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Posted
3 hours ago, lolmods37 said:

Is there anything we can do to help with that?

Dig into SLp+ to understand how to trigger the actor end of sex events. See DOM_Actor.psc and DOM_Sexlab.psc to understand what I mean. Or check how it is done in PAH for example. Both DOM and PAH use the same Sexlab per actor events.

Posted

I seem to be running into an issue with 3some and 4some animations. I can do all the normal 2 people interactions, but when it comes to multiple, they strip, stand there, no animation plays, then i get notification of finishing.

 

I have animations loaded and listed to not account for tags and to account to see if that'd make any difference, and the multi animations play for another mod I have, just not through diary interactions both wheel menu or otherwise.

Posted

I know restoring AYGAS functionality is still a work in progress, but if you need more data on how it's working so far, I can get through the purchasing discussion right up until the point where they make me an offer.  Then the dialogue abruptly ends as if the conversation never happened.  It does still acknowledge my slaves' existence, which is better than nothing.  Transferring them back to PAHE does not work, though it does allow me to sell them at the Fellglow camp.  Hopefully that's helpful in some way 🙏

 

Also, I love the inclusion of being able to recruit/enslave creatures, that's an excellent addition.  However, when I interact with a creature, I get presented with the Recruit/Abduct prompt without an option to just open dialogue.  It's not game-breaking obviously, but it does interfere with Aroused Creatures activity.

 

Posted (edited)
5 hours ago, sircool said:

I seem to be running into an issue with 3some and 4some animations. I can do all the normal 2 people interactions, but when it comes to multiple, they strip, stand there, no animation plays, then i get notification of finishing.

 

I have animations loaded and listed to not account for tags and to account to see if that'd make any difference, and the multi animations play for another mod I have, just not through diary interactions both wheel menu or otherwise.

Are you using Sexlab P+? Otherwise make sure to update SLAL animation list.

Edited by TrollAutokill
Posted
4 hours ago, Storms1 said:

I know restoring AYGAS functionality is still a work in progress, but if you need more data on how it's working so far, I can get through the purchasing discussion right up until the point where they make me an offer.  Then the dialogue abruptly ends as if the conversation never happened.  It does still acknowledge my slaves' existence, which is better than nothing.  Transferring them back to PAHE does not work, though it does allow me to sell them at the Fellglow camp.  Hopefully that's helpful in some way 🙏

 

Also, I love the inclusion of being able to recruit/enslave creatures, that's an excellent addition.  However, when I interact with a creature, I get presented with the Recruit/Abduct prompt without an option to just open dialogue.  It's not game-breaking obviously, but it does interfere with Aroused Creatures activity.

 

Can you cancel the prompt with the ESC key? This prompt should only come if the creature is down to a certain HP level.

Posted
5 hours ago, TrollAutokill said:

Can you cancel the prompt with the ESC key? This prompt should only come if the creature is down to a certain HP level.

I cannot, no.  And it's possible that something damaged them beforehand, but I don't think that's true in every case.  Like, I have More Creatures installed, and the prompt pops up when interacting with the friendly dogs in Whiterun, for example, when nothing has attacked them.

Posted
11 minutes ago, Storms1 said:

I cannot, no.  And it's possible that something damaged them beforehand, but I don't think that's true in every case.  Like, I have More Creatures installed, and the prompt pops up when interacting with the friendly dogs in Whiterun, for example, when nothing has attacked them.

That's because they have low default HP. You can change that in the MCM, putting the threshold to 0 HP will make the prompts disappear.

Posted (edited)

Think this might be related to the be naked stripping issue from the recent patch.

But If I try to get the be naked command to go off ("slave hastily removes her clothes").

Then have sex with the slave to get her stripped and stay naked.

Then try to remove the stuff from her inventory, I sometimes get a crash when either looking at certain weapons, or try to remove said certain weapons

This seems to mainly revolve around dagger and dagger type weapons. It happens especially with vanilla Orcish Daggers.

I do not have any vanilla weapon visual overhual type mods but i do have some expanded weaponry mods that expand upon dagger types.

Looking at these daggers prior to be naked > sex, does not have a problem. In fact if this can't be resolved or is another issue, I might be better off taking their weapons beforehand as I have no issue with this method.

 

Crash log example attached

crash-2025-02-24-06-00-34.log

Edited by McLovin3
Posted (edited)
8 minutes ago, McLovin3 said:

Think this might be related to the be naked stripping issue from the recent patch.

But If I try to get the be naked command to go off ("slave hastily removes her clothes").

Then have sex with the slave to get her stripped and stay naked.

Then try to remove the stuff from her inventory, I sometimes get a crash when either looking at certain weapons, or try to remove said certain weapons

This seems to mainly revolve around dagger and dagger type weapons. It happens especially with vanilla Orcish Daggers.

I do not have any vanilla weapon visual overhual type mods but i do have some expanded weaponry mods that expand upon dagger types

 

Crash log example attached

crash-2025-02-24-06-00-34.log 132.55 kB · 0 downloads

Your skse log lists a problem with the Orkish dagger yes. It also lists 3D inventory manager and ntdll.dll as possible sources of the problem.

 

Do you have the papyrus log file?

 

Edited by TrollAutokill
Posted (edited)

I'll grab a script log next time it comes up

 

edit: forgot to mention that these slaves are trying to reequip said weapons when taking their inventory after be naked + sex, which made me think it was something related to the be naked issue

 

If this can't be resolved or if this is a non-DoM issue, I might be better off taking their weapons beforehand as I have no problems with this method so far.

Edited by McLovin3
Posted (edited)

Ok some more results and a log. (re-posting the other stuff in case you missed that)

 

  • These getting slaves to stay naked with the current bugged situation, is only working on tied slaves. which is when things happen and ends with the crash.
    If they weren't tied, trying to take any weapon or vanilla slot armor makes them reequip. I've been just avoiding taking things when this does happen on reequiped non-tied slaves
  • Trying to take a weapon after the tied be naked sex, makes the slave equip any other weapon they have. could be why its frequently orcish weaponry since it's in the middle of the alphabet and the default autosorting at their gear menu is by name. And then when the frequently 2nd equipped gets taken which causes the crash, it happens to be an orcish weapon or an iron/steel dagger or tanto since bandits tend to have one in reserve.
  • I have Better Container Controls and use Take Most, doubt it messes with it since it is done one at a time, but Take Most just helps with cleaning their inventory
    Better Container Controls for SkyUI at Skyrim Special Edition Nexus - Mods and Community

 

 

 

I copied the log right after the fresh capture (probably way too much than needed, but it's there if you're still cracking at the be naked stripping issue)

I then trimmed off any non-DoM stuff or DoM things related to slaves not the target (Bronsila).

Process was the same

  1. Bound and Gagged on Fresh Capture
  2. Be Naked Command
  3. Scolded until message "Slave hastily removed her clothes"
  4. Sex Command, Slave undresses (excuse the long fun time)
  5. Slave Remains naked after sex
  6. Access Inventory command
  7. Take Most, Orcish Quarterstaff is reequipped during the process
  8. Manually attempts to take Orcish Quarterstaff
  9. CRASH

 

If you just want the tl:dr version: here's the last few lines between the post sex and the item taking crash

Spoiler

[02/24/2025 - 03:14:21AM] DOM_Core: WIDGET INDEX=4 SECTION=Bronsila: Teaching a proud Bronsila how to be a good girl
[02/24/2025 - 03:14:21AM] [SGO] [InfluenceRenew] McLovin [Form < (2335B8B0)>]
[02/24/2025 - 03:14:21AM] [SGO] [InfluenceRenew] McLovin [Form < (2335B8B0)>]
[02/24/2025 - 03:14:21AM] [ Rape Tattoos ] Checking for post-rape tattoo addition on Deserter...
[02/24/2025 - 03:14:21AM] [ Rape Tattoos ] Post-rape tattoos triggered (0.745511 &lt; 1.000000) - adding 2 tattoos
[02/24/2025 - 03:14:22AM] DOM_Sexlab: Animation: PostRape() DOMEstrusExhaustedBack
[02/24/2025 - 03:14:22AM] [ Rape Tattoos ] Filtering 914 tattoos...
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] Tattoos after filtering: 58
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] Attempting to pick 2 tattoos to apply to Deserter
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] 2 tattoos picked for addition
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] Added 2 of 2 requested tattoos
[02/24/2025 - 03:14:23AM] SlaveTats: (Silenced) Please wait while SlaveTats works on Bronsila...
[02/24/2025 - 03:14:24AM] SlaveTats: (Silenced) Please wait while SlaveTats works on McLovin...
[02/24/2025 - 03:14:25AM] DOM_Actor: Bronsila: OpenInventory() wait=False
[02/24/2025 - 03:14:32AM] DOM_Mind: Bronsila: handleSexEnd calling NotifyEndSex
[02/24/2025 - 03:14:32AM] DOM_Mind: Bronsila: RedressAfterSex agressor=None anim=TRUE
[02/24/2025 - 03:14:32AM] DOM_Actor: Bronsila: SendOrderEquipInventory do_anim=TRUE wait=TRUE
[02/24/2025 - 03:14:42AM] DOM_DiaryBook: Diary of Bronsila OnContainerChanged old=[Actor < (FF01FEB6)>] new=[Actor < (00000014)>] self=[dom_diarybook <Item 320 in container  (00000014)>]
[02/24/2025 - 03:14:52AM] [CGO] Changed Orcish Long Mace to one handed slot
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnObjectEquipped equip item=Orcish Quarterstaff
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Fur Shoes special=False
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWearable Bronsila item=Orcish Quarterstaff should_be_naked=TRUE should_wear_armor=TRUE should_hold_weapons=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Leather Armor special=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Orcish Long Mace special=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Fur Armor special=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Bonemold Boots special=False
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWearable Bronsila found item=Orcish Quarterstaff
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemForm Bronsila Orcish Quarterstaff type=41 naked=TRUE armor=TRUE weapons=False
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWeapon Bronsila found weapon=Orcish Quarterstaff
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWeapon Bronsila should not hold weapons -> strip item=Orcish Quarterstaff
 

 

DOM_Actor Bronsila.txt

Edited by McLovin3
Posted
4 hours ago, McLovin3 said:

Ok some more results and a log. (re-posting the other stuff in case you missed that)

 

  • These getting slaves to stay naked with the current bugged situation, is only working on tied slaves. which is when things happen and ends with the crash.
    If they weren't tied, trying to take any weapon or vanilla slot armor makes them reequip. I've been just avoiding taking things when this does happen on reequiped non-tied slaves
  • Trying to take a weapon after the tied be naked sex, makes the slave equip any other weapon they have. could be why its frequently orcish weaponry since it's in the middle of the alphabet and the default autosorting at their gear menu is by name. And then when the frequently 2nd equipped gets taken which causes the crash, it happens to be an orcish weapon or an iron/steel dagger or tanto since bandits tend to have one in reserve.
  • I have Better Container Controls and use Take Most, doubt it messes with it since it is done one at a time, but Take Most just helps with cleaning their inventory
    Better Container Controls for SkyUI at Skyrim Special Edition Nexus - Mods and Community

 

 

 

I copied the log right after the fresh capture (probably way too much than needed, but it's there if you're still cracking at the be naked stripping issue)

I then trimmed off any non-DoM stuff or DoM things related to slaves not the target (Bronsila).

Process was the same

  1. Bound and Gagged on Fresh Capture
  2. Be Naked Command
  3. Scolded until message "Slave hastily removed her clothes"
  4. Sex Command, Slave undresses (excuse the long fun time)
  5. Slave Remains naked after sex
  6. Access Inventory command
  7. Take Most, Orcish Quarterstaff is reequipped during the process
  8. Manually attempts to take Orcish Quarterstaff
  9. CRASH

 

If you just want the tl:dr version: here's the last few lines between the post sex and the item taking crash

  Reveal hidden contents

[02/24/2025 - 03:14:21AM] DOM_Core: WIDGET INDEX=4 SECTION=Bronsila: Teaching a proud Bronsila how to be a good girl
[02/24/2025 - 03:14:21AM] [SGO] [InfluenceRenew] McLovin [Form < (2335B8B0)>]
[02/24/2025 - 03:14:21AM] [SGO] [InfluenceRenew] McLovin [Form < (2335B8B0)>]
[02/24/2025 - 03:14:21AM] [ Rape Tattoos ] Checking for post-rape tattoo addition on Deserter...
[02/24/2025 - 03:14:21AM] [ Rape Tattoos ] Post-rape tattoos triggered (0.745511 &lt; 1.000000) - adding 2 tattoos
[02/24/2025 - 03:14:22AM] DOM_Sexlab: Animation: PostRape() DOMEstrusExhaustedBack
[02/24/2025 - 03:14:22AM] [ Rape Tattoos ] Filtering 914 tattoos...
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] Tattoos after filtering: 58
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] Attempting to pick 2 tattoos to apply to Deserter
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] 2 tattoos picked for addition
[02/24/2025 - 03:14:23AM] [ Rape Tattoos ] Added 2 of 2 requested tattoos
[02/24/2025 - 03:14:23AM] SlaveTats: (Silenced) Please wait while SlaveTats works on Bronsila...
[02/24/2025 - 03:14:24AM] SlaveTats: (Silenced) Please wait while SlaveTats works on McLovin...
[02/24/2025 - 03:14:25AM] DOM_Actor: Bronsila: OpenInventory() wait=False
[02/24/2025 - 03:14:32AM] DOM_Mind: Bronsila: handleSexEnd calling NotifyEndSex
[02/24/2025 - 03:14:32AM] DOM_Mind: Bronsila: RedressAfterSex agressor=None anim=TRUE
[02/24/2025 - 03:14:32AM] DOM_Actor: Bronsila: SendOrderEquipInventory do_anim=TRUE wait=TRUE
[02/24/2025 - 03:14:42AM] DOM_DiaryBook: Diary of Bronsila OnContainerChanged old=[Actor < (FF01FEB6)>] new=[Actor < (00000014)>] self=[dom_diarybook <Item 320 in container  (00000014)>]
[02/24/2025 - 03:14:52AM] [CGO] Changed Orcish Long Mace to one handed slot
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnObjectEquipped equip item=Orcish Quarterstaff
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Fur Shoes special=False
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWearable Bronsila item=Orcish Quarterstaff should_be_naked=TRUE should_wear_armor=TRUE should_hold_weapons=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Leather Armor special=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Orcish Long Mace special=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Fur Armor special=False
[02/24/2025 - 03:14:52AM] DOM_Actor: Bronsila: OnItemRemoved item=Bonemold Boots special=False
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWearable Bronsila found item=Orcish Quarterstaff
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemForm Bronsila Orcish Quarterstaff type=41 naked=TRUE armor=TRUE weapons=False
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWeapon Bronsila found weapon=Orcish Quarterstaff
[02/24/2025 - 03:14:52AM] DOM_Core: EquipItemWeapon Bronsila should not hold weapons -> strip item=Orcish Quarterstaff
 

 

DOM_Actor Bronsila.txt 63.65 kB · 1 download

DOM version?

Posted (edited)
27 minutes ago, TrollAutokill said:

DOM version?

Current. 7.3.2. update: this was updated mid-save from previous versions if that makes a difference

 

I still seem to be ok If I just manually remove their weapons first before be naked then sex. 

Edited by McLovin3
Posted (edited)
On 2/24/2025 at 10:03 AM, McLovin3 said:

Current. 7.3.2. update: this was updated mid-save from previous versions if that makes a difference

 

I still seem to be ok If I just manually remove their weapons first before be naked then sex. 

 

Welp nevermind. I just got a crash trying to remove a freshly captured tied slave's weapons. Another Orcish Dagger caused the crash

 

Script from fresh capture to crash, same stuff trimmed out. Not sure if it helps, but my gut is still thinking the auto-strip issue, since the slave shouldn't be holding weapons when tied, is having a hand at this

 

I guess my next experiment is to try only taking weapons when not tied, then doing my usual method of tie-up>be naked>sex 

 

Spoiler

[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: InformIsCaptured(): old mood=just_captured in faction=TRUE
[02/25/2025 - 04:53:54AM] DOM_Mind: Ulene: mood=afraid start 0/42
[02/25/2025 - 04:53:54AM] DOM_Core: WIDGET INDEX=3 SECTION=Ulene: Ulene is afraid
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: TryWearClothes tied=False changes=False
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: TryWearClothes Should NOT be naked
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: SendOrderEquipInventory do_anim=TRUE wait=False
[02/25/2025 - 04:53:54AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventEquipInventory
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: OnOrderEquipInventory Received order EquipInventory  from None anim=TRUE
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: EquipInventoryNow start init=False anim=TRUE busy=False changes=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=False
[02/25/2025 - 04:53:55AM] DOM_DiaryBook: A Diary SetAsMyDiary Set diary /A Diary/ as: Diary of Ulene in container=[Actor < (FF0201B3)>]
[02/25/2025 - 04:53:55AM] DOM_DiaryBook: Diary of Ulene OnContainerChanged old=None new=[Actor < (FF0201B3)>] self=[dom_diarybook <Item 1 in container  (FF0201B3)>]
[02/25/2025 - 04:53:55AM] DOM_Diary: GetOccupationOfOriginName job= employer= trainer skill= class=
[02/25/2025 - 04:53:55AM] DOM_Actor: Ulene: InformIsCaptured(): new mood=Afraid in faction=False
[02/25/2025 - 04:53:58AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventAnimate
[02/25/2025 - 04:53:58AM] DOM_Actor: Ulene: DOMOrder Received order Animate DOMTieUpEnter flag=False
[02/25/2025 - 04:53:58AM] DOM_Actor: Ulene: OnItemAdded EquipItemWearable item=zbf Cuffs Rope 01 ignore=False
[02/25/2025 - 04:53:58AM] DOM_Core: EquipItemWearable Ulene item=zbf Cuffs Rope 01 should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:53:58AM] DOM_Core: EquipItemWearable Ulene found device=zbf Cuffs Rope 01
[02/25/2025 - 04:53:58AM] DOM_Core: EquipItemWearable Ulene item=zbf Cuffs Rope 01 NOT equipped
[02/25/2025 - 04:53:59AM] DOM_Actor: Ulene: Behaviour.set() reset_on_behaviour_change = False
[02/25/2025 - 04:53:59AM] DOM_Actor: Ulene: StartPose 1 ZapWriPose06 ZapWriStruggle06
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: behaviour=tied start canIdle=False canMove=False
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: Behaviour change TryWearClothes changes=TRUE
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: TryWearClothes tied=TRUE changes=TRUE
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: OnItemAdded EquipItemWearable item=zbf Gag Cloth ignore=False
[02/25/2025 - 04:54:00AM] DOM_Core: EquipItemWearable Ulene item=zbf Gag Cloth should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:00AM] Error: Invalid expression - must be in the rage of 0 to 16, inclusive
stack:
    [ (FF02017F)].Actor.SetExpressionOverride() - "<native>" Line ?
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.SetExpression() - "DOM_Mind.psc" Line 20987
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.SetExpressionByMood() - "DOM_Mind.psc" Line ?
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.OnMoodUpdateGameTime() - "DOM_Mind.psc" Line ?
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.OnUpdateGameTime() - "DOM_Mind.psc" Line 8791
[02/25/2025 - 04:54:00AM] DOM_Core: EquipItemWearable Ulene found device=zbf Gag Cloth
[02/25/2025 - 04:54:01AM] DOM_Core: EquipItemWearable Ulene item=zbf Gag Cloth NOT equipped
[02/25/2025 - 04:54:04AM] DOM_Actor: Ulene: OpenInventory() wait=False
[02/25/2025 - 04:54:19AM] DOM_Actor: Ulene: OnItemRemoved item=Arrow - AA [Poison] special=False
[02/25/2025 - 04:54:25AM] DOM_Actor: Ulene: OnObjectEquipped equip item=Asuma Trench Knife
[02/25/2025 - 04:54:25AM] DOM_Actor: Ulene: OnItemRemoved item=Elven Hawk Bow special=False
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemWearable Ulene item=Asuma Trench Knife should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemWearable Ulene found item=Asuma Trench Knife
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemForm Ulene Asuma Trench Knife type=41 naked=False armor=TRUE weapons=False
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemWeapon Ulene found weapon=Asuma Trench Knife
[02/25/2025 - 04:54:26AM] DOM_Core: EquipItemWeapon Ulene should not hold weapons -> strip item=Asuma Trench Knife
[02/25/2025 - 04:54:29AM] DOM_Actor: Ulene: OnItemRemoved item=Asuma Trench Knife special=False
[02/25/2025 - 04:54:29AM] DOM_Actor: Ulene: OnObjectEquipped equip item=Orcish Dagger
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemWearable Ulene item=Orcish Dagger should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemWearable Ulene found item=Orcish Dagger
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemForm Ulene Orcish Dagger type=41 naked=False armor=TRUE weapons=False
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemWeapon Ulene found weapon=Orcish Dagger
[02/25/2025 - 04:54:30AM] DOM_Core: EquipItemWeapon Ulene should not hold weapons -> strip item=Orcish Dagger
[02/25/2025 - 04:54:34AM] DOM_Actor: Ulene: OnItemRemoved item=Daedric Pistol special=False
[02/25/2025 - 04:54:34AM] DOM_Actor: Ulene: OnObjectEquipped equip item=Orcish Dagger
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemWearable Ulene item=Orcish Dagger should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemWearable Ulene found item=Orcish Dagger
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemForm Ulene Orcish Dagger type=41 naked=False armor=TRUE weapons=False
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemWeapon Ulene found weapon=Orcish Dagger
[02/25/2025 - 04:54:35AM] DOM_Core: EquipItemWeapon Ulene should not hold weapons -> strip item=Orcish Dagger

update: and nope, another crash and again an Orchish weapon. So I'm stumped, all I can do is wait for the next update, and try removing orcish stuff and daggers first since they have never been the default equipped weapon of a freshly captured slave

 

update: 2 so i think something, whether its DoM weapon strip related or not, is changing the freshly captured slave's equipped weapon to the lowest tier gear it has when i touch their inventory. Even If I am not touching the original default equipped weapon, which explains why its always orcish stuff or iron and steel daggers. Had a crash when i tried taking 1 of 2 different iron weapons when neither were the default equipped weapon, I saw their equipped weapon change to the other iron weapon right before it crashed

 

 

 

Edited by McLovin3
Posted
11 hours ago, McLovin3 said:

 

Welp nevermind. I just got a crash trying to remove a freshly captured tied slave's weapons. Another Orcish Dagger caused the crash

 

Script from fresh capture to crash, same stuff trimmed out. Not sure if it helps, but my gut is still thinking the auto-strip issue, since the slave shouldn't be holding weapons when tied, is having a hand at this

 

I guess my next experiment is to try only taking weapons when not tied, then doing my usual method of tie-up>be naked>sex 

 

  Hide contents

[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: InformIsCaptured(): old mood=just_captured in faction=TRUE
[02/25/2025 - 04:53:54AM] DOM_Mind: Ulene: mood=afraid start 0/42
[02/25/2025 - 04:53:54AM] DOM_Core: WIDGET INDEX=3 SECTION=Ulene: Ulene is afraid
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: TryWearClothes tied=False changes=False
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: TryWearClothes Should NOT be naked
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: SendOrderEquipInventory do_anim=TRUE wait=False
[02/25/2025 - 04:53:54AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventEquipInventory
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: OnOrderEquipInventory Received order EquipInventory  from None anim=TRUE
[02/25/2025 - 04:53:54AM] DOM_Actor: Ulene: EquipInventoryNow start init=False anim=TRUE busy=False changes=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=False
[02/25/2025 - 04:53:55AM] DOM_DiaryBook: A Diary SetAsMyDiary Set diary /A Diary/ as: Diary of Ulene in container=[Actor < (FF0201B3)>]
[02/25/2025 - 04:53:55AM] DOM_DiaryBook: Diary of Ulene OnContainerChanged old=None new=[Actor < (FF0201B3)>] self=[dom_diarybook <Item 1 in container  (FF0201B3)>]
[02/25/2025 - 04:53:55AM] DOM_Diary: GetOccupationOfOriginName job= employer= trainer skill= class=
[02/25/2025 - 04:53:55AM] DOM_Actor: Ulene: InformIsCaptured(): new mood=Afraid in faction=False
[02/25/2025 - 04:53:58AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventAnimate
[02/25/2025 - 04:53:58AM] DOM_Actor: Ulene: DOMOrder Received order Animate DOMTieUpEnter flag=False
[02/25/2025 - 04:53:58AM] DOM_Actor: Ulene: OnItemAdded EquipItemWearable item=zbf Cuffs Rope 01 ignore=False
[02/25/2025 - 04:53:58AM] DOM_Core: EquipItemWearable Ulene item=zbf Cuffs Rope 01 should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:53:58AM] DOM_Core: EquipItemWearable Ulene found device=zbf Cuffs Rope 01
[02/25/2025 - 04:53:58AM] DOM_Core: EquipItemWearable Ulene item=zbf Cuffs Rope 01 NOT equipped
[02/25/2025 - 04:53:59AM] DOM_Actor: Ulene: Behaviour.set() reset_on_behaviour_change = False
[02/25/2025 - 04:53:59AM] DOM_Actor: Ulene: StartPose 1 ZapWriPose06 ZapWriStruggle06
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: behaviour=tied start canIdle=False canMove=False
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: Behaviour change TryWearClothes changes=TRUE
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: TryWearClothes tied=TRUE changes=TRUE
[02/25/2025 - 04:54:00AM] DOM_Actor: Ulene: OnItemAdded EquipItemWearable item=zbf Gag Cloth ignore=False
[02/25/2025 - 04:54:00AM] DOM_Core: EquipItemWearable Ulene item=zbf Gag Cloth should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:00AM] Error: Invalid expression - must be in the rage of 0 to 16, inclusive
stack:
    [ (FF02017F)].Actor.SetExpressionOverride() - "<native>" Line ?
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.SetExpression() - "DOM_Mind.psc" Line 20987
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.SetExpressionByMood() - "DOM_Mind.psc" Line ?
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.OnMoodUpdateGameTime() - "DOM_Mind.psc" Line ?
    [alias slave090 on quest DOM02Topic (180ED87C)].dom_mind.OnUpdateGameTime() - "DOM_Mind.psc" Line 8791
[02/25/2025 - 04:54:00AM] DOM_Core: EquipItemWearable Ulene found device=zbf Gag Cloth
[02/25/2025 - 04:54:01AM] DOM_Core: EquipItemWearable Ulene item=zbf Gag Cloth NOT equipped
[02/25/2025 - 04:54:04AM] DOM_Actor: Ulene: OpenInventory() wait=False
[02/25/2025 - 04:54:19AM] DOM_Actor: Ulene: OnItemRemoved item=Arrow - AA [Poison] special=False
[02/25/2025 - 04:54:25AM] DOM_Actor: Ulene: OnObjectEquipped equip item=Asuma Trench Knife
[02/25/2025 - 04:54:25AM] DOM_Actor: Ulene: OnItemRemoved item=Elven Hawk Bow special=False
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemWearable Ulene item=Asuma Trench Knife should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemWearable Ulene found item=Asuma Trench Knife
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemForm Ulene Asuma Trench Knife type=41 naked=False armor=TRUE weapons=False
[02/25/2025 - 04:54:25AM] DOM_Core: EquipItemWeapon Ulene found weapon=Asuma Trench Knife
[02/25/2025 - 04:54:26AM] DOM_Core: EquipItemWeapon Ulene should not hold weapons -> strip item=Asuma Trench Knife
[02/25/2025 - 04:54:29AM] DOM_Actor: Ulene: OnItemRemoved item=Asuma Trench Knife special=False
[02/25/2025 - 04:54:29AM] DOM_Actor: Ulene: OnObjectEquipped equip item=Orcish Dagger
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemWearable Ulene item=Orcish Dagger should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemWearable Ulene found item=Orcish Dagger
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemForm Ulene Orcish Dagger type=41 naked=False armor=TRUE weapons=False
[02/25/2025 - 04:54:29AM] DOM_Core: EquipItemWeapon Ulene found weapon=Orcish Dagger
[02/25/2025 - 04:54:30AM] DOM_Core: EquipItemWeapon Ulene should not hold weapons -> strip item=Orcish Dagger
[02/25/2025 - 04:54:34AM] DOM_Actor: Ulene: OnItemRemoved item=Daedric Pistol special=False
[02/25/2025 - 04:54:34AM] DOM_Actor: Ulene: OnObjectEquipped equip item=Orcish Dagger
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemWearable Ulene item=Orcish Dagger should_be_naked=False should_wear_armor=TRUE should_hold_weapons=False
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemWearable Ulene found item=Orcish Dagger
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemForm Ulene Orcish Dagger type=41 naked=False armor=TRUE weapons=False
[02/25/2025 - 04:54:34AM] DOM_Core: EquipItemWeapon Ulene found weapon=Orcish Dagger
[02/25/2025 - 04:54:35AM] DOM_Core: EquipItemWeapon Ulene should not hold weapons -> strip item=Orcish Dagger

update: and nope, another crash and again an Orchish weapon. So I'm stumped, all I can do is wait for the next update, and try removing orcish stuff and daggers first since they have never been the default equipped weapon of a freshly captured slave

 

update: 2 so i think something, whether its DoM weapon strip related or not, is changing the freshly captured slave's equipped weapon to the lowest tier gear it has when i touch their inventory. Even If I am not touching the original default equipped weapon, which explains why its always orcish stuff or iron and steel daggers. Had a crash when i tried taking 1 of 2 different iron weapons when neither were the default equipped weapon, I saw their equipped weapon change to the other iron weapon right before it crashed

 

 

 

You using an original/vanilla weapons meshes? or you have some mod that changes the looks? Why I ask is that I was using a weapon from another mod and every time is tried  to use that weapon I would get a CTD, optimized the weapon meshes and have not had that problem since, also was getting CTD in the inventory when those weapons was on the NPC, that also resolved that issue, but I have something else creating the same issue randomly in the NPC inventories 

Posted

I was trying to make kimli knee by using ropes to tie her up, she never would tie up 

Also I was unable to go back to her aunt and complete the the quest by returning or keeping her, also would not identify I have found Drelas so I setstage ( which could have broke the quest) once it was at the "talk with kimli" stage, she did appear in the cottage but sitting at the table. 

 

Also I am not sure if this is what you intended, when I read through the diaries, I have notices that it will say something like "I was in whiterun and the mad girl got mad at me an started to me. " should it not say something like "I was in whiterun and the mad girl got mad at me an started to "rape" or "fvck" me. " or something like that or are you trying to leave that out or is that a glitch?

Posted (edited)
1 hour ago, tonitrulupus said:

You using an original/vanilla weapons meshes? or you have some mod that changes the looks? Why I ask is that I was using a weapon from another mod and every time is tried  to use that weapon I would get a CTD, optimized the weapon meshes and have not had that problem since, also was getting CTD in the inventory when those weapons was on the NPC, that also resolved that issue, but I have something else creating the same issue randomly in the NPC inventories 

 

Vanilla weapons I have never touched modding wise, I can grab and use any weapon in my modlist fine if it was made or generated from any other source. It's when taking a weapon from a newly captured slave's inventory is when crashes are possible.

I'm trying to observe patterns in when it happens, but i think if it might happen, if i touch any of slave's weapons in their inventory, their equipped weapon changes to a different weapon in their inventory.

Edited by McLovin3
Posted

How do I get the prompt that tells the slave to wear clothes to appear in DoM 7? It sometimes there and sometimes isnt. Is this some sort of bug or is there a specific way of triggering it?

Posted (edited)
54 minutes ago, tonitrulupus said:

I was trying to make kimli knee by using ropes to tie her up, she never would tie up 

Also I was unable to go back to her aunt and complete the the quest by returning or keeping her, also would not identify I have found Drelas so I setstage ( which could have broke the quest) once it was at the "talk with kimli" stage, she did appear in the cottage but sitting at the table. 

 

Also I am not sure if this is what you intended, when I read through the diaries, I have notices that it will say something like "I was in whiterun and the mad girl got mad at me an started to me. " should it not say something like "I was in whiterun and the mad girl got mad at me an started to "rape" or "fvck" me. " or something like that or are you trying to leave that out or is that a glitch?

I would say that's a glitch. It looks like the punishment type is empty. What was the event? Rape?

Edited by TrollAutokill
Posted
32 minutes ago, veettt said:

How do I get the prompt that tells the slave to wear clothes to appear in DoM 7? It sometimes there and sometimes isnt. Is this some sort of bug or is there a specific way of triggering it?

It should be there. But there is a bug on the be naked state, it will corrected next update.

Posted
49 minutes ago, TrollAutokill said:

It should be there. But there is a bug on the be naked state, it will corrected next update.

Can I easily switch to the new version by just replacing the current version or do I have to do the whole transferring to PAH and do the whole resaver process?

Posted

Hello I have a potential bug, I have Sven as a slave, and when I bring him into a location with the inn keyword, he begins to play instruments forever, and I found no way to make him stop (DoM "Follow me", disable / enable, teleport him away from the area). I check him in the console and he has the AI Package "DefaultStayAtCurrentLocation".  So I suppose its a problem with any bard follower entering an inn at a later time. I removed the inn keyword from the location in the mod I was using, and he now follows me as expected.

Posted
27 minutes ago, veettt said:

Can I easily switch to the new version by just replacing the current version or do I have to do the whole transferring to PAH and do the whole resaver process?

As long as it is 7 you're fine.

Posted (edited)
On 2/21/2025 at 5:37 AM, DocClox said:

Tested four slaves in a row. Ring Menu->Tie Up->Chains->Arms Up

 

4/4 lost their collision.

 

[edit]

 

Save and reload and everyone collides just fine once again.

 

I made an interesting discovery while trying to replicate your problem. It turns out that when this bug occurs, it was simply fixed for me when I switched between first-person and third-person modes, yes, that simple. Curious ins't? haha

Maybe you should try it and see if that solves it for you

 

 

Spoiler

DjHD16bP_o.gif

 

 

By the way, I'm the dude who used that heart-ass profile picture

Spoiler

ass.jpg.83f8dc0074b21e987e105f855eef8ad8.jpg

 

4 hours ago, TrollAutokill said:

It should be there. But there is a bug on the be naked state, it will corrected next update.

 

I haven't experienced any issues with clothing since the last update, just wanted to mention that. 👌

Edited by 太宰 治
I added Spoilers

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