McLovin3 Posted February 28, 2025 Posted February 28, 2025 (edited) 1 hour ago, TrollAutokill said: What would that patch do exactly? I could've sworn there was a moderate discussion during my absence on female slaves' reactions to being impregnated by various pregnancy mods. As much as I like filling them up and would love longer sex scenes to be more worthwhile with SLSO in regard to slave training and breaking, I feel this should be very low priority in future features with all the extra work to get all the various pregnancy mods out there. Like say for me, Soul Gem Oven Integration Fork gotten a complete overhaul that's gotten very mixed response by everyone. So some people (myself included) would rather stay downgraded, that can probably play a hand in more work in regards to pregnancy reaction integration, or we'd get the short stick Edited February 28, 2025 by McLovin3
unkown500221 Posted February 28, 2025 Posted February 28, 2025 (edited) On 2/28/2025 at 11:47 AM, TrollAutokill said: What would that patch do exactly? there is an issue where fertility mode will not track certain DoM slave. for example it will track most if not all followers or marriable npcs, but won't track npcs such as bandits, forsworn, vampires, and so on. i also found that it will not track Ingrid and Gurder, there is likely more that i have yet to see. the patch i'm look for is one that fixes the tracking issue. edit: i found out recently after posting this that this issue only applies if i'm using the bsa version of fertility mode. at the time of posting i had failed to notice there was even a loose file version of it and had not realized that my issue could have been in part due to this. for this i feel i owe an apology, as my ignorance is not an excuse for taking up some elses time for an issue that i now know could have been resolved by installing a loose file version of fertility mode. Edited January 5 by unkown500221 2
TrollAutokill Posted February 28, 2025 Author Posted February 28, 2025 27 minutes ago, unkown500221 said: there is an issue where fertility mode will not track certain DoM slave. for example it will track most if not all followers or marriable npcs, but won't track npcs such as bandits, forsworn, vampires, and so on. i also found that it will not track Ingrid and Gurder, there is likely more that i have yet to see. the patch i'm look for is one that fixes the tracking issue. I will take a look. Remind me the link to the mod again.
Novosin Posted March 1, 2025 Posted March 1, 2025 I could really need some help with the voicepacks. So I'm on DOM 5.5.0 SE. I've followed the install instructions for DOM carefully. I installed the latest voicepacks for DOM 5-7 (the ones found under reqs, downloaded from Mega). I made sure to rename the folder from .esm to .esp. But no voices for any slaves in DOM. Voices work fine in PAH before i move slaves over to DOM. I also tried moving all the voice folders with their fuz-files from the voicepacks and into .../mods/PAH Diary of Mine/Sound/Voice/DiaryOfMine.esp/... But no luck. Slaves are dead silent. Anyone have any suggestions or guidance?
wulfy1 Posted March 1, 2025 Posted March 1, 2025 (edited) I'm going to leave this here in case someone else runs into a similar issue, but I think I found the problem. Don't bother addressing this post until I come back and report what I find. Thanks. Hi Troll, I finally bit the bullet and converted everything over to the newest Skyrim and moved on with your latest DOM (among other things, obviously). I have made sure that all my SKSE type mods are up to the latest AE standard. I say all this because since the change, my slaves started losing their names on every fresh play-through. This happens randomly but eventually gets all the slaves. I went through all the things I would normally check and make sure they're up to date. I have lazy tools installed but I don't use its rename feature, sex slaves but I have the PAHE patch, EFF but again, do not use the rename and DOM loads after all of those. This arrangement has worked in the past without a problem. Is this something on the DOM side, or have I got something screwed up? I know the standard is to ask for a load order etc, but my load order would be fairly meaningless, since I have so many merges etc. I'm running well over 3000 mods if you break down merges, etc. If you can point me in a direction on the naming feature, that would be most helpful. For instance, what controls the naming feature, or the name storage? I do include the PAHE name list when installing DOM, btw. I was under the impression that storageutil.dll was responsible for storing names in LE versions of Skyrim, but what is used now? I am using current jcontainers and the most current of the various most like current Papyrusutil, etc. Thanks, Wulf Edited March 1, 2025 by wulfy1
TrollAutokill Posted March 1, 2025 Author Posted March 1, 2025 2 minutes ago, wulfy1 said: Hi Troll, I finally bit the bullet and converted everything over to the newest Skyrim and moved on with your latest DOM (among other things, obviously). I have made sure that all my SKSE type mods are up to the latest AE standard. I say all this because since the change, my slaves started losing their names on every fresh play-through. This happens randomly but eventually gets all the slaves. I went through all the things I would normally check and make sure they're up to date. I have lazy tools installed but I don't use its rename feature, sex slaves but I have the PAHE patch, EFF but again, do not use the rename and DOM loads after all of those. This arrangement has worked in the past without a problem. Is this something on the DOM side, or have I got something screwed up? Thanks, Wulf I never had this problem. But I heard some people had it back in the days with PAH, when DOM was not even a thing. Unfortunately I don't remember what was the culprit. First think is to check your skse logs for errors. I usually uses agent ransack to find errors in all logs. Than you can do a minimal mod check. And add half of the other mods to try to find the culprit. Another thing is to turn on debug and verbose modes in DOM and send me a papyrus log. Maybe something will appear.
wulfy1 Posted March 1, 2025 Posted March 1, 2025 1 hour ago, TrollAutokill said: I never had this problem. But I heard some people had it back in the days with PAH, when DOM was not even a thing. Unfortunately I don't remember what was the culprit. Yeah, I had the problem back then and it was slavetats and something else, I think. 1 hour ago, TrollAutokill said: I usually uses agent ransack to find errors in all logs. Never heard of agent ransack. Combing through log files gives me a sore ass (old fucker with bad eyes). I'll see if I can find it. I have been using Grok to help me find issues with log files lately, so I'll probably try that. After my latest volley of mod order revamp and such, I found now that the name loss is temporary, or seems to be, Its like after I punish or otherwise physically interact, the name goes blank It is still listed in the MCM, but does not show when looking at the character and they cannot be interacted with. If I save, and reload, the name comes back. While its blank, they cannot be touched, or affected by a spell cast. If I reset them in the MCM, the name reappears. Its really weird. I'll keep trying to figure it out and let you know if I do. It almost seems like they're pouting and wont let me interact til I reset them. pretty funny.
TrollAutokill Posted March 1, 2025 Author Posted March 1, 2025 1 hour ago, wulfy1 said: Yeah, I had the problem back then and it was slavetats and something else, I think. Never heard of agent ransack. Combing through log files gives me a sore ass (old fucker with bad eyes). I'll see if I can find it. I have been using Grok to help me find issues with log files lately, so I'll probably try that. After my latest volley of mod order revamp and such, I found now that the name loss is temporary, or seems to be, Its like after I punish or otherwise physically interact, the name goes blank It is still listed in the MCM, but does not show when looking at the character and they cannot be interacted with. If I save, and reload, the name comes back. While its blank, they cannot be touched, or affected by a spell cast. If I reset them in the MCM, the name reappears. Its really weird. I'll keep trying to figure it out and let you know if I do. It almost seems like they're pouting and wont let me interact til I reset them. pretty funny. Are you using faster SMP?
wulfy1 Posted March 1, 2025 Posted March 1, 2025 (edited) 20 minutes ago, TrollAutokill said: Are you using faster SMP? yeah, and had a hell of a time getting it to work. Actually, I'm still not sure hair is working, since I shucked all the hair mods til I could get stuff workin better. Edited March 1, 2025 by wulfy1
nottingham2206 Posted March 1, 2025 Posted March 1, 2025 22 hours ago, TrollAutokill said: I will take a look. Remind me the link to the mod again. I have also noticed this but did some experimenting. If a unique actor is cloned by DoM; fertility mode stops tracking them. All non-unique are likewise infertile once in the DoM framework
TrollAutokill Posted March 1, 2025 Author Posted March 1, 2025 1 hour ago, nottingham2206 said: I have also noticed this but did some experimenting. If a unique actor is cloned by DoM; fertility mode stops tracking them. All non-unique are likewise infertile once in the DoM framework I believe non uniques are infertile no matter what.
fred200 Posted March 1, 2025 Posted March 1, 2025 DOM 7.3.2 The single thing that bugs me most: If I have slaves following me, and a follower uses them for sex, they stop following. After sex, they remain right where they are. My sated follower catches up, but not the slave. They are stuck in "waiting". I seldom notice they are missing until after I zone a few times. So... I have been leaving all my slaves hogtied to not have to find them. Makes training combat - difficult.
ASs9q Posted March 2, 2025 Posted March 2, 2025 Hi i'm having trouble opening the mcm it says the mod has loaded with notifications coming up about how many writers but anytime I check the mcm it hasn't appeared I have waited about half an hour for it to show up and it doesn't I am using edge UI but I doubt that has anything to do with it as every other mcm is there could I please have some advice to fix
fred200 Posted March 2, 2025 Posted March 2, 2025 11 minutes ago, ASs9q said: Hi i'm having trouble opening the mcm it says the mod has loaded with notifications coming up about how many writers but anytime I check the mcm it hasn't appeared I have waited about half an hour for it to show up and it doesn't I am using edge UI but I doubt that has anything to do with it as every other mcm is there could I please have some advice to fix MCM failing to appear is typically an earlier mod breaking. No mod after that will show MCM. Try removing all mods not in the Diary required list. Also try: https://www.nexusmods.com/skyrimspecialedition/mods/36801 1
ASs9q Posted March 2, 2025 Posted March 2, 2025 (edited) 11 minutes ago, fred200 said: MCM failing to appear is typically an earlier mod breaking. No mod after that will show MCM. Try removing all mods not in the Diary required list. Also try: https://www.nexusmods.com/skyrimspecialedition/mods/36801 Sorry should have worded it better I mean diary is not appearing in the mcm other mods are but not the diary & I have tried the mcm kicker it also did not work Edited March 2, 2025 by ASs9q
McLovin3 Posted March 2, 2025 Posted March 2, 2025 (edited) So far capturing new slaves after patching the new version on a continued save, strips them of everything after the initial dialogue (I always gag and tie if that has anything to do with it). So far the crashing I had with taking their inventory has stopped I am also unable to transfer slaves back to DoM if I transfer them to PAH. The "special treatment" dialogue is not there. I'll grab a small log shortly and update this post, but if you think I should start on a new save for further testing I shall update: so after trimming the log I'm not seeing much, but I did sell some slaves prior via PAH Fellglow and I'm wondering if that might have something to do with it Spoiler 03/02/2025 - 02:01:55AM] DOM_Generator: SetMemories Fammana [03/02/2025 - 02:01:55AM] DOM_Core: EquipItemWeapon Fammana should not hold weapons -> strip weapon=Iron Hunter's Spear [03/02/2025 - 02:01:55AM] DOM_Mind: Fammana: mood=just_captured start 0/2000 [03/02/2025 - 02:01:55AM] DOM_Core: WIDGET INDEX=5 SECTION=Fammana: Fammana was just captured [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: TryWearClothes tied=False changes=TRUE [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: TryWearClothes Should NOT be naked [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: SendOrderEquipInventory do_anim=TRUE wait=TRUE [03/02/2025 - 02:01:56AM] DOM_Mind: Fammana: SetMindReady() is_initializing=False [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: SetMindReady() is_initializing=False False [03/02/2025 - 02:01:56AM] DOM_Core: NPCCheckForceGreet FillNearbySlavesAndActors [03/02/2025 - 02:01:56AM] DOM_SlaveManager: ERROR: GetActor() not found Fammana [03/02/2025 - 02:01:57AM] DOM_Core: FillNearbySlavesAndActors number of nearby actors with family=0/0 number of followers=0 [03/02/2025 - 02:01:57AM] DOM_Core: NPCCheckForceGreet CheckForFamilyAround [03/02/2025 - 02:01:57AM] DOM_Actor: Fammana: Behaviour.set() CAN NOT RESET behaviour=flee_and_cower [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray refreshing actors busy=False [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 0 name = Helgi [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 1 name = Kaja [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 2 name = Enjine [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 3 name = Fammana [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 4 name = Batul [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 5 name = Stulga [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 6 name = Glurala [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 7 name = Laganakh [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 8 name = Draramu [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 9 name = Arvama [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 10 name = Leticia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 11 name = Ysona [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 12 name = Giselle [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 13 name = Sonje [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 14 name = Hildr [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 15 name = Golveso [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 16 name = Violette [03/02/2025 - 02:01:58AM] DOM_Actor: Fammana: EquipInventory end Fammana number of items=19 type_equip=63 [03/02/2025 - 02:01:58AM] DOM_Actor: Fammana: OnApplyEquipmentEffects start wait=TRUE changes=TRUE busy=TRUE cancel=False [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 17 name = Psysha [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 18 name = Cinia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 19 name = Germia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 20 name = Dura [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 21 name = Flacassia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 22 name = Jeenne [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 23 name = Francine [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 24 name = Bula [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 25 name = Barri [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 26 name = Golgth [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 27 name = Ulandra [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 28 name = Elsynia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 29 name = Ilfhild [03/02/2025 - 02:01:59AM] DOM_Actor: Fammana: SetWeaponStatus: Fammana has_weapon=0.000000 [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 30 name = Alison [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 31 name = Milie [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 32 name = Elvy [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 33 name = Svanhildr [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 34 name = Thulile [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 35 name = Frieda [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 36 name = Ama [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 37 name = Areshu [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 38 name = Agda [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 39 name = Legonia [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 40 name = Bazgara [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 41 name = Raynila [03/02/2025 - 02:01:59AM] DOM_Actor: Fammana: SetArmorStatus: Fammana has_body_armor=5.590000 has_shield=0.000000 has_armor=9.578400 [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 42 name = Ronja [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 43 name = Nilera [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 44 name = Helviane [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 45 name = Lionne [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 46 name = Marzia [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 47 name = Cirtelcare [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 48 name = Indrele [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 49 name = Ciirta [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 50 name = Shelethys [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 51 name = Severine [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 52 name = Callia [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 53 name = Ingia [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 54 name = Horski [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 55 name = Rosalyn [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 56 name = Angier [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 57 name = Jyte [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 58 name = Tindra [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 59 name = Marion [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 60 name = Ugrash [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 61 name = Haltafi [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 62 name = Vilena [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 63 name = Aurelia [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 64 name = Lysyssa [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 65 name = Julie [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 66 name = Vera [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 67 name = Armida [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 68 name = Ciralinde [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 69 name = Elle [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 70 name = Mog [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 71 name = Jeanne [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 72 name = Mette [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 73 name = Domba [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 74 name = Sherina [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 75 name = Agda [03/02/2025 - 02:02:02AM] DOM_Actor: Fammana: OnApplyEquipmentEffects end wait=TRUE busy=TRUE cancel=False [03/02/2025 - 02:02:02AM] DOM_Actor: Fammana: OnEquipInventoryQuiet end wait=False init=False [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 76 name = Althah [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 77 name = Maiwenn [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 78 name = Bronsila [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 79 name = ana [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 80 name = Kajsa [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 81 name = Deslerva [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 82 name = Keisha [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 83 name = Irwaen [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 84 name = Casthia [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 85 name = Loramia [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 86 name = Carmen [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 87 name = Dagail [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 88 name = Eira [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 89 name = Oxum [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 90 name = Sulesa [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 91 name = Diane [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 92 name = Endase [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 93 name = Bettina [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 94 name = Lara [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 95 name = Rona [03/02/2025 - 02:02:04AM] DOM_Diary: GetOccupationOfOriginName job=a member of the stormcloaks employer= trainer skill= class= [03/02/2025 - 02:02:04AM] DOM_Diary: GetMoodStatusName from DOM_Util idx=-1 status=Unknown [03/02/2025 - 02:02:04AM] DOM_Core: TrainSlavers: Fammana number of actors=0 type=captured amount=0.100000 [03/02/2025 - 02:02:04AM] DOM_SlaveManager: Capture() finished name=Fammana pose=DOMBabo_ChokeRape03_A1_S2 [03/02/2025 - 02:02:06AM] [SGO] [ActorWeightSet] slave 3.000000 [03/02/2025 - 02:02:09AM] DOM_Keys: DOMDoAbuseMenu imenu=-1 [03/02/2025 - 02:02:14AM] DOM_Actor: Fammana: InformIsCaptured(): old mood=just_captured in faction=TRUE [03/02/2025 - 02:02:15AM] DOM_Mind: Fammana: mood=terrified start 0/32 [03/02/2025 - 02:02:15AM] DOM_Core: WIDGET INDEX=5 SECTION=Fammana: Fammana is terrified [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: TryWearClothes tied=False changes=False [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: TryWearClothes Should NOT be naked [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: SendOrderEquipInventory do_anim=TRUE wait=False [03/02/2025 - 02:02:15AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventEquipInventory [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: OnOrderEquipInventory Received order EquipInventory from None anim=TRUE [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: EquipInventoryNow start init=False anim=TRUE busy=False changes=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=False [03/02/2025 - 02:02:15AM] DOM_DiaryBook: Diary of Corda SetAsMyDiary Set diary /Diary of Corda/ as: Diary of Fammana in container=[Actor < (FF001208)>] [03/02/2025 - 02:02:16AM] DOM_DiaryBook: Diary of Fammana OnContainerChanged old=[Actor < (00000014)>] new=[Actor < (FF001208)>] self=[dom_diarybook <Item 1 in container (FF001208)>] [03/02/2025 - 02:02:16AM] DOM_Diary: GetOccupationOfOriginName job=a member of the stormcloaks employer= trainer skill= class= [03/02/2025 - 02:02:16AM] DOM_Actor: Fammana: InformIsCaptured(): new mood=terrified in faction=False [03/02/2025 - 02:02:18AM] DOM_Actor: Fammana: OnItemAdded EquipItemWearable item=zbf Cuffs Rope 01 ignore=False [03/02/2025 - 02:02:18AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventAnimate [03/02/2025 - 02:02:18AM] DOM_Actor: Fammana: DOMOrder Received order Animate DOMTieUpEnter flag=False [03/02/2025 - 02:02:20AM] DOM_Actor: Fammana: Behaviour.set() reset_on_behaviour_change = False [03/02/2025 - 02:02:20AM] DOM_Actor: Fammana: StartPose 1 ZapWriPose08 ZapWriStruggle08 [03/02/2025 - 02:02:21AM] [SGO] [ActorWeightSet] slave 3.000000 [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: behaviour=tied start canIdle=False canMove=False [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: Behaviour change TryWearClothes changes=TRUE [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: TryWearClothes tied=TRUE changes=TRUE [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: OnObjectEquipped equip item=Iron Hunter's Spear [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: OnItemAdded EquipItemWearable item=zbf Gag Cloth ignore=False [03/02/2025 - 02:02:23AM] DOM_Core: EquipItemWeapon Fammana should not hold weapons -> strip weapon=Iron Hunter's Spear Edited March 2, 2025 by McLovin3 1
TrollAutokill Posted March 2, 2025 Author Posted March 2, 2025 10 hours ago, fred200 said: DOM 7.3.2 The single thing that bugs me most: If I have slaves following me, and a follower uses them for sex, they stop following. After sex, they remain right where they are. My sated follower catches up, but not the slave. They are stuck in "waiting". I seldom notice they are missing until after I zone a few times. So... I have been leaving all my slaves hogtied to not have to find them. Makes training combat - difficult. That's an HSH feature if I remember well. You should be able to turn it off in HSH MCM. I was thinking of having the summon spell to work in waiting slaves and force them to follow mode. 1
TrollAutokill Posted March 2, 2025 Author Posted March 2, 2025 8 hours ago, ASs9q said: Hi i'm having trouble opening the mcm it says the mod has loaded with notifications coming up about how many writers but anytime I check the mcm it hasn't appeared I have waited about half an hour for it to show up and it doesn't I am using edge UI but I doubt that has anything to do with it as every other mcm is there could I please have some advice to fix With SkyUI this happens from time to time and the solution is to restart the SKI quest with: setstage SKI_configmanagerinstance 1 Now with Edge UI I don't know if the name is the same, but try it. You should know that some mods are not to modern SKI standard. Most common problem is SKI script attached to player alias but not to quest. Check your papyrus log file for SKI errors and try to put those mods lower in your load order so they don't bother other mods.
TrollAutokill Posted March 2, 2025 Author Posted March 2, 2025 2 hours ago, McLovin3 said: So far capturing new slaves after patching the new version on a continued save, strips them of everything after the initial dialogue (I always gag and tie if that has anything to do with it). So far the crashing I had with taking their inventory has stopped I am also unable to transfer slaves back to DoM if I transfer them to PAH. The "special treatment" dialogue is not there. I'll grab a small log shortly and update this post, but if you think I should start on a new save for further testing I shall update: so after trimming the log I'm not seeing much, but I did sell some slaves prior via PAH Fellglow and I'm wondering if that might have something to do with it Reveal hidden contents 03/02/2025 - 02:01:55AM] DOM_Generator: SetMemories Fammana [03/02/2025 - 02:01:55AM] DOM_Core: EquipItemWeapon Fammana should not hold weapons -> strip weapon=Iron Hunter's Spear [03/02/2025 - 02:01:55AM] DOM_Mind: Fammana: mood=just_captured start 0/2000 [03/02/2025 - 02:01:55AM] DOM_Core: WIDGET INDEX=5 SECTION=Fammana: Fammana was just captured [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: TryWearClothes tied=False changes=TRUE [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: TryWearClothes Should NOT be naked [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: SendOrderEquipInventory do_anim=TRUE wait=TRUE [03/02/2025 - 02:01:56AM] DOM_Mind: Fammana: SetMindReady() is_initializing=False [03/02/2025 - 02:01:56AM] DOM_Actor: Fammana: SetMindReady() is_initializing=False False [03/02/2025 - 02:01:56AM] DOM_Core: NPCCheckForceGreet FillNearbySlavesAndActors [03/02/2025 - 02:01:56AM] DOM_SlaveManager: ERROR: GetActor() not found Fammana [03/02/2025 - 02:01:57AM] DOM_Core: FillNearbySlavesAndActors number of nearby actors with family=0/0 number of followers=0 [03/02/2025 - 02:01:57AM] DOM_Core: NPCCheckForceGreet CheckForFamilyAround [03/02/2025 - 02:01:57AM] DOM_Actor: Fammana: Behaviour.set() CAN NOT RESET behaviour=flee_and_cower [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray refreshing actors busy=False [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 0 name = Helgi [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 1 name = Kaja [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 2 name = Enjine [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 3 name = Fammana [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 4 name = Batul [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 5 name = Stulga [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 6 name = Glurala [03/02/2025 - 02:01:57AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 7 name = Laganakh [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 8 name = Draramu [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 9 name = Arvama [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 10 name = Leticia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 11 name = Ysona [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 12 name = Giselle [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 13 name = Sonje [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 14 name = Hildr [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 15 name = Golveso [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 16 name = Violette [03/02/2025 - 02:01:58AM] DOM_Actor: Fammana: EquipInventory end Fammana number of items=19 type_equip=63 [03/02/2025 - 02:01:58AM] DOM_Actor: Fammana: OnApplyEquipmentEffects start wait=TRUE changes=TRUE busy=TRUE cancel=False [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 17 name = Psysha [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 18 name = Cinia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 19 name = Germia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 20 name = Dura [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 21 name = Flacassia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 22 name = Jeenne [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 23 name = Francine [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 24 name = Bula [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 25 name = Barri [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 26 name = Golgth [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 27 name = Ulandra [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 28 name = Elsynia [03/02/2025 - 02:01:58AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 29 name = Ilfhild [03/02/2025 - 02:01:59AM] DOM_Actor: Fammana: SetWeaponStatus: Fammana has_weapon=0.000000 [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 30 name = Alison [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 31 name = Milie [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 32 name = Elvy [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 33 name = Svanhildr [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 34 name = Thulile [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 35 name = Frieda [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 36 name = Ama [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 37 name = Areshu [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 38 name = Agda [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 39 name = Legonia [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 40 name = Bazgara [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 41 name = Raynila [03/02/2025 - 02:01:59AM] DOM_Actor: Fammana: SetArmorStatus: Fammana has_body_armor=5.590000 has_shield=0.000000 has_armor=9.578400 [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 42 name = Ronja [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 43 name = Nilera [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 44 name = Helviane [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 45 name = Lionne [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 46 name = Marzia [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 47 name = Cirtelcare [03/02/2025 - 02:01:59AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 48 name = Indrele [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 49 name = Ciirta [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 50 name = Shelethys [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 51 name = Severine [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 52 name = Callia [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 53 name = Ingia [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 54 name = Horski [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 55 name = Rosalyn [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 56 name = Angier [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 57 name = Jyte [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 58 name = Tindra [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 59 name = Marion [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 60 name = Ugrash [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 61 name = Haltafi [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 62 name = Vilena [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 63 name = Aurelia [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 64 name = Lysyssa [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 65 name = Julie [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 66 name = Vera [03/02/2025 - 02:02:00AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 67 name = Armida [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 68 name = Ciralinde [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 69 name = Elle [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 70 name = Mog [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 71 name = Jeanne [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 72 name = Mette [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 73 name = Domba [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 74 name = Sherina [03/02/2025 - 02:02:01AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 75 name = Agda [03/02/2025 - 02:02:02AM] DOM_Actor: Fammana: OnApplyEquipmentEffects end wait=TRUE busy=TRUE cancel=False [03/02/2025 - 02:02:02AM] DOM_Actor: Fammana: OnEquipInventoryQuiet end wait=False init=False [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 76 name = Althah [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 77 name = Maiwenn [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 78 name = Bronsila [03/02/2025 - 02:02:02AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 79 name = ana [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 80 name = Kajsa [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 81 name = Deslerva [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 82 name = Keisha [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 83 name = Irwaen [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 84 name = Casthia [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 85 name = Loramia [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 86 name = Carmen [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 87 name = Dagail [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 88 name = Eira [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 89 name = Oxum [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 90 name = Sulesa [03/02/2025 - 02:02:03AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 91 name = Diane [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 92 name = Endase [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 93 name = Bettina [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 94 name = Lara [03/02/2025 - 02:02:04AM] DOM_SlaveManager: UpdateActorArray Recovered actor index 95 name = Rona [03/02/2025 - 02:02:04AM] DOM_Diary: GetOccupationOfOriginName job=a member of the stormcloaks employer= trainer skill= class= [03/02/2025 - 02:02:04AM] DOM_Diary: GetMoodStatusName from DOM_Util idx=-1 status=Unknown [03/02/2025 - 02:02:04AM] DOM_Core: TrainSlavers: Fammana number of actors=0 type=captured amount=0.100000 [03/02/2025 - 02:02:04AM] DOM_SlaveManager: Capture() finished name=Fammana pose=DOMBabo_ChokeRape03_A1_S2 [03/02/2025 - 02:02:06AM] [SGO] [ActorWeightSet] slave 3.000000 [03/02/2025 - 02:02:09AM] DOM_Keys: DOMDoAbuseMenu imenu=-1 [03/02/2025 - 02:02:14AM] DOM_Actor: Fammana: InformIsCaptured(): old mood=just_captured in faction=TRUE [03/02/2025 - 02:02:15AM] DOM_Mind: Fammana: mood=terrified start 0/32 [03/02/2025 - 02:02:15AM] DOM_Core: WIDGET INDEX=5 SECTION=Fammana: Fammana is terrified [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: TryWearClothes tied=False changes=False [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: TryWearClothes Should NOT be naked [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: SendOrderEquipInventory do_anim=TRUE wait=False [03/02/2025 - 02:02:15AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventEquipInventory [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: OnOrderEquipInventory Received order EquipInventory from None anim=TRUE [03/02/2025 - 02:02:15AM] DOM_Actor: Fammana: EquipInventoryNow start init=False anim=TRUE busy=False changes=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=False [03/02/2025 - 02:02:15AM] DOM_DiaryBook: Diary of Corda SetAsMyDiary Set diary /Diary of Corda/ as: Diary of Fammana in container=[Actor < (FF001208)>] [03/02/2025 - 02:02:16AM] DOM_DiaryBook: Diary of Fammana OnContainerChanged old=[Actor < (00000014)>] new=[Actor < (FF001208)>] self=[dom_diarybook <Item 1 in container (FF001208)>] [03/02/2025 - 02:02:16AM] DOM_Diary: GetOccupationOfOriginName job=a member of the stormcloaks employer= trainer skill= class= [03/02/2025 - 02:02:16AM] DOM_Actor: Fammana: InformIsCaptured(): new mood=terrified in faction=False [03/02/2025 - 02:02:18AM] DOM_Actor: Fammana: OnItemAdded EquipItemWearable item=zbf Cuffs Rope 01 ignore=False [03/02/2025 - 02:02:18AM] DOM_Core: SendDOMOrder Registering event SUCCESS DOMOnEventAnimate [03/02/2025 - 02:02:18AM] DOM_Actor: Fammana: DOMOrder Received order Animate DOMTieUpEnter flag=False [03/02/2025 - 02:02:20AM] DOM_Actor: Fammana: Behaviour.set() reset_on_behaviour_change = False [03/02/2025 - 02:02:20AM] DOM_Actor: Fammana: StartPose 1 ZapWriPose08 ZapWriStruggle08 [03/02/2025 - 02:02:21AM] [SGO] [ActorWeightSet] slave 3.000000 [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: behaviour=tied start canIdle=False canMove=False [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: Behaviour change TryWearClothes changes=TRUE [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: TryWearClothes tied=TRUE changes=TRUE [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: OnObjectEquipped equip item=Iron Hunter's Spear [03/02/2025 - 02:02:22AM] DOM_Actor: Fammana: OnItemAdded EquipItemWearable item=zbf Gag Cloth ignore=False [03/02/2025 - 02:02:23AM] DOM_Core: EquipItemWeapon Fammana should not hold weapons -> strip weapon=Iron Hunter's Spear Little chance Fellglow camp has anything to do with it. I'll check that and the always strip bug. Thanks for reporting.
effrenatus Posted March 2, 2025 Posted March 2, 2025 Hello! I'd like to ask two things about animations: 1. There are several short non-sexlab (?) animations, e.g. for interactions like praises. I am using "Player Size Adjuster" (nexus: 14515) to avoid bugs with player height changes and it works well, my character looks weird when taller tham the men. But expecially the kissing animations (which i love) are suffering from different player heights and afaik there never was a way to get a height correction for them. Do you think it could be possible to get the Player Size Adjuster triggered for these scenes? 2. I prefer male slaves and I have a very sex responsive one at the moment. It seems like when i use Sex or Rape to "Comfort" a slave, the animation is always chosen from only ~2 animations of the femdom kind, i feel like i always see the same cowgirl animation and a holding-him-head-down-milking animation. despite having a plethora of animations installed. Could you tell me please, how they are chosen? Is it maybe a specific combination of keywords that i have too little choice of? Perhaps you can recommend an animation pack to have more variety, please? I am still on the latest version 5 in case that matters. Thank you so much!
buldid Posted March 2, 2025 Posted March 2, 2025 Hi, i have a issue opening the mcm ( version. 7.3.4). the mod works, but the mcm isnt showing. i testet it on the older 5.5.0 version and had no issues. changing load order didnt work.
TrollAutokill Posted March 2, 2025 Author Posted March 2, 2025 (edited) 19 minutes ago, effrenatus said: Hello! I'd like to ask two things about animations: 1. There are several short non-sexlab (?) animations, e.g. for interactions like praises. I am using "Player Size Adjuster" (nexus: 14515) to avoid bugs with player height changes and it works well, my character looks weird when taller tham the men. But expecially the kissing animations (which i love) are suffering from different player heights and afaik there never was a way to get a height correction for them. Do you think it could be possible to get the Player Size Adjuster triggered for these scenes? 2. I prefer male slaves and I have a very sex responsive one at the moment. It seems like when i use Sex or Rape to "Comfort" a slave, the animation is always chosen from only ~2 animations of the femdom kind, i feel like i always see the same cowgirl animation and a holding-him-head-down-milking animation. despite having a plethora of animations installed. Could you tell me please, how they are chosen? Is it maybe a specific combination of keywords that i have too little choice of? Perhaps you can recommend an animation pack to have more variety, please? I am still on the latest version 5 in case that matters. Thank you so much! The non-dominant kissing animations could be swapped for female players, or that could be an option. But I think it would be weird to swap the dominant ones. As for player size adjuster, I never used it, but I will check it. Though DOM already has the option to scale the actors or not. I could add a floating scale, but that would be the same of all animations. Having a scale per animation would be possible but a lot of work, both for the modder and the players. Edited March 2, 2025 by TrollAutokill
TrollAutokill Posted March 2, 2025 Author Posted March 2, 2025 48 minutes ago, TrollAutokill said: setstage SKI_configmanagerinstance 23 minutes ago, buldid said: Hi, i have a issue opening the mcm ( version. 7.3.4). the mod works, but the mcm isnt showing. i testet it on the older 5.5.0 version and had no issues. changing load order didnt work. setstage SKI_configmanagerinstance 1
Good Provider Posted March 2, 2025 Posted March 2, 2025 On 2/28/2025 at 7:47 AM, TrollAutokill said: What would that patch do exactly? A fertility patch would have a love slave express her joy that she is now with master's child (increasing her love) and a non love slave would express her horror that she is pregent with her rapist's child (training humiliation/resignation). After birth, slave would beg that master free her child. A soul gem (what i actually use) patch would allow the master to ask the slave to insert the soul gem and allow her to refuse. Inserting the soul gem would train submission. The birth of the soul gem would train humiliation. a slave with a growing soul gem would have flavor text "Master It move when you thrust". "Master, I feel so full". etc
Budzyn Posted March 2, 2025 Posted March 2, 2025 (edited) 9 hours ago, TrollAutokill said: setstage SKI_configmanagerinstance 1 Doesn't work - the same problem. Btw, loading a save with Reloader shows zeroed canaries for Dom, whatever it is. dom_mcm: *DiaryOfMine.esm:16000d61 (000002519f2103d0) (24) Checking it, this script instance have no data to it. Edited March 2, 2025 by Budzyn
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