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Posted

Hope all these 'niche' graphical options are add-ons and not integrated in the chore so we can choose the type of gameplay we want :)

 

Having too much non-used dependency in the main DOM would make the the installation as a nightmare for ppl just wanting to use a base slavery framework adding options later.

Posted
5 minutes ago, The Man in Black said:

@TrollAutokillHave you tried SkyrimNet? Using it with DOM has been some of the most fun I've had playing Skyrim, possibly ever.

Not yet. I do not want to use an external AI and I am not lucky enough to have a second PC to run it locally.

 

It does indeed look very promising and maybe one day memory and GPU prices will be more affordable. But I might be working on DOM for TES6 by then.

Posted (edited)
16 minutes ago, Strec2 said:

Hope all these 'niche' graphical options are add-ons and not integrated in the chore so we can choose the type of gameplay we want :)

 

Having too much non-used dependency in the main DOM would make the the installation as a nightmare for ppl just wanting to use a base slavery framework adding options later.

As said before, this is all soft dependencies. DOM soft dependencies are resolved at startup and are completely ignored if not present.

 

The only hard dependencies are Skyrim and the Dragonborn and Dawnguard addons. Plus a few hidden dependencies needed to modernize the Skyrim engine (SKSE, papyrus tweaks, ...).

 

You can even play without Zaz or Sexlab.

 

Spoiler

MO2.jpg.c7cee8eba9bafa93351f350eb643d661.jpg.c9de860f220423ea2d7bd584f8b29840.jpg

 

Edited by TrollAutokill
Posted

@TrollAutokill

 

Quick question before you have your break, please

 

Does the version of 'Farengar's Study' in current editions of DOM 'recycle', as in restock periodically like the PAHE versions?

 

'Yes' or 'No' will be fine, thanks

 

DQW

 

Posted
23 minutes ago, DonQuiWho said:

@TrollAutokill

 

Quick question before you have your break, please

 

Does the version of 'Farengar's Study' in current editions of DOM 'recycle', as in restock periodically like the PAHE versions?

 

'Yes' or 'No' will be fine, thanks

 

DQW

 

I want to say no. But the truth is I don't know.

Posted
7 minutes ago, TrollAutokill said:

I want to say no. But the truth is I don't know.

 

OK.  I suppose I can try waiting 30+ days and see what happens!  If I get an answer, I'll let you know

 

DQW

Posted
35 minutes ago, pdd001 said:

I tried latest dom with stable captives but my slaves keep deleting their outfit after sex, only zaz devices remain

Turn off the bundles in MCM equipment tab.

Posted (edited)

DOM 8.5.0f is out. It makes use of the latest from Leash Framework 1.0.9:

 

  • You can choose to equip the Runic collar. It's magial and prevent slaves from even thinking of running away.
  • The Leash wheel menu has a new option: "Tie To" to leash actors to a fixed anchor in the cell. Available anchors are: Floor and 1.4m height left, right, back, front. 
  • Moving from a wait state to follow should keep the leash in place.
  • Moving with a leashed waiting slave will force them to follow.
Edited by TrollAutokill
Posted

Question on mod priority: Currently, I am setting DOM to load after all conflicts, except before DOM Stories. Is this correct?

(Specifically about DOM Stories)

Posted
42 minutes ago, fred200 said:

Question on mod priority: Currently, I am setting DOM to load after all conflicts, except before DOM Stories. Is this correct?

(Specifically about DOM Stories)

Yes. With DOM8 there should be absolutely no conflict with HSH, AYGAS and PAH Slave Cart. Except for Zaz meshes and textures maybe.

Posted (edited)

DOM8.5.0F

Slave order you will be leashed - works great. 

That order never goes away, and can be given multiple times. It should not be valid for a currently leashed slave.

There is no dialog order to remove leash. Slave seems to be stuck in a leash forever...

There is no variant for the never escape leash; just the one command.

I will say the chain looks great...

Edited by fred200
Posted (edited)
45 minutes ago, fred200 said:

DOM8.5.0F

Slave order you will be leashed - works great. 

That order never goes away, and can be given multiple times. It should not be valid for a currently leashed slave.

There is no dialog order to remove leash. Slave seems to be stuck in a leash forever...

There is no variant for the never escape leash; just the one command.

I will say the chain looks great...

Yes my bad, the dialogue uses the wrong faction. Use the wheel for more options for now. It will be fixed asap.

 

EDIT: Fixed in 8.5.1

Edited by TrollAutokill
Posted
12 hours ago, TrollAutokill said:

 

 

You can even play without Zaz or Sexlab.

 

  Hide contents

Thanks for that btw. As someone who runs OStim SA & Pandora exclusively, being able to play DOM is a godsend. 
 

Do the voice packs recommended in your install page still work with DOM v8.0+?

Posted

on 8.4 i've had the case where I can't give certain stuff to a slave via the inventory because it's greyed out in my inventory.
i've emptied their inventory but I still can't give them stuff.
i thought it might be weight related, but some it's mostly (not only) DD stuff like gags. they are greyed out. they weigh 0.5-1 so I don't understand. other items like Zaz stuff are fine. only DDs and heavier stuff like steel gloves (6) are greyed out.
same behavior if i use openactorcontainer 1

 

if anyone has a clue, thanks in advance!

Posted (edited)

DOM 8.5.1

You and Elisif are both gonna hate me...

This version does indeed recognize that slave is leashed.

I get the command "Lets remove your leash".

Leash is removed - and comes right back.

"lets remove your leash" still shows as a valid command - and can be issued multiple times.

Net result is that Elisif stays leashed - and is getting pissed.

 

Oh happy day! If you get the prompt "About your attitude", you can put free NPCs on a leash!

How do we attach the leash to a wall?

Now if we could just remove the leash...

Edited by fred200
Posted (edited)
8 hours ago, Fraying9981 said:

on 8.4 i've had the case where I can't give certain stuff to a slave via the inventory because it's greyed out in my inventory.
i've emptied their inventory but I still can't give them stuff.
i thought it might be weight related, but some it's mostly (not only) DD stuff like gags. they are greyed out. they weigh 0.5-1 so I don't understand. other items like Zaz stuff are fine. only DDs and heavier stuff like steel gloves (6) are greyed out.
same behavior if i use openactorcontainer 1

 

if anyone has a clue, thanks in advance!

There are different versions of the DD items. Some are made to be exchanged, some are made to stick on the actor. Make sure you spawned the right version.

Edited by TrollAutokill
Posted (edited)
8 hours ago, fred200 said:

DOM 8.5.1

You and Elisif are both gonna hate me...

This version does indeed recognize that slave is leashed.

I get the command "Lets remove your leash".

Leash is removed - and comes right back.

"lets remove your leash" still shows as a valid command - and can be issued multiple times.

Net result is that Elisif stays leashed - and is getting pissed.

 

Oh happy day! If you get the prompt "About your attitude", you can put free NPCs on a leash!

How do we attach the leash to a wall?

Now if we could just remove the leash...

Sorry, I missed a script, see 8.5.1a.

Edited by TrollAutokill

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