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Posted
3 minutes ago, cze.12 said:

Thank you for help, however i think that it is time for me to switch to SE

That's a very good move. About xEdit I meant to look at the NPC record and navigate to the head parts of said NPC record.

Posted
11 hours ago, DasKebab said:

Any plan to make animals/creature to behave differently?

Wish they would work with Aroused Creatures

Elaborate. What does Aroused Creatures do that doesn't happen in DOM?

Posted
6 hours ago, TrollAutokill said:

Elaborate. What does Aroused Creatures do that doesn't happen in DOM?


Well, aroused creatures have a system where it will automatically engage SL with valid targets right? 

If the creature is under DOM, they will not, they MIGHT but it's a bit whacky because it happens randomly, least from my experience soo far

Posted (edited)
1 hour ago, DasKebab said:


Well, aroused creatures have a system where it will automatically engage SL with valid targets right? 

If the creature is under DOM, they will not, they MIGHT but it's a bit whacky because it happens randomly, least from my experience soo far

They should be registered for Sexlab events and it should be compatible. I would need to know more about the whacky things happening.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

They should be registered for Sexlab events and it should be compatible. I would need to know more about the whacky things happening.


Noted, will keep you posted when I am able

Posted
10 hours ago, omgersk said:

I'm not seeing the notification from the slaves is there a dependency that is needed for that?

Which notification? Which Skyrim and DOM versions?

Posted

So what is the load order for working slaves?


WorkingSlaves.esp

[DOM Stuff]
WorkingSlaves-QuestModulAddon.esp
WorkingSlaves-SexModulAddon.esp
WorkingSlaves-ChestsAddon.esp

UB_DOM.esp

 

something like that? all original WS AIO V2.1.4

Posted
45 minutes ago, Jaquavius said:

Recommended addons: (recommendations and user's choice

 

Where is Zaz CTD fix and Zaz 3BA? I can't find these anywhere, not even from googling.

There are 2 3BA patches and they are in the discussion you quoted. Maybe the last to last page. One is password protected (pw=9dm).

 

Zaz ctd fix might be obsolete, if you use the pandora patch for Zaz also listed in the same discussion thread.

Posted

So how much of the features and functionality do I lose out on if I run this with only OStim and no Sexlab?

(Plus I also lose out on Devious Devices since it requires SexLab. I did however grab the meshes from Devious Devices NG, per the installation instructions.)

Posted
32 minutes ago, TrollAutokill said:

There are 2 3BA patches and they are in the discussion you quoted. Maybe the last to last page. One is password protected (pw=9dm).

 

Zaz ctd fix might be obsolete, if you use the pandora patch for Zaz also listed in the same discussion thread.


THANK YOU! :D

Posted
On 7/15/2026 at 2:22 PM, TrollAutokill said:

Elaborate. What does Aroused Creatures do that doesn't happen in DOM?

 

NVM, it seems to work now

Bethesda magic I guess

Posted
9 hours ago, a_random_user said:

The patch for Underground Bathhouse

 

Wait really I didnt even clicked UB in the FOMOD. I thought it was ws patch. I think the FOMOD took the wrong file because there is the addon but it wasnt overwriting WS.

Posted (edited)

Feel like I'm going crazy trying to get DDNG to work again with DOM. Used to work with slaves back on DOM 7.10. Upgraded to 8.3 and now slaves are able to just escape any devices I equip when they run away. Anyone know how to fix this, if even possible at this point?

Edited by LDUSE
Posted

On the installation page it says the latest voicepack is for DOM 7.

But does it also work for DOM 8? I'm guessing it's just missing some lines?

Posted
2 hours ago, Jaquavius said:

On the installation page it says the latest voicepack is for DOM 7.

But does it also work for DOM 8? I'm guessing it's just missing some lines?

works just fine

Posted

For some reason, slaves take a really long time to equip their clothes. If I have multiple slaves, it'll get so bad to the point where UI Extensions menus will stall for a good minute before being usable again. Anyone know if this is an ongoing issue or what might be causing this behavior? This behavior does not occur after dismissing slaves to Home Sweet Home.

Posted
5 hours ago, TheEbonySmith69 said:

For some reason, slaves take a really long time to equip their clothes. If I have multiple slaves, it'll get so bad to the point where UI Extensions menus will stall for a good minute before being usable again. Anyone know if this is an ongoing issue or what might be causing this behavior? This behavior does not occur after dismissing slaves to Home Sweet Home.

That's because of the DOM inventory management. Without it slaves will equip stuff randomly. But if their inventory is crowded and you have many slaves it might be better to turn it off. Check the MCM equipment tab.

Posted
3 hours ago, TrollAutokill said:

That's because of the DOM inventory management. Without it slaves will equip stuff randomly. But if their inventory is crowded and you have many slaves it might be better to turn it off. Check the MCM equipment tab.

Thanks. Your suggestion seems to have worked. I'll have to use another system to manage inventory though. It's strange because I don't recall this occurring in previous versions of the mod. Did an update to the inventory management system cause this? Or has this always been an issue.

Posted

I am trying to create new collars in a new game that has only got/ever had DOM 8.4+ installed

 

I can craft the 'plain' version at any Crafting Station but in trying to create the ....

 

    'Steel Slave Collar of Leashing'

 

...although my player is using the Arcane Enchanter in Farengar's room in Dragonsreach, I can't break down the one I have in my inventory to get the enchantment needed to create another from a 'plain' version

 

In fact there are, in the enchanter, options to create BOTH the 'ordinary' slave collar and the 'leashing' one, but  both say that they want those models anyway (which seems wrong 🤔?) AND an enchantment that I can't create

 

OK, I could cheat and just additem menu them, but how is this supposed to work, please?

 

And, FWIW, does the version of Farangar's Study with DOM 8.4 + 'replenish' the collars on his study table or not?  In prior versions It didn't,  and then it seemed to, but that may have been because my earlier game had PAHE and I may have lifted the Farengar's Study from that (the collars had red markings which DOM 8.4 doesn't seem to/may not include)

 

Any help would be very welcome, thanks

 

DQW

Posted
11 minutes ago, DonQuiWho said:

I am trying to create new collars in a new game that has only got/ever had DOM 8.4+ installed

 

I can craft the 'plain' version at any Crafting Station but in trying to create the ....

 

    'Steel Slave Collar of Leashing'

 

...although my player is using the Arcane Enchanter in Farengar's room in Dragonsreach, I can't break down the one I have in my inventory to get the enchantment needed to create another from a 'plain' version

 

In fact there are, in the enchanter, options to create BOTH the 'ordinary' slave collar and the 'leashing' one, but  both say that they want those models anyway (which seems wrong 🤔?) AND an enchantment that I can't create

 

OK, I could cheat and just additem menu them, but how is this supposed to work, please?

 

And, FWIW, does the version of Farangar's Study with DOM 8.4 + 'replenish' the collars on his study table or not?  In prior versions It didn't,  and then it seemed to, but that may have been because my earlier game had PAHE and I may have lifted the Farengar's Study from that (the collars had red markings which DOM 8.4 doesn't seem to/may not include)

 

Any help would be very welcome, thanks

 

DQW

Good catch. I forgot to update the recipes. So the new 3nchanted collar needs the old collar as ingredient. My mistake I will fix it with next week update. 

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