TrollAutokill Posted July 14 Author Posted July 14 3 minutes ago, cze.12 said: Thank you for help, however i think that it is time for me to switch to SE That's a very good move. About xEdit I meant to look at the NPC record and navigate to the head parts of said NPC record.
DasKebab Posted July 14 Posted July 14 Any plan to make animals/creature to behave differently? Wish they would work with Aroused Creatures
TrollAutokill Posted July 15 Author Posted July 15 11 hours ago, DasKebab said: Any plan to make animals/creature to behave differently? Wish they would work with Aroused Creatures Elaborate. What does Aroused Creatures do that doesn't happen in DOM?
DasKebab Posted July 15 Posted July 15 6 hours ago, TrollAutokill said: Elaborate. What does Aroused Creatures do that doesn't happen in DOM? Well, aroused creatures have a system where it will automatically engage SL with valid targets right? If the creature is under DOM, they will not, they MIGHT but it's a bit whacky because it happens randomly, least from my experience soo far
TrollAutokill Posted July 15 Author Posted July 15 (edited) 1 hour ago, DasKebab said: Well, aroused creatures have a system where it will automatically engage SL with valid targets right? If the creature is under DOM, they will not, they MIGHT but it's a bit whacky because it happens randomly, least from my experience soo far They should be registered for Sexlab events and it should be compatible. I would need to know more about the whacky things happening. Edited July 15 by TrollAutokill
DasKebab Posted July 15 Posted July 15 1 hour ago, TrollAutokill said: They should be registered for Sexlab events and it should be compatible. I would need to know more about the whacky things happening. Noted, will keep you posted when I am able
omgersk Posted July 15 Posted July 15 I'm not seeing the notification from the slaves is there a dependency that is needed for that?
TrollAutokill Posted July 16 Author Posted July 16 10 hours ago, omgersk said: I'm not seeing the notification from the slaves is there a dependency that is needed for that? Which notification? Which Skyrim and DOM versions?
Vyefl Posted July 16 Posted July 16 So what is the load order for working slaves? WorkingSlaves.esp [DOM Stuff] WorkingSlaves-QuestModulAddon.esp WorkingSlaves-SexModulAddon.esp WorkingSlaves-ChestsAddon.esp UB_DOM.esp something like that? all original WS AIO V2.1.4 1
a_random_user Posted July 16 Posted July 16 27 minutes ago, Fraying9981 said: what is "UB_DOM.esp"? The patch for Underground Bathhouse 1
Jaquavius Posted July 16 Posted July 16 Recommended addons: (recommendations and user's choice Zaz (recommended is 8+) (Soft dependency but needed for animations) + Zaz CTD fix, Zaz 3BA and Zaz Zap. See: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Where is Zaz CTD fix and Zaz 3BA? I can't find these anywhere, not even from googling.
TrollAutokill Posted July 16 Author Posted July 16 45 minutes ago, Jaquavius said: Recommended addons: (recommendations and user's choice Zaz (recommended is 8+) (Soft dependency but needed for animations) + Zaz CTD fix, Zaz 3BA and Zaz Zap. See: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ Where is Zaz CTD fix and Zaz 3BA? I can't find these anywhere, not even from googling. There are 2 3BA patches and they are in the discussion you quoted. Maybe the last to last page. One is password protected (pw=9dm). Zaz ctd fix might be obsolete, if you use the pandora patch for Zaz also listed in the same discussion thread.
Jaquavius Posted July 16 Posted July 16 So how much of the features and functionality do I lose out on if I run this with only OStim and no Sexlab? (Plus I also lose out on Devious Devices since it requires SexLab. I did however grab the meshes from Devious Devices NG, per the installation instructions.)
Jaquavius Posted July 16 Posted July 16 32 minutes ago, TrollAutokill said: There are 2 3BA patches and they are in the discussion you quoted. Maybe the last to last page. One is password protected (pw=9dm). Zaz ctd fix might be obsolete, if you use the pandora patch for Zaz also listed in the same discussion thread. THANK YOU! 1
DasKebab Posted July 16 Posted July 16 On 7/15/2026 at 2:22 PM, TrollAutokill said: Elaborate. What does Aroused Creatures do that doesn't happen in DOM? NVM, it seems to work now Bethesda magic I guess 1
Vyefl Posted July 17 Posted July 17 9 hours ago, a_random_user said: The patch for Underground Bathhouse Wait really I didnt even clicked UB in the FOMOD. I thought it was ws patch. I think the FOMOD took the wrong file because there is the addon but it wasnt overwriting WS.
LDUSE Posted July 17 Posted July 17 (edited) Feel like I'm going crazy trying to get DDNG to work again with DOM. Used to work with slaves back on DOM 7.10. Upgraded to 8.3 and now slaves are able to just escape any devices I equip when they run away. Anyone know how to fix this, if even possible at this point? Edited July 17 by LDUSE
Jaquavius Posted July 17 Posted July 17 On the installation page it says the latest voicepack is for DOM 7. But does it also work for DOM 8? I'm guessing it's just missing some lines? 1
Raisakas Posted July 17 Posted July 17 2 hours ago, Jaquavius said: On the installation page it says the latest voicepack is for DOM 7. But does it also work for DOM 8? I'm guessing it's just missing some lines? works just fine
TheEbonySmith69 Posted July 17 Posted July 17 For some reason, slaves take a really long time to equip their clothes. If I have multiple slaves, it'll get so bad to the point where UI Extensions menus will stall for a good minute before being usable again. Anyone know if this is an ongoing issue or what might be causing this behavior? This behavior does not occur after dismissing slaves to Home Sweet Home.
TrollAutokill Posted July 17 Author Posted July 17 5 hours ago, TheEbonySmith69 said: For some reason, slaves take a really long time to equip their clothes. If I have multiple slaves, it'll get so bad to the point where UI Extensions menus will stall for a good minute before being usable again. Anyone know if this is an ongoing issue or what might be causing this behavior? This behavior does not occur after dismissing slaves to Home Sweet Home. That's because of the DOM inventory management. Without it slaves will equip stuff randomly. But if their inventory is crowded and you have many slaves it might be better to turn it off. Check the MCM equipment tab.
TheEbonySmith69 Posted July 17 Posted July 17 3 hours ago, TrollAutokill said: That's because of the DOM inventory management. Without it slaves will equip stuff randomly. But if their inventory is crowded and you have many slaves it might be better to turn it off. Check the MCM equipment tab. Thanks. Your suggestion seems to have worked. I'll have to use another system to manage inventory though. It's strange because I don't recall this occurring in previous versions of the mod. Did an update to the inventory management system cause this? Or has this always been an issue.
DonQuiWho Posted July 17 Posted July 17 I am trying to create new collars in a new game that has only got/ever had DOM 8.4+ installed I can craft the 'plain' version at any Crafting Station but in trying to create the .... 'Steel Slave Collar of Leashing' ...although my player is using the Arcane Enchanter in Farengar's room in Dragonsreach, I can't break down the one I have in my inventory to get the enchantment needed to create another from a 'plain' version In fact there are, in the enchanter, options to create BOTH the 'ordinary' slave collar and the 'leashing' one, but both say that they want those models anyway (which seems wrong 🤔?) AND an enchantment that I can't create OK, I could cheat and just additem menu them, but how is this supposed to work, please? And, FWIW, does the version of Farangar's Study with DOM 8.4 + 'replenish' the collars on his study table or not? In prior versions It didn't, and then it seemed to, but that may have been because my earlier game had PAHE and I may have lifted the Farengar's Study from that (the collars had red markings which DOM 8.4 doesn't seem to/may not include) Any help would be very welcome, thanks DQW
TrollAutokill Posted July 17 Author Posted July 17 11 minutes ago, DonQuiWho said: I am trying to create new collars in a new game that has only got/ever had DOM 8.4+ installed I can craft the 'plain' version at any Crafting Station but in trying to create the .... 'Steel Slave Collar of Leashing' ...although my player is using the Arcane Enchanter in Farengar's room in Dragonsreach, I can't break down the one I have in my inventory to get the enchantment needed to create another from a 'plain' version In fact there are, in the enchanter, options to create BOTH the 'ordinary' slave collar and the 'leashing' one, but both say that they want those models anyway (which seems wrong 🤔?) AND an enchantment that I can't create OK, I could cheat and just additem menu them, but how is this supposed to work, please? And, FWIW, does the version of Farangar's Study with DOM 8.4 + 'replenish' the collars on his study table or not? In prior versions It didn't, and then it seemed to, but that may have been because my earlier game had PAHE and I may have lifted the Farengar's Study from that (the collars had red markings which DOM 8.4 doesn't seem to/may not include) Any help would be very welcome, thanks DQW Good catch. I forgot to update the recipes. So the new 3nchanted collar needs the old collar as ingredient. My mistake I will fix it with next week update. 1
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