Gracker Posted September 8 Posted September 8 I am having a strange issue. After I have sex with a slave, their clothes/armor disappear completely from their inventory. Any ideas?
sacattack93 Posted Tuesday at 01:58 PM Posted Tuesday at 01:58 PM 8 hours ago, TrollAutokill said: Did you try to deactivate the bundle in the MCM equipment tab? I got it fixed, it wasn't bundle related. Issue resolved when I enabled recheck inventory when loading cell. This was for outdoor actors, didn't do any indoor testing FWIW
TrollAutokill Posted Tuesday at 02:45 PM Author Posted Tuesday at 02:45 PM 46 minutes ago, sacattack93 said: I got it fixed, it wasn't bundle related. Issue resolved when I enabled recheck inventory when loading cell. This was for outdoor actors, didn't do any indoor testing FWIW Then that was good old Skyrim applying default naked outfit.
TrollAutokill Posted Tuesday at 04:26 PM Author Posted Tuesday at 04:26 PM 5 hours ago, Gracker said: I am having a strange issue. After I have sex with a slave, their clothes/armor disappear completely from their inventory. Any ideas? Deactivate the bundle if you're on 8.5.
roldoi1911 Posted Wednesday at 04:56 AM Posted Wednesday at 04:56 AM So is there no way to keep a slave perpetually in love? It just slips back to unhappy? I have jealousy disabled.
TrollAutokill Posted Wednesday at 05:06 AM Author Posted Wednesday at 05:06 AM (edited) 10 minutes ago, roldoi1911 said: So is there no way to keep a slave perpetually in love? It just slips back to unhappy? I have jealousy disabled. Unhappy is depression. Deactivate all 3 in love parallel moods: jealous, depressed and insecure. Those also disappear when you get love stats maxed up. Edited Wednesday at 05:07 AM by TrollAutokill 1
roldoi1911 Posted Wednesday at 08:55 AM Posted Wednesday at 08:55 AM 3 hours ago, TrollAutokill said: Unhappy is depression. Deactivate all 3 in love parallel moods: jealous, depressed and insecure. Those also disappear when you get love stats maxed up. thank you!
roldoi1911 Posted Wednesday at 09:07 AM Posted Wednesday at 09:07 AM Anyone having issues with the dual animations? In version 7 it worked fine, but upgraded to version 8.4 and 8.5 the PC doesn’t particulate in them. The slave runs the animation as usual. Sexlab and hugging animations workfone, and i made sure to use pandora.
TrollAutokill Posted Wednesday at 10:49 AM Author Posted Wednesday at 10:49 AM 1 hour ago, roldoi1911 said: Anyone having issues with the dual animations? In version 7 it worked fine, but upgraded to version 8.4 and 8.5 the PC doesn’t particulate in them. The slave runs the animation as usual. Sexlab and hugging animations workfone, and i made sure to use pandora. It means your player is busy with another animation. Check the factions of the player with more informative console and remove any Sexlab, OStim or DOM animating faction.
roldoi1911 Posted Wednesday at 11:56 PM Posted Wednesday at 11:56 PM 13 hours ago, TrollAutokill said: It means your player is busy with another animation. Check the factions of the player with more informative console and remove any Sexlab, OStim or DOM animating faction. It worked!
roldoi1911 Posted Thursday at 02:44 AM Posted Thursday at 02:44 AM I think i figured out what how the PC is stuck in DOM animation faction occurs in my current save and set up. In 8.5.3, going from praise and slap ass causes this. I’m going to try and see if it occurs for other praise options. 1
DonQuiWho Posted Thursday at 01:19 PM Posted Thursday at 01:19 PM On 9/7/2026 at 8:41 PM, TrollAutokill said: No, it's probably because "wearing an armbinder" is not registered as can not idle. Either it's something I should as to the canIdle flag or the armbinder was not recognised. Do you have the mod and name of this particular armbinder? That's because your DD or Zaz items are not recognised, as in their keywords are not recognised. So DOM looks for a default replacement, because DOM hates restrained actors without restraints. Best is to give me the exact reference and I'll try to fix it. Problem with DD is that the equipped object is often different than the inventory object and don't have the same keyword, so it's easy to mess them up. Zaz items are much easier to deal with, but I would not be surprised given the hundredth of keywords defined by Zaz if we missed some of them. There is something that could help. It's called a whip you hold in one hand and hit your slaves with it. Perfect against angst. Thanks for the info. And the delay in replying I know you don't use DDs. So I'm going to do some more homework on this to see if I can come up with anything that helps DQW
TrollAutokill Posted Thursday at 03:01 PM Author Posted Thursday at 03:01 PM (edited) 1 hour ago, DonQuiWho said: Thanks for the info. And the delay in replying I know you don't use DDs. So I'm going to do some more homework on this to see if I can come up with anything that helps DQW I am on Embry and Camilla atm. By the way I used AI to give a journal pre-DB entry to most NPCs (It's intended to feed an LLM or be the first part of a diary). Here is what I got for Embry: "description": "Embry is a Nord laborer and habitual drunk living in Riverwood. He spends much of his time drinking at the Sleeping Giant Inn and approaches life with an easy familiarity that can seem cheerful until his dependence on alcohol becomes apparent. Embry is sociable, undisciplined, and more inclined to seek another cup than confront the direction his life has taken. He is secretly and strongly attracted to Camilla Valerius, but his interest is almost entirely physical: he admires her beauty without caring much about her ambitions, opinions, or personality. He keeps this fixation largely to himself, aware that openly competing for her attention would invite ridicule and require considerably more effort than admiring her from afar." "journal": "Camilla crossed the village again today. Hard not to notice her, whatever Sven and Faendal may think their songs and favors will accomplish. They can argue over which one understands her heart; that is not what catches my eye. Best I keep such thoughts to myself. Neither of them needs another rival, and she would likely look straight through a man who smells more of mead than honest work. Perhaps one drink will quiet the thought. If not, a second usually helps." And for Camilla: "description": "Camilla Valerius is an Imperial woman who works at the Riverwood Trader with her brother Lucan. Sociable and adventurous by temperament, she is courted by both Sven and Faendal and longs for more excitement than village life usually offers. Neither suitor embodies the private fantasy she carefully conceals: Camilla is physically attracted to rough, powerfully built Nord men—the sort who smell of sweat, woodsmoke, leather, and honest labor. Embry sometimes catches her eye despite his drunkenness, and she can easily imagine being swept away by a rugged adventurer. She knows, however, that fantasy is not the same as compatibility. What excites her briefly would probably become intolerable as an everyday life for a respectable merchant's sister accustomed to comfort, cleanliness, and civil conversation." "journal": "I love Lucan, but Riverwood can feel terribly small. Sven sings and Faendal broods, each convinced he knows what I want. Neither would guess where my eyes sometimes wander. There is something shamefully exciting about a rough Nord who smells of sweat, leather, and the road—a real man who could simply lift me onto his shoulder and carry me away. Even Embry can stir that foolish thought before the mead reminds me what living with him would actually mean. It is a fantasy, not a life I would endure from one sunrise to the next. Still, perhaps some passing adventurer might let me enjoy the dream without mistaking it for my future." Any chance you could improve it, given your special insight? Edited Thursday at 03:10 PM by TrollAutokill
DonQuiWho Posted Thursday at 03:18 PM Posted Thursday at 03:18 PM 10 minutes ago, TrollAutokill said: I am on Embry and Camilla atm. By the way I used AI to give a journal pre-DB entry to most NPCs (It's intended to feed an LLM or be the first part of a diary). Here is what I got for Embry: "description": "Embry is a Nord laborer and habitual drunk living in Riverwood. He spends much of his time drinking at the Sleeping Giant Inn and approaches life with an easy familiarity that can seem cheerful until his dependence on alcohol becomes apparent. Embry is sociable, undisciplined, and more inclined to seek another cup than confront the direction his life has taken. He is secretly and strongly attracted to Camilla Valerius, but his interest is almost entirely physical: he admires her beauty without caring much about her ambitions, opinions, or personality. He keeps this fixation largely to himself, aware that openly competing for her attention would invite ridicule and require considerably more effort than admiring her from afar." "journal": "Camilla crossed the village again today. Hard not to notice her, whatever Sven and Faendal may think their songs and favors will accomplish. They can argue over which one understands her heart; that is not what catches my eye. Best I keep such thoughts to myself. Neither of them needs another rival, and she would likely look straight through a man who smells more of mead than honest work. Perhaps one drink will quiet the thought. If not, a second usually helps." And for Camilla: "description": "Camilla Valerius is an Imperial woman who works at the Riverwood Trader with her brother Lucan. Sociable and adventurous by temperament, she is courted by both Sven and Faendal and longs for more excitement than village life usually offers. Neither suitor embodies the private fantasy she carefully conceals: Camilla is physically attracted to rough, powerfully built Nord men—the sort who smell of sweat, woodsmoke, leather, and honest labor. Embry sometimes catches her eye despite his drunkenness, and she can easily imagine being swept away by a rugged adventurer. She knows, however, that fantasy is not the same as compatibility. What excites her briefly would probably become intolerable as an everyday life for a respectable merchant's sister accustomed to comfort, cleanliness, and civil conversation." "journal": "I love Lucan, but Riverwood can feel terribly small. Sven sings and Faendal broods, each convinced he knows what I want. Neither would guess where my eyes sometimes wander. There is something shamefully exciting about a rough Nord who smells of sweat, leather, and the road—a real man who could simply lift me onto his shoulder and carry me away. Even Embry can stir that foolish thought before the mead reminds me what living with him would actually mean. It is a fantasy, not a life I would endure from one sunrise to the next. Still, perhaps some passing adventurer might let me enjoy the dream without mistaking it for my future." Any chance you could improve it, given your special insight? Thanks! I'll have a look and see if the SLOP Generator is neither as Soppy nor Sloppy 😘 that I can't help tweak it a little for you FWIW, you may also have noticed by now that I have posted on the DDNG thread, asking for help on DD common keywords/identification methods Hope you don't mind, but I took your name in vain as well, as I don't like to do things as if behind peoples' backs DQW
TrollAutokill Posted Thursday at 03:23 PM Author Posted Thursday at 03:23 PM 5 minutes ago, DonQuiWho said: Thanks! I'll have a look and see if the SLOP Generator is neither as Soppy nor Sloppy 😘 that I can't help tweak it a little for you FWIW, you may also have noticed by now that I have posted on the DDNG thread, asking for help on DD common keywords/identification methods Hope you don't mind, but I took your name in vain as well, as I don't like to do things as if behind peoples' backs DQW Another proposal for Camilla; "journal": "I love Lucan, but Riverwood can feel terribly small. Sven and Faendal make enough fuss, each convinced he knows what I want. Neither would guess where my thoughts sometimes wander. There is something shamefully exciting about a rough Nord who smells of sweat, leather, and the road—a powerful man who could simply lift me into his arms and carry me away. I blush even writing it. Such thoughts are hardly proper, and I know the reality would soon become unbearable. It is a fantasy, not a life I would want from one sunrise to the next. Still, knowing that does not make the fantasy disappear."
DonQuiWho Posted Thursday at 04:05 PM Posted Thursday at 04:05 PM @TrollAutokill 'Any chance you could improve it, given your special insight?' OK: A few suggestions - although improvements might be a stretch, depending on where you start from. 😊 And I've corrected the spelling too DQW ============ "description": "Embry is an amiable, albeit habitually drunk, Nord labourer living in Riverwood. He spends much of his time drinking at the Sleeping Giant Inn and approaches life with an easy familiarity that can seem cheerful until his dependence on alcohol becomes apparent. Embry is sociable, undisciplined, and more inclined to seek another cup than confront the direction his life has taken. He is secretly and strongly attracted to Camilla Valerius, but his interest is almost entirely physical: he admires her beauty without caring much about her ambitions, opinions, or personality. He keeps this fixation largely to himself, aware that openly competing for her attention would invite ridicule and require considerably more effort than admiring her from afar. He has, however, a very dark secret. He is quietly saving every purloined and otherwise undrunk septim in a secret cache, with a view to making Lucan, Camilla's avaricious brother, an irrefusable offer to deliver her into his irreproachable safe custody. For Camilla's own good, of course, by the subjugation of her headstrong adventuring aspirations, and other silly notions" "journal": "Camilla crossed the village again today. Hard not to notice her, whatever Sven and Faendal may think their songs and favours will accomplish. They can argue over which one understands her heart; that is not what catches my eye. Best I keep such thoughts to myself. Neither of them needs another rival, and she would likely look straight through a man who smells more of mead than honest work. Perhaps one drink will quiet that thought though. If not, a second will certainly help. And after her third drink, she will be able to see only me anyway" And for Camilla: "description": "Camilla Valerius is an Imperial woman who works at the Riverwood Trader with her brother Lucan. Sociable and adventurous by temperament, she is courted by both Sven and Faendal and longs for more excitement than village life usually offers. Neither suitor embodies the private fantasy she carefully conceals: Camilla is physically attracted to rough, powerfully built Nord men—the sort who smell of sweat, woodsmoke, leather, and honest labour. Embry sometimes catches her eye despite his drunkenness, and she can easily imagine being swept away by a rugged adventurer. She knows, however, that fantasy is not the same as compatibility. What excites her briefly would probably become intolerable as an everyday life for a respectable merchant's sister accustomed to comfort, cleanliness, and civil conversation. She also has no idea what goes on in the minds of those men with whom she brushes shoulders" "journal": "I love Lucan, but Riverwood can feel terribly small. Sven sings and Faendal broods, each convinced he knows what I want. Neither would guess where my eyes sometimes wander. There is something shamefully exciting about a rough Nord who smells of sweat, leather, and the road—a real man who could simply lift me onto his shoulder and carry me away. But Gerdur would shiv me if Hod even tried. Even Embry can stir that foolish thought before the mead reminds me what living with him would actually mean. It is a fantasy, not a life I would endure from one sunrise to the next. Still, perhaps some passing adventurer might let me enjoy the dream without mistaking it for my future. Sometimes I am shocked to find myself thinking that even becoming one of the moist packages rented out by those slavers who pass through, might afford more excitement than being a mere country girl" 2
McLovin3 Posted Friday at 02:14 AM Posted Friday at 02:14 AM (edited) So I finally gotten around to trying out the new versions of DoM. Things I've noticed Threaten > Not Masturbating is listed as Undefined020 on the Wheel and does not work. I noticed Bloodline's compatilibiy patch is missing from the fomod (Bloodline did get an update too) Neck Runes look really odd to me, is this how they are supposed to look? Sometimes I've had slaves set to follow me (usually on all 4's and neck collar leashed) and I'll sometimes see the message that they are obeying like good slaves and they go into wait, not sure if it has to do with them being too far for the supposed leash pull which leads to my other problem. (Probably need more testing to see if i can get this random will obey thing consistent) The Leash framework stuff has hardly been working for me at all. No physics on the least, the chains' just drop to the floor like a really long formal neck tie, no matter how i try to fiddle with leash to settings, or there's no pull ragdoll from being too far away At least the Neck collar one makes an easy instant equip collar wheel It feels like I completely lost the plot again on the naked bandit bug now that Stable Captives exist. As non-unique slaves are now stripped upon capture with Stable Captives compared to the last version I played. I'm assuming I should set "Do no manage inventory" in the Inventory Tab or is there more to change? Maybe on a new game and DoM detects Stable Captives, some settings start out enabled or disabled to make things easier for new users The new personality widget display on capture I really like, but It usually becomes the first thing to display on a capture/abduction that you might not see it with the other widget messages that display at that same time (Slave is captured, Player managed to overwhelm Victim etc.) and those new colors in the HSH/AYGAS tabs makes it feel like you got something big coming planned for them Gotta fiddle more with Harvest/Forage, but I'm surprised at how far the slaves can see out in the world to track down the nearest collectable. Could be a fun addition for an animation with a hold hands out while on knees as a "For you master" pose when they come back from Foraging. There's gotta be a good begging for cum like pose out there from a SLAL scene Ideas: Group All 4's and Leash, unless you want to put all that and group cuffs as a Follow Me sub wheel The Harvest and Forage could also be great a group command Or even evolve further as a Loot command after you clear an interior location so they collect everything for you. Edited Friday at 02:16 AM by McLovin3 1
TrollAutokill Posted Friday at 05:54 AM Author Posted Friday at 05:54 AM (edited) 3 hours ago, McLovin3 said: It feels like I completely lost the plot again on the naked bandit bug now that Stable Captives exist. As non-unique slaves are now stripped upon capture with Stable Captives compared to the last version I played. I'm assuming I should set "Do no manage inventory" in the Inventory Tab or is there more to change? Yes that's how it should be done. @Thrallmaster really outsmarted himself with this mod and solved the naked bandit bug for us. As a consequence when using his mod, bandits and other spawned can be stripped of their outfits without consequences for their original actor base. Turning off the DOM inventory management saves a lot of cpu and is now the new way to go, and soon to be the new default for next release. Edited Friday at 05:55 AM by TrollAutokill 1
深淵の神 Posted Friday at 07:12 AM Posted Friday at 07:12 AM Hi TAK, is there any way to keep a slave from stopping posing and going off to sandbox like usual? There are some slaves I'd rather keep still, though I don't really want to bind them either.
TrollAutokill Posted Friday at 12:15 PM Author Posted Friday at 12:15 PM 5 hours ago, 深淵の神 said: Hi TAK, is there any way to keep a slave from stopping posing and going off to sandbox like usual? There are some slaves I'd rather keep still, though I don't really want to bind them either. Disable the sandbox posing from the animation/idle MCM tab.
Stained Atonement Posted Friday at 04:42 PM Posted Friday at 04:42 PM I'll post this here for anyone else who's running into the same issue I've been having with Diary of Mine. Recently I've run into the issue where Diary of Mine wont allow me to capture any NPC because for some reason DOM sees all NPCs as current followers. This even includes the following NPCs: Immersive Wenches Unique NPCs Enemies of all types Anything in Bleedout Potential followers Captive Followers Doesn’t matter the method - weapon, spell, sneak, or sleep - DOM will refuse to abduct. To be clear this is not DOM's fault; It's most likely because you've installed Dynamic Combat Collision. For whatever reason DCC changed something with NPCs and DOM's built-in accidental abduction protection sees everyone as a follower. Because LL's search function is garbo: "Can not abduct a follower" "abduct a follower"
Thrallmaster Posted Friday at 05:28 PM Posted Friday at 05:28 PM 15 hours ago, McLovin3 said: It feels like I completely lost the plot again on the naked bandit bug now that Stable Captives exist. As non-unique slaves are now stripped upon capture with Stable Captives compared to the last version I played. I'm assuming I should set "Do no manage inventory" in the Inventory Tab or is there more to change? Maybe on a new game and DoM detects Stable Captives, some settings start out enabled or disabled to make things easier for new users The issue where captured bandits became naked has been fixed. This was not exactly a bug, as the code had been left in place somewhat intentionally for testing purposes, but it was eventually left unattended. Since it is no longer considered necessary, the global DoM MCM equipment policy is now passed through directly. An update is available, so check the latest version. 1
Gflt Posted Friday at 06:47 PM Posted Friday at 06:47 PM Alright I am having a weird problem, every time I have sex with Camilla the diary keeps saying I slapped her in the face which is preventing her from building up love from what I can tell. Any thoughts?
crazymango54 Posted Friday at 07:35 PM Posted Friday at 07:35 PM 1 hour ago, Thrallmaster said: The issue where captured bandits became naked has been fixed. This was not exactly a bug, as the code had been left in place somewhat intentionally for testing purposes, but it was eventually left unattended. Since it is no longer considered necessary, the global DoM MCM equipment policy is now passed through directly. An update is available, so check the latest version. 13 hours ago, TrollAutokill said: Yes that's how it should be done. @Thrallmaster really outsmarted himself with this mod and solved the naked bandit bug for us. As a consequence when using his mod, bandits and other spawned can be stripped of their outfits without consequences for their original actor base. Turning off the DOM inventory management saves a lot of cpu and is now the new way to go, and soon to be the new default for next release. I'm also really confused about the whole equipment thing going on recently. I just really don't understand how this is all supposed to work. Can someone explain? I have three main questions. Captured NPCs such as bandits get a copy of their weapons and armor, they get exactly one copy of everything. I have to unload 100 pounds of shit every time I capture someone. I thought Stable Captives might do something about that, but it doesn't look like it. I have never seen anyone else complain about this, does anyone see the same thing in their game? Turning on "Do Not Manage Inventory" in DOM's MCM results in slaves not equipping anything I give them, which sounds intended based on the name of the setting, but then I don't understand what the setting should be used for. I was under the impression that by using Stable Captives and the "Do Not Manage Inventory" setting in DOM, I could capture NPCs without their equipment being touched, and that I could later strip their clothing to apply the naked outfit without affecting the actor base. It sounds like I'm wrong about that, how is it supposed to work? Is the only difference that the naked bandit bug is cured, or is there some other benefit to the recent developments? Thank you.
TrollAutokill Posted Friday at 08:40 PM Author Posted Friday at 08:40 PM 1 hour ago, crazymango54 said: I'm also really confused about the whole equipment thing going on recently. I just really don't understand how this is all supposed to work. Can someone explain? I have three main questions. Captured NPCs such as bandits get a copy of their weapons and armor, they get exactly one copy of everything. I have to unload 100 pounds of shit every time I capture someone. I thought Stable Captives might do something about that, but it doesn't look like it. I have never seen anyone else complain about this, does anyone see the same thing in their game? Turning on "Do Not Manage Inventory" in DOM's MCM results in slaves not equipping anything I give them, which sounds intended based on the name of the setting, but then I don't understand what the setting should be used for. I was under the impression that by using Stable Captives and the "Do Not Manage Inventory" setting in DOM, I could capture NPCs without their equipment being touched, and that I could later strip their clothing to apply the naked outfit without affecting the actor base. It sounds like I'm wrong about that, how is it supposed to work? Is the only difference that the naked bandit bug is cured, or is there some other benefit to the recent developments? Thank you. Recent developments are WIP, old settings might not apply to Stable Captives. To be honest, I was surprised by how efficient @Thrallmaster solution was and DOM has now to adapt to new technology. A lot of code was there to prevent the naked bandit bug and accommodate Skyrim silly policy with outfits. I will need to go through bandit capture, cell change and equipment a few more time before moving it to stable version. 5
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now