DMC500 Posted August 13, 2022 Posted August 13, 2022 Can anybody please share DiaryOfMine2_12.0 archive?
sickboy791 Posted August 13, 2022 Posted August 13, 2022 25 minutes ago, DMC500 said: Can anybody please share DiaryOfMine2_12.0 archive? can you do the zaz_fix from your mod as a_hotkey ??? 821493245_DiaryOfMine2_12.0_SEandLE_fomod.7z 2
sidfu1 Posted August 14, 2022 Posted August 14, 2022 question is the mod making its own arousal and blush system for the slaves or does it look if blush when aroused or slar/slax are installed and use their stats? it jus seems weird to not alteast tie into them so there dont be double systems working
TrollAutokill Posted August 14, 2022 Author Posted August 14, 2022 2 hours ago, sidfu1 said: question is the mod making its own arousal and blush system for the slaves or does it look if blush when aroused or slar/slax are installed and use their stats? it jus seems weird to not alteast tie into them so there dont be double systems working No there is no interface with slax and others for slaves. All mods have their own arousal system and plugin in would be too much work. Unless someone wants to dig in and find an easy way to overwrite the arousal values. Meanwhile, I would recommend to use them for the player only and let DoM take care of the slaves. But then you don't get arousal for other NPC.
深淵の神 Posted August 16, 2022 Posted August 16, 2022 On 8/11/2022 at 1:17 AM, TrollAutokill said: Some corrections in 3.0.1. - Corrected the praise/scold hotkey problem. - Arousal system was further tuned. It still needs more tuning. - I did get the virginity message and corresponding praise though. I am not sure why you didn't. - I am not sure I understand what's your problem with the "Come here slave" dialogue. Here is the latest version (v3.0.2) for LE Just Install the latest SE version and replace with this PAH DiaryOfMine 3.0.2 LE.zip 1
TrollAutokill Posted August 16, 2022 Author Posted August 16, 2022 7 hours ago, サマエル said: Here is the latest version (v3.0.2) for LE Just Install the latest SE version and replace with this PAH DiaryOfMine 3.0.2 LE.zip 76.88 MB · 3 downloads This was added to the official fomod file download. 1
w0wlol Posted August 16, 2022 Posted August 16, 2022 (edited) I have tested 3.0.2 SE, upgraded from 2.12 and new game, I find it very hard to get them to fall in love, they usually all end up broken with 'you will always be my enemy' status, despite me using the strict minimum of violence (only spanking when angry), However I will also admit I realised very late about the compliment options, It is a bit tedious to go trough 3 tabs of dialogues to use them tho, however making shortcut for those could be a pain as well. I do enjoy more options for kindness, perhaps one day we'll be able to tame slaves by making them addicted to our tender luv n' care. But for now, it seems like they hate it. Also I saw a few pages back we were asked about the lines we encounter the most, for me it's definitely "Awe and respect are 2 different things" (still unsure if it's a compliment or insult), "I understand not everything is your fault" and "I need some rest" are the 3 that I definitely see appear most, the 1st 2 appear no matter what status (Terrified, Broken, In Love) and the last one can appear already on the 2nd intercourse, after leaving them be for days. Edited August 16, 2022 by w0wlol 2
Honorarymold Posted August 16, 2022 Posted August 16, 2022 Is there a way to integrate DOM slaves With MHIYH? the dialogue isn't appearing on slaves, am I doing something wrong?
Antiope_Apollonia Posted August 16, 2022 Posted August 16, 2022 (edited) 54 minutes ago, w0wlol said: perhaps one day we'll be able to tame slaves by making them addicted to our tender luv n' care. That's pretty much what I've been doing since the beginning of DoM. You just need to learn which buttons to press, so to speak. 18 minutes ago, Honorarymold said: Is there a way to integrate DOM slaves With MHIYH? the dialogue isn't appearing on slaves, am I doing something wrong? MHIYH is for followers. Slaves aren't followers. HSH is for slaves. Edited August 16, 2022 by Antiope_Apollonia
Klangradio Posted August 16, 2022 Posted August 16, 2022 Does Somebody know if there is a way to reset all training stats for debugging or rp purposes, if not would it be possible to make a pell like the personality spells? PS: I love your mod it´s a great addition to the pahe family.
sickboy791 Posted August 16, 2022 Posted August 16, 2022 1 hour ago, Antiope_Apollonia said: You just need to learn which buttons to press left mousebutton with a whip in hand focussing the nipples ? ? 1
TrollAutokill Posted August 16, 2022 Author Posted August 16, 2022 (edited) 3 hours ago, Klangradio said: Does Somebody know if there is a way to reset all training stats for debugging or rp purposes, if not would it be possible to make a pell like the personality spells? PS: I love your mod it´s a great addition to the pahe family. I will add a full reset spell next version. In the meanwhile there is the restore virginity spell to restore sex training stats. Edited August 16, 2022 by TrollAutokill 1
Villianize Posted August 17, 2022 Posted August 17, 2022 Hey @TrollAutokill, Just getting back to Skyrim and one thing I wanted to ask about is this issue from before where Slavers would be naked, and wont wear anything you give them or what they have in their inventory. Is there a way to reset this, or is it just a bug still? Also Im unsure if telling Slavers to carry something implies that they can wear the item so if it doesnt, will there be an update to give Slavers armor etc? Being that ones who used to be slaves arent able to be told "put your clothes back on" any more or "I want you to wear this" Im unsure if the Slaver(former slave) is just broken now, and I must get rid of them or if its just something that needs to be worked on.
Antiope_Apollonia Posted August 17, 2022 Posted August 17, 2022 2 hours ago, Villianize said: Im unsure if the Slaver(former slave) is just broken now, and I must get rid of them or if its just something that needs to be worked on. Slavers are very much WIP, but this doesn't really seem like an issue. Why wouldn't you just manage their outfits with NFF or whatever follower framework you prefer?
Villianize Posted August 17, 2022 Posted August 17, 2022 5 minutes ago, Antiope_Apollonia said: Slavers are very much WIP, but this doesn't really seem like an issue. Why wouldn't you just manage their outfits with NFF or whatever follower framework you prefer? In the past ive ran into issues with putting slaves in certain friendly factions and having friendly bandits in the wild, but i tried what you said and its working now. the only problem is that the set outfit dialogue doesnt exist on slaves for me. perhaps its exclusive to non essential NPCs maybe?
TrollAutokill Posted August 17, 2022 Author Posted August 17, 2022 4 hours ago, Villianize said: In the past ive ran into issues with putting slaves in certain friendly factions and having friendly bandits in the wild, but i tried what you said and its working now. the only problem is that the set outfit dialogue doesnt exist on slaves for me. perhaps its exclusive to non essential NPCs maybe? There is certainly a dialogue missing for slavers. @CliftonJDahas been working hard with PAHE slaves outfit, and I was waiting for things to clarify in that point before planning anything on the slaver side. As you guessed, the problem is for the spawns not the unique NPCs. 1
Antiope_Apollonia Posted August 17, 2022 Posted August 17, 2022 4 hours ago, Villianize said: In the past ive ran into issues with putting slaves in certain friendly factions and having friendly bandits in the wild, but i tried what you said and its working now. the only problem is that the set outfit dialogue doesnt exist on slaves for me. Slavers are not slaves. Even if they were slaves, once you make them slavers, they stop being slaves. I'm hopeful that, in the future, we'll be able to promote slaves without releasing them, but that's not how it works currently. 2
Antiope_Apollonia Posted August 17, 2022 Posted August 17, 2022 (edited) Fucking site maintenance! I spent at least an hour writing this the first time, and now I have to write it all again! *pokes @TrollAutokill* On 8/12/2022 at 7:51 PM, Antiope_Apollonia said: On 8/12/2022 at 3:27 PM, TrollAutokill said: There is now an option in the MCM to lower or increase the threshold for friends. I'm not sure this is really a solution. If one were to raise the threshold to solve the overall problem of friendship forming too easily, it would exacerbate the other problem of certain individual friendships being almost impossible to facilitate. There are issues at both extremes, so one slider can't address both. It also doesn't address the need to end friendships naturally. I've been thinking more about this, and I've got a pretty well fleshed out proposal for some better friendship management tools: Introductions "Listen to me, slave!" → "There's someone I want you to get to know. I think you'll get along great!" → Point her out mechanic, à la the HSH mines, with a blocking dialogue on other slaves (possibly limited to other following slaves): "Why don't you two spend some time together?" / "Never mind." There would be a smallish chance for the slaves to immediately become friends. The chance could scale with personality—likely agreeableness and extraversion—and training. If there's no instant friendship, then they both get a buff that significantly increases (maybe 5–10x?) the chance of friendship formation with one another. This should probably be indicated on either the Slave Mood or Verbose Feelings info pane with a line along the lines of, "I'm getting to know [Slave]," or, "Mistress wants me to get to know [Slave]." I'd suggest giving this buff a 24hr duration to match Promises. You'd be unable to make an introduction with either slave for the duration of the buff. If they fail to form a friendship during the duration, you may introduce them again. There would be a small chance for petulant, poorly-trained slaves to lash out in anger at this, instead receiving a debuff that instead reduces their chance of friendship formation. The info pane could say, e.g., "I'm avoiding [Slave] to spite Mistress," lol. The chance to lash out would be assessed independently for each slave, so they wouldn't both receive the debuff except in the unlikely event that they both lashed out. The debuff would prevent further introductions for its duration. Fun bonus: If the slaves you introduced go on to become Best Friends, then they'll thank you for bringing them together. Forced Breakups "Listen to me, slave!" → "There's someone I don't want you hanging out with any more." → Point her out blocking dialogue: "She's not to associate with you anymore, slave." / "Never mind." The first slave has a chance to either comply or refuse, based on her training and personality. The chance to comply would also be reduced if the second slave is her Best Friend. If she complies, the friendship ends immediately. If the first slave complies, the second slave should react with either sadness or anger, depending on her training and personality. If she refuses, a punishment reason is generated that increases whatever training stat(s) are implicated in the compliance check—some combination of Resignation, Respect, and/or Anger, perhaps. She's also likely to mood shift to Angry. She could just use the standard refusal dialogues, or we can give her unique dialogue just for this occasion, e.g., "No, Mistress! I won't abandon our friendship!" or "I can't, Mistress! She's my friend, and I need her!" or "How can you ask this of me, Mistress? She's my best friend!" Whereas Introductions should use the training and personality of both slaves, Breakups would only need to check the training and personality of the first slave. Successful Breakups should probably count as a Trauma event for both slaves, I guess? I don't really understand exactly how that mechanic works. Old friends drift apart I'd also suggest having a mechanism for friendships to end naturally just like they can form naturally. Just as following slaves have a chance to become friends every time they change cells together with you, I'd suggest simply giving following slaves a chance to end their friendships with slaves who are not in the same cell at each cell change. I'd basically use the inverse of the current friendship formation formula. Friends who had a higher chance to become friends while together would correspondingly have a lower chance to lose touch with each other while separated. Best Friends would probably work the same way, except that instead of ending the friendship, they'd be demoted to regular friends. Then, as regular friends, they'd have the same chance to end the friendship from there. In other words, Best Friends would effectively take twice as long to lose touch. If we had these tools, and the baseline friendship formation rate were tuned down, then the friendship system would feel really good. On 8/12/2022 at 7:51 PM, Antiope_Apollonia said: On 8/12/2022 at 3:27 PM, TrollAutokill said: This should only happen with jewelry items and rich clothings. I never had it with ore or ingot. I can fairly reliably reproduce this. Try taking large volumes of items from them. Especially expensive items. I haven't figured out the exact mechanic, but it happens more with expensive things like ebony or dragon bone than it does with inexpensive things like iron and wolf pelts. But if you take a bunch of stuff at once, you can experience this behaviour even with relatively inexpensive items. So, I still haven't managed to pin down exactly what's going on here. But it seems like both value and quantity have an effect. It almost seems like it's checking total value, and whether you reach that total with 5–10 Ebony Ingots or with dozens of Iron Ingots and Wolf Pelts, she'll get upset either way. I wonder if maybe script lag could be implicated here, too? I don't really know how scripting stuff works, but I could imagine something like, when you remove multiple items, each one starts a check, and if it hasn't finished processing the first one when you remove the second, they somehow get lumped together or something. I don't know. At any rate, it's a fairly common issue with pack slaves. Edited August 17, 2022 by Antiope_Apollonia 3
Farsh-nuke Posted August 17, 2022 Posted August 17, 2022 42 minutes ago, Antiope_Apollonia said: Fucking site maintenance! I spent at least an hour writing this the first time, and now I have to write it all again! Oof! My sympathies. I agree with your ideas regarding friendship in DOM 1
Kalysto Posted August 17, 2022 Posted August 17, 2022 2 hours ago, Antiope_Apollonia said: It also doesn't address the need to end friendships naturally. Oh I know a method to finish unwanted friendships alright ^_^. "Stop master you are going to kill her!" 2 hours ago, Antiope_Apollonia said: Introductions Would you be friends with someone that has been forced upon you? Mhmm I don't know... Also, I wonder if broken slaves should have friends at all. Maybe if you ask a trained slave to help another new slave and friendships could develop from that (if they are compatible somehow). 3 hours ago, Antiope_Apollonia said: Forced Breakups I wouldn't mind a civilized way to end friendships. It might be difficult to implement it like you stated because it requires managing state between two NPC dialogue trees. A compromise by ending all friendships of the target slave may suffice. And I wouldn't be so nice to the slave to say the least. Meat doesn't have friends. 1
Farsh-nuke Posted August 17, 2022 Posted August 17, 2022 (edited) 11 hours ago, Kalysto said: Oh I know a method to finish unwanted friendships alright ^_^. "Stop master you are going to kill her!" Would you be friends with someone that has been forced upon you? Mhmm I don't know... Also, I wonder if broken slaves should have friends at all. Maybe if you ask a trained slave to help another new slave and friendships could develop from that (if they are compatible somehow). I wouldn't mind a civilized way to end friendships. It might be difficult to implement it like you stated because it requires managing state between two NPC dialogue trees. A compromise by ending all friendships of the target slave may suffice. And I wouldn't be so nice to the slave to say the least. Meat doesn't have friends. Antiope, is a much more loving and gentle owner than the rest of us I think lol I can buy her character being like "Now sweetheart I know your life is rough but I think you'll find that you will get on well with this fine young lady here. I promise that I will cherish and do my best to nurture your friendship if you choose to give it a try." Maybe the slave asks for some money to buy a gift for her friend and the player can be loving and supportive, punish them for impudence or demand extra from the slave in return I've also read books where two slaves are sold together and basically forced to train sexually with each other so developing a rapport is natural. Edited August 18, 2022 by Farsh-nuke 2
Kalysto Posted August 17, 2022 Posted August 17, 2022 18 minutes ago, Farsh-nuke said: I've also read books where two slaves are sold together and basically forced to train sexually with each other so developing a rapport is natural. Nice
Farsh-nuke Posted August 17, 2022 Posted August 17, 2022 8 minutes ago, Kalysto said: Nice Emily Tilton and Samantha Madisen check them out. I can recommend Bought And Trained by Emily Tilton and Training His Mate by Samantha Madisen. 2
TrollAutokill Posted August 17, 2022 Author Posted August 17, 2022 6 hours ago, Antiope_Apollonia said: when you remove multiple items, each one starts a check, and if it hasn't finished processing the first one when you remove the second, That's not how it should be working. It's the open and close inventory events which triggers DoM's processing, not the AddItem. Plus DoM doesn't care about item values if they don't have any of the jewelry keywords. Can you give me an item and a number when this is happening so I can try to reproduce?
CliftonJD Posted August 17, 2022 Posted August 17, 2022 13 hours ago, Villianize said: the only problem is that the set outfit dialogue doesnt exist on slaves for me. perhaps its exclusive to non essential NPCs maybe? only condition is that they are a player slave and they're not a child, and they're not already naked or they are wearing clthes or body armor. the dialogue is to "Strip and set your outfit" so it made sense to only see that option if they're not already stripped 8 hours ago, Antiope_Apollonia said: Slavers are not slaves. Even if they were slaves, once you make them slavers, they stop being slaves. I'm hopeful that, in the future, we'll be able to promote slaves without releasing them, but that's not how it works currently. oh, lol, i wasn't aware this was about slavers not having the option to "strip and set their outfit" as opposed to the slaves.
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