TrollAutokill Posted Tuesday at 11:07 AM Author Posted Tuesday at 11:07 AM 3 hours ago, pinky6225 said: Went from 7.3 to 8.3 and then a bit later from 8.3 to 8.4 Tried capturing a fresh bandit of a type i'd not captured before and that gave Hide contents Which all the NPC's i've recently captured are showing If i move them all back into PAH and then delete the .json files (guess i have some bad ones making them all the same) will they re-generate on return to DOM? This is from the 7 to 8 upgrade. You need to turn on check actors at startup in the MCM debug tab. Preferably before even upgrading.
TrollAutokill Posted Tuesday at 11:12 AM Author Posted Tuesday at 11:12 AM (edited) 1 hour ago, Strec2 said: Weird... I have a slaver (recruited, not enslaved/freed), he is my bodygard (fight for me in DOM, integrated in EFF) and ... now he have his own slave (I suppose he bought her)... Is it working as intended or is my game completly bugged? (v. 8.5.1b) I don't think it's anything to worry about, but DOM actors should not be integrated in any follower framework (EFF in your case). The bought slave might be from AYGAS. DOM actors are usually excluded from most Aygas events but it could be I missed this one. Edited Tuesday at 11:38 AM by TrollAutokill
Strec2 Posted Tuesday at 11:50 AM Posted Tuesday at 11:50 AM 29 minutes ago, TrollAutokill said: I don't think it's anything to worry about, but DOM actors should not be integrated in any follower framework (EFF in your case). The bought slave might be from AYGAS. DOM actors are usually excluded from most Aygas events but it could be I missed this one. Erf! I changed from AFT to EFF because I did read EFF works well with DOM.... If I don't use a follower framework is there a tip for DOM followers not killing enemies? The thing I use in EFF is the defender/taunt with damage reduced at minimum, letting me the time to choose the bandits I want to enslave. I could use the spellpound sword on followers but it's too cheatty 1
pinky6225 Posted Tuesday at 01:41 PM Posted Tuesday at 01:41 PM (edited) 4 hours ago, TrollAutokill said: This is from the 7 to 8 upgrade. You need to turn on check actors at startup in the MCM debug tab. Preferably before even upgrading. I've tried making some new slaves after checking i have that ticked but i've noticed that when the slave comes into DOM they have -2 for everything, using PAH to enslave and checking traits and then moving into DOM they also get -2 Spoiler PAH After move into DOM When i was checking for requirements i noticed there is a new version of jcontainers but only for newer skyrim releases, SE one doesnt look to have changed, is there a specific jcontainers version required now? Edit : Yeah is just that save that is screwed, new game everything works normal when i've tried Edited Tuesday at 04:08 PM by pinky6225 1
Strec2 Posted Tuesday at 06:52 PM Posted Tuesday at 06:52 PM Would it be possible to force "setav speedmult 225" on slaves, or at least on the ones fighting for player, so they could run at the same speed of the player? When I force this on my bodyguard it's perfect but the value is returned to 100 each time I reload a save... 😪
blueballbob2 Posted Tuesday at 08:18 PM Posted Tuesday at 08:18 PM 15 hours ago, The Man in Black said: It does not. However, my upcoming release of Temple of Molag Bal includes a bridge between DOM, OStim, and SkyrimNet. It should be available within the next few weeks, once I finish final debugging and testing. Sounds awesome! Thanks for the work on this.
TrollAutokill Posted Tuesday at 09:31 PM Author Posted Tuesday at 09:31 PM (edited) 9 hours ago, Strec2 said: Erf! I changed from AFT to EFF because I did read EFF works well with DOM.... If I don't use a follower framework is there a tip for DOM followers not killing enemies? The thing I use in EFF is the defender/taunt with damage reduced at minimum, letting me the time to choose the bandits I want to enslave. I could use the spellpound sword on followers but it's too cheatty I will look into that. I had the same problem with followers and slaves or slavers killing my prey. Edited Tuesday at 09:32 PM by TrollAutokill
TrollAutokill Posted Tuesday at 09:34 PM Author Posted Tuesday at 09:34 PM 2 hours ago, Strec2 said: Would it be possible to force "setav speedmult 225" on slaves, or at least on the ones fighting for player, so they could run at the same speed of the player? When I force this on my bodyguard it's perfect but the value is returned to 100 each time I reload a save... 😪 I will have to research that a bit, but it sounds like a good idea. Is it the same for followers? I thought it was controlled by the package.
Strec2 Posted Wednesday at 07:01 AM Posted Wednesday at 07:01 AM (edited) 9 hours ago, TrollAutokill said: I will have to research that a bit, but it sounds like a good idea. Is it the same for followers? I thought it was controlled by the package. For the speed 225% is the value I used with EFF and it's perfect for me as I am most of the time sneaking For the damages in EFF I used the lowest fixed damage possible and a defensive stance (don't attack before player is attacked) but I don't really know the console commands. By playing with the NPC stats you may be able to have a fine tune on bodyguards (and other slaves for the follow speed) edit : as it's morning and I'm not lazy for now I found this : Global Game Speed (sgtm) Default Speed: sgtm 1 sets the game to normal speed. Faster Speed: Entering a higher number like sgtm 2 or sgtm 5 makes everything (movement, combat, and animations) run faster. Slower Speed: Entering a decimal below 1 (like sgtm 0.5) creates a slow-motion effect. [1, 2] Character Movement Speed (speedmult) Check Speed: Type player.getavinfo speedmult in the PC console command menu to see your current active movement speed and what is modifying it. Modify Speed: Type player.setav speedmult 100 to reset your speed back to normal if a bug or item altered it. Race Factors: Base movement speed in vanilla Skyrim is tied to character height; taller races like High Elves (Altmer) naturally move slightly faster than shorter races. [1, 2, 3] I'll test this mod and give the results and this : https://www.nexusmods.com/skyrim/mods/1931 edit 2 : The mod seems to have no effect, perhaps not compatible with SE/AE. Edited Wednesday at 07:16 AM by Strec2
interfaz Posted Wednesday at 12:24 PM Posted Wednesday at 12:24 PM Struggle rope in tie up section works with v7 but not with v8.
TrollAutokill Posted Wednesday at 04:35 PM Author Posted Wednesday at 04:35 PM 4 hours ago, interfaz said: Struggle rope in tie up section works with v7 but not with v8. Struggle rope only works in interior cells. Check that first.
interfaz Posted Wednesday at 05:11 PM Posted Wednesday at 05:11 PM 35 minutes ago, TrollAutokill said: Struggle rope only works in interior cells. Check that first. I changed some load orders and it works now. Thanks 1
Uffda Posted Wednesday at 11:08 PM Posted Wednesday at 11:08 PM (edited) Hi, I'm having a problem with DoM 8.5.1b on a completely new Skyrim build and a brand-new game/save. DoM appears to initialize and the main MCM is available, but I'm seeing a couple of problems: 1. The slave roster pages are missing from the DoM MCM. According to the documentation I should have: Slaver roster Slaves 1–43 Slaves 44–86 Slaves 87–128 Followers Family None of these pages appear in my DoM MCM. The normal pages such as Player, Capture, Punishment & Abuse, Equipment & Clothes, Personality, NPCs, Wheel Menu, Hotkeys, Animations, Debug, etc. are there. 2. I get a DoM Capture option when interacting with normal NPCs. This appears when I press E to talk to NPCs, even though in the DoM MCM under NPC dialogues I have both Dialogue for NPC and Follow dialogue for NPC disabled. Things I've already tried: DoM MCM → Debug → Initialize setstage SKI_configmanagerinstance 1 to force SkyUI MCM registration Waiting for the MCM/scripts to finish initializing Reloading the save None of these brought back the slave roster pages. This is a new build and a new game, so this isn't an old save that has been upgraded through previous DoM versions. Before I start doing clean-save/reinstall tests: is there something else that needs to be initialized for the slave roster pages in 8.5.1b, or does this sound like an incomplete/failed DoM initialization? Thanks! Edited - I downgraded to 8.4.1 - and slaves popped up as shown in the 2nd screen shot. Edited Thursday at 12:18 AM by Uffda
sidfu1 Posted Thursday at 01:43 AM Posted Thursday at 01:43 AM 2 hours ago, Uffda said: Hi, I'm having a problem with DoM 8.5.1b on a completely new Skyrim build and a brand-new game/save. DoM appears to initialize and the main MCM is available, but I'm seeing a couple of problems: 1. The slave roster pages are missing from the DoM MCM. According to the documentation I should have: Slaver roster Slaves 1–43 Slaves 44–86 Slaves 87–128 Followers Family None of these pages appear in my DoM MCM. The normal pages such as Player, Capture, Punishment & Abuse, Equipment & Clothes, Personality, NPCs, Wheel Menu, Hotkeys, Animations, Debug, etc. are there. 2. I get a DoM Capture option when interacting with normal NPCs. This appears when I press E to talk to NPCs, even though in the DoM MCM under NPC dialogues I have both Dialogue for NPC and Follow dialogue for NPC disabled. Things I've already tried: DoM MCM → Debug → Initialize setstage SKI_configmanagerinstance 1 to force SkyUI MCM registration Waiting for the MCM/scripts to finish initializing Reloading the save None of these brought back the slave roster pages. This is a new build and a new game, so this isn't an old save that has been upgraded through previous DoM versions. Before I start doing clean-save/reinstall tests: is there something else that needs to be initialized for the slave roster pages in 8.5.1b, or does this sound like an incomplete/failed DoM initialization? Thanks! Edited - I downgraded to 8.4.1 - and slaves popped up as shown in the 2nd screen shot. did you restart your game AFTER you started a new game. dom doesnt fully inilazie if you dont save and exit game. it will ahfl work half be broken
Uffda Posted Thursday at 02:13 AM Posted Thursday at 02:13 AM 27 minutes ago, sidfu1 said: did you restart your game AFTER you started a new game. dom doesnt fully inilazie if you dont save and exit game. it will ahfl work half be broken Yes, I did take the mcm recorder - did all my settings, reloaded. then I also restarted the game. I also tried to reinstall the samve version, no difference... slaves missing. I then downgraded to 8.4.1 - and boom - it was there, i did then transfer that slave from pah to dom, and it works like achar. I did also go back to my test run save - while I was building this build, and the slave page was not there either. So its something bugged with the latest.
TrollAutokill Posted Thursday at 07:15 AM Author Posted Thursday at 07:15 AM 5 hours ago, Uffda said: Yes, I did take the mcm recorder - did all my settings, reloaded. then I also restarted the game. I also tried to reinstall the samve version, no difference... slaves missing. I then downgraded to 8.4.1 - and boom - it was there, i did then transfer that slave from pah to dom, and it works like achar. I did also go back to my test run save - while I was building this build, and the slave page was not there either. So its something bugged with the latest. The list pages do not appear if they are empty.
DasKebab Posted Thursday at 06:29 PM Posted Thursday at 06:29 PM New skyrim update. Haven't updated it yet, but safe to assume this mod got caught in the crossfire, yeh?
a_random_user Posted Thursday at 07:00 PM Posted Thursday at 07:00 PM 29 minutes ago, DasKebab said: New skyrim update. Haven't updated it yet, but safe to assume this mod got caught in the crossfire, yeh? Aren't only dll based mods affected as they need to update to work on the new version of SKSE? 1
The Man in Black Posted Thursday at 10:05 PM Posted Thursday at 10:05 PM I'm going to be bundling this with ToMB 2.0 (should be sometime in the next two weeks). But I figured I'd release it here for everyone. I used Claude Fable (using houseCARL) to generate DOM json profiles for every unique non-child, non-elder female NPC in my load order. The values and kinks chosen all based on their UESP lore page (if they have one), their in-game dialogue records, and their SkyrimNet bio, general knowledge of the HEXACO system, analysis of how they play out in DOM's scripts, and TAK's readme. This includes quite a few mod-added NPCs as well as vanilla. The results are striking, especially the kinks. Every single one that I've sampled fits the specific NPC uncannily well. Enjoy! DOM Personality Profiles - Female.zip 2
DonQuiWho Posted Thursday at 11:00 PM Posted Thursday at 11:00 PM 49 minutes ago, The Man in Black said: I'm going to be bundling this with ToMB 2.0 (should be sometime in the next two weeks). But I figured I'd release it here for everyone. I used Claude Fable (using houseCARL) to generate DOM json profiles for every unique non-child, non-elder female NPC in my load order. The values and kinks chosen all based on their UESP lore page (if they have one), their in-game dialogue records, and their SkyrimNet bio, general knowledge of the HEXACO system, analysis of how they play out in DOM's scripts, and TAK's readme. This includes quite a few mod-added NPCs as well as vanilla. The results are striking, especially the kinks. Every single one that I've sampled fits the specific NPC uncannily well. Enjoy! DOM Personality Profiles - Female.zip 624.76 kB · 0 downloads ...but if Haelga comes out as anything other than a raving nymphomaniac, well .......... 😜😂 More seriously, It will be interesting to see. Thanks for this. DQW
The Man in Black Posted Friday at 01:10 AM Posted Friday at 01:10 AM 2 hours ago, DonQuiWho said: ...but if Haelga comes out as anything other than a raving nymphomaniac, well .......... 😜😂 More seriously, It will be interesting to see. Thanks for this. DQW Yeah. Though note that there are two Haelgas, though different IDs. I think one's from 3DNPC. And you're welcome!
Strec2 Posted Friday at 02:52 PM Posted Friday at 02:52 PM 19 hours ago, a_random_user said: Aren't only dll based mods affected as they need to update to work on the new version of SKSE? It seems, but when I see obody.dll is broken and many other important dll are too, I fear...
JHancock45 Posted yesterday at 03:37 AM Posted yesterday at 03:37 AM I was just wondering, dose this mod use Selab gender or skyrim gender, i didnt see an option?
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