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Posted

i have question, idk why but player animation didn't work, when capturing.. the NPC doing the animation perfectly, only the character, and when try "kiss" animation, only the NPC doing it..
it works when first time i install it, but now it didn't work.

Posted (edited)
2 hours ago, crealter said:

i have question, idk why but player animation didn't work, when capturing.. the NPC doing the animation perfectly, only the character, and when try "kiss" animation, only the NPC doing it..
it works when first time i install it, but now it didn't work.

Your character might be either busy or stuck with animation factions. Try the reset option from the MCM player's stats tab.

Edited by TrollAutokill
Posted

Is there a difference between a slaver (recruited) and a slave promoted to be a hench-person?

 

To be fair I haven't had success so far to 'recruit' them when I'm given the options recruit, abduct, etc. When I choose the recruit opion it always says they'd rather die than join me. So I was wondering, am I missing anything by not having any slavers? Do they do different things and speak different things than a normal slave trainer appointed by me as 'hench-person'?

 

Do they go out there and enslave random people by their own initiative and bring new slaves to me? Or they just follow me everywhere and do whatever I tell them, acting like normal slaves (in relation to the player) and acting  like normal henchmen (in relation to the slaves I allocate to them)?

Posted
53 minutes ago, lupursu said:

Is there a difference between a slaver (recruited) and a slave promoted to be a hench-person?

 

To be fair I haven't had success so far to 'recruit' them when I'm given the options recruit, abduct, etc. When I choose the recruit opion it always says they'd rather die than join me. So I was wondering, am I missing anything by not having any slavers? Do they do different things and speak different things than a normal slave trainer appointed by me as 'hench-person'?

 

Do they go out there and enslave random people by their own initiative and bring new slaves to me? Or they just follow me everywhere and do whatever I tell them, acting like normal slaves (in relation to the player) and acting  like normal henchmen (in relation to the slaves I allocate to them)?

 

afaik recruitment is driven by relationship rank.

just do SetRelationshipRank player 3 and you will be able to recruit them for free.

my understanding is that there is a DOM workflow to do that organically i.e. ask questions via DOM dialogue + complete quests in vanilla Skyrim to increase relationship rank but imho this is way to cumbersome in the current state. 

 

not sure about the difference between "trainer" and "slave AND trainer", except that in the latter, they are also slave so you can do much more with them. therefore, i dont find it very interesting to hire trainers, since you can simply train a slave and make him a trainer and do more things.

There is only one situation where i prefer to hire a trainer: I'm using Skyrimnet which generates AI dialogue and bios. It's somewhat better for RP consistency over time that some of your trainers are just trainers, because it's less conflicting than being a trainer to other slaves and a slave to the player, so easier to handle for most LLMs. but that is very secondary

Posted

Is there any compelling reason to include PAHE in addition to DOM anymore?

Nothing against PAHE as obviously its where all this started, but it seems that DOM is a complete stand alone package now with note much done by PAHE that it doesn't do?

Posted (edited)
2 hours ago, Vhaluus said:

Is there any compelling reason to include PAHE in addition to DOM anymore?

Nothing against PAHE as obviously its where all this started, but it seems that DOM is a complete stand alone package now with note much done by PAHE that it doesn't do?

It's a matter of taste. Also depending on your setup, you might want to limit the number of DOM slaves to save CPU. Though Papyrus is limited, so the save could probably be done elsewhere, like putting unused slaves tied up in a cell. The only time I hit the single digit FPS wall was with 32 slave followers wearing SMP clothes and wigs, and that's on my old laptop (Nvidia GTX).

Edited by TrollAutokill
Posted

Seems like I ran PAHE, HSH, and AYGAS for a good 15 years. They have all be been replaced with DOM (minus Fellglow) and Enthralled.

Thanks again for all the tools to wear down NPCs. I mostly keep them willing to be my slave - but still free.

I am never accompanied by more than 3-4 personal favorite slaves and 3-4 custom followers. The custom followers have been known to wear a leash...

Rest are left with trainers. Life is good.

Posted (edited)
4 hours ago, fred200 said:

DOM (minus Fellglow)

Thanks again for all the tools to wear down NPCs. 

Fellglow Camp and Farengar study both have a DOM version.

 

Wearing down NPCs is what 8.5 is about.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

Fellglow Camp and Farengar study both have a DOM version.

 

Wearing down NPCs is what 8.5 is about.

 

OOIC, did you ever find out if the DOM version of Farengar's Study refreshes like the PAHE one did?  You weren't sure the last time I asked andm after having FINALLY got a new game set up that works, I've just looted its contents!

 

Camilla is going to get one of those leashing collars as soon as it can be arranged 😜

 

BTW, do AYGAS purchasers yet have the ability to use leashes to hold on to their costly, and valuable, purchases?

 

DQW

Posted (edited)
9 minutes ago, DonQuiWho said:

W, do AYGAS purchasers yet have the ability to use leashes to hold on to their costly, and valuable, purchases?

That could be done. But maybe just to some kind of slaves. Sex slaves and personal slaves?

Edited by TrollAutokill
Posted
On 8/28/2026 at 6:08 PM, Fraying9981 said:

 

afaik recruitment is driven by relationship rank.

just do SetRelationshipRank player 3 and you will be able to recruit them for free.

my understanding is that there is a DOM workflow to do that organically i.e. ask questions via DOM dialogue + complete quests in vanilla Skyrim to increase relationship rank but imho this is way to cumbersome in the current state. 

 

not sure about the difference between "trainer" and "slave AND trainer", except that in the latter, they are also slave so you can do much more with them. therefore, i dont find it very interesting to hire trainers, since you can simply train a slave and make him a trainer and do more things.

There is only one situation where i prefer to hire a trainer: I'm using Skyrimnet which generates AI dialogue and bios. It's somewhat better for RP consistency over time that some of your trainers are just trainers, because it's less conflicting than being a trainer to other slaves and a slave to the player, so easier to handle for most LLMs. but that is very secondary

 

I think the ability of recruiting slavers is also impacted by the skills of the player.

Posted

@TrollAutokill This is what I did during ToMB development. houseCARL generated fairly detailed documentation for it. But essentially:

  • it dramatically improves DOM's scripts' OStim integration
  • an esp that adds dialogues to use OStim for run-away punishment you can merge if you want
  • a safeguard to stop slaves from defaulting to kneeling tied posing when placed in existing Zaz furniture

(I'm bundling these with the initial ToMB release (building the FOMOD now) to get ToMB up and running for OStim users immediately. Hopefully, this is just a temporary measure)

DOM Upstream.zip

Posted (edited)


Note concerning the "someone initiated me to some sex" (oral, vaginal, anal).

Started a new game without Fertility+ and Bloodline and it seems I don't have the problem anymore. Before that I played with Fertility+ and :

 - I had no problem with normal sex, virginity loose where recognised

 - I had very regulary the problem on rapes (any hole)

 

It's like, when non consensual sex, Fertility+ did loose the male acting referencen so the player is not recognised as the man acting , with the problem in DOM but also in Fertility+ itself as the cumload was not counted for fertility.

 

 

Note2 concerning the "resignation" during training.

 - On most "citizen" the inital resignation value is ok and the resignation value is regulary incremented during training, same as other stats

 - On other classes (mainly bandits) there are 2 cases

  - Some act like citizen with a smooth training of resignation 

  - Some (a lot) starts with 0 resignation and it's really very, very, very hard to increase the resignation (like +0.01 on a pain punishement due to beeing angry)

I suppose that it depends on traits of the slave but seriously the variance is to high :)

 

 

edit: it's resignation , not submission...

Edited by Strec2
Posted
5 hours ago, Strec2 said:


Note concerning the "someone initiated me to some sex" (oral, vaginal, anal).

Started a new game without Fertility+ and Bloodline and it seems I don't have the problem anymore. Before that I played with Fertility+ and :

 - I had no problem with normal sex, virginity loose where recognised

 - I had very regulary the problem on rapes (any hole)

 

It's like, when non consensual sex, Fertility+ did loose the male acting referencen so the player is not recognised as the man acting , with the problem in DOM but also in Fertility+ itself as the cumload was not counted for fertility.

 

 

Note2 concerning the "resignation" during training.

 - On most "citizen" the inital resignation value is ok and the resignation value is regulary incremented during training, same as other stats

 - On other classes (mainly bandits) there are 2 cases

  - Some act like citizen with a smooth training of resignation 

  - Some (a lot) starts with 0 resignation and it's really very, very, very hard to increase the resignation (like +0.01 on a pain punishement due to beeing angry)

I suppose that it depends on traits of the slave but seriously the variance is to high :)

 

 

edit: it's resignation , not submission...

Bandits are tough people. Otherwise they would be plowing fields for almost no wage.

Posted
54 minutes ago, TrollAutokill said:

Bandits are tough people. Otherwise they would be plowing fields for almost no wage.


I don't disagree on the gameplay and on the fact that some ppl must be tougher than other, I just say that some NPCs are really too hard to train in "resignation" compared to the rest of the stats.

Anyway it does not only concern bandits, I just found in my new game a 'tough'?! Sigrid :P

 

After sessions of training her resignation is so low that it even does not appear in MCM...

 

sigrid.PNG

Posted

 

Another weird event...

 

The first image show infos of a slave when in DOM ("very good at training") and the second image show the infos of the same NPC after I send her in HSH ("Extremly bad at training others")

 

I transfer them directly from DOM to HsH, I play without PAH.

 

Not that if I return her in DOM the infos returns to the first image.

 

Working as intended?

 

Before.PNG

after.PNG

Posted (edited)

 

I used a HSH Trainer having 100 in all stats, training a slave with 100 in all non sex stats but missing any value in "resignation" (so she had 100 in "respect")

 

After 24h the "respect" stat of the slave was down from 100 to 65 and after another day passed to 17 ...

 

I love HsH training camps/house cause of the cool animations but I think that for now I will reload a save and only use DOM training :)

 

Edited by Strec2
Posted

I've been having issues with my slaves' dressing and undressing. 

  • Putting a leash on slaves or tying them up leaves them naked.
  • Slaves don't seem to equip the items that I give them when I open their inventory (I have it set to immediately evaluate and equip too)

Is this something with the new separate container?

Posted
1 hour ago, The Man in Black said:
  • Putting a leash on slaves or tying them up leaves them naked.
  • Slaves don't seem to equip the items that I give them when I open their inventory (I have it set to immediately evaluate and equip too)

I noticed these as well. It seems the leash and tie-up both trigger them to re-evaluate their entire inventory, if you wait a little while you will see them equip everything again,  but sometimes it takes over a minute; I imagine this is likely a bug. You can avoid the leash problem by manually giving them a leash, then when you actually attach it to something it doesn't strip them. The issue seems to be the equipping of the item.

 

The other point might be related to the armor policy. If the items are classed/keyworded as light or heavy armor, the slave won't wear them unless they have permission to.

Posted
4 hours ago, crazymango54 said:

I noticed these as well. It seems the leash and tie-up both trigger them to re-evaluate their entire inventory, if you wait a little while you will see them equip everything again,  but sometimes it takes over a minute; I imagine this is likely a bug. You can avoid the leash problem by manually giving them a leash, then when you actually attach it to something it doesn't strip them. The issue seems to be the equipping of the item.

 

The other point might be related to the armor policy. If the items are classed/keyworded as light or heavy armor, the slave won't wear them unless they have permission to.

 

I'm not sure DOM actually unleashes the slave either. For the cages in ToMB, I ended up having to put in some extra code to remove slaves from the Leash Framework, since they kept following me into new cells despite being in the "jailed" state for DOM. You can see it in the SKSE menu if they're still leashed, even when they don't have a neck chain in their inventory for the visuals.

Posted

So i made a completely new game (after deleting all my old saves) as i wanted to try the new version of ToMB but i've noticed something a little bit odd, when i checked in inventory my PC had diary of prisoner (default starting name) and that didn't change after giving my character a name although in the book itself it uses my character name

 

I updated the character name from prisoner to Tahren in DoM and used write json and that has then created a folder

 

image.png.6ec7a7d691c6de5c799d413ba1340d86.png

 

But my Tahren folder has one .json in it and my Prisoner folder has shed loads for loads of other NPC's

 

Spoiler

image.png.8a818fee1b3a89e7c2fd76753c75d212.png

 

Is that intended? I'd assume DoM is now checking my character name Tahren folder so should i copy over the ones from prisoner into it?

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