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Posted (edited)
21 minutes ago, TheEbonySmith69 said:

Thanks. Your suggestion seems to have worked. I'll have to use another system to manage inventory though. It's strange because I don't recall this occurring in previous versions of the mod. Did an update to the inventory management system cause this? Or has this always been an issue.

It has always been an issue. It works well with a few slaves or only naked slaves without any equipment. But if you use your 128 follower slaves as mules it breaks.

 

Also you might have deactivated the DOM equipment keywords. They allow for faster equipment management once the items are known.

Edited by TrollAutokill
Posted
31 minutes ago, TrollAutokill said:

Good catch. I forgot to update the recipes. So the new 3nchanted collar needs the old collar as ingredient. My mistake I will fix it with next week update. 

 

Thanks vm!  Much appreciated

 

BTW, someone upthread asked about DDNGs disappearing again.  I'm just at the stage of having set this game up well enough to try catching ppl 😝, so it would be helpful to know if this still a 'real' issue or if they were just unlucky.  And is there anything in particular that we maybe can look out for that might be of help to you?

 

DQW

Posted

Sorry I'm asking another question here, but since DoM has received so many updates, its features now seem to overlap with PAHE quite a bit. What reason is there still to use PAHE with DoM? What does it offer that DoM alone doesn't cover?

Posted

Can anyone suggest an approach to get DoM working reliably with Sexlab P+?
i tried a test fresh install with DoM 8.4.0c and SL P+ and couldn’t get any trainer  sex or punishment animations to function. Player-initiated actions were. I tried all the different combination of P+ triggers in DoM but nothing worked. 
I tried another test fresh start with 8.3.1b and suddenly my trainer training animations were fine. 
So I started a new playthrough on 8.3.1b…… and no animations are working again!
Has anyone managed to get it working?

Posted
5 hours ago, Jaquavius said:

Sorry I'm asking another question here, but since DoM has received so many updates, its features now seem to overlap with PAHE quite a bit. What reason is there still to use PAHE with DoM? What does it offer that DoM alone doesn't cover?

 

afaik now vanilla pahe has 2 points over DOM:

  • extra 128 slots
  • simpler slave mgt (no emotional drama etc.)
Posted

Still learning everything rn. I tried search on the mod's page for info regarding this and I tried searching this forum but I can't find anything about it. Everything seems to work fine except these 4 options don't seem to do anything. Does that mean I installed incorrectly?

2CNQaRU.jpeg
 

Posted
16 hours ago, lytton said:

Can anyone suggest an approach to get DoM working reliably with Sexlab P+?
i tried a test fresh install with DoM 8.4.0c and SL P+ and couldn’t get any trainer  sex or punishment animations to function. Player-initiated actions were. I tried all the different combination of P+ triggers in DoM but nothing worked. 
I tried another test fresh start with 8.3.1b and suddenly my trainer training animations were fine. 
So I started a new playthrough on 8.3.1b…… and no animations are working again!
Has anyone managed to get it working?

There are 4 toggles to play with in the DOM MCM. But more importantly you need to turn on legacy events in slp+.

Posted
2 hours ago, Jaquavius said:

Still learning everything rn. I tried search on the mod's page for info regarding this and I tried searching this forum but I can't find anything about it. Everything seems to work fine except these 4 options don't seem to do anything. Does that mean I installed incorrectly?

2CNQaRU.jpeg
 

Those are from HSH. I will check them. Thanks for reporting.

Posted (edited)
1 hour ago, mocartello said:

Has anyone had a problem with the binding animations? The only thing that works is standing with your hands behind your back.

The others are from Zaz. I guess I could include a few more with DOM as long as the Zaz team is credited. Also we care less and less about the limitation on the numbers of animations with Pandora. I currently have 55000 animations registered.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

The others are from Zaz. I guess I could include a few more with DOM as long as the Zaz team is credited. Also we care less and less about the limitation on the numbers of animations with Pandora. I currently have 55000 animations registered.

I guess I didn't express myself correctly. The binding animations don't work at all for me.

Posted
11 hours ago, TrollAutokill said:

There are 4 toggles to play with in the DOM MCM. But more importantly you need to turn on legacy events in slp+.

Thanks mate, I had forgotten to turn on legacy events. Now I have turned them turned on, i can get trainer animations to work on 8.3.1b and 8.4.0c (with all SL+ options off). I cannot get follower and slave animations to work at all - on either version and after tinkering with the SL+ options on 8.4.0c

Posted
2 hours ago, mocartello said:

I guess I didn't express myself correctly. The binding animations don't work at all for me.

And? Do you have Zaz installed?

Posted
23 minutes ago, TrollAutokill said:

? У вас встановлено Zaz?

yes ZAZ 8.0 CBBE SE Rev2.7z. Even on version 8.3 everything worked, maybe I did something wrong

Posted
On 7/17/2026 at 7:58 PM, DonQuiWho said:

 

Thanks vm!  Much appreciated

 

BTW, someone upthread asked about DDNGs disappearing again.  I'm just at the stage of having set this game up well enough to try catching ppl 😝, so it would be helpful to know if this still a 'real' issue or if they were just unlucky.  And is there anything in particular that we maybe can look out for that might be of help to you?

 

DQW

Actually I checked and the recipes are correct.

 

But the enchanted version must be made at the DOM Bewitching bench.

 

Posted (edited)
On 7/20/2026 at 5:08 PM, TrollAutokill said:

Actually I checked and the recipes are correct.

 

But the enchanted version must be made at the DOM Bewitching bench.

 

 

OK.  Presumably that's about the 'slave collar' and the enchanted version I asked about in another query?  Whatever, that's good and worth a few brownie points!

 

(But what on earth is 'the DOM Bewitching bench'?  Is that in Anise Cabin? I've just gone through Bleak Falls again so I'll have a peek in when I'm down the hill, but is this thing really only in one place?  That's an AWFUL lot of faffing about if you don't cheat ... 😉)

 

But the original question was actually about devices egs Armbinders, Cuffs, etc 'disappearing' when slaves have been equipped  with them,  Currently, I can add, and 'see', for example, DDNG Armbinders being worn, and Sexlab selects appropriate training animations for my troll trainer, but if I then add ZAZ HDT chains, or the ZAZ Leather gag, although those are also shown as 'equipped/worn/whatever, there is no visible model. 

 

That's with 8.4 and adding the DDNGs first.  I haven't yet tried adding the ZAZ items firs0t, ie before the DDNGs. but in 8.3 and before, if you added them first, the ZAZ items were then visible but not the DDNG ones

 

I think that others were saying that they had encountered the same sort of thing.  Are they, DDs and ZAZ, just flat out incompatible when used together?  Or is there some magic settings combination that we need to use in the 'capture'/outfit management MCMs'/'wear this dialogue' settings that we need to use?

 

I'm sure that I'm not the only one struggling with this, and it feels that latterly this functionality has gone more backwards than forwards.  I realise that this stuff isn't your main focus when cf all the emotive shenanigans etc, but it would be great if this could be made to work consistently too

 

That was all utter nonsense,  For why, see Below at

 

 

But thanks anyway for everything else.  Loads of ppl seem to be having great fun with it

 

DQW

Edited by DonQuiWho
Posted

Some of the kissing and punishment animations keep getting interrupted by the idle animations. They start playing, but almost immediately the female character switches back to an idle animation. Strangely, about half of them work perfectly fine, while the other half have this issue. Does anyone have any idea what could be causing this?

Posted
55 minutes ago, DonQuiWho said:

 

OK.  Presumably that's about the 'slave collar' and the enchanted version I asked about in another query?  Whatever, that's good and worth a few brownie points!

 

(But what on earth is 'the DOM Bewitching bench'?  Is that in Anise Cabin? I've just gone through Bleak Falls again so I'll have a peek in when I'm down the hill, but is this thing really only in one place?  That's an AWFUL lot of faffing about if you don't cheat ... 😉)

 

But the original question was actually about devices egs Armbinders, Cuffs, etc 'disappearing' when slaves have been equipped  with them,  Currently, I can add, and 'see', for example, DDNG Armbinders being worn, and Sexlab selects appropriate training animations for my troll trainer, but if I then add ZAZ HDT chains, or the ZAZ Leather gag, although those are also shown as 'equipped/worn/whatever, there is no visible model. 

 

That's with 8.4 and adding the DDNGs first.  I haven't yet tried adding the ZAZ items firs0t, ie before the DDNGs. but in 8.3 and before, if you added them first, the ZAZ items were then visible but not the DDNG ones

 

I think that others were saying that they had encountered the same sort of thing.  Are they, DDs and ZAZ, just flat out incompatible when used together?  Or is there some magic settings combination that we need to use in the 'capture'/outfit management MCMs'/'wear this dialogue' settings that we need to use?

 

I'm sure that I'm not the only one struggling with this, and it feels that latterly this functionality has gone more backwards than forwards.  I realise that this stuff isn't your main focus when cf all the emotive shenanigans etc, but it would be great if this could be made to work consistently too

 

But thanks anyway for everything else.  Loads of ppl seem to be having great fun with it

 

DQW

It's in Drella's cottage.

Posted
49 minutes ago, interfaz said:

Some of the kissing and punishment animations keep getting interrupted by the idle animations. They start playing, but almost immediately the female character switches back to an idle animation. Strangely, about half of them work perfectly fine, while the other half have this issue. Does anyone have any idea what could be causing this?

Do you maybe have OAR/DAR installed with NPC animations? If yes, with OAR you can turn on the animation log with shift-O and check exactly which animations are triggered on a particular actor.

 

Also in DOM MCM anim tab you can turn on animation debug log and produce a papyrus log. All DOM animations will be listed and you can compare it to the OAR list.

 

Posted
4 minutes ago, TrollAutokill said:

It's in Drella's cottage.

 

😂😂😂

 

Just been to Anise's cabin, and that explains a lot!  I maybe need to get my glasses changed

 

(Looks up Google Maps for 'Drella's Cottage' and wonders if it's the Studio near Guildford .... 🤔 - or maybe somewhere in Montana?)

 

DQW 

Posted
11 hours ago, DonQuiWho said:

 

😂😂😂

 

Just been to Anise's cabin, and that explains a lot!  I maybe need to get my glasses changed

 

(Looks up Google Maps for 'Drella's Cottage' and wonders if it's the Studio near Guildford .... 🤔 - or maybe somewhere in Montana?)

 

DQW 

Drela... Excuse my big thumbs and my tiny phone.

Posted
14 hours ago, MastersXI said:

When I punish someone the guards becomes hostile and i get a bounty. Is there a way to disable it or it is a thing?

Which version of DOM? Is that a unique NPC you're punishing and which one exactly?

 

Posted

Yeah those 4 don't work with ostim either only way I could start scene was through honour your master and it too had only the punish options like no I want you to do another, also if you do look at ostim stuff if you have time you might like ospicy lines. 

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