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Posted

Any way to remove DOM package from characters?

Was using this thing when I noticed that the spawned character ALSO uses the same package for the default NPC it's based on, eg Karliah also have the same DOM package as a bandit that was using her face, which I enslaved.

Unfortunately I noticed it far too late in the game, atm the only one that cause a slight inconvenience for me is Brelyna, even after doing her quest, cant get her as a follower anymore

Posted
2 hours ago, TrollAutokill said:

 

I could put the slavers stats first if the NPC is a slaver.

 

The problem is not really for slavers (as they already appear on top) but for the slaves you transform in slavers after training (headwrench?).

 

For the slavers it's the contrary, it's the sex stats which don't all appear due to lack of lines...

 

More generally as soon as the basic attributes for a NPC are shown you don't have enough lines to see sex stats + slaver stats + work stats ...

 

I don't remember if it is possible but a quick solution would be to show 2 stats per line like

 

Submission / Resignation ............. 75 / 100

Respect / Fear .................................... 90 / 43

...

Posted
3 hours ago, TrollAutokill said:

 

I could put the slavers stats first if the NPC is a slaver.

 

The NPC isn't a slaver yet, I want ot see hwo good of a slver they can be. I know you get that info when you first capture them, but  icannot see if after that. A wider windwos would allow more data to be displayed ian  singel line. you coudld also dispaly 2 stats per line. So isntead of:

 

sunmission: 59

huminliation: 40

fear: 89

 

you coudl have:

 

submission: 40        humiliation : 56

fear:  40                   resignation: 69

Posted (edited)
3 hours ago, TrollAutokill said:

I could put the slavers stats first if the NPC is a slaver.

 

did you consider moving to prisma UI? that would solve most UI issues/limitations

 

https://www.nexusmods.com/skyrimspecialedition/mods/148718

 

  

1 hour ago, DasKebab said:

Any way to remove DOM package from characters?

 

best way I have found is to use another mod that is as easy to use as DOM with the wheel/key to trigger the other mod's follow package.

Then reuse the DOM wheel.

Every actor always has one package at a time, skyrim just decides the priority.

For example I use Skyrimnet Severactions to debug my NPC since it also has a follow action.

 

Edited by Fraying9981
Posted (edited)
3 hours ago, Durante said:

 

 

Pretty cool new mod dropped, did you check it out @TrollAutokill

 

Would be a fun feature to just leash your captive or drag a long a captive train to your den >:)

The rag doll part might be fun. You can already use it with DOM, but I will see if we can add some reactions from the slaves being dragged on the floor. Also some  kind of automatic leash following slaves would be great.

Edited by TrollAutokill
Posted

How do I upgrade from 8.2.1?

Half the options from the previous aren't in the installer and I cannot even start the game

 

 

DoM_update.JPG

Posted (edited)
1 hour ago, Soronarr said:

How do I upgrade from 8.2.1?

Half the options from the previous aren't in the installer and I cannot even start the game

 

 

DoM_update.JPG

If you use them you need to first update DOM, and then HSH, Aygas and PAH Slave Cart with their own installer (check my mod list for the updated versions!). Other useless options have been removed, the ones left are the important ones. Don't forget to run Pandora.

 

If you can't start the game, what's the message?

Edited by TrollAutokill
Posted

I've been experimenting with Eleven labs and I've managed to get a pretty good sound pack working for both DoM and HSH. I'm wondering why I haven't seen anyone else do something similar. Am i missing something?

Posted
5 minutes ago, OrganicFailure said:

I've been experimenting with Eleven labs and I've managed to get a pretty good sound pack working for both DoM and HSH. I'm wondering why I haven't seen anyone else do something similar. Am i missing something?

 

just use skyrimnet directly

Posted
10 minutes ago, OrganicFailure said:

How does it work with DoM?

 

almost straight out of the box.

connect your elevenlabs api or use xtts/pocket tts if you want to save money.

hit them with a whip/enslave them/verbal abuse them/... then let the AI magic generate the dialogue in real time. sky is the limit.

 

there is a basic module with a few AI actions mapping DOM scripts + NPC awareness of their slave condition:

https://github.com/GoodProvider/SkyrimNet_DOM

 

I'm using specific prompts on top to leverage the great HEXACO system of DOM to assign personalities to my characters. it's very fun. DOM being an abuse mod, was made for AI.

Posted
On 7/28/2026 at 2:28 AM, TrollAutokill said:

A papyrus log can help. It sounds like the mod fails to start, probably because another mod is failing and screwing papyrus.

How do I look at Papyrus logs?

Posted
1 hour ago, Fraying9981 said:

 

almost straight out of the box.

connect your elevenlabs api or use xtts/pocket tts if you want to save money.

hit them with a whip/enslave them/verbal abuse them/... then let the AI magic generate the dialogue in real time. sky is the limit.

 

there is a basic module with a few AI actions mapping DOM scripts + NPC awareness of their slave condition:

https://github.com/GoodProvider/SkyrimNet_DOM

 

I'm using specific prompts on top to leverage the great HEXACO system of DOM to assign personalities to my characters. it's very fun. DOM being an abuse mod, was made for AI.

Wow, thanks! This is awesome. I've been wanting something like this for a long ass time. 😭

Posted

how can i deactivate the damn turn animation (seen in this log) that interrupts the walk on all 4 from DOM?

in dark orange/brown here.

because it's not an animation from a mod (but labelled as "original animation") i can't find it and add a condition

 

Spoiler

image.png.8cb052049bd487c048b60e5c3c65c30e.png

 

Posted
On 7/25/2026 at 3:28 PM, TrollAutokill said:

New in version 8.4.1b:

  • Working slaves can now harvest (Skyrim tree=farm plants) or forage (Skyrim flora=wild plants, eggs and mushrooms). They will harvest any tree or forage any flora they found around them. Even the ones owned by NPC farmers.
  • Working slaves can be assigned a wandering distance, same as sandboxing.

 

A bit busy to try this stuff out atm.

 

Does this make them like how making them mine is like, where they'll farm that resources node without it being actually respawned/regenerated?

(Like if they are at a lettuce patch they get lettuce over time, even if the lettuce didn't grow back, even if it's a Hearthfire spot)

 

Or is it like whatever Musje was trying to plan on doing for AYGAS's Taskmaster perk of having slaves gather resources and loot as you go about.

Posted
10 hours ago, TrollAutokill said:

If you use them you need to first update DOM, and then HSH, Aygas and PAH Slave Cart with their own installer (check my mod list for the updated versions!). Other useless options have been removed, the ones left are the important ones. Don't forget to run Pandora.

 

If you can't start the game, what's the message?

 

I'll try updating everything, but I can't test now (going on a trip for a few days)

 

On another note (this is still on 8.2.1) - when I order a salver (hencwench) to sexualyl train a slave, the slaver themselves get rotated 45-90° into the ground every time.  Adn they stay tilted after sex ends. I can cal lthe mto me with fixes it, but it only happens agan the next scene. Odd. This happens ONLY to the slaver. Starting the same sex aniamtion in other ways  - works normally.

 

Could be linked to SLP+ experimenteal, but I'm quite sure it happened on the 2.17 release too.

Posted

Another additon before I forget - given how often I have to re-start, an option/cheat/spell to instant-train a slave to 100 would be nice.

Even at max punsihment/training settings it can still take a while, and after 20 re-starts I just want to skip the early grind.

Posted (edited)
7 hours ago, Fraying9981 said:

how can i deactivate the damn turn animation (seen in this log) that interrupts the walk on all 4 from DOM?

in dark orange/brown here.

because it's not an animation from a mod (but labelled as "original animation") i can't find it and add a condition

 

  Reveal hidden contents

image.png.8cb052049bd487c048b60e5c3c65c30e.png

 

It's a missing animation. Best would be to find or make one. Meanwhile I will try to duplicate the mt_walkleft/right animations and see what happens.

Edited by TrollAutokill
Posted
6 hours ago, McLovin3 said:

 

A bit busy to try this stuff out atm.

 

Does this make them like how making them mine is like, where they'll farm that resources node without it being actually respawned/regenerated?

(Like if they are at a lettuce patch they get lettuce over time, even if the lettuce didn't grow back, even if it's a Hearthfire spot)

 

Or is it like whatever Musje was trying to plan on doing for AYGAS's Taskmaster perk of having slaves gather resources and loot as you go about.

 

It makes the slave "activate" the lettuce. They will start to use a hoe and get a lettuce from activating it. They will also get some resources from DOM at the same pace as ore for mining. An NPC activating a mine doesn't produce ore, but it seems they do for farm resources. I don't know for flora, it needs to be tested. I also added a "Number of resources" produced per day in the MCM Abuse tab under ""House cleaning and working". But that might not be in the latest update yet. This is not counting the ones they get from activation. This might need to be tweaked.

 

Posted (edited)
13 hours ago, Soronarr said:

Another additon before I forget - given how often I have to re-start, an option/cheat/spell to instant-train a slave to 100 would be nice.

Even at max punsihment/training settings it can still take a while, and after 20 re-starts I just want to skip the early grind.

There is a spell for that, it's called "Ultimate Subjugation". It doesn't increase house and work training but it will next update. It has downsides though: It only increases by a factor 100*slave_personality (so 50% in average) and it costs a lot of mana (I will reduce that for next update).

Edited by TrollAutokill
Posted

After a long hiatus, I'm finally back to Skyrim and modding. I'm making a push to finally finish Temple of Molag Bal v2.0. I just updated the slave script to track OStim too, but I can't get it to compile. The error messages all boil down to DOM and its dependencies. I've downloaded the DOM dependency scripts from files, but it's still not compiling. Is there a more up-to-date version or something?

Posted (edited)
1 hour ago, The Man in Black said:

After a long hiatus, I'm finally back to Skyrim and modding. I'm making a push to finally finish Temple of Molag Bal v2.0. I just updated the slave script to track OStim too, but I can't get it to compile. The error messages all boil down to DOM and its dependencies. I've downloaded the DOM dependency scripts from files, but it's still not compiling. Is there a more up-to-date version or something?

There are some more sources needed to compile DOM on top of the dependencies. I'm not 100% certain which ones are needed and which ones aren't, but I did keep track on which ones I added and it does work for me. I'll copy and paste my notes here. Maybe they are of use.

 

Spoiler

Hard dependencies: PO3 script source are in Source/Scripts (Bethesda SE style) instead of Scripts/Source (original style, and most used). When updating, don't forget to fix the path.

 

In addition to the the included source files, the following mods are needed (possibly a few to many, test these later)

Heretical resources (with source)

FNIS (check for FNIS_AA.psc)

Display model (version 7.11) (maybe not?)

Vampire Feed Proxy (MAKE SURE It's Vanilla installed, not Sacrosanct or others)

Schlongs of Skyrim

version 7.5 and later require that SkyUI's bsa file is unpacked. If it isn't the CK can't open the property window of scripts (still true for skyUI 6, not sure if it is the pex files or something else)

 

AYGAS and HSH (the new versions for DOM) are probably also required

 

version 8.3.1a needs additional (untested so far): slave carts, AYGAS, HSH

Switching to Papyrus Headliner from here on to reduce number of dependencies

 

I've recently switched to Papyrus Headliner to reduce the number of dependencies and ran it on the source files from DOM, AYGAS, and HSH. This at a minimum removed the dependency on Slave Carts, Schlongs of Skyrim and others added in the version 8.3 update, possibly more, but I never tested of many of my extra source files and mod I can disable before DOM stops compiling. I don't like poking a working installation.

 

I've included the headlined files I use here: Papyrus Headliner for DOM AYGAS HSH sources.7z

Use as a mod that overwrites DOM's source files. This is slightly out of date, made with DOM 8.3.1a, but that shouldn't matter unless you want to use functions that didn't exist in that version. 

As a bonus, I noticed this improves compilation time.

 

Welcome back!

Edited by a_random_user

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