TrollAutokill Posted Sunday at 08:06 PM Author Posted Sunday at 08:06 PM 20 minutes ago, chasm said: No luck. Still in the list. A couple of others are still in the list alive, but with responses and wheel menu like they aren't slaves. (as in the same state I tried to kill them to get them out of) If you send me a papyrus log, I might be able to understand what's happening.
chasm Posted Sunday at 09:10 PM Posted Sunday at 09:10 PM 54 minutes ago, TrollAutokill said: If you send me a papyrus log, I might be able to understand what's happening. Ok... I will openly admit to not knowing what I'm doing with papyrus. I turned on papyrus logging in my ini, but I'm not getting the "Papyrus.0.log" I'm getting an SES.0.log and SESDetailed.0.log and even a Apropos2.0.log, but none of them have any reference to DOM. For reference, I did not get those three files prior to changing the ini.
chasm Posted Sunday at 09:35 PM Posted Sunday at 09:35 PM 1 hour ago, TrollAutokill said: If you send me a papyrus log, I might be able to understand what's happening. correction. it just didn't put the log where the internet claimed. Attempting to attach now. Papyrus.0.log 1
Fraying9981 Posted Monday at 12:01 AM Posted Monday at 12:01 AM what are the conditions for DOMVirginXX factions to be populated? just enslaved a NPC, they have most of the factions but not the DOMVirginXX ones
TrollAutokill Posted Monday at 01:51 AM Author Posted Monday at 01:51 AM (edited) 1 hour ago, Fraying9981 said: what are the conditions for DOMVirginXX factions to be populated? just enslaved a NPC, they have most of the factions but not the DOMVirginXX ones It means they are virgins. 0=virgin, 1 something is currently happening (in a sex scene), 2 player took virginity, 3 another actor took virginity, 4 lost virginity before being enslaved. Edited Monday at 01:52 AM by TrollAutokill
crazymango54 Posted Monday at 02:41 AM Posted Monday at 02:41 AM (edited) 17 hours ago, Strager said: Any thought about integration with "Sanguine's Trade - An Economy Mod" that released on nexus recently? @TrollAutokillThis would be pretty great, I just tested out that mod real quick and it seems solid, DOM integration would fit really well. Edited Monday at 02:41 AM by crazymango54 1
The Man in Black Posted Monday at 09:23 AM Posted Monday at 09:23 AM On 7/30/2026 at 8:36 PM, a_random_user said: There are some more sources needed to compile DOM on top of the dependencies. I'm not 100% certain which ones are needed and which ones aren't, but I did keep track on which ones I added and it does work for me. I'll copy and paste my notes here. Maybe they are of use. Reveal hidden contents Hard dependencies: PO3 script source are in Source/Scripts (Bethesda SE style) instead of Scripts/Source (original style, and most used). When updating, don't forget to fix the path. In addition to the the included source files, the following mods are needed (possibly a few to many, test these later) Heretical resources (with source) FNIS (check for FNIS_AA.psc) Display model (version 7.11) (maybe not?) Vampire Feed Proxy (MAKE SURE It's Vanilla installed, not Sacrosanct or others) Schlongs of Skyrim version 7.5 and later require that SkyUI's bsa file is unpacked. If it isn't the CK can't open the property window of scripts (still true for skyUI 6, not sure if it is the pex files or something else) AYGAS and HSH (the new versions for DOM) are probably also required version 8.3.1a needs additional (untested so far): slave carts, AYGAS, HSH Switching to Papyrus Headliner from here on to reduce number of dependencies I've recently switched to Papyrus Headliner to reduce the number of dependencies and ran it on the source files from DOM, AYGAS, and HSH. This at a minimum removed the dependency on Slave Carts, Schlongs of Skyrim and others added in the version 8.3 update, possibly more, but I never tested of many of my extra source files and mod I can disable before DOM stops compiling. I don't like poking a working installation. I've included the headlined files I use here: Papyrus Headliner for DOM AYGAS HSH sources.7z Use as a mod that overwrites DOM's source files. This is slightly out of date, made with DOM 8.3.1a, but that shouldn't matter unless you want to use functions that didn't exist in that version. As a bonus, I noticed this improves compilation time. Welcome back! Thanks! Actually, I've discovered a better way. I found some sweet new mod-creation tools for Claude. Among other things, it can compile papyrus scripts directly without regard to dependency checking. And **holy shit** the debugging power. It solved shit that I'd spent months trying to get working in minutes. It can just do all the tedious bullshit like copying aliases and filling properties for you too.
TrollAutokill Posted Monday at 03:46 PM Author Posted Monday at 03:46 PM (edited) DOM 8.5.0 is out. It is a development version for the hardcore testers and is heavily WIP (read "mostly untested"). WIP: DOM actors now have a second inventory, their bundle. The bundle contains only unused armors and weapons (this might change in the future). DOM Actors will put armors and weapons in the bundle if they are not using them. DOM Actors will drop their bundle when entering sandbox mode and pick it up when leaving. The bundle is accessible with [SHIFT-O] when the actor is under the crosshair. [O] is to access the usual inventory. When their bundle is on the floor you can open it like a normal container. This should avoid some unwanted re-equip on naked actors and speed up a bit the equipment management. It can be deactivated from the MCM equip tab. WIP: Added a dialogue and a wheel menu to choose from different leashes to equip your slaves. You need to have Leash Framework by @asdt123123 installed. It's a soft dependency. The dialogue is under [Order] -> "About your duties as a slave". The wheel menu is under "Following", then choose "Leash" or "Unleash" to open the submenu. The wheel submenu has more options than the dialogue: "My Leash" uses the currently equipped leash or any leash in the inventory if it has a DOMWornLeash keyword. "Neck chain", "Neck rope" and "Body rope" use the default Leash Framework devices. "Leash To" will leash the DOM Actor to another DOM Actor (only works with DOM slaves) . Slaves will get random training from being pulled by the leash or each time they ragdoll from being pulled too hard. WIP: DOM now can use Stable Captives by @Thrallmaster if installed. It's also a soft dependency. This mod allows spawned characters to be cloned with a unique ActorBase, thus solving the infamous naked bandit bug. If you do not install Stable Captives, DOM behaves as before with a simple Actor clone and same ActorBase as the original NPC. Added a slider in the MCM to choose how many resource are produced by working slaves per day. Added a freecam key to use during DOM dual animations. Dead actors are now released from DOM at load game if check actors toggle is set in MCM Debug tab. Added two functions in DOM_API: GetDOMTraits and GetDOMPrice Additional bug fixes by TAK and @Thrallmaster Note: Have fun and do not expect much from me in the coming weeks, as I will be on a break. Spoiler Spoiler Edited Monday at 10:51 PM by TrollAutokill 8
Coom Nation Posted Monday at 07:30 PM Posted Monday at 07:30 PM I have a problem with virginity faction not appearing. I play with the Enthralled mod and some custom orders require virgin slaves, so I need slaves to have virginity faction at stage 0 to fulfill these orders. I noticed that slaves are only getting virginity factions when they have already lost their corresponding virginities. So basically when slave is a virgin stage 0 faction is not applied, but after she loses her virginity stage 2 ,3 or 4 faction is applied.
TrollAutokill Posted Monday at 08:00 PM Author Posted Monday at 08:00 PM (edited) 1 hour ago, Coom Nation said: I have a problem with virginity faction not appearing. I play with the Enthralled mod and some custom orders require virgin slaves, so I need slaves to have virginity faction at stage 0 to fulfill these orders. I noticed that slaves are only getting virginity factions when they have already lost their corresponding virginities. So basically when slave is a virgin stage 0 faction is not applied, but after she loses her virginity stage 2 ,3 or 4 faction is applied. Yes, stage 0 is equivalent to not in faction. That's maybe something not so obvious, but it avoids unnecessary factions. Now I realize it can lead to confusion, so I will move to hard 0 faction rank to avoid confusion for next update. Edited Monday at 08:40 PM by TrollAutokill 1
TrollAutokill Posted Monday at 08:42 PM Author Posted Monday at 08:42 PM 23 hours ago, chasm said: correction. it just didn't put the log where the internet claimed. Attempting to attach now. Papyrus.0.log 40.02 MB · 0 downloads Try version 8.5.0 it should release dead actors. 1
DonQuiWho Posted Monday at 08:48 PM Posted Monday at 08:48 PM @TrollAutokill Quick Heads up on the 8.5.0 - some great stuff in there, thanks! - and the posted update note. I may be behind the times but 'Shift-O' has started OAR's in game on screen settings for as long as I can remember. I realise that keyboard settings are an absolute pain, so do you have a different default for that that you might be able to recommend? Whatever, hope you have a great break Certainly well deserved DQW 1
TrollAutokill Posted Monday at 09:36 PM Author Posted Monday at 09:36 PM 47 minutes ago, DonQuiWho said: @TrollAutokill Quick Heads up on the 8.5.0 - some great stuff in there, thanks! - and the posted update note. I may be behind the times but 'Shift-O' has started OAR's in game on screen settings for as long as I can remember. I realise that keyboard settings are an absolute pain, so do you have a different default for that that you might be able to recommend? Whatever, hope you have a great break Certainly well deserved DQW Use shift-o, but when the OAR window opens just press ESC or close it. It's annoying but it works. Same here, most of my keys are already taken... 1
TrollAutokill Posted Monday at 09:58 PM Author Posted Monday at 09:58 PM (edited) Ediit for 8.5.0c: Dead and disabled actors are now released from DOM at load game if check actors toggle and the corresponding clear actor toggles are set in MCM Debug tab. This is intended to fix @chasm bug. DOMVirginity factions are now properly set to 0 when applicable. Toggle the check actors at startup or use the 'K' fix-me key to correct wrongly set actors. See @Coom Nation bug report above. Do not send nostrip items to bundle. Edited Monday at 10:35 PM by TrollAutokill 2
fred200 Posted Monday at 10:03 PM Posted Monday at 10:03 PM (edited) DOM 8.5.0a I think I will let slave luggage settle a bit before using. My fighting slaves keep winding up naked, except for bow and sword. Give them another set of armor; it is almost immediately moved to luggage. Tell them to get dressed - and the response is they would if they had any armor. Fighting nude would sort of be OK - except their arrows are removed along with their clothes. All wind up in luggage. Separate, long standing problem: When my followers use my slaves; the slave winds up in Wait state. I normally don't notice until I have zoned many times - and count noses. I summon the missing slaves - and have to tell them "Follow me". Also: how do we leash slaves with the addon? I can not find any dialog options related to leash. Enjoy your break. We just want to give you something to do when you return. Edited Monday at 10:05 PM by fred200 1
TrollAutokill Posted Monday at 10:12 PM Author Posted Monday at 10:12 PM (edited) On 8/2/2026 at 11:35 PM, chasm said: correction. it just didn't put the log where the internet claimed. Attempting to attach now. Papyrus.0.log 40.02 MB · 1 download Checking your papyrus file it seems your AYGAS and HSH baked in your save are screwed. Easiest solution is to uninstall them, load/save game, purge them with ReSaver, load/save. Then make sure you update to latest DOM (8.4 or 8.5) and everything works fine, save. Then reinstall the latest versions of AYGAS and HSH. If you had slaves in AYGAS and HSH before that, they might still be somewhere around where you left them. You might want to recapture them. Edited Monday at 10:13 PM by TrollAutokill
TrollAutokill Posted Monday at 10:53 PM Author Posted Monday at 10:53 PM 49 minutes ago, fred200 said: Separate, long standing problem: When my followers use my slaves; the slave winds up in Wait state. I normally don't notice until I have zoned many times - and count noses. I summon the missing slaves - and have to tell them "Follow me". That's HSH.
TrollAutokill Posted Monday at 11:01 PM Author Posted Monday at 11:01 PM (edited) 2 hours ago, fred200 said: Also: how do we leash slaves with the addon? I can not find any dialog options related to leash. EDIT: I just realized Leash Framework switched to ESM. DOM 8.5.0e now checks for both esp and esm. Assuming you did install Leash Framework, you could use the Wheel Menu: Default 'Y' key -> "Following" -> "Leash". Or you could use the dialogue: [Orders]-> "About your duties as a slave" -> "You'll be put on a leash". Spoiler Spoiler Spoiler Spoiler Spoiler If you don't get the dialogue nor the wheel menu it means Leash Framework was not detected, as in Leash.esp was not found. Edited 23 hours ago by TrollAutokill
TrollAutokill Posted Monday at 11:29 PM Author Posted Monday at 11:29 PM (edited) DOM 8.5.0e is now compatible with both .esp and .esm versions of Leash Framework and making a train of slaves should work properly. Start with the first slave, the one you'll be holding, then go to the second and do "Leash To" the first slave, etc. Spoiler Yes, I know the pronoun is wrong... Interestingly you can make a train of slaves at the tail of your cart. Just attach the first slave to the slave sitting at the back of the cart. Spoiler I tried with my 3 slaves attached to the back of the cart and it didn't go very well when I decided to go down off trail in the forest. Let's say there was a lot of flying and crying. It made me want to try the flying kite or riding a dragon, with a train of slaves, that ought to be a lot of fun. Edited 23 hours ago by TrollAutokill 2
chasm Posted Monday at 11:39 PM Posted Monday at 11:39 PM 1 hour ago, TrollAutokill said: Debug tab. This is intended to fix @chasm bug. Sweet, I have a bug named after me! 1 hour ago, TrollAutokill said: Checking your papyrus file it seems your AYGAS and HSH baked in your save are screwed. Easiest solution is to uninstall them, load/save game, purge them with ReSaver, load/save. Thanks. They've been giving me fits for a while. They'd work mostly, but MCM would lock up. I'll give that a shot later.
fred200 Posted Monday at 11:50 PM Posted Monday at 11:50 PM (edited) 2 hours ago, TrollAutokill said: That's HSH. In the last year or so - I have never transferred any slaves to HSH. I only use DOM Trainers. Are you saying followers using my slaves is an HSH thing? DOM 8.0.8D - leash.esm No option to leash under Orders - Duties. Just the normal Fight for me, wear armor, hold weapons, etc. UPDATE: Second time I logged in, the leash option was there - and works fine. If at first you don't succeed - try try again... Edited 23 hours ago by fred200
TrollAutokill Posted 23 hours ago Author Posted 23 hours ago (edited) 22 minutes ago, fred200 said: In the last year or so - I have never transferred any slaves to HSH. I only use DOM Trainers. Are you saying followers using my slaves is an HSH thing? Yes it is. I even added a toggle to turn it off in the HSH MCM. Edited 23 hours ago by TrollAutokill 1
Fraying9981 Posted 22 hours ago Posted 22 hours ago 1 hour ago, TrollAutokill said: Interestingly you can make a train of slaves at the tail of your cart. Just attach the first slave to the slave sitting at the back of the cart. 🔥
crazymango54 Posted 22 hours ago Posted 22 hours ago A couple small notes about the leash stuff, but it works pretty well! First, it looks like when I do a chain of slaves, they attach to the hand of the slave in front of them, instead of attaching to the neck or body. Your screenshot looks like they are attaching right, so I am not sure what might be going on for me, but when I open the leash framework debug panel, it shows those leashes as anchoring to the right hand for each. Secondly, the latest version of the leash mod added a magical leash, called 'Neck Runes'. Could you have DOM recognize this leash as well? Whenever I try to leash with that one equipped it replaces it with the neck chain. 1
TrollAutokill Posted 17 hours ago Author Posted 17 hours ago 5 hours ago, crazymango54 said: A couple small notes about the leash stuff, but it works pretty well! First, it looks like when I do a chain of slaves, they attach to the hand of the slave in front of them, instead of attaching to the neck or body. Your screenshot looks like they are attaching right, so I am not sure what might be going on for me, but when I open the leash framework debug panel, it shows those leashes as anchoring to the right hand for each. This feature was only made available in LF 1.0.9. For the moment DOM uses hand to collar. 5 hours ago, crazymango54 said: Secondly, the latest version of the leash mod added a magical leash, called 'Neck Runes'. Could you have DOM recognize this leash as well? Whenever I try to leash with that one equipped it replaces it with the neck chain. It will with next update. 2
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