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Posted

I am trying to figure out how to have a threesome with 2 of my slaves. I ask one slave to get ready to have a threesome then I go into the dialogue with my other slave and don't see anything anywhere indicating a way to start the threesome.

Posted

Tears and blushes fade away with time but slapped breasts stay red forever. 
 

(that’s really not a line I ever thought I’d write)

Posted
2 hours ago, jimmywon34 said:

I am trying to figure out how to have a threesome with 2 of my slaves. I ask one slave to get ready to have a threesome then I go into the dialogue with my other slave and don't see anything anywhere indicating a way to start the threesome.

From memory it’s honour your master / report to your sex partner

Posted
20 minutes ago, TrollAutokill said:

Thanks for the nice words.7.4 will beaybe next month.

Lovely. Can't wait. Thanks for the fast reply 🙂

Posted (edited)

So how does friendship work and should I make the slider higher or lower if I want to see slaves being friends more often? The base threshold is 60 and admittedly I didn't go over 8 slaves and they haven't been trained yet basically, but on another save I did some decent training on 3 of them and there was no friendship widget indication (unless you aren't splicitly told). If we're not told how do we know? Can you ask the slaves or something? Clarification on the friendship thing would be cool as for me personally it's one of the most interesting features by far

Edit: I'm on 7.3.4 ver. and not using PAHE, after some messing around I found out that there's way too many dialogue trees to keep track of and the regular DOM ones are enough, really like that the new version has no PAHE requirement. Also not a demand but I'm on OStim and an eventual better coexistance or conversion would be so so much appreciated!

Edited by mjonilr
Posted
6 minutes ago, mjonilr said:

So how does friendship work and should I make the slider higher or lower if I want to see slaves being friends more often? The base threshold is 60 and admittedly I didn't go over 8 slaves and they haven't been trained yet basically, but on another save I did some decent training on 3 of them and there was no friendship widget indication (unless you aren't splicitly told). If we're not told how do we know? Can you ask the slaves or something? Clarification on the friendship thing would be cool as for me personally it's one of the most interesting features by far

Edit: I'm on 7.3.4 ver. and not using PAHE, after some messing around I found out that there's way too many dialogue trees to keep track of and the regular DOM ones are enough, really like that the new version has no PAHE requirement. Also not a demand but I'm on OStim and an eventual better coexistance or conversion would be so so much appreciated!

Friends effect always give a message. The more time they spend together the more chance there is for new friends. The slider means 60% chance for compatible personalities. Lower will lead to more friends and it is very sensitive, like 50 to 70% is the actual working range, other values are overkill.

 

Dialogues and wheels are in need of being rearranged. But this will have to wait a bit more. Same for OStim.

Posted (edited)
8 minutes ago, TrollAutokill said:

Friends effect always give a message. The more time they spend together the more chance there is for new friends. The slider means 60% chance for compatible personalities. Lower will lead to more friends and it is very sensitive, like 50 to 70% is the actual working range, other values are overkill.

 

Dialogues and wheels are in need of being rearranged. But this will have to wait a bit more. Same for OStim.

No problem, I quite like the wheels, I use Top Menu more than actual dialogues but the wheels are kind of intuitive so far, unless I'm looking for something specific, then I go for dialogues. OStim having to wait is perfectly fine, I imagine it'd need either to have a bunch of animations converted and then added natively (or for a bunch of other reqs to be added which would probably be a headache). I will try to lower the % to 45 or 50 and see what happens. By spending time together do they actively need to do something together like having sex/watching the other get trained or having sex or would technically putting them in the same cell and doing something else cover it?

Edited by mjonilr
Posted (edited)
1 hour ago, mjonilr said:

No problem, I quite like the wheels, I use Top Menu more than actual dialogues but the wheels are kind of intuitive so far, unless I'm looking for something specific, then I go for dialogues. OStim having to wait is perfectly fine, I imagine it'd need either to have a bunch of animations converted and then added natively (or for a bunch of other reqs to be added which would probably be a headache). I will try to lower the % to 45 or 50 and see what happens. By spending time together do they actively need to do something together like having sex/watching the other get trained or having sex or would technically putting them in the same cell and doing something else cover it?

For the moment only the slaves in the player's cell get friendship updates and only when changing cells, you need to go on adventures with them. So letting them in the same cell to spend time together won't help. It's somewhere on my todo list, but would be maybe too much CPU time consuming.

Edited by TrollAutokill
Posted (edited)
3 hours ago, Cleo Fate said:

So I'm running into the same issue others were much earlier in this thread: The PAHE submods (DoM included) are simply not initializing at the start of a new playthrough. They're not in the MCM and reloading doesn't fix it. 

 

I tried someone else's suggestion, to add them back one by one rebuilding everything each time. That actually seemed to work until I went to add Diary of Mine. This resulted in the save crashing to desktop when I tried to load it 

Did you try to start the install with DOM?

 

But first did you try the console SKI reset:

 

setstage SKI_configmanagerinstance 0

 

 

 

Edited by TrollAutokill
Posted
1 hour ago, Cleo Fate said:

So upon trying to load with just PAHE and DoM (As far as PaH games go at least) it does seem like DoM in particular just doesn't want to initialize for some reason. 

I did try some testing with a save where all of them were there and the menus weren't loading (even via console) and it does seem like the scripts weren't running. The dialog options were there they just didn't do anything.

 

I should mention: all this happened because earlier DoM *was* working fine and HSH/AYGAS *weren't*, so I went and saw my version of DoM was a couple months outdated. Updating led to seemingly the inverse problem

Which version of DOM are we talking about? Version 7.3 still has no working HSH/AYGAS interface. If you manage to have the MCM appear with a clean save, and you should, then it's your save game which is bloated.

 

If you want to salvage this save, you should try to move all slaves to PAH and then purge DiaryOfMine from the save with resaver.

 

Posted
4 hours ago, TrollAutokill said:

A small teasing of what's coming next thanks to OAR animations from DD NG and Bound Hands NPC Patch.

That's awesome, I always wondered if we could get them to walk around with other poses other than hands in the back for variety, the zaz animation sometimes goes away and the NPC fixer doesn't always work 

 

Posted
5 minutes ago, mjonilr said:

That's awesome, I always wondered if we could get them to walk around with other poses other than hands in the back for variety, the zaz animation sometimes goes away and the NPC fixer doesn't always work 

 

Yes because reapplying poses every 5 seconds is not the correct way to do it. OAR has some nice coding which allows us to do it in a more integrated way and @krzp did a great job working on all these walking/running/sneaking/... animations for DD NG.

Posted

I don't know if this was suggested already but could we get some sort of equipped clothes debug information tab on the MCM or similar? To know if the clothes the slave is wearing makes them happy or not. As I understand certain clothes are demeaning or of poor quality like rags, which makes sense, but I have some bandit armor variety replacers and I'm not sure if they count as regular armor or more or less negative since they probably belong to bandit faction.

Also a minor report (but I think that's getting addressed already) I'm using OBIS and sometimes slaves will get randomly attacked by guards/townspeople even after clearing factions in the "serious conversation" topic. Another one (but seems to be OBIS' fault honestly) is sometimes rarely a bandit will spawn right next to a slave as if they're an anchor point of some sort. It's pretty rare but it happened way more than once.

Posted

So, wanting to play with this mod, but all the modpacks i add it to end up breaking in some way, Anyone know a modpack that includes this and other mods like it already, weather on Wabbajack, or vortex.

Posted
3 hours ago, Mordred013 said:

So, wanting to play with this mod, but all the modpacks i add it to end up breaking in some way, Anyone know a modpack that includes this and other mods like it already, weather on Wabbajack, or vortex.

Most modpacks are already at the 253 mod limit. If you're at the limit adding a single extra mod will give you frequent CTD.

 

So adding mods to those modpacks is next to impossible unless you're ready to remove other mods or manage to get/convert some to ESL format.

Posted
3 hours ago, mjonilr said:

I don't know if this was suggested already but could we get some sort of equipped clothes debug information tab on the MCM or similar? To know if the clothes the slave is wearing makes them happy or not. As I understand certain clothes are demeaning or of poor quality like rags, which makes sense, but I have some bandit armor variety replacers and I'm not sure if they count as regular armor or more or less negative since they probably belong to bandit faction.

Also a minor report (but I think that's getting addressed already) I'm using OBIS and sometimes slaves will get randomly attacked by guards/townspeople even after clearing factions in the "serious conversation" topic. Another one (but seems to be OBIS' fault honestly) is sometimes rarely a bandit will spawn right next to a slave as if they're an anchor point of some sort. It's pretty rare but it happened way more than once.

I could add the shame clothes, device, cuffs and collar status in the slave listing.

 

For OBIS bandit make sure their aggression actor value is 0. You can change it in the console, sometimes it gets overwritten even after capture.

 

Other than aggression and faction cleaning, I am not sure, maybe the Obis orb is still somewhere hidden in their inventory? PAH and DOM are both supposed to check it. But you can try to send them back and forth to PAH to see if it cleans them better.

 

Posted
On 3/1/2025 at 11:40 AM, TrollAutokill said:

First think is to check your skse logs for errors. I usually uses agent ransack to find errors in all logs.

 

  Well, I found the issue.  After going through the logs, and searching for different terms, I found a mod that I forgot even installing "Fix Blank Names" .  It's from 1.5.97 and once removed, the problem resolved after some time had passed.

 

Thanks,

~Wulf

Posted (edited)
On 3/4/2025 at 8:23 PM, lytton said:

From memory it’s honour your master / report to your sex partner

thanks. in regards to the quest, are we supposed to just kill agnis? when i tried talking to her she didn't have any dialogue to open up to, killed her and found the note. just wondering if she's just there to kill, she isn't hostile and the questlog never mentions her but the quest marker points to her, so just wondering what her deal is.

Edited by jimmywon34
Posted (edited)
18 minutes ago, jimmywon34 said:

thanks. in regards to the quest, are we supposed to just kill agnis? when i tried talking to her she didn't have any dialogue to open up to, killed her and found the note. just wondering if she's just there to kill, she isn't hostile and the questlog never mentions her but the quest marker points to her, so just wondering what her deal is.

It's part of the quest to solve this clue. Killing her is the easiest, but maybe too easy and not very heroic. You can also pickpocket her, not a great deed either  Or you can be nice and realizing she just likes to chat, let her talk. After 3 or 4  sentences, dialogue will become available.

Edited by TrollAutokill
Posted (edited)

DOM 7.4 is out - Still beta, still no functional AYGAS and HSH interfaces.

 

What's new in 7.4.0:

  • IMPORTANT MESSAGE: DOMGenerator was moved to the Writer's quest. You will probably loose all your DOM generator MCM settings.  To avoid this, save your DOM MCM settings (export settings and rename the SKSE/.../settings.json file to something else) before upgrading and re-import them after upgrading (delete the installed settings.json, rename the saved file to settings.json and import).Following and standing actors can wear cuffs, and use proper animations provided they are installed. Go to wheel menu, "Following" or "Waiting" or "Standing" and choose "Cuffs" or "Uncuff".

  • Following and standing actors can wear cuffs, and use proper animations provided they are installed.

    • Go to wheel menu, "Following" or "Waiting" or "Standing" and choose "Cuffs" or "Uncuff".

    • Attention: you'll need OAR installed (DAR will only work for front crossed hand cuffs) for this to work properly.

    • For front crossed hand cuffs you need "Bound hands - Helgen attack OAR or DAR animations" by @samuelga24 and my NPC Patch, both available on the nexus.

    • For hands in the back and hands in the front cuffs you'll need Devious Devices NG available on LL. You only need the meshes directory from DD NG, no need for the original DD nor for any of the plugins.

    • Slaves with cuffs can not ride or swim. Use a summon spell to help them.

  • Added on cell load equipment check toggle in MCM Equipment tab. It is off by default. On location change equipment is on by default.

  • Wet and Cold gear veto moved to new faction: DOMShouldNotWearGear.

    •  This faction is computed according to MCM toggles for slaves and slavers in Option tab. It also depends on creature type and 'should be naked' policy.

    • This option is applied at capture, at recheck (load game option in MCM) during special reset (press 'K' by default) and everytime the 'should be naked' policy changes.

    • Faction is off for actors enrolled with all previous DOM releases. Meaning they will wear Wet and Cold gear unless you reset them or change their nakedness policy.

    • Blindfolded actors have a chance to trip and fall when running. Same for actors with hands in the back restrains.

  • Cancel option when fighting or on unconscious or sleeping actors should be back.

  • Jewelry is no more counted as clothes and do not trigger get dressed animation.

  • Corrected posing in exteriors throwing an error in some cases.

Edited by TrollAutokill
Posted (edited)
1 hour ago, TrollAutokill said:

DOM 7.4 is out - Still beta, still no functional AYGAS and HSH interfaces.

 

What's new in 7.4.0:

  • IMPORTANT MESSAGE: DOMGenerator was moved to the Writer's quest. You will probably loose all your DOM generator MCM settings.  To avoid this, save your DOM MCM settings before upgrading and re-import them after upgrading.

  • Following and standing actors can wear cuffs, and use proper animations provided they are installed.

    • Go to wheel menu, "Following" or "Waiting" or "Standing" and choose "Cuffs" or "Uncuff".

    • Attention: you'll need OAR installed (DAR will only work for front crossed hand cuffs) for this to work properly.

    • For front crossed hand cuffs you need "Bound hands - Helgen attack OAR or DAR animations" by @samuelga24 and my NPC Patch, both available on the nexus.

    • For hands in the back and hands in the front cuffs you'll need Devious Devices NG available on LL. You only need the meshes directory from DD NG, no need for the original DD nor for any of the plugins.

    • Slaves with cuffs can not ride or swim. Use a summon spell to help them.

  • Added on cell load equipment check toggle in MCM Equipment tab. It is off by default. On location change equipment is on by default.

  • Wet and Cold gear veto moved to new faction: DOMShouldNotWearGear.

    •  This faction is computed according to MCM toggles for slaves and slavers in Option tab. It also depends on creature type and 'should be naked' policy.

    • This option is applied at capture, at recheck (load game option in MCM) during special reset (press 'K' by default) and everytime the 'should be naked' policy changes.

    • Faction is off for actors enrolled with all previous DOM releases. Meaning they will wear Wet and Cold gear unless you reset them or change their nakedness policy.

    • Blindfolded actors have a chance to trip and fall when running. Same for actors with hands in the back restrains.

  • Cancel option when fighting or on unconscious or sleeping actors should be back.

  • Jewelry is no more counted as clothes and do not trigger get dressed animation.

  • Corrected posing in exteriors throwing an error in some cases.

 

Exporting settings didn't work for me, on DoM 7.3.4 i went into the MCM and on DoM v7 tab of the MCM i clicked export but the file i have in \Steam\steamapps\common\Skyrim Special Edition\Data\skse\plugins\StorageUtilData\Diary Of Mine is from the 28th of Feb and not Today

 

The notifications option also now seems reversed, with it set to Right i get notifications on the left and with it set to Left i get notifications on the right

 



ScreenShot382.jpg.e2dbb8c0503b660e7bbcf3ad4915a466.jpgScreenShot383.jpg.aa51dc43761cabc7319f366a0543ed22.jpgScreenShot384.jpg.5742a31ec1e988b2d8ee286b1d4e4109.jpgScreenShot385.jpg.49d3b83febd5a383fa92dfcf5a14bc0b.jpg

Edited by pinky6225
Posted
46 minutes ago, pinky6225 said:

 

Exporting settings didn't work for me, on DoM 7.3.4 i went into the MCM and on DoM v7 tab of the MCM i clicked export but the file i have in \Steam\steamapps\common\Skyrim Special Edition\Data\skse\plugins\StorageUtilData\Diary Of Mine is from the 28th of Feb and not Today

 

The notifications option also now seems reversed, with it set to Right i get notifications on the left and with it set to Left i get notifications on the right

 

 

  Reveal hidden contents

 

 


ScreenShot382.jpg.e2dbb8c0503b660e7bbcf3ad4915a466.jpgScreenShot383.jpg.aa51dc43761cabc7319f366a0543ed22.jpgScreenShot384.jpg.5742a31ec1e988b2d8ee286b1d4e4109.jpgScreenShot385.jpg.49d3b83febd5a383fa92dfcf5a14bc0b.jpg
 

 

 

Do you use MO2 ? Or Vortex ? With MO2 new files are in the overwritte directory. Also it could be that some settings are not saved or wrongly read.

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