pinky6225 Posted March 7, 2025 Posted March 7, 2025 (edited) 13 minutes ago, TrollAutokill said: Do you use MO2 ? Or Vortex ? With MO2 new files are in the overwritte directory. Also it could be that some settings are not saved or wrongly read. I'm on Vortex, first time using the export option tbh though so might be it never worked with vortex (although with hard link should) Let me try re-exporting now i'm on 7.4.0 Edit: Think i see the issue Export works but your including settings.json (made on the 28th of Feb) in the archive so when i install your archive its going to overwrite whatever was removed with the file from your archive Edited March 7, 2025 by pinky6225
pinky6225 Posted March 7, 2025 Posted March 7, 2025 Won't let me edit below my spoiler, what i think i'd need to have done is take that settings.json and copy it elsewhere (like desktop) then uninstall 7.3.4, install 7.4.0 and then copy the desktop version of settings.json to the folder so i didn't get the version included in the archive
TrollAutokill Posted March 7, 2025 Author Posted March 7, 2025 24 minutes ago, pinky6225 said: Won't let me edit below my spoiler, what i think i'd need to have done is take that settings.json and copy it elsewhere (like desktop) then uninstall 7.3.4, install 7.4.0 and then copy the desktop version of settings.json to the folder so i didn't get the version included in the archive Yes that's correct my instructions were misleading!
sickboy791 Posted March 7, 2025 Posted March 7, 2025 (edited) Hey, @TrollAutokill, do you think you could add another mcm tab for combat behaviour ? where you can choose, aggrassive, cowardly and such..that would be great , and maybe bound combat great mod btw. Edited March 7, 2025 by sickboy791 1
mjonilr Posted March 7, 2025 Posted March 7, 2025 (edited) The OAR cuffs thing is working, although it should probably have a higher (or lower idk how OAR decides) priority as some idles I have are taking priority. Edit: I don't know how helpful it is but the animation in question is a locomotion running animation with priority 33000 something the re-equip things on load new MCM box is not working though, but that said I AM on an ongoing save Edited March 7, 2025 by mjonilr
TrollAutokill Posted March 7, 2025 Author Posted March 7, 2025 41 minutes ago, mjonilr said: The OAR cuffs thing is working, although it should probably have a higher (or lower idk how OAR decides) priority as some idles I have are taking priority. Edit: I don't know how helpful it is but the animation in question is a locomotion running animation with priority 33000 something the re-equip things on load new MCM box is not working though, but that said I AM on an ongoing save Open the OAR interface with shift-O to identify the problem.
mjonilr Posted March 7, 2025 Posted March 7, 2025 (edited) 33 minutes ago, TrollAutokill said: Open the OAR interface with shift-O to identify the problem. I did, took the mod away and it keeps happening. Looks like pretty much any running animation replacer will interfere with the cuffs. If you leave them still it seems like it works fine. DOM animations go here, in Legacy it looks like Edited March 7, 2025 by mjonilr
jimmywon34 Posted March 8, 2025 Posted March 8, 2025 (edited) 18 hours ago, TrollAutokill said: It's part of the quest to solve this clue. Killing her is the easiest, but maybe too easy and not very heroic. You can also pickpocket her, not a great deed either Or you can be nice and realizing she just likes to chat, let her talk. After 3 or 4 sentences, dialogue will become available. ok yea that was my problem i think i only clicked on her a couple times, just ended up pickpocketing her though. i seem to have a problem though, i'm not finding the alchemy bench this mod says it adds in the description, in Drela's cottage there is supposed to be a new type of bench to craft the potions added by this mod, i don't see it anywhere, i checked xEdit and didn't see anything like that conflicting with this mod or overwriting it. edit - ok nvm it was behind an enchanting table back in the corner, could barely spot it because the enchanting table is right on top of it, but idk with what mod i'll try and do some more digging but didn't see any conflicts in xEdit. more informative console says it's from skyrim.esm, the enchanting table i mean, so idk. Edited March 8, 2025 by jimmywon34
TrollAutokill Posted March 8, 2025 Author Posted March 8, 2025 7 hours ago, jimmywon34 said: ok yea that was my problem i think i only clicked on her a couple times, just ended up pickpocketing her though. i seem to have a problem though, i'm not finding the alchemy bench this mod says it adds in the description, in Drela's cottage there is supposed to be a new type of bench to craft the potions added by this mod, i don't see it anywhere, i checked xEdit and didn't see anything like that conflicting with this mod or overwriting it. edit - ok nvm it was behind an enchanting table back in the corner, could barely spot it because the enchanting table is right on top of it, but idk with what mod i'll try and do some more digging but didn't see any conflicts in xEdit. more informative console says it's from skyrim.esm, the enchanting table i mean, so idk. That was a problem in 5.5 yes. The enchanting table was moved to under the ladder in 7.3.
TrollAutokill Posted March 8, 2025 Author Posted March 8, 2025 (edited) 11 hours ago, mjonilr said: I did, took the mod away and it keeps happening. Looks like pretty much any running animation replacer will interfere with the cuffs. If you leave them still it seems like it works fine. DOM animations go here, in Legacy it looks like Priorities are handled by the OAR original mods and they are already pretty high. The tab to look at with OAR is "Replacer mods". Did you install DD NG and Helgen Bound Hands+NPC Patch? Then DOM should overwrite all OAR mods and be installed after, unless you use MO2, then you just have to put DOM lower in the list. If not properly installed, running animations will always break the pose. Edited March 8, 2025 by TrollAutokill
mjonilr Posted March 8, 2025 Posted March 8, 2025 (edited) 4 hours ago, TrollAutokill said: Did you install DD NG and Helgen Bound Hands+NPC Patch? Then DOM should overwrite all OAR mods and be installed after, unless you use MO2, then you just have to put DOM lower in the list. No, should I? I only got the bare minimum reqs to go along with my already ongoing modlist. I'm considering just making a new save as getting this all running well takes priority to me (not using PAHE but using AYGAS and HSH although I probably shouldn't, I don't think I'll end up using them) Edit: the Helgen Bound patch makes it so front animations don't snap unless something crazy happens or if you force the slave into another follower framework (seems like that's mostly because then they somehow get included to participate along with mods like Gesture Animation Remix), but the behind the back animation/boxtie still aren't behaving too nice. But again, it only breaks if you make them RUN Edited March 8, 2025 by mjonilr
TrollAutokill Posted March 8, 2025 Author Posted March 8, 2025 (edited) 3 hours ago, mjonilr said: No, should I? I only got the bare minimum reqs to go along with my already ongoing modlist. I'm considering just making a new save as getting this all running well takes priority to me (not using PAHE but using AYGAS and HSH although I probably shouldn't, I don't think I'll end up using them) Edit: the Helgen Bound patch makes it so front animations don't snap unless something crazy happens or if you force the slave into another follower framework (seems like that's mostly because then they somehow get included to participate along with mods like Gesture Animation Remix), but the behind the back animation/boxtie still aren't behaving too nice. But again, it only breaks if you make them RUN on another note leaving slaves somewhere and coming back to check on them (with the check cell MCM option) doesn't work. I haven't tested THIS aspect much yet but it looks like if you bring them along on the cell change it works (mostly) but unattended it simply doesn't That's a common problem with OAR, it needs some time to update all NPCs. Edited March 8, 2025 by TrollAutokill
TrollAutokill Posted March 8, 2025 Author Posted March 8, 2025 3 hours ago, mjonilr said: No, should I? I only got the bare minimum reqs to go along with my already ongoing modlist. I'm considering just making a new save as getting this all running well takes priority to me (not using PAHE but using AYGAS and HSH although I probably shouldn't, I don't think I'll end up using them) Yes you should. But you just need the meshes directories. No plugin, no DLL.
pinky6225 Posted March 8, 2025 Posted March 8, 2025 (edited) How do we turn a slave that has become a henchwomen back into a slave? I used the option of having a slave train other slaves so she shows as a henchwomen in the slaves roster and i have the dialogue option to talk about the slaves but i can't find in any of the dialogue options/tree's an option to dismiss them and return them to being a regular slave Where abouts should it be? Edit: The slave version of - Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. - Looks to be missing as far as i can tell Also while having a slave as a trainer, selecting the punish options the trainer slave just stands infront of the slave being punished and the padded whip doesn't appear in there hand, first i thought this was due to them not being allowed to hold weapons but i told them to do that but same, if i take the padded whip and equip it then it shows in the PC hand like normal Eventually it shows the widget message about them punishing them with X many lashes etc but they don't actually do any whipping Edited March 8, 2025 by pinky6225
深淵の神 Posted March 8, 2025 Posted March 8, 2025 Hi TAK, it seems the issue with clothes has been resolved. Although, it seems that they only stay on when ordering them to dress through dialogue, the menu wheel seems to have problems, hopefully someone can confirm. The MCM options are enabled by the way. I will soon try the new addition with the handcuffs and OARS Spoiler Thanks.
mjonilr Posted March 9, 2025 Posted March 9, 2025 12 hours ago, 太宰 治 said: it seems that they only stay on when ordering them to dress through dialogue, the menu wheel seems to have problems, hopefully someone can confirm I think you may be on to something, I've been having half decent results but I couldn't pin down to what was happening correctly, it might be that it only works with dialogue as you said. I use the wheel a lot so maybe that's why it hasn't been working perfectly for me yet
TrollAutokill Posted March 9, 2025 Author Posted March 9, 2025 (edited) 15 hours ago, pinky6225 said: How do we turn a slave that has become a henchwomen back into a slave? I used the option of having a slave train other slaves so she shows as a henchwomen in the slaves roster and i have the dialogue option to talk about the slaves but i can't find in any of the dialogue options/tree's an option to dismiss them and return them to being a regular slave Where abouts should it be? Edit: The slave version of - Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. - Looks to be missing as far as i can tell Also while having a slave as a trainer, selecting the punish options the trainer slave just stands infront of the slave being punished and the padded whip doesn't appear in there hand, first i thought this was due to them not being allowed to hold weapons but i told them to do that but same, if i take the padded whip and equip it then it shows in the PC hand like normal Eventually it shows the widget message about them punishing them with X many lashes etc but they don't actually do any whipping If you turn the slave into a trainer you can always turn them back into a normal slave. A henchwoman/man is a free persona and you need to dismiss them first before and enslaving. It's possible but frowned upon 😉 Edited March 9, 2025 by TrollAutokill
pinky6225 Posted March 9, 2025 Posted March 9, 2025 17 minutes ago, TrollAutokill said: If you turn the slave into a trainer you can always turn them back into a normal slave. A henchwoman/man is a free persona and you need to dismiss them first before and enslaving. It's possible but frowned upon 😉 Okay i'm a bit confused, i used this option to get a slave to train slaves Shows on the slave rosta as a henchwomen And has the dialogue option, lets talk about the other slaves She's not free as i still have these two options So if i want her to remain a slave and just not train slaves anymore (i.e. have the title / dialogue option lets talk about the other slaves) How do i remove that as i don't see any option, like "You won't train slaves anymore" or some such
mjonilr Posted March 9, 2025 Posted March 9, 2025 1 hour ago, mjonilr said: I think you may be on to something, I've been having half decent results but I couldn't pin down to what was happening correctly, it might be that it only works with dialogue as you said. I use the wheel a lot so maybe that's why it hasn't been working perfectly for me yet nope. might see about that on a new save but on my on-going one they randomly get naked again and when I talk to them they have the "Undress now!" dialogue, prompting it makes them try to undress and there's no "is already naked" widget or anything so I think the game is still trying very hard to keep track of it on the back
TrollAutokill Posted March 9, 2025 Author Posted March 9, 2025 (edited) 55 minutes ago, mjonilr said: nope. might see about that on a new save but on my on-going one they randomly get naked again and when I talk to them they have the "Undress now!" dialogue, prompting it makes them try to undress and there's no "is already naked" widget or anything so I think the game is still trying very hard to keep track of it on the back That's a Skyrim bug/feature. Only way around is to have them check their inventory at each location change. In older Skyrim releases this was triggering unequip or equip events. It seems the events are not being triggered anymore. Next release will force the equipment check even if there was no equipment change. Edited March 9, 2025 by TrollAutokill
mjonilr Posted March 9, 2025 Posted March 9, 2025 58 minutes ago, TrollAutokill said: That's a Skyrim bug/feature. Only way around is to have them check their inventory at each location change. In older Skyrim releases this was triggering unequip or equip events. It seems the events are not being triggered anymore. Next release will force the equipment check even if there was no equipment change. that sucks, thanks for fighting the good fight against the spaghetti code engine lol 1
Good Provider Posted March 10, 2025 Posted March 10, 2025 On 3/6/2025 at 8:30 AM, TrollAutokill said: A small teasing of what's coming next thanks to OAR animations from DD NG and Bound Hands NPC Patch. Reveal hidden contents Reveal hidden contents Reveal hidden contents Reveal hidden contents I don't know how to get to the cuffs wheel order->order to : has her say "yes", but I still don't know what she is suppose to do 1
mjonilr Posted March 10, 2025 Posted March 10, 2025 so how does DOM work with GSPoses? do I need to manually make them do the poses or does the mod automatically detect it?
TrollAutokill Posted March 10, 2025 Author Posted March 10, 2025 55 minutes ago, mjonilr said: so how does DOM work with GSPoses? do I need to manually make them do the poses or does the mod automatically detect it? It detects the GSPoses plugin and assumes the poses are existing accordingly. 1
TrollAutokill Posted March 10, 2025 Author Posted March 10, 2025 8 hours ago, Good Provider said: I don't know how to get to the cuffs wheel order->order to : has her say "yes", but I still don't know what she is suppose to do Order wheel -> Following
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