EvilForCertain Posted March 13, 2025 Posted March 13, 2025 Having a weird issue, after loading or fast traveling, my slaves are unable to move it at. It will say they're following me, but they're just standing still, same for running away. Anyone else run into this? Not sure how to fix it.
mjonilr Posted March 14, 2025 Posted March 14, 2025 (edited) 3 hours ago, TrollAutokill said: I believe the DD NG animations don't break from tripping. Please confirm. tested some scenarios with 4 slaves 3 boxtied and 1 with cuffs from "cuff front" but then boxtied: seemingly no break from running, none of them tripped after some serious attempt to witness it all 4 with cuffs from boxtied to "cuff front": no break from running and no tripping all 4 with cuff front: it gives the rope, all 4 initially start the cuffs on back animation, walked around a while and one of them broke the back animation but went to the front animation, and also no tripping so front and back gives rope, front crossed gives helgen cuff, and boxtied gives some weird cuff with 4 rings after some testing I was not able to see them trip but I used a spell that makes them fall and then get up, OAR is not reapplying the bound animation to NPCs with the rope or the boxtied cuffs whatsoever no matter the combination, it did reapply to bound front crossed though (only with the helgen cuff, but only to the front crossed) which makes me think it could be item related somehow edit: sometimes they'll just break bound animations (except for the helgen bound one) just from running long distances a minor thing that probably isn't this mod's fault, but when getting up their legs and lower body go all over the place all spider-like which is weird as shit to watch Edited March 14, 2025 by mjonilr 1
TrollAutokill Posted March 14, 2025 Author Posted March 14, 2025 5 hours ago, mjonilr said: tested some scenarios with 4 slaves 3 boxtied and 1 with cuffs from "cuff front" but then boxtied: seemingly no break from running, none of them tripped after some serious attempt to witness it all 4 with cuffs from boxtied to "cuff front": no break from running and no tripping all 4 with cuff front: it gives the rope, all 4 initially start the cuffs on back animation, walked around a while and one of them broke the back animation but went to the front animation, and also no tripping so front and back gives rope, front crossed gives helgen cuff, and boxtied gives some weird cuff with 4 rings after some testing I was not able to see them trip but I used a spell that makes them fall and then get up, OAR is not reapplying the bound animation to NPCs with the rope or the boxtied cuffs whatsoever no matter the combination, it did reapply to bound front crossed though (only with the helgen cuff, but only to the front crossed) which makes me think it could be item related somehow edit: sometimes they'll just break bound animations (except for the helgen bound one) just from running long distances a minor thing that probably isn't this mod's fault, but when getting up their legs and lower body go all over the place all spider-like which is weird as shit to watch Check with OAR (shift-O) that they are still passing the conditions for cuffed walk.
TrollAutokill Posted March 14, 2025 Author Posted March 14, 2025 6 hours ago, EvilForCertain said: Having a weird issue, after loading or fast traveling, my slaves are unable to move it at. It will say they're following me, but they're just standing still, same for running away. Anyone else run into this? Not sure how to fix it. Try to reset them with the K key to see if it cures them. Otherwise, check with More Informative Console which scripts and packages are running on one of them.
zelurker Posted March 14, 2025 Posted March 14, 2025 For info the outfit handling is still totally broken in latest version, I haven't been playing with this mod for years and it was already broken last time: This time i just asked a slave to strip during her training, and later to put back her clothes. It was in an interior cell. Well at that point she was never able to keep her clothes on for long. Normal outfit was just leather armor, bracers and boots, usually she just puts the bracers on and nothing else. Even when using the console to force the armor on with equipitem command, she puts it off regularly when changing cell ! Even better : the topic about putting back her clothes seemed back so I tried it, I got a notification that she could use some clothes, except there are these armors elements in her inventory ! In the end I just disabled all the options on the lower right of the mcm for the outfit, everything from "based on events", and just put this damned armor back on. Now she finally keeps her clothes on!
mjonilr Posted March 14, 2025 Posted March 14, 2025 3 hours ago, zelurker said: For info the outfit handling is still totally broken in latest version, I haven't been playing with this mod for years and it was already broken last time: This time i just asked a slave to strip during her training, and later to put back her clothes. It was in an interior cell. Well at that point she was never able to keep her clothes on for long. Normal outfit was just leather armor, bracers and boots, usually she just puts the bracers on and nothing else. Even when using the console to force the armor on with equipitem command, she puts it off regularly when changing cell ! Even better : the topic about putting back her clothes seemed back so I tried it, I got a notification that she could use some clothes, except there are these armors elements in her inventory ! In the end I just disabled all the options on the lower right of the mcm for the outfit, everything from "based on events", and just put this damned armor back on. Now she finally keeps her clothes on! does she keep it if you walk away, change cells and stuff like that? that was the issue
TrollAutokill Posted March 14, 2025 Author Posted March 14, 2025 3 hours ago, zelurker said: For info the outfit handling is still totally broken in latest version, I haven't been playing with this mod for years and it was already broken last time: This time i just asked a slave to strip during her training, and later to put back her clothes. It was in an interior cell. Well at that point she was never able to keep her clothes on for long. Normal outfit was just leather armor, bracers and boots, usually she just puts the bracers on and nothing else. Even when using the console to force the armor on with equipitem command, she puts it off regularly when changing cell ! Even better : the topic about putting back her clothes seemed back so I tried it, I got a notification that she could use some clothes, except there are these armors elements in her inventory ! In the end I just disabled all the options on the lower right of the mcm for the outfit, everything from "based on events", and just put this damned armor back on. Now she finally keeps her clothes on! Latest version? Stable or beta? Latest beta version had a warning that the outfit will not work until resetted.
mjonilr Posted March 14, 2025 Posted March 14, 2025 9 hours ago, TrollAutokill said: Check with OAR (shift-O) that they are still passing the conditions for cuffed walk. what's the priority I should be looking at? it's one of the legacy ones I think but there's so so many, and I'm not sure if I should be looking at something from DOM or DD NG
Good Provider Posted March 14, 2025 Posted March 14, 2025 (edited) 23 hours ago, Good Provider said: Are the plugs/blindfold purely cosmetic or does it effect the slave's mind? Given how rarely abduction happen, how about using a cloak on the slave to create the witness list, poll witnesses for LOS every 10 seconds, and dispel the cloak at the end. Reveal hidden contents Just confirmed, you don't need to poll. The cloak does it for you. Edited March 14, 2025 by Good Provider
mjonilr Posted March 14, 2025 Posted March 14, 2025 (edited) the bind break thing might be related to this one mod I have: https://www.nexusmods.com/skyrimspecialedition/mods/62849 I'm still getting to the bottom of it but it should be a culprit one way or another, it modifies offsetarmscrossed.hkx and it looks like DOM/DD tries to do the same. I will test with that mod off but it looks like it has crazy incompatibility edit: it wasn't, but it gave me the idea to use this: https://www.nexusmods.com/skyrimspecialedition/mods/110408?tab=description maybe something will come out of it edit2: no luck. I think I'll just step out of trying to fix this, maybe someone better at troubleshooting comes in and provides better feedback Edited March 14, 2025 by mjonilr
TrollAutokill Posted March 14, 2025 Author Posted March 14, 2025 1 hour ago, mjonilr said: the bind break thing might be related to this one mod I have: https://www.nexusmods.com/skyrimspecialedition/mods/62849 I'm still getting to the bottom of it but it should be a culprit one way or another, it modifies offsetarmscrossed.hkx and it looks like DOM/DD tries to do the same. I will test with that mod off but it looks like it has crazy incompatibility edit: it wasn't, but it gave me the idea to use this: https://www.nexusmods.com/skyrimspecialedition/mods/110408?tab=description maybe something will come out of it edit2: no luck. I think I'll just step out of trying to fix this, maybe someone better at troubleshooting comes in and provides better feedback You have a lot of OAR/DAR animations from your messages. There is a high chance one of them is interfering with the bound hand animations. I would recommend you try with a minimal amount of OAR animations. Only then will you be able to see clearly what's happening. Helgen bound hand is in legacy and it has a high priority, but sometimes it is not enough. 1
TrollAutokill Posted March 14, 2025 Author Posted March 14, 2025 (edited) 5 hours ago, zelurker said: For info the outfit handling is still totally broken in latest version, I haven't been playing with this mod for years and it was already broken last time: This time i just asked a slave to strip during her training, and later to put back her clothes. It was in an interior cell. Well at that point she was never able to keep her clothes on for long. Normal outfit was just leather armor, bracers and boots, usually she just puts the bracers on and nothing else. Even when using the console to force the armor on with equipitem command, she puts it off regularly when changing cell ! Even better : the topic about putting back her clothes seemed back so I tried it, I got a notification that she could use some clothes, except there are these armors elements in her inventory ! In the end I just disabled all the options on the lower right of the mcm for the outfit, everything from "based on events", and just put this damned armor back on. Now she finally keeps her clothes on! 1 hour ago, mjonilr said: does she keep it if you walk away, change cells and stuff like that? that was the issue It's still WIP though. If you want no problem for now, it's better to keep your slaves naked until the end of the beta. Last test I realized my girl kept putting on her bracers... Bra[cers]. I changed the keyword to " bra " (two spaces) it won't happen again. Edited March 14, 2025 by TrollAutokill
EvilForCertain Posted March 14, 2025 Posted March 14, 2025 15 hours ago, TrollAutokill said: Try to reset them with the K key to see if it cures them. Otherwise, check with More Informative Console which scripts and packages are running on one of them. Thanks, here's a screenshot of what I got, but I don't really know what to gather from it. I'm realizing now that the NPCs I've noticed this with have been added from other mods. This one is FlowerGirls, the other was Slavers of Skyrim. Maybe this won't happen with regular NPCs? I'll test it, but if that's the case do you have a fix you could recommend for the modded NPCs?
TrollAutokill Posted March 15, 2025 Author Posted March 15, 2025 (edited) 11 hours ago, EvilForCertain said: Thanks, here's a screenshot of what I got, but I don't really know what to gather from it. I'm realizing now that the NPCs I've noticed this with have been added from other mods. This one is FlowerGirls, the other was Slavers of Skyrim. Maybe this won't happen with regular NPCs? I'll test it, but if that's the case do you have a fix you could recommend for the modded NPCs? There should be more information down about running scripts and package. You need to get the actor out of it's managing quest first. You can not enslave a follower or a flower girl (I don't know for Slavers of Skyrim) because their original quest will compete with DOM for the ownership and their package stack will be completely screwed. I have this problem with the story of Camilla, where if you ask her to follow you and you enslave Lucan, she won't react to her brother's enslavement until you send her home. As a general rule try to avoid having an actor in two separate quests if both quests change their package stack. Edited March 15, 2025 by TrollAutokill
zelurker Posted March 15, 2025 Posted March 15, 2025 Yeah the beta of course (related to the broken outfit). Anoter problem : I had freezes when entering some cells, for some places entering twice this cell froze the game (the Haelga's bunkhouse in Riften!). After a lot of forced reload, and reloading skyrim with a ton of mods takes a lot of time, I decided I lost too much time with that and investigated seriously. Starting a new mo2 profile with a lot of mods removed, then starting a new skyrim game, and using coc to go to Haelga's bunkhouse as soon as the init is finished, then entering and exiting a few times. Finally I reached a point where the profile works perfectly, but if you add just pahe + the latest beta of diary of mine and wait for the mcm to appear, the game freezes at the 1st coc ! Which means that I'll be obliged to give up this walkthrough, too many stability problems with it. I know skyrim scripts are quite a disaster, and it might be because my game has already quite a few heavy mods, might be bethesda's fault for producing such a bag of bugs 10 years after its 1st release and just after having updated it ! When you think that some of these bugs were already there in morrowind's time, it's incredible to see how much contempt bethesda has for its buyers ! Anyway that's for info... !
TrollAutokill Posted March 16, 2025 Author Posted March 16, 2025 (edited) 14 hours ago, zelurker said: Yeah the beta of course (related to the broken outfit). Anoter problem : I had freezes when entering some cells, for some places entering twice this cell froze the game (the Haelga's bunkhouse in Riften!). After a lot of forced reload, and reloading skyrim with a ton of mods takes a lot of time, I decided I lost too much time with that and investigated seriously. Starting a new mo2 profile with a lot of mods removed, then starting a new skyrim game, and using coc to go to Haelga's bunkhouse as soon as the init is finished, then entering and exiting a few times. Finally I reached a point where the profile works perfectly, but if you add just pahe + the latest beta of diary of mine and wait for the mcm to appear, the game freezes at the 1st coc ! Which means that I'll be obliged to give up this walkthrough, too many stability problems with it. I know skyrim scripts are quite a disaster, and it might be because my game has already quite a few heavy mods, might be bethesda's fault for producing such a bag of bugs 10 years after its 1st release and just after having updated it ! When you think that some of these bugs were already there in morrowind's time, it's incredible to see how much contempt bethesda has for its buyers ! Anyway that's for info... ! How many mods? Remember the 254 plugin limit, counting Skyrim.esm, updates, DLC and AE official mods? Also if you have so many, watch out for the 4096 ESL limit. Also, DOM and PAH scripts are not eating any CPU if you don't start enslaving NPCs. Another point, did you try DOM without PAH? DOM has only soft dependencies apart from script extensions. It can basically run on vanilla + SKSE + PO3 extensions + JSON. Edited March 16, 2025 by TrollAutokill 2
effrenatus Posted March 16, 2025 Posted March 16, 2025 Sorry if i missed that somewhere; What exactly is the difference between a slave that i just leave in a home by "Wait" and leaving them there via PAH Home Sweet Home?
TrollAutokill Posted March 16, 2025 Author Posted March 16, 2025 3 minutes ago, effrenatus said: Sorry if i missed that somewhere; What exactly is the difference between a slave that i just leave in a home by "Wait" and leaving them there via PAH Home Sweet Home? Wait means sanboxing in the area. HsH (not yet in DOM 7) is a separate addon by @Musje where slaves are taking care of by trainers and house mistress/master.
sircool Posted March 16, 2025 Posted March 16, 2025 i'm having issues with starting a 4some with just 3 other slaves. I can do one with a random free NPC and 2 slaves fine, but both speaking and wheel command doesn't either work or come up with such an order. I get the order in speaking, but can't go to another one to pick them to join. I can do this with three some. The order wheel version though just does not appear when targeting a slave, but does for free npc.
sidfu1 Posted March 16, 2025 Posted March 16, 2025 17 hours ago, zelurker said: Yeah the beta of course (related to the broken outfit). Anoter problem : I had freezes when entering some cells, for some places entering twice this cell froze the game (the Haelga's bunkhouse in Riften!). After a lot of forced reload, and reloading skyrim with a ton of mods takes a lot of time, I decided I lost too much time with that and investigated seriously. Starting a new mo2 profile with a lot of mods removed, then starting a new skyrim game, and using coc to go to Haelga's bunkhouse as soon as the init is finished, then entering and exiting a few times. Finally I reached a point where the profile works perfectly, but if you add just pahe + the latest beta of diary of mine and wait for the mcm to appear, the game freezes at the 1st coc ! Which means that I'll be obliged to give up this walkthrough, too many stability problems with it. I know skyrim scripts are quite a disaster, and it might be because my game has already quite a few heavy mods, might be bethesda's fault for producing such a bag of bugs 10 years after its 1st release and just after having updated it ! When you think that some of these bugs were already there in morrowind's time, it's incredible to see how much contempt bethesda has for its buyers ! Anyway that's for info... ! thats not a good way to test it. since dom doesnt modify but 1 cell it wouldn't have any effect on loading on any specific cell. this sounds like you have far to many quest alias mods or bad load order. 1. boot up your list in xedit and check ALL mods modifying that cell. 2. check all yes ALL your mods overwrite correctly. 3. disable any auto save mod. when you zone it is the heavist part of the game next to when you first start a new game. 4. check if your getting alot of stack dumps even when not changing cells.
TrollAutokill Posted March 16, 2025 Author Posted March 16, 2025 40 minutes ago, sircool said: i'm having issues with starting a 4some with just 3 other slaves. I can do one with a random free NPC and 2 slaves fine, but both speaking and wheel command doesn't either work or come up with such an order. I get the order in speaking, but can't go to another one to pick them to join. I can do this with three some. The order wheel version though just does not appear when targeting a slave, but does for free npc. Dialogue for 4 is not in. Wheel for 4 requires the slaves to be not too far from you. Try to summon them to you with MCM or spell
sircool Posted March 16, 2025 Posted March 16, 2025 (edited) 2 hours ago, TrollAutokill said: Dialogue for 4 is not in. Wheel for 4 requires the slaves to be not too far from you. Try to summon them to you with MCM or spell distance isn't changing anything. Just to be exact, what wheel is it under again? Edited March 16, 2025 by sircool
TrollAutokill Posted March 17, 2025 Author Posted March 17, 2025 (edited) 21 hours ago, sircool said: distance isn't changing anything. Just to be exact, what wheel is it under again? Under rape and sex (3 slaves + player). I just saw the one under "sex" was not functional (corrected in 7.4.3) but the "rape" one should. The 4 slaves scene is only available for trainers with at least trainees, it is not player controlled. Edited March 17, 2025 by TrollAutokill 1
zelurker Posted March 17, 2025 Posted March 17, 2025 21 hours ago, sidfu1 said: thats not a good way to test it. since dom doesnt modify but 1 cell it wouldn't have any effect on loading on any specific cell. this sounds like you have far to many quest alias mods or bad load order. 1. boot up your list in xedit and check ALL mods modifying that cell. 2. check all yes ALL your mods overwrite correctly. 3. disable any auto save mod. when you zone it is the heavist part of the game next to when you first start a new game. 4. check if your getting alot of stack dumps even when not changing cells. Nope, that's the problem with freezes, no trace anywhere. Anyway a new post on the subject because I had an idea which saved me on this: since I have a lot of mods, I use "papyrus tweaks ng" experimental feature bSpeedUpNativeCalls. And I guessed that maybe bethesda didn't make a fps loop which can adapt to anything and didn't anticipate that the number of papyrus operations per second could change. In this case, if there are too many operations some thread takes too long, a semaphore stays stupidly stuck somewhere and you get a nice freeze. It was worth a try, so I decided to lower my iMaxOpsPerFrame setting, still from the same mod ini file. The comments say the value should be between 100 (vanilla) and 2000 max, I had put 1500. I tried to lower it to 1000. Tremendous effect: all freezes are gone! Back to a stable skyrim, I guess until the next big bug but for now I didn't even dared to hope for such stability! So back to this crazy playthrough then! 1
TrollAutokill Posted March 17, 2025 Author Posted March 17, 2025 (edited) 16 minutes ago, zelurker said: Nope, that's the problem with freezes, no trace anywhere. Anyway a new post on the subject because I had an idea which saved me on this: since I have a lot of mods, I use "papyrus tweaks ng" experimental feature bSpeedUpNativeCalls. And I guessed that maybe bethesda didn't make a fps loop which can adapt to anything and didn't anticipate that the number of papyrus operations per second could change. In this case, if there are too many operations some thread takes too long, a semaphore stays stupidly stuck somewhere and you get a nice freeze. It was worth a try, so I decided to lower my iMaxOpsPerFrame setting, still from the same mod ini file. The comments say the value should be between 100 (vanilla) and 2000 max, I had put 1500. I tried to lower it to 1000. Tremendous effect: all freezes are gone! Back to a stable skyrim, I guess until the next big bug but for now I didn't even dared to hope for such stability! So back to this crazy playthrough then! Very good news and nice trick. Now I just have to find where the damn hell is my PapyrusTweaks.ini Edited March 17, 2025 by TrollAutokill 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now