Jump to content

Recommended Posts

Posted (edited)
5 minutes ago, DonQuiWho said:

Can anyone help with a quick query please?

 

How do these 'Prisoner's Cuffs' and this 'Armbinder', both of which seem to be ZAZ models,  get applied to a DOM slave, in particular its hands? 

 

I have had slaves wearing DDNG's Steel Manacles, or the DDNG Armbinder, and suddenly have those replaced on the DOM slaves 'Hands' without me doing something to make that replacement happen. 

 

The cuffs also seem to be able to move from 'behind back' to 'in front' when it suits them ....   

 

The original set up, and what it was changed to, are shown in the console screen images below

 

This time, it doesn't seem to be a DDNG Device Hider Issue, as the items are forced on to different slots from those used by DDNG and I can't get the Hider to override them - although if anyone has been able to do that, please let me know what I've missed! 

 

So, this 'override' seems to happen all on its own, uncommanded by the player, and I can work out neither why that is so, nor what I need to do to ensure that it is me controlling the worn items, not the mod settings.  One of the weird things was that I had the slave standing outside Stonehills mine in my restraint choice, sold two others with the same restraint set up in the mine, and when I came out, the slave outside had been changed to wear the to which  the 

 

Needless to say I want to stop this, as both DDNG's superior visuals and functionality are lost - in particular that ZAZ armbinder has been around since I started playing this 13 years ago and it is so far past its sell by date, all stocks should by now be being chewed through by the moths at the back of Belethor's store.

 

Any help would be welcome, particularly if there are DOM MCM settings that would stop this 

 

-------------------------

 

This is what I had them wearing ie DDs

 

SkyrimSE2026-07-2423-20-59-70.jpg.6d58dbaaef9c7aa5f8d417e734f0cc2d.jpg

 

...and this was what DOM did - adding Prisoner Cuffs

 

SkyrimSE2026-07-2423-40-25-05.jpg.44773f7edec1327a8b79b043649f61af.jpg

 

or DOM adding an Armbinder

 

SkyrimSE2026-07-2423-22-48-82.jpg.0873e1994ae34a62f92ac7cc977dd428.jpg

 

 

 

 

SkyrimSE 2026-07-24 23-22-48-82.jpg

SkyrimSE 2026-07-24 23-21-21-18.jpg

SkyrimSE 2026-07-24 23-21-21-18.jpg

Could you tell me again what you did to get to this stage. Did you just add DD items to the slave inventory? Or did you apply them another way? Were the slaves devoid of any restraints to start with?

Edited by TrollAutokill
Posted

DOM 8.4.1B

What is the correct way to get a DOM slave being trained by a slave slaver to leave that trainer and follow the PC?

I seem to recall a dialog option "Follow me", but it is no longer there.

My current workaround is to tell the trainer to return all slaves to me, and send each one except the one I want back to the trainer.

That is a pain and a half...

Posted
4 hours ago, TrollAutokill said:

Not more dialogues for the moment. Just better stability and polishing.

 

You can tell them to be silent until they are properly trained.

 

SKyrim dialogues are hardcoded in the plugins. You could change the lines you don't like with SSEEdit but that won't change the sound file. To change the sound file you need to generate a new with xVASynth.

 

As for new lines, you are more than welcome to make suggestions. I prefer if they are given with a context (negative answer to an order, random comment, ...) and personality type (in terms of HEXACO traits and prisms).

 

 

 

 

Thank you very much for clarification. I'm sorry if my formulation came off as criticizing your dialogue writing, that is not my intention at all, the mod is great and my favorite Skyrim mod by far, and most of the slaves dialogue is credible and captivating. I have personal reasons why I don't like hearing the dog phrase, but that's it, probably the majority of your mod's audience find it funny. I don't think I'm a good dialogue writer, being not a native speaker, but if I may I do have some generic suggestions for situations that may or may not be already covered by the mod, or may be too difficult to code, I'm honestly clueless how these mods are made,  but since you asked, why not:

 

* Slave realizes that I'm selling him/her (either because I already threatened to sell via dialogue or I actually triggered the event by engaging dialogue with a npc and selected that specific slave for sale) and, depending on relationship rank and mood, slave may say a line or two before being transferred to the new owner:

    - in love / jealous 'No, please, I will never forgive you if you sell me to this stranger'

    - neutral relationship / well trained etc 'Please don't do it Master/Mistress, I promise I'll be a better slave'

    - angry / history of being abused by player etc 'Thank goodness it's over, yeah, sell me and leave me be'

    - scared/afraid 'Gods help me get a merciful owner'

 

After being sold, when we meet on the street, slave should have more neutral and positive lines to say, aygas has too many negative or plain rude lines  like the horker guts / i imagine delightful ways for you to die / leave me be, etc. A slave that was well trained when sold should also say "please buy me back, this owner is abusive", "I miss the days spent with you Master/Mistress", or simply Hi, have a good day, etc.

 

* Slave sees Master capturing a new slave and makes idle remarks that are supposedly meant to the newly captured slave, not to the Master:

     - jealous : 'new face, know your place or else'

     - angry : 'oh look, another victim, more meat to the grinder'

 

* Slave sees another slave being sold to npc

     - in love 'One less to worry about'

     - jealous 'Good riddance'

     - angry 'Why her/him why not me'

 

* Slave is tied / yoked / in furniture/ working assignment like mining for more than 1 hour and starts idle remarks (I mean speaking to themselves, not to the owner)

     - I'm so hungry / I'm thirsty / I'm tired / My body is about to collapse

     - I need to pee / These restraints are killing me etc

 

* I know it's already implemented slave sees other slave/s being whipped, especially friends, 'you're gonna kill him' 'we're not cattle' etc. But I'd also like dialogue lines that the slave uses for their own whipping sessions, to try to make the owner stop hurting them:

     - In love / mesmerized / scared etc 'What did I wrong you to deserve this' 'It hurts so much, stop please' 'I'm dizzy give me a break' ''

     - Angry 'Yeah, beat me senseless, I'm sure my corpse will be a better slave than me'

 

* After sex/rape in love/ mesmerized slave says compliments to master's appearance / naked appearance / ability in bed

 

* Low smartness slave says things that are not appropriate for the context for instance when a wolf/creature attacks the player they say something like 'haha this should be fun'

 

* When bandit/s attack player untrained / disobedient slaves say 'hope they free us' 'maybe this is our chance'

 

* When group meets Stormcloak/Imperial patrol on the road slaves with high boldness / low conscience say risky things like 'please good people help free us from this monster' 

 

* Slave that has been tied to a pole/hanged/restrained in furniture for hours begs to be released whenever owner approaches

 

* When player eats or drinks , or inside inns in general, slaves say idle remarks like 'I could kill for a loaf of bread', 'what do I need to do for a pint'

 

* When owner cooks or makes potions slaves could say approving or disapproving remarks like 'smells so good/bad' 'wow, impressive' 'oh no, he's / she's going to set the house on fire'

 

* When trainer unloads all slaves back to the owner some well trained slaves could say a loud thank you for the training

 

* Re-captured slaves (by buying back from npc or by defeat/enslave) say 'I promise this time I'll be better' or 'This is my fate, my worst nightmare returns'

 

* Filthy slaves (not washed for a while) may beg for please untie me from restraints so I could wash / I feel so filthy, I need to bathe soon master/mistress, or when we cross a river, or when the owner is bathing, they could beg to be allowed to wash. Maybe this is already implemented? I use bathing in SKyrim and the slaves, when forced to wash, are either resignated 'enjoy your right' or against being washed, I haven't yet heard idle remarks of slaves that hate being dirty and begging for release / soap so they could wash.

 

* When owner has sex with another slave, the other regular slaves (not in love / jealous ones) could make some short idle remarks (to themselves, but still audible) depending on their mood like 'gross' 'fascinating' 'why not me' 'this is our purpose' 'nothing but animals' etc

 

* Audible laughing from bold / disobedient slaves  (either mocking the player's actions, or as a reaction to other slaves being punished, etc)

 

* Audible crying? When the mod says the slave is sad / sobbing / weeping, there could be a subtle but audible crying / running nose sound. Maybe this one wouldn't be everyone's cup of tea if they keep all their slaves sad all the time, maybe an option toggle-able in MCM?

 

* Need for sleep remarks 'I wish I could sleep just an hour' 'I haven't slept in days' 'I can barely keep my eyes open' especially for working/mining/restrained slaves.

 

* When the owner speaks to carriage driver to hire carriage to travel, before activating the carriage, the slaves could say things like 'oh no not this distance again' 'this is going to kill me' 'goodbye my feet' or 'please let me ride with you master I'm too tired to walk'

 

* Before combat remarks: afraid of spiders / afraid of bears 'What was that sound?' etc

 

* During combat remarks 'I wish I had a weapon now'  'I'm so so scared right now' 'Please Gods help us' 'Talos guide Master to victory'

 

* After combat remarks after fighting wolves and rats complaining they have been bitten and probably diseased

 

* If threatened for not fighting,

     - honest 'I was too scared, forgive me' 'Yes Master I'm a coward'

     - rude, angry 'Better safe than sorry'

 

* While masturbating 'This is so embarrassing kill me now' 'You watching me is an honor master'

 

* If threatened for running away

     - bold / angry / disobedient 'what would you do in my place' 'yes and i will never stop trying'

     - scared / ashamed 'it was a lapse of judgement please forgive me'

 

* Racism when being sold to a specific race the slave may be biased against  'Oh no not an Argonian / Elf / Nord'  'I prefer to die now please' these phrases would be spoken before being transferred

 

* A slave asks to speak to the owner 'May I speak Mistress/Master' If the slave is fully trained and has at least one kink of punishing/humiliating/training slaves, they will ask the owner to promote them to trainer

 

* Idle sexual allusions, if a slave has a kink for let's say, feet, they will use idle suggestive remarks for instance 'Mistress has  gorgeous feet' or if they have a kink of doing it in a public place, remarks like 'doing it here would be sooo crazy'

 

Wow this is way longer than I first intended, I'm sure it's much easier said than done, thank you for reading.

 

 

 

 

 

 

Posted (edited)
1 hour ago, TrollAutokill said:

Could you tell me again what you did to get to this stage. Did you just add DD items to the slave inventory? Or did you apply them another way? Were the slaves devoid of any restraints to start with?

 

Thanks for getting back

 

* Newly enslaved.

* After Combat Defeat and selection of 'Abduct DOM' 

 

* Dialogues:

 

  *You're a Slave now (or similar)

 

   *You'll Do as you're told (Orders)

 

   *You'll wear what I tell you

 

* Open Inventory:

    ** Remove most stuff, weapons clothing etc.  
    ** NO restraints present in inventory on enslavement 

                        

   *(Clothes in body slot get automatically replaced with a new set - I think that's because I have 'Always wear clothes' set in the 4 or so options at top right in       the Clothing/Equipment MCM page: ie, the 'Shame' options & 'Always wear body clothes' (Think that's where slave's miner's type clothes come from)   

 

    * T/f from Player's Inventory to Slave's 

         ** 1 - (DD) Steel Manacles

         ** 2 - (Zaz) HDT Ankle Chains

         ** 3 - DOM Steel Collar of Leashing

 

* Close Inventory

 

* Then carry on with slave following as normal, wearing the items selected

 

Hope that's clear enough

 

I can try anything else you might want

 

DQW

Edited by DonQuiWho
Posted
10 hours ago, fred200 said:

DOM 8.4.1B

What is the correct way to get a DOM slave being trained by a slave slaver to leave that trainer and follow the PC?

I seem to recall a dialog option "Follow me", but it is no longer there.

My current workaround is to tell the trainer to return all slaves to me, and send each one except the one I want back to the trainer.

That is a pain and a half...

Dialogue [Orders] -> Follow me. Or follow from the wheel menu.

 

If either of those doesn't work report.

Posted
9 hours ago, lupursu said:

Thank you very much for clarification. I'm sorry if my formulation came off as criticizing your dialogue writing, that is not my intention at all, the mod is great and my favorite Skyrim mod by far, and most of the slaves dialogue is credible and captivating. I have personal reasons why I don't like hearing the dog phrase, but that's it, probably the majority of your mod's audience find it funny. I don't think I'm a good dialogue writer, being not a native speaker, but if I may I do have some generic suggestions for situations that may or may not be already covered by the mod, or may be too difficult to code, I'm honestly clueless how these mods are made,  but since you asked, why not:

 

* Slave realizes that I'm selling him/her (either because I already threatened to sell via dialogue or I actually triggered the event by engaging dialogue with a npc and selected that specific slave for sale) and, depending on relationship rank and mood, slave may say a line or two before being transferred to the new owner:

    - in love / jealous 'No, please, I will never forgive you if you sell me to this stranger'

    - neutral relationship / well trained etc 'Please don't do it Master/Mistress, I promise I'll be a better slave'

    - angry / history of being abused by player etc 'Thank goodness it's over, yeah, sell me and leave me be'

    - scared/afraid 'Gods help me get a merciful owner'

 

After being sold, when we meet on the street, slave should have more neutral and positive lines to say, aygas has too many negative or plain rude lines  like the horker guts / i imagine delightful ways for you to die / leave me be, etc. A slave that was well trained when sold should also say "please buy me back, this owner is abusive", "I miss the days spent with you Master/Mistress", or simply Hi, have a good day, etc.

 

* Slave sees Master capturing a new slave and makes idle remarks that are supposedly meant to the newly captured slave, not to the Master:

     - jealous : 'new face, know your place or else'

     - angry : 'oh look, another victim, more meat to the grinder'

 

* Slave sees another slave being sold to npc

     - in love 'One less to worry about'

     - jealous 'Good riddance'

     - angry 'Why her/him why not me'

 

* Slave is tied / yoked / in furniture/ working assignment like mining for more than 1 hour and starts idle remarks (I mean speaking to themselves, not to the owner)

     - I'm so hungry / I'm thirsty / I'm tired / My body is about to collapse

     - I need to pee / These restraints are killing me etc

 

* I know it's already implemented slave sees other slave/s being whipped, especially friends, 'you're gonna kill him' 'we're not cattle' etc. But I'd also like dialogue lines that the slave uses for their own whipping sessions, to try to make the owner stop hurting them:

     - In love / mesmerized / scared etc 'What did I wrong you to deserve this' 'It hurts so much, stop please' 'I'm dizzy give me a break' ''

     - Angry 'Yeah, beat me senseless, I'm sure my corpse will be a better slave than me'

 

* After sex/rape in love/ mesmerized slave says compliments to master's appearance / naked appearance / ability in bed

 

* Low smartness slave says things that are not appropriate for the context for instance when a wolf/creature attacks the player they say something like 'haha this should be fun'

 

* When bandit/s attack player untrained / disobedient slaves say 'hope they free us' 'maybe this is our chance'

 

* When group meets Stormcloak/Imperial patrol on the road slaves with high boldness / low conscience say risky things like 'please good people help free us from this monster' 

 

* Slave that has been tied to a pole/hanged/restrained in furniture for hours begs to be released whenever owner approaches

 

* When player eats or drinks , or inside inns in general, slaves say idle remarks like 'I could kill for a loaf of bread', 'what do I need to do for a pint'

 

* When owner cooks or makes potions slaves could say approving or disapproving remarks like 'smells so good/bad' 'wow, impressive' 'oh no, he's / she's going to set the house on fire'

 

* When trainer unloads all slaves back to the owner some well trained slaves could say a loud thank you for the training

 

* Re-captured slaves (by buying back from npc or by defeat/enslave) say 'I promise this time I'll be better' or 'This is my fate, my worst nightmare returns'

 

* Filthy slaves (not washed for a while) may beg for please untie me from restraints so I could wash / I feel so filthy, I need to bathe soon master/mistress, or when we cross a river, or when the owner is bathing, they could beg to be allowed to wash. Maybe this is already implemented? I use bathing in SKyrim and the slaves, when forced to wash, are either resignated 'enjoy your right' or against being washed, I haven't yet heard idle remarks of slaves that hate being dirty and begging for release / soap so they could wash.

 

* When owner has sex with another slave, the other regular slaves (not in love / jealous ones) could make some short idle remarks (to themselves, but still audible) depending on their mood like 'gross' 'fascinating' 'why not me' 'this is our purpose' 'nothing but animals' etc

 

* Audible laughing from bold / disobedient slaves  (either mocking the player's actions, or as a reaction to other slaves being punished, etc)

 

* Audible crying? When the mod says the slave is sad / sobbing / weeping, there could be a subtle but audible crying / running nose sound. Maybe this one wouldn't be everyone's cup of tea if they keep all their slaves sad all the time, maybe an option toggle-able in MCM?

 

* Need for sleep remarks 'I wish I could sleep just an hour' 'I haven't slept in days' 'I can barely keep my eyes open' especially for working/mining/restrained slaves.

 

* When the owner speaks to carriage driver to hire carriage to travel, before activating the carriage, the slaves could say things like 'oh no not this distance again' 'this is going to kill me' 'goodbye my feet' or 'please let me ride with you master I'm too tired to walk'

 

* Before combat remarks: afraid of spiders / afraid of bears 'What was that sound?' etc

 

* During combat remarks 'I wish I had a weapon now'  'I'm so so scared right now' 'Please Gods help us' 'Talos guide Master to victory'

 

* After combat remarks after fighting wolves and rats complaining they have been bitten and probably diseased

 

* If threatened for not fighting,

     - honest 'I was too scared, forgive me' 'Yes Master I'm a coward'

     - rude, angry 'Better safe than sorry'

 

* While masturbating 'This is so embarrassing kill me now' 'You watching me is an honor master'

 

* If threatened for running away

     - bold / angry / disobedient 'what would you do in my place' 'yes and i will never stop trying'

     - scared / ashamed 'it was a lapse of judgement please forgive me'

 

* Racism when being sold to a specific race the slave may be biased against  'Oh no not an Argonian / Elf / Nord'  'I prefer to die now please' these phrases would be spoken before being transferred

 

* A slave asks to speak to the owner 'May I speak Mistress/Master' If the slave is fully trained and has at least one kink of punishing/humiliating/training slaves, they will ask the owner to promote them to trainer

 

* Idle sexual allusions, if a slave has a kink for let's say, feet, they will use idle suggestive remarks for instance 'Mistress has  gorgeous feet' or if they have a kink of doing it in a public place, remarks like 'doing it here would be sooo crazy'

 

Wow this is way longer than I first intended, I'm sure it's much easier said than done, thank you for reading.

 

 

 

 

 

 

Thanks. It's in my todo list to revisit the random comments and answers system. The idea is to add lines but also for later to be able to switch to LLM easily.

Posted

Hello,

I had an idea about using DoM together with the recently released Build a Follower mod, so I wanted to mention it carefully.
 

Build a Follower appears to use a pool of persistent template NPCs, each with a separate ActorBase/FormID. I was wondering whether this system could be used to copy leveled or spawned NPCs, such as generic bandits, into an independent ActorBase slot before registering them as DoM slaves.
 

My thought is that this could separate a captured NPC from the original shared bandit ActorBase. It might also prevent changes made to a slave’s ActorBase-level underwear, skin, or default outfit from affecting newly spawned bandits that use the same original ActorBase.
 

I am not sure whether Build a Follower already provides enough functions for this, or whether a separate compatibility patch would be required, but I thought it might be an idea worth considering.
 

Regarding the naked bandit issue, I wanted to suggest taking a look at this approach and see what you think.

Posted
38 minutes ago, interfaz said:

Is it possible to remove the trainer title (Henchwench) from the slave and make her a regular slave again?

In the INFO dialogue tree, make them a regular slave again. If you just want to change their title, click on the title in the MCM and type whatever you want.

 

 

Posted (edited)
2 hours ago, oys051 said:

Hello,

I had an idea about using DoM together with the recently released Build a Follower mod, so I wanted to mention it carefully.
 

Build a Follower appears to use a pool of persistent template NPCs, each with a separate ActorBase/FormID. I was wondering whether this system could be used to copy leveled or spawned NPCs, such as generic bandits, into an independent ActorBase slot before registering them as DoM slaves.
 

My thought is that this could separate a captured NPC from the original shared bandit ActorBase. It might also prevent changes made to a slave’s ActorBase-level underwear, skin, or default outfit from affecting newly spawned bandits that use the same original ActorBase.
 

I am not sure whether Build a Follower already provides enough functions for this, or whether a separate compatibility patch would be required, but I thought it might be an idea worth considering.
 

Regarding the naked bandit issue, I wanted to suggest taking a look at this approach and see what you think.

Assuming you could edit the ActorBase template to copy the Bandit ActorBase, it could work.

 

Cons: I don't think SKSE provides all the needed access functions. Another problem is even if you prepare 128 templates to cover the 128 slots in PAH or DOM, you'll have to lock the templates for slaves released to HSH or AYGAS or any other mod using them outside of PAH/DOM. At one point you might run out of templates and get back to the same problem.

 

Pros: One solution would be to prepare a utility mod with enough ActorBase templates and a CloneBase function. Then in PAH/DOM we would just have to call the CloneBase function if the mod is installed. Then you'll need to copy the face mesh and texture, using command line processes. Do not forget also to change the face texture name with nifskope command line. All the command line part would probably require a DLL plugin.

 

If you do that you'll be forever remembered as the hero who solved the infamous naked bandit bug.

Edited by TrollAutokill
Posted (edited)

hi i have a technical skyrim question:

  • i'm using modded locations such as underworld city https://www.nexusmods.com/skyrimspecialedition/mods/107601
  • sometimes the DOM slave being punished gets TPed out of a room (not a cell, a room in the IRL sense, they basically move by ~10 meters), even when tied up. 
  • I think it's also the case when using ZaZ furniture -> I noticed they dont properly respawn on the furniture when i reload the cell where they are, or after waiting for a bit in the cell, they seem to drift (even when not being punished in that case)
  • for context, that room is probably small but can definitely accommodate several IRL people. The cell is quite big (it's the hospital cell)
  • naturally this causes pathing issues: the punishing NPC gets stuck trying to get to the new position but there can be a wall in between -> the session is stuck in a loop. they eventually TP i think but then the session is not happening in the original place, it's not very orderly lol

 

what is the cause of that? is it the location mod that is poorly navmeshed?

  • I'm asking because I use a lot of modded locations and I've been somewhat disappointed lately that I can't use them with DOM for all these pathing/physics reasons, and am just trying to understand what's the root cause. 
  • I know nobody here in this forum is probably responsible for this but it just feels frustrating sometimes that such great mods have huge cells but you can't use them with DOM still, somehow for a likely engine limitation I would like to understand :D I wish there were more huge cell mods because DOM at scale needs them, most mods that add locations are super crammed cells (60% of player homes on Nexus are cabin-size lol and unusable with DOM)
  • I'm not implying it's a bug with DOM, just curious.

 

For a fix, I will probably use Display Model devices as they seem to be good at preventing this kind of teleporting

Edited by Fraying9981
Posted
5 minutes ago, Fraying9981 said:

hi i have a technical skyrim question:

  • i'm using modded locations such as underworld city https://www.nexusmods.com/skyrimspecialedition/mods/107601
  • sometimes the DOM slave being punished gets TPed out of a room (not a cell, a room in the IRL sense, they basically move by ~10 meters), even when tied up. 
  • I think it's also the case when using ZaZ furniture -> I noticed they dont properly respawn on the furniture when i reload the cell where they are, or after waiting for a bit in the cell, they seem to drift (even when not being punished in that case)
  • for context, that room is probably small but can definitely accommodate several IRL people. The cell is quite big (it's the hospital cell)
  • naturally this causes pathing issues: the punishing NPC gets stuck trying to get to the new position but there can be a wall in between -> the session is stuck in a loop. they eventually TP i think but then the session is not happening in the original place, it's not very orderly lol

 

what is the cause of that? is it the location mod that is poorly navmeshed?

I'm asking because I use a lot of modded locations and I've been somewhat disappointed lately that I can't use them with DOM for all these pathing/physics reasons, and just trying to understand what's the root cause. I'm not implying it's a bug with DOM, just curious.

 

For a fix, I will probably use Display Model devices as they seem to be good at preventing this kind of teleporting

Hard to guess, there might be a lot of reasons and I don't know why DSM would be different. Could you suggest one mod with an easy to get to and easy to bug location ?

Posted (edited)
15 minutes ago, TrollAutokill said:

Hard to guess, there might be a lot of reasons and I don't know why DSM would be different. Could you suggest one mod with an easy to get to and easy to bug location ?

 

yes! in this case

  • https://www.nexusmods.com/skyrimspecialedition/mods/107601
  • cell: UWHospitalExamsFloor (or similar)
  • it's not exactly this cell (that is the 3F) but looks like that: its several rooms with beds in the same cell; there are corridors, NPCs walking around ~10, it's not a small cell. so intuitively you would think it would work right? 

 

Spoiler

107601-1703504427-39925321.png

 

 

Edit/additional note: it's a big mod admittedly. But I see it as worthwile because once you scale beyond 5 slaves, most cells in Skyrim are impractical to train 10, 50 slaves because they are too small. so looking for mods that can accommodate DOM training can be helpful to users. Filthy Heritage is a great collection for DOM, but I'm still looking for more.

Edited by Fraying9981
Posted
18 hours ago, DonQuiWho said:

 

Thanks for getting back

 

* Newly enslaved.

* After Combat Defeat and selection of 'Abduct DOM' 

 

* Dialogues:

 

  *You're a Slave now (or similar)

 

   *You'll Do as you're told (Orders)

 

   *You'll wear what I tell you

 

* Open Inventory:

    ** Remove most stuff, weapons clothing etc.  
    ** NO restraints present in inventory on enslavement 

                        

   *(Clothes in body slot get automatically replaced with a new set - I think that's because I have 'Always wear clothes' set in the 4 or so options at top right in       the Clothing/Equipment MCM page: ie, the 'Shame' options & 'Always wear body clothes' (Think that's where slave's miner's type clothes come from)   

 

    * T/f from Player's Inventory to Slave's 

         ** 1 - (DD) Steel Manacles

         ** 2 - (Zaz) HDT Ankle Chains

         ** 3 - DOM Steel Collar of Leashing

 

* Close Inventory

 

* Then carry on with slave following as normal, wearing the items selected

 

Hope that's clear enough

 

I can try anything else you might want

 

DQW

 

@TrollAutokill

 

Just another piece of note on this topic - last for this weekend, you'll doubtless be thankful to know!! 😂

 

Scenario:

 

Sold an enslaved Forsworn to Calcemo's sidekick /relative

 

What Happened: 

 

Pre sale, the NPC was 'equipped' with

 

  DD Steel manacles and ZAZ zbf HDT Ankle cuffs

 

but

 

after the sale:

 

 1  these DD manacles were removed from 'equipment' to 'inventory', with no 'hand restraint replacement' 

 

and

 

 2  a ZAZ zbf collar black, which the NPC did not have pre sale, was added to equipment (and inventory) too

 

and

 

 3  the ZAZ zbf HDT ankle restraints were 'doubled up', a further set of leg restraints also being added, to both 'equipment' and 'inventory'

 

 

Bottom line really is :   Is there any way that I can fix the settings in DOM to stop it force equipping restraints when I don't want it to?

 

On further reflection, might I just be messing everything up by not using this part of the MCM properly?  Is it that my settings shown below are maybe actually screwing up what I'm trying to do?

 

Enjoy the rest of the weekend.

 

My Donkey's Map shows that, after passing Orphan's Rock, Bypass the Falkreath Stormcloak Camp on the North side of the road, carry on up the hill, at the crest pass by Haemar's Shame, and then it's nearly all downhill to Ivarstead 😉

 

DQW

 

SkyrimSE2026-07-2619-15-16-74highlighted.jpg.626dff718da9842cbecab448eb02bf5a.jpg

Posted
1 hour ago, DonQuiWho said:

 

@TrollAutokill

 

Just another piece of note on this topic - last for this weekend, you'll doubtless be thankful to know!! 😂

 

Scenario:

 

Sold an enslaved Forsworn to Calcemo's sidekick /relative

 

What Happened: 

 

Pre sale, the NPC was 'equipped' with

 

  DD Steel manacles and ZAZ zbf HDT Ankle cuffs

 

but

 

after the sale:

 

 1  these DD manacles were removed from 'equipment' to 'inventory', with no 'hand restraint replacement' 

 

and

 

 2  a ZAZ zbf collar black, which the NPC did not have pre sale, was added to equipment (and inventory) too

 

and

 

 3  the ZAZ zbf HDT ankle restraints were 'doubled up', a further set of leg restraints also being added, to both 'equipment' and 'inventory'

 

 

Bottom line really is :   Is there any way that I can fix the settings in DOM to stop it force equipping restraints when I don't want it to?

 

On further reflection, might I just be messing everything up by not using this part of the MCM properly?  Is it that my settings shown below are maybe actually screwing up what I'm trying to do?

 

Enjoy the rest of the weekend.

 

My Donkey's Map shows that, after passing Orphan's Rock, Bypass the Falkreath Stormcloak Camp on the North side of the road, carry on up the hill, at the crest pass by Haemar's Shame, and then it's nearly all downhill to Ivarstead 😉

 

DQW

 

SkyrimSE2026-07-2619-15-16-74highlighted.jpg.626dff718da9842cbecab448eb02bf5a.jpg

I guess you sold the slaves through Aygas. That's always been the case, Aygas adds a couple of Zaz restraints to city slaves.

Posted
21 minutes ago, TrollAutokill said:

I guess you sold the slaves through Aygas. That's always been the case, Aygas adds a couple of Zaz restraints to city slaves.

 

I've had the same, please keep it that way, it makes sense that sold slaves can have their master equip stuff on them. Even better if you could expand and randomize a bit, for example based on certain criteria e.g. resignation is low -> more devices especially iron ball with chains

Posted

Hi I have a question. My slaves combat increases to 127 instead of only 100, but they also get stuck in a training loop when trained on home sweet home. And there skills go up and down. I can't figure out what other mod is causing this mabey immersive wenchs is what I thought but removing it and starting a new save did not stop this issue? Is there a way to fix this?

Posted
11 minutes ago, natybs said:

Hi I have a question. My slaves combat increases to 127 instead of only 100, but they also get stuck in a training loop when trained on home sweet home. And there skills go up and down. I can't figure out what other mod is causing this mabey immersive wenchs is what I thought but removing it and starting a new save did not stop this issue? Is there a way to fix this?

Combat is the only skill going above 100%. It means higher than the player level. But it's still limited to 127 per Skyrim limit.

 

Training loop stuck is probably a bug in HSH itself. When does it happen, what's the training level of the trainer, and on which trainings stats?

Posted (edited)
17 minutes ago, TrollAutokill said:

Combat is the only skill going above 100%. It means higher than the player level. But it's still limited to 127 per Skyrim limit.

 

Training loop stuck is probably a bug in HSH itself. When does it happen, what's the training level of the trainer, and on which trainings stats?

it happenes when the trainers are maxed in all stats accept maid and work. as long as submission is being trained alongside another stat in hsh that can be specifically trained with a taskmistress, like sex, pose, respect, or combat, this happens, submission will max, then the loop[ starts with the other skill unless i go to the camp, stop training, and tell the taskmistress to not train submission anymore

if i dont, after submission maxes, pose or respect will raise to high 80s or 90s, then lower to 50s or 60s again. 

 

Edited by natybs
Posted (edited)
9 hours ago, Fraying9981 said:

 

yes! in this case

  • https://www.nexusmods.com/skyrimspecialedition/mods/107601
  • cell: UWHospitalExamsFloor (or similar)
  • it's not exactly this cell (that is the 3F) but looks like that: its several rooms with beds in the same cell; there are corridors, NPCs walking around ~10, it's not a small cell. so intuitively you would think it would work right? 

 

  Reveal hidden contents

107601-1703504427-39925321.png

 

 

Edit/additional note: it's a big mod admittedly. But I see it as worthwile because once you scale beyond 5 slaves, most cells in Skyrim are impractical to train 10, 50 slaves because they are too small. so looking for mods that can accommodate DOM training can be helpful to users. Filthy Heritage is a great collection for DOM, but I'm still looking for more.

 

can confirm they dont move with display model devices. not sure what the magic is, but it's more solid than zaz or standard DOM tie ups which tends to TP slaves sometimes

 

the issue with display model is that it works so well that it overrides SL animations too :D 

Edited by Fraying9981
Posted

nice ill download the latest just moved to p+ and everything works as intended but but one thing still isn't fixed for me , the drink alcohol animation both character stays in animation but there position resets before the animation ends so slave keeps struggling and the pc keeps keeps on playing the animation but they are standing far away, also in the grab by back of neck animation the camera for some reason gets stuck at the center of pc body since I play with close up off shoulder camera that animation just shows bellies of characters for me lol , is there any way to make that use freecam 

Posted (edited)
1 hour ago, ezrken said:

nice ill download the latest just moved to p+ and everything works as intended but but one thing still isn't fixed for me , the drink alcohol animation both character stays in animation but there position resets before the animation ends so slave keeps struggling and the pc keeps keeps on playing the animation but they are standing far away, also in the grab by back of neck animation the camera for some reason gets stuck at the center of pc body since I play with close up off shoulder camera that animation just shows bellies of characters for me lol , is there any way to make that use freecam 

There is a freecam setting, but it might be disabled as it can create problems. I will see to move it to a hotkey, as that seems to work with Sexlab.

Edited by TrollAutokill
Posted
12 hours ago, Fraying9981 said:

 

I've had the same, please keep it that way, it makes sense that sold slaves can have their master equip stuff on them. Even better if you could expand and randomize a bit, for example based on certain criteria e.g. resignation is low -> more devices especially iron ball with chains

 

Hell, no!

 

Embury has been saving his septims since forever so that he can be able to buy his newly trained Camilla the best possible outfit, and proprietary restraints, that he can.  If she's not truly his to have, to hold on to as tightly as he possibly can, and to decorate to his taste - as if she were on Solitude's Catwalk of Radiant Raiments - when he parades her through the streets of Riverwood, all his dreams will come crashing down!   Even more worrying is that he'll just use the money to get drunk as soon, and as thoroughly, as possible 😂

 

@TrollAutokill

 

More seriously, if there's an alternative that we can sell slaves through DOM, are we able to equip them to our taste if we do it that way?  And will the subsequent owners have the same continued training etc setups as in previous times?   eg,  I'd always equipped my trainees for sale, with a sort of corporate uniform so that I could easily pick out my 'sales'.   And I'm pretty sure that in the past if I put a DD armbinder on a slave sold via AYGAS to an innkeeper, they retained it after becoming an inn 'working girl'. 

 

And being able to spec DDs worn was good, because they use Sexlab's animation filter, and by doing that you also could keep the visible activity to an appropriate range of animations related to the devices you had got them to wear. 

 

For instance, when specifying the worn restraints AYGAS slaves should wear when being sent out to work on their own (the highest training category in AYGAS), you could create interesting 'management scenarios'  eg, after the Civil War, under AYGAS, I could equip my Female Ulfrica in her finery, equipped with an armbinder, chastity belt and ring-gag and then send her out to earn her crust by sucking her way round Solitude.  Something very funny to watch.   I'd hate to lose that because the mod starts to 'dictate' the worn outfits.    (I suppose that one might be able to use the DOM TDF patches to do that, but I haven't tried them yet, but if the slave passed over also has the outfit pre-determined, that won't help) 

 

I hadn't envisaged the integration of the PAHE mods under DOM was going to change any of that sort of mod capability or force the player into what are merely, maybe even moreso, predetermined end points, as I had thought that the general aim was that Embry et al would be even better able to manage their 'purchases' restraints, appearance and activities of a delicate nature. 

 

How about something where the player might to be able to spec the outfit and restraints slaves are equipped with on sale?.  What about something like a .JSON file with a range of a few outfit/restraint combos that we can adjust to our own tastes, and specify which is applied when a sale takes place?

 

Some clarity on that would be good! 😊  Is this still a likely development?  If so, I shall have a glass to celebrate, and a snooze in the armchair 😴  

 

Just my tuppenceworth.  Hope it's helpful

 

(PS Apols for the Worderwall.  Spent Midnight at the Oasis ....)

 

DQW  

 

 

 

 

Posted (edited)
3 hours ago, DonQuiWho said:

More seriously, if there's an alternative that we can sell slaves through DOM, are we able to equip them to our taste if we do it that way?  And will the subsequent owners have the same continued training etc setups as in previous times?   eg,  I'd always equipped my trainees for sale, with a sort of corporate uniform so that I could easily pick out my 'sales'.   And I'm pretty sure that in the past if I put a DD armbinder on a slave sold via AYGAS to an innkeeper, they retained it after becoming an inn 'working girl'. 

I will see to it. Let's move this to AYGAS discussion.

Edited by TrollAutokill
Posted
51 minutes ago, TrollAutokill said:

I will see to it. Let's move this to AYGAS discussion.

 

Make this optional please, it break some immersion as there is no real reason explaining a slaver can manage the slaves stuff or training after beeing sold 😁

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...