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Posted (edited)
50 minutes ago, Antiope_Apollonia said:

I think this is a step backwards.  The pose training gameplay loop was in a pretty good spot in 2.12.2, but if you slow the praise reasons down that much, the gentle path is going to take an eternity.

 

Yes but being able to praise a slave after 1s of posing is not satisfying either, because even slaves stoping the pose instantly would get the praise reason. I would agree to put it to 1h game time, 5 minutes real time by default. Anyhow there is an MCM option to change that (but I forgot to recompile the MCM in 3.0.4).

 

50 minutes ago, Antiope_Apollonia said:

 

I don't understand this.  What "timer"?

 

That's a new timer to count time spent in broken mood. The formula is bad right now, but it is supposed to increase the chance of inlove/loyal with the time spent in broken mood.

Edited by TrollAutokill
Posted
On 8/16/2022 at 10:24 PM, TrollAutokill said:

I will add a full reset spell next version. In the meanwhile there is the restore virginity spell to restore sex training stats.

Thank you :)

 

Posted
7 hours ago, TrollAutokill said:

Yes but being able to praise a slave after 1s of posing is not satisfying either, because even slaves stoping the pose instantly would get the praise reason.

Sure, but nothing that extreme happens now.  Plus, slaves who choose to stop posing lose the praise reason if they had one, anyway.

 

My chronoception is famously terrible, so I hesitate to attempt too much precision here, but in 2.12.2, I would say you usually get a praise reason once in 30–60 seconds of posing.  You'd know what's going on under the bonnet better than I do, but it appears that the rate varies according to personality.  Once in a blue moon—like maybe one slave in twenty—you get an extreme personality that falls well outside the normal range.  At the low end, that might be 5–10 seconds—still a far cry from one second—and at the high end, it might be more like 5–10 minutes.  (In this playthrough, I've taken about 110 slaves—I know, because I numbered the first 99 until I ran out of numbers—and I've had no more than a handful who were noticeably abnormal.)

 

7 hours ago, TrollAutokill said:

I would agree to put it to 1h game time, 5 minutes real time by default.

That's still a long time to wait between actions.  Right now, if you're training a few slaves at once, you can stay busy and have a great user experience.  Between the normal rate of praise reasons, slaves choosing to stop posing, and whatever else you're doing, the gameplay loop feels good.  If you slow the rate of praise reasons way down to five minutes, there's going to be a lot of dead time where we have to figure out something else to do while waiting around.  

 

I mean, sure, we can always scold them for posture correction—you can literally spam it, so technically, there's always something to do—but that doesn't really make sense for roleplaying.  I understand why the posture correction works the way it does for use with the whip, and I've never brought it up since I don't have any ideas for how to improve it without breaking other playstyles, but just spamming scolds doesn't feel like satisfying gameplay here.  What I usually do with cooperative slaves is to only scold when a praise reason comes up—something like, "I know you're really trying, and this part is great, but you need to improve this other part."  Something like the venerable critique sandwich.  

 

---

 

As I said in the big wall of text, the state of pose training in 2.12.2 was overall really good.  No big changes are needed.  The only area for improvement I see is reining in those very rare extreme personalities a bit.  But don't throw out the baby with the bathwater.

Posted
59 minutes ago, Antiope_Apollonia said:

Sure, but nothing that extreme happens now.  Plus, slaves who choose to stop posing lose the praise reason if they had one, anyway.

 

My chronoception is famously terrible, so I hesitate to attempt too much precision here, but in 2.12.2, I would say you usually get a praise reason once in 30–60 seconds of posing.  You'd know what's going on under the bonnet better than I do, but it appears that the rate varies according to personality.  Once in a blue moon—like maybe one slave in twenty—you get an extreme personality that falls well outside the normal range.  At the low end, that might be 5–10 seconds—still a far cry from one second—and at the high end, it might be more like 5–10 minutes.  (In this playthrough, I've taken about 110 slaves—I know, because I numbered the first 99 until I ran out of numbers—and I've had no more than a handful who were noticeably abnormal.)

 

That's still a long time to wait between actions.  Right now, if you're training a few slaves at once, you can stay busy and have a great user experience.  Between the normal rate of praise reasons, slaves choosing to stop posing, and whatever else you're doing, the gameplay loop feels good.  If you slow the rate of praise reasons way down to five minutes, there's going to be a lot of dead time where we have to figure out something else to do while waiting around.  

 

I mean, sure, we can always scold them for posture correction—you can literally spam it, so technically, there's always something to do—but that doesn't really make sense for roleplaying.  I understand why the posture correction works the way it does for use with the whip, and I've never brought it up since I don't have any ideas for how to improve it without breaking other playstyles, but just spamming scolds doesn't feel like satisfying gameplay here.  What I usually do with cooperative slaves is to only scold when a praise reason comes up—something like, "I know you're really trying, and this part is great, but you need to improve this other part."  Something like the venerable critique sandwich.  

 

---

 

As I said in the big wall of text, the state of pose training in 2.12.2 was overall really good.  No big changes are needed.  The only area for improvement I see is reining in those very rare extreme personalities a bit.  But don't throw out the baby with the bathwater.

The only thing missing now is the possibility to praise more than once per pose. That will come back next version with the pose timer being reset after each praise. The MCM menu should allow you to get the timer threshold to 0 by the way. It's under the Animation tab.

Posted

So I had an idea I wanted to ask about. Being that DoM has a function for if a slave has a relative you can ransom them back, I was wondering if by the same means can it be done for if a slave has a partner? The reason why I ask beyond a functionality for ransoming  a slave back to their partner is because since DoM has a Jealousy implementation, then by the same logic couldnt an NPC get jealous if they see their partner having sex with someone? and if that is in fact possible, would it be possible for characters to react to seeing their partners have sex with someone other than them that isnt exclusive to slaves? just curious is all since Skyrim doesnt seem to have a jealousy mechanic at all as a mod throughout the community.

Also since DoM applies the personality traits to all NPCs I was curious if it could be possible to perhaps unlock relationship increase and interactions that were soley intended for Pah slaves in DoM to Npc's in general? For example if the PC is interested in ysolda but for whatever reason ysolda is considered an acquaintance, then performing a sexual act can change her relationship to the player much like it would for slaves? Or would logging all that information throughout a playthrough become too much data to store?

Lastly for those who use Adventures and Travelers if your slave (or former slave) is constantly attacking other NPC's even after cleaning factions, I found removing them from the factions that come from Adventurers and Travelers fixes this. 

  • Open the Command Console
  • click the slave/ former slave
  • (The names of the factions will be the same as the names of the NPCs like dovahkinfaction etc, but if you want to find the ID of the faction, simply type "help Adventurers/Travelers/Robers/Dovahkin) (YES it is spelled RobersFaction and not Robbers faction in the mod)
  • With the slave who is attacking random NPC's, type "removefromfaction *faction ID*
  • The slave/former slave should hopefully stop attacking random NPC's
Posted (edited)
10 hours ago, Villianize said:

So I had an idea I wanted to ask about. Being that DoM has a function for if a slave has a relative you can ransom them back, I was wondering if by the same means can it be done for if a slave has a partner? The reason why I ask beyond a functionality for ransoming  a slave back to their partner is because since DoM has a Jealousy implementation, then by the same logic couldnt an NPC get jealous if they see their partner having sex with someone? and if that is in fact possible, would it be possible for characters to react to seeing their partners have sex with someone other than them that isnt exclusive to slaves? just curious is all since Skyrim doesnt seem to have a jealousy mechanic at all as a mod throughout the community.

Also since DoM applies the personality traits to all NPCs I was curious if it could be possible to perhaps unlock relationship increase and interactions that were soley intended for Pah slaves in DoM to Npc's in general? For example if the PC is interested in ysolda but for whatever reason ysolda is considered an acquaintance, then performing a sexual act can change her relationship to the player much like it would for slaves? Or would logging all that information throughout a playthrough become too much data to store?

Lastly for those who use Adventures and Travelers if your slave (or former slave) is constantly attacking other NPC's even after cleaning factions, I found removing them from the factions that come from Adventurers and Travelers fixes this. 

  • Open the Command Console
  • click the slave/ former slave
  • (The names of the factions will be the same as the names of the NPCs like dovahkinfaction etc, but if you want to find the ID of the faction, simply type "help Adventurers/Travelers/Robers/Dovahkin) (YES it is spelled RobersFaction and not Robbers faction in the mod)
  • With the slave who is attacking random NPC's, type "removefromfaction *faction ID*
  • The slave/former slave should hopefully stop attacking random NPC's

The ransom mechanics starts when you initiate the DoM dialog with a non slave NPC. Then said NPC is checked against all slaves in the vicinity to find a relative. The first relative found is then proposed for ransom.

 

This method is light script wise, because it is only called when the DoM dialogue line is selected with a non slave NPC.

 

It would indeed be nice to increase DoM functionalities to nearby NPC, but that implies more load on the script engine. When a sex scene is started might be a good place to add a check without increasing this load too much. Or when a punishment is starting.

 

I put your idea in the Todo list.

Edited by TrollAutokill
Posted
3 hours ago, TrollAutokill said:

The ransom mechanics starts when you initiate the DoM dialog with a non slave NPC. Then said NPC is checked against all slaves in the vicinity to find a relative. The first relative found is then proposed for ransom.

 

This method is light script wise, because it is only called when the DoM dialogue line is selected with a non slave NPC.

 

It would indeed be nice to increase DoM functionalities to nearby NPC, but that implies more load on the script engine. When a sex scene is started might be a good place to add a check without increasing this load too much. Or when a punishment is starting.

 

I put your idea in the Todo list.

I have an idea. What of there was a script check for base ID to Base ID involved in the act but rather than scan the NPCs in the current game when the game loads to determine if they are courting, a JSON of the games Base IDs where compiled so the script would just have to check if an npc in the list is involved?

 

So say olfina gray mane and Jon battleborn are on the list they'd show up as a pair in the JSON under a courting category. This way if one is involved in an act the other can be looked for within the cell maybe? Essentially a list of relationships would have to be compiled for vanilla relationships but luckily there aren't that many and if the format is simple it would be a great feature imo

Posted (edited)
On 8/12/2022 at 11:04 PM, Antiope_Apollonia said:

Oh, apropos of cumming, @Jasmine92, the voicing for the climax dialogues is terrible, because the dialogues use a lot of repeated vowels to stretch out the words, and xVASynth doesn't seem to know how to interpret this.  Those lines really need some hand-crafting, probably.  If you want to try to fix it and need help, PM me, and I can work on IPA transcriptions for you.

If you mean the "Uhh"s "Ohh"s and "Ahh"s, then yea, XVASynth is terrible at voicing all those sounds people make to convey a feeling or a state of mind without using a word (there is a term for that, isn't it?). I really don't have an easy solution for that, other than trying to hack some characters together, that then sound like they could be a female moaning from pleasure, or a monkey hit in his gonads. The best quality would be to replace those sounds with actual audio files of moaning / screaming. But then again, one might find a suitable sound for a north, but how does a Khajit female sound when having intercourse? (And it might break the immersion horribly, when the moan does not fit the voicetype, since humans are surprisingly good, when it comes to distinguishing voices.)

 

 

On 8/18/2022 at 1:28 PM, TrollAutokill said:

Version 3.0.3 is out with minor bug fixes and more dialogues from @Farsh-nuke

 

Biggest change should be that the infamous 3 lines of dialogues have now personality checks on them so they should happen less often.

 

Attached is a script to dump dialogue lines for xVAsynth, taking into account race. That is Argonian lines are only dumped for Argonanian voicetype, same for Khajiit and Orcs. Human/Elven voice types are different, Breton raceonly lines are not dumped for voice types explicitely tagged as Nord/Imperial/Dark elf/... same for other Human/Elven races.

 

The script also looks for existing fuz files and doesn't create an entry for the dialogue line if it already exists.

 

Don't forget to change the paths to your system: audioOutputPath, cachePath and outputPath

 

 

xVASynth Dialogue Export_ALLFemalesAndMales.pas 50.33 kB · 12 downloads

Thx, will try it, when creating the next voice pack.

 

 

On 8/18/2022 at 1:41 PM, Farsh-nuke said:


Sorry, Jasmine. Frankly sorry Antiope for the bad grammar you'll inevitably find. I hope it helps.

Well, that's my life now i guess... ;D

However, before I export all lines and voice them with xvasynth, it would be best, if all correction from the proofreading would have found its way back into DoM. Maybe while @Antiope_Apollonia (or whoever is combing through the lines) is at it, she/they will have a sudden surge of energy and also optimize the aforementioned climax dialogues... :P

The other thing is, I will not be at home for the next 2 weeks, so any updates and voice pack creations will have to wait until then. I hope nobody will suffer any withdrawal  symptoms until then.

Edited by Jasmine92
Posted

has anyone had an issue when you engage in any kind of punishment sex through this mod that it doesn't access your actual animation registry?  If I try to punish a slave with sex it plays the same "ZapDoggy01" animation over and over... only it's buggy and has my character and the npc 6 feet apart and humping the air for a few seconds before just standing still.   Also if I try to change the sex animation set "ZapDoggy01" is the only option and I can't change to something else... 

 

Yet I can use TDF prostitution and get access to the full catalog of my registered animations.... Is DoM over-riding the sexlab animation registry and only playing certain animations of it's own? or is something broken?

 Has anyone else had this issue and have a solution or at least knows what causes it?

Posted (edited)
1 hour ago, Jasmine92 said:

I really don't have an easy solution for that, other than trying to hack some characters together, that then sound like they could be a female moaning from pleasure,

That's certainly doable, though.  Like I said, I can likely help if you want to try to work on it.  I don't know the xVASynth tool itself very well, but I know enough phonetics to offer guidance on hacking some characters together.  It might take a few iterations to figure out how best to manipulate the software, but almost anything would be better than the current state of those lines.

 

1 hour ago, Jasmine92 said:

before I export all lines and voice them with xvasynth, it would be best, if all correction from the proofreading would have found its way back into DoM.

I started working on it, but I stopped to wait for @TrollAutokill to provide the promised context.  

 

23 minutes ago, Sku11M0nkey said:

If I try to punish a slave with sex it plays the same "ZapDoggy01" animation over and over...

It sounds like you have "Use aggressive punishment animations" ticked in the PAHE MCM, and you haven't installed/enabled any "aggressive"-tagged animations.  And/or your slave is wearing some Devious Devices like an armbinder that override normal SexLab animation filtering.  "Aggressive punishment" is pretty unusable if you play as a female PC due to the dearth of suitable animations available.  Hopefully, one day, Billyy will get around to releasing some, but I'm not holding my breath at this point.

Edited by Antiope_Apollonia
Posted
1 hour ago, Sku11M0nkey said:

has anyone had an issue when you engage in any kind of punishment sex through this mod that it doesn't access your actual animation registry?  If I try to punish a slave with sex it plays the same "ZapDoggy01" animation over and over... only it's buggy and has my character and the npc 6 feet apart and humping the air for a few seconds before just standing still.   Also if I try to change the sex animation set "ZapDoggy01" is the only option and I can't change to something else... 

 

If your slave has any kind of ZaZ equipment on them (like cuffs) then it's because you need to uncheck this option:

 

image.png.8827396479c87a235b0cbef1a67a2846.png

Posted

Version 3.0.5 is out

 

- Added erase memory spell to reset training and counters. Sex training is not reset you will have to use the restore virginity spell to reset it.
- Praising for being a good pet clears flag and timer to allow for more praising without restarting pose/bondage.
- Moved check for DD keywords to add item/close inventory. This should be transparent for the user.

 

Posted

Hi, since you can already see the different stats of a slave, what I realy would like is a way to directly change them. 

 

I know it look like cheating,  but honestly skyrim being what it is 

 

1 A buggy mess, 

 

2 a Dungeon Master Simulator .

 

debugging tools are a must. 

Posted
22 minutes ago, sigiel said:

Hi, since you can already see the different stats of a slave, what I realy would like is a way to directly change them. 

 

I know it look like cheating,  but honestly skyrim being what it is 

 

1 A buggy mess, 

 

2 a Dungeon Master Simulator .

 

debugging tools are a must. 


Do you mean dungon master as in bdsm or Dungeons and Dragons lol?

Seriously though after a thousand hours in ther game you have earned ther right to cheat.

Posted (edited)

How to make Your Characters Offspring Followers using DoM and Fertility Mode:

So for a long time I've been wanting to make my characters offspring through Fertility Mode, followers where multiple of them can follow me at the same time. Unfortunately You cannot have more than one of your players offspring out at once. Now doing the method I found works but at the small sacrifice of if you try to spawn your characters offspring that uses the same Base ID using Fertility mode, they can show up naked HOWEVER Ive also found if you give them an outfit using Nethers Follow Framework it can sometimes fix this by making the following NPC use the same outfit as a currently enslaved NPC.

Heres how you do it:

  1. Obviously when youre doing this your Characters Offspring must be grown up and have a class like warrior, mage, etc
  2. Before doing this SAVE YOUR GAME
  3. Spawn your characters offspring using the Fertility Mode menu.
  4. Use any means you wish to enslave them (this is a means to an end. they will hate you for it but meh)
  5. Clean the slaves factions using the dialogue in "lets have a serious chat"
  6. Using Diary of Mine dialogue clone the slave (the Someone has ordered your death option)
  7. IMPORTANT: Wait while the slave is crawling on the ground and cries for help or says something like Mercy etc. When this happens you must talk to them so that you get the dialogue "Your a slave now" (I find if you dont wait for them to cry for help then you can talk with them but you will not be able to use the "Ok Slave" dialogue in PAH or even be able to trade with them.
  8. At this stage you can realease them if you want but they will hate you. If you have the mods to do sidequests for NPCs I belive you can use that to increase your relationship rank with them over time or you could use SLEN if your going for a more incestuous route.
  9. Now that the slave is fully cloned you can dismiss them in the Fertility Mode MCM and it will not despawn them.
  10. You now have your characters offspring in game and they wont despawn. You can have them follow you or do whatever. Mods I personally use for immersion is Enjoy your trip to make them wander around, Sidequests for NPCs, and Nethers Follower Framework
  11. At this time I would suggest against giving a former slave who turns into a follower a homebase as in my game it makes it so that their name disappears and you can no longer speak with them which essentially breaks the NPC (thus why i just use Enjoy your Trip to see them on the road sometimes or in dungeons fighting)
  12. If at any point of this something gets wonky load the save from step 1 so that you can ensure your characters offspring functions normally
Edited by Villianize
Posted (edited)
2 hours ago, sigiel said:

Hi, since you can already see the different stats of a slave, what I realy would like is a way to directly change them. 

 

I know it look like cheating,  but honestly skyrim being what it is 

 

1 A buggy mess, 

 

2 a Dungeon Master Simulator .

 

debugging tools are a must. 

Move them to HSH, change their training faction or personality faction values with console. Move them back to PAHE.

Edited by TrollAutokill
Posted (edited)

Version 3.1.0 is out. Nothing should change from the user point of view, unless, see second point.

 

- Added "on_duty" behaviour. Almost equivalent to "donothing", but not quite. It's a test to see if PAHE package could accept to be overridden by something else.

- Extra file to download UB DoM is to test interfacing DoM into Underground Bathhouse Paradise Valley mod by Andragon.  That's the reason of the change above. Install after Paradise Valley mod and after all addons. This is SE only and includes the Zaz furniture of the Dark Area from @ttpt converted to SE. The original occupants of the Valley have been removed and you should populate it with your slaves. Expect bugs, a lot. You need 3.1.0+ version for this to work, or it could work with PAHE alone (I didn't try it).

 

Edit: So for the moment pahe quest package has higher priority than ub. I am pretty sure I set the quest priority higher for ub so I am not sure what's happening. I might have to restart clean.

 

 

Edited by TrollAutokill
Posted
20 hours ago, Jasmine92 said:

f you mean the "Uhh"s "Ohh"s and "Ahh"s, then yea, XVASynth is terrible at voicing all those sounds people make to convey a feeling or a state of mind without using a word (there is a term for that, isn't it?). I really don't have an easy solution for that, other than trying to hack some characters together, that then sound like they could be a female moaning from pleasure, or a monkey hit in his gonads. The best quality would be to replace those sounds with actual audio files of moaning / screaming. But then again, one might find a suitable sound for a north, but how does a Khajit female sound when having intercourse? (And it might break the immersion horribly, when the moan does not fit the voicetype, since humans are surprisingly good, when it comes to distinguishing voices.)

first thing i thought of reading that was the sexlab voices, but they don't even use vanilla skyrim voice types, instead it has its own list from natural voices

 

 

Posted
5 hours ago, TrollAutokill said:

There it is. Same as before, plus the ID and name of the dialogue line to give context. That's the best I can do, sorry.

DiaryOfMine.esp-1.txt 172.88 kB · 1 download

Not perfect, but better than nothing for sure.  At least it gets me in the ballpark.  Am I right in inferring that a lot of these are race-specific and even faction-specific?  Can you give me any other general pointers as to how this stuff is organised?

 

It might take me a while to get through it all.  That's a shitload of text, lol—if this were for work, it'd be the kind of job that I can live for a month off of by itself.

Posted
1 hour ago, Antiope_Apollonia said:

Not perfect, but better than nothing for sure.  At least it gets me in the ballpark.  Am I right in inferring that a lot of these are race-specific and even faction-specific?  Can you give me any other general pointers as to how this stuff is organised?

 

It might take me a while to get through it all.  That's a shitload of text, lol—if this were for work, it'd be the kind of job that I can live for a month off of by itself.

Most dialogues are designed for a certain mood or personality type. Some are gender specifics and a few are race or job faction specifics.

Posted
4 minutes ago, TrollAutokill said:

Most dialogues are designed for a certain mood or personality type. Some are gender specifics and a few are race or job faction specifics.

I can send you the original documents I wrote to cross reference if you'd like (copy the line to find it and if it's there it'll say if it was intended to be for a specific job race personality or emotion)

Posted (edited)

 

9 hours ago, TrollAutokill said:

There it is. Same as before, plus the ID and name of the dialogue line to give context. That's the best I can do, sorry.

DiaryOfMine.esp-1.txt 172.88 kB · 3 downloads

I also took a quick look at them. @Farsh-nuke really did a come up with some great lines. "I do have a recipe if you want them a different size!" :D

Some lines are in parenthesis and some aren't. is that on purpose? (Not that it matters for voice generation. I remove them at preprocessing anyway.)

 

 

21 hours ago, Antiope_Apollonia said:

That's certainly doable, though.  Like I said, I can likely help if you want to try to work on it.  I don't know the xVASynth tool itself very well, but I know enough phonetics to offer guidance on hacking some characters together.  It might take a few iterations to figure out how best to manipulate the software, but almost anything would be better than the current state of those lines.

I just took the line "Huh? Oh, okay... Okay!" and threw it into xvasynth to see how it handles it. Depending on the voice it varies from "okay'ish" to "you what now?" (see attachments)

Both voicetypes come with the new 2.0 Model, so they are "aprabed ready". Serana however seems to be in a hurry and just wants to get it over with...

 

Se (automatically) generated arpabed for Serana looks like this:

Spoiler

image.png.e671b12bfab1ffce3f3446db698f4709.png

as you can see, for some reason, the first syllable is quite short, while for the FemalEvenToned it is generated with a normal duration:

Spoiler

image.png.afd1da1f759ee695205d319c8db75306.png

I have jet to find out why that is and how I can influence that.

 

P.S.: Does the forum included audio player work for you? For me it does not...

Edited by Jasmine92
Posted
12 minutes ago, Jasmine92 said:

 

I also took a quick look at them. @Farsh-nuke really did a come up with some great lines. "I do have a recipe if you want them a different size!" :D

Some lines are in parenthesis and some aren't. is that on purpose? (Not that it matters for voice generation. I remove them at preprocessing anyway.)

 

 

I just took the line "Huh? Oh, okay... Okay!" and threw it into xvasynth to see how it handles it. Depending on the voice it varies from "okay'ish" to "you what now?" (see attachments)

Both voicetypes come with the new 2.0 Model, so they are "aprabed ready". Serana however seems to be in a hurry and just wants to get it over with...

 

Se (automatically) generated arpabed for Serana looks like this:

  Reveal hidden contents

image.png.e671b12bfab1ffce3f3446db698f4709.png

as you can see, for some reason, the first syllable is quite short, while for the FemalEvenToned it is generated with a normal duration:

  Reveal hidden contents

image.png.afd1da1f759ee695205d319c8db75306.png

I have jet to find out why that is and how I can influence that.

 

P.S.: Does the forum included audio player work for you? For me it does not...

 


Tak's editing makes me look better than reality lol the original second batch of lines was 50 A4 pages long lol

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