel/hotkey for Henchwench ?

Posted
1 hour ago, Strec2 said:

I use the latest versions of DOM+HHS+AYGAS without PAH and I don't have the trainers wheel (hotkey for 'trainer management') for Henchwench like before,

I have the same issue on 8.5.3. I tried changing the hotkey too (Default: L) but I can't get the slaver wheel. I get the message in the top right that the slaver is the wheel menu target, but nothing comes up. Other wheels are totally fine.

Posted (edited)
On 9/19/2026 at 9:29 AM, ragnam said:

Having some issues. can not get the mcm to show up even with "setstage ski_configmanagerinstance 1" console commands several times. I rolled back to each version till 8.3.1 and then DOM started with no issues however there were no slaver and slave view list in the MCM, not sure if its like LE? 
I seen you now released the 8.5.4b and I only installed that one and back to the same effect, papyrus is running some code 

[09/19/2026 - 08:56:35AM] Error: Unable to link types associated with function "SetProperties" in state "" on object "dom_actor".

seeing just now you have ppl installing the new version over the old? are we to install versions all over each other?

I am on 1.7.140 if that is the issue from steam changing crap once again breaking stuff.

 

ParadiseHallsEnhanced(PAHE)SSE_8.2.2_Fomod.7z  MCM good
PAH_HomeSweetHome_1.43_SSE.7z                         MCM good
PAH_SlaveCart_1.2_SSE.7z                                         can not tell yet
PAH_AndYouGetASlave_0.73c_SSE.7z                        MCM good
Diary Of Mine 8.5.4b_SE_fomod.7z                           with simple add item the master is seen and objects/items can be added but no mcm

 

 

Fixed now? Odd I did not change anything, this time on new game I let the Console key hit to stay on console command while MCM stuff loaded going back in game then return to console command view, and this time everything loaded. No I need to test in game if the transffer to each other.

If anyone with a Steam install 1.7# down graded to 1.6.1170 and sexlabframework to work and only 1.63 seems to work, that because you need the 166.b as in "B" which is not listed of the three versions there for AE, GOG, or SE. That just costed me 2 weeks 8-10 hrs a day.

 

For anyone who want's the version 1.66b,

SexLabFrameworkAE_v166b.7z 68.87 MB · 1 download
 

Edited by ragnam
Posted (edited)

 

6 hours ago, Cman2mer said:

What mod is YANPC.esp? i noticed some of the new jsons are for that plugin but i cant figure out where its from.

 

This mod is private for the moment. It's a repacking of Sassy Teens into Tweens (Young Adults between 18 and 22 yo) without underage bodies (they use default adult body like other vanilla adults) and it integrates them into existing vanilla families. I have the permission to upload it from the Sassy Teens authors but I didn't do it yet, because it needs more tweaking.

 

Edited by TrollAutokill
Posted

Hello again, could you please tell me: in a slave's personality json file, what is the difference between plain attributes (smartness, boldness, extraversion...) and their corresponding attributes with the prefix base_ (base_smartness, base_boldness, base_extraversion...).

 

So far I just assumed the "base" value is the starting (current at the time of saving the json file) value of that attribute, and the plain one without 'base' is the 'maximum potential' value that specific attribute could reach for that slave.

 

So for example, for a slave that I wanted to be not too bold (at first, when captured), but to have big potential to become very bold (in time), I used to set

 

base_boldness to 10-20 , and

boldness to 90-100

 

Is this correct, or I've got it all wrong?

What if I want a slave to be very bold initially, and gradually tend to become less and less bold, should I set a high 'base_boldness' value and a low boldness value? Thank you!

Posted (edited)
9 hours ago, lupursu said:

Hello again, could you please tell me: in a slave's personality json file, what is the difference between plain attributes (smartness, boldness, extraversion...) and their corresponding attributes with the prefix base_ (base_smartness, base_boldness, base_extraversion...).

 

So far I just assumed the "base" value is the starting (current at the time of saving the json file) value of that attribute, and the plain one without 'base' is the 'maximum potential' value that specific attribute could reach for that slave.

Base is the generated or default one, before any magical, drug, alcohol effect, brainwashing, PTSD, ...

 

The other one is the current after all the DB abuse.

 

If base values are absent, they are equal to the current ones.

 

 

9 hours ago, lupursu said:

 

So for example, for a slave that I wanted to be not too bold (at first, when captured), but to have big potential to become very bold (in time), I used to set

 

base_boldness to 10-20 , and

boldness to 90-100

 

Is this correct, or I've got it all wrong?

What if I want a slave to be very bold initially, and gradually tend to become less and less bold, should I set a high 'base_boldness' value and a low boldness value? Thank you!

Wrong. Base values are used internally. Users should stick to current values.

 

But there is a setting in the MCM about how much current values can drift from their base.

Edited by TrollAutokill

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