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Posted
41 minutes ago, TrollAutokill said:

That's why we have the agreeableness trait. The kind ones will not be dirty and if they are also smart they will not be vulgar until trained. But others may.


Well I can do vulgar, my writing is not exactly super wholesome stuff lol That said I may include some sappy loving responses. I'm going to start work writing stuff now. I can't write with an eye to what words can be voiced because frankly I'm surprised how much stuff you modders have managed to make voiced. (I wonder if those two voice actress know most followers for skyrim use their voices?) I have A BA in Creative and Professional Writing and I'm a disabled nerd with no job so feel free to chuck ideas my way and the information you'd like conveyed to the player. Likeways if you have any lore books or notes you'd like to include just tell me a bit about what character wrote the thing and what data is supposed to be conveyed and what style. 

Posted (edited)
2 hours ago, TrollAutokill said:

The kind ones will not be dirty and if they are also smart they will not be vulgar until trained

allright, does that mean we can fuck a slaves stupid ?

there was an option to allow orgasm, can we disallow orgasm and will this make them smart lol, or keep the value as is?

can personality traits evolve ? 

 hmm, i´m reading the guide right now, sorry if i missed something

 

Edited by sickboy791
Posted
1 hour ago, Gräfin Zeppelin said:

But please dont overdo the vulgarity stuff.

We can always tone it done with an MCM option. It will depend on the proposed dialogues.

Posted (edited)
2 hours ago, sickboy791 said:

allright, does that mean we can fuck a slaves stupid ?

there was an option to allow orgasm, can we disallow orgasm and will this make them smart lol, or keep the value as is?

can personality traits evolve ? 

 hmm, i´m reading the guide right now, sorry if i missed something

 

Personality traits evolve each time they get an orgasm, when they get shocked and when a slave is training another or is appointed as HSH house master/mistress. This is not very well tuned though, and will need some adjustments.

 

It can be disabled in the MCM menu if you want your slave to stick to their personality.

 

I added a paragraph in the mod description:

 

  • Shock: When the slave enters the shock mood, there is a chance, depending on the Trauma modifier of the slave, for increasing emotionality, and decreasing agreeableness and extraversion.
  • Orgasm: Every time the slave gets an orgasm, submissivity, sensuality and openness will increase.
  • Training: Every time a slave (in HSH) or a slaver successfully trains a slave, submissivity, openness and honesty will decrease, and boldness will increase.
  • House master: Everytime a house master (in HSH) oversees a slave's training, honesty, openness and agreeableness will decrease and smartness will increase.
Edited by TrollAutokill
Posted

Version 2.12.2 is out

 

Development version for those who want/need. Just one change with respect to previous dev version: anger training boost.

 

- Anger training boosted up by 25% as it is the only training allowed to go down (decreasing rate is unchanged)

- Toggle to delete generated items or not when slave is cleaning
- New function for VR: OrderDrinkNoAnim
- Always clean faction PAHECanBeCaptured

- Trying to renormalize inlove/loyal states

Posted
3 hours ago, Gräfin Zeppelin said:

But please dont overdo the vulgarity stuff.


I am trying to remain in universe with swearing and am trying to provide lots of options. I'm also trying to be gender inclusive (It'd be a faff to add specifics for different genitals if nothing else) I have not even got to the specific responses to specific orders yet

Incidentally to spice up variety and provide more options for TrollAutoKill to pick from and work with I'm also writing racial responses but I use as breton mod thast changes the lore slightly so I thought I'd share the link to it here. I don't use Sexist Guards but I like to play a smarty pants Breton that gets respect from Farengar if I'm not being an Argonian and since I'm playing a switch woman for this run through it works for me that my character has this background.

 

Posted
On 4/17/2022 at 9:13 PM, Villianize said:

 I was hoping itd make my Followers stop randomly turning invisible and it didnt but I can figure that one out in time haha. Thanks :D

On 5/1/2022 at 4:39 AM, Gizzlembos03 said:

Sometimes slaves will get invisible while doing sex and they keep invivsible until i have sex with them again (you can still interact).

On 5/20/2022 at 3:10 AM, Kharos said:

 

Yeah, that's something that is bothering me too (on SE). My slaves sometimes "randomly" become invisible. I have actually seen it happening when I looked at a slave, they faded out and became invisible over the course of maybe 1 second. Slave tracker still shows them, and when I click in the correct place I can even select them in the console.

 

My guess is that it is somehow related with slavetats but I have not been able to prove that or even to find a way to reliably reproduce the problem. I can work around by moving them away and back, most probably this forces the game to re-load their 3d (e.g. select slave in console, "moveto 000A2C94" [Lydia, she is not nearby], then "moveto player").

 

In any case I do not have steps to reproduce the issue or sure knowledge about the reason ?

On 6/10/2022 at 1:37 PM, Kalysto said:

Oh BTW! Has anyone found anything that helps with the invisible slaves? Because this is happening to me more and more often and probably some kind of feature that I'm using too much. Maybe too many animations or something...

so i decided with so many going invisible, this might interest you:

471580815_boundgirlonlyhasahead.JPG.aacea7c60641d9fe230f9f28e7aee3fa.JPG

the floating head next to me and the head by the stairs are both bound girls of cursed loot after unlocking them

Posted
1 hour ago, CliftonJD said:

so i decided with so many going invisible, this might interest you:

Spoiler

471580815_boundgirlonlyhasahead.JPG.aacea7c60641d9fe230f9f28e7aee3fa.JPG

the floating head next to me and the head by the stairs are both bound girls of cursed loot after unlocking them

someone else said, that it might be a oom problem for the engine and forcing it to reload the 3D model from scratch would work. I don't have the problem atm, so i can't test it myself, but one could try to go into an interior cell, tell the slaves to stay, leave the cell, clear the cellbuffer (pcb console command) and then reenter the cell. Maybe that will help.

Posted
On 6/13/2022 at 12:44 AM, InsanityFactor said:

Yeah I use display model regularly and this works. You can leave enslave paralysis on just fine, but you gotta turn off "enslave slave" and "enslave follower," then it works fine

I use Display Model with my slaves without incident, and I have "Enslave Slaves" and "Enslave Paralysed" both enabled.  I do have "Enslave Followers" disabled, but I can't see how that'd affect anything.  Display Model furniture looks so much better and works so much better than the ZAP stuff that, honestly, I can't understand why anyone would use anything else.  Granted, it isn't very intuitive in terms of new player experience, but once you get it figured out, it just works—and it looks fantastic.

Spoiler

ScreenShot162.png.82c622819c61cdf84592571acbd2346b.pngScreenShot81.png.370f95324567961724414141e70f8b9a.png

 

13 hours ago, sickboy791 said:

More Vulgar and dirty , that´s what i wanted to say ? just didn´t trust myself

Meh, no thanks!  I don't want to yuck anyone else's yum, but the whole dirty talk kink has never made a lick of sense to me.  Definite turn-off!

 

As a general principle, when it comes to writing dialogue, I'd argue it's better to err on the side of less specificity in a mod like this, because it's generally a lot easier to let the imagination embellish the content with extra flavour according to your tastes than it is to have to try to force yourself to unhear something that cuts strongly against your taste.  Once you've been turned off, it's not so easy to get the engine going again, so to speak. 

 

So I'd strongly caution against delving too much into adding kinky dialogue—unless you're ready to undertake the substantial project of making it highly configurable.  There's inevitably going to be a huge amount of diversity amongst various users' turn-ons and turn-offs, so the further you go down the path of kinky dialogue, the more you're going to risk pigeonholing the mod into serving a niche subset of its current audience.  Every kinky dialogue line that riles one user's loins at the expense of turning off another is likely to have a net negative impact on the audience as a whole.

Posted
24 minutes ago, Antiope_Apollonia said:

I use Display Model with my slaves without incident, and I have "Enslave Slaves" and "Enslave Paralysed" both enabled.  I do have "Enslave Followers" disabled, but I can't see how that'd affect anything.

Yeah I don't know. I always play with "enslave slaves" and "enslave followers" turned off, but "enslave paralysis" turned on because I actually make use of it. So the only one you and I both have disabled is "enslave follower" and it works for both of us. 

 

DM does actually make the NPCs in its furniture follow you after release, until you dismiss them using the unique dialogue added for that circumstance ("DM3 | Go Away.") That could be making them a follower in the eyes of PAHE. That plus a furniture or restrained flag might be making them a valid target for enslavement, but since they're already a slave it gets weird I guess, and the popup box shits itself. 

 

I'm just guessing here, because it looks like the "enslave follower" option is the common denominator, so we're left to figure out why it is. 

Posted (edited)

So I got around and recreated the personality json files. This time with inverted emotionality value, because that was mixed up last time.

 

@TrollAutokill I saw you put a copy of the creation script into the mod, so I attached the updated version and an ods file with Kimli as an example, so that people who want to use it have an easier time figuring out whats what.

DoM - Personalities v20220615.7z DoM_Custom_Personalities.ods

DoM_Personalitizer.py

Edited by Jasmine92
Posted
4 hours ago, Jasmine92 said:

someone else said, that it might be a oom problem for the engine and forcing it to reload the 3D model from scratch would work. I don't have the problem atm, so i can't test it myself, but one could try to go into an interior cell, tell the slaves to stay, leave the cell, clear the cellbuffer (pcb console command) and then reenter the cell. Maybe that will help.

 

Being anal, in my experience OOM usually ends in a crash, is an unrecoverable exception.

 

But I get what you mean, some array of model/animation/whatever that got filled and now there are no more slots and no mechanism to recycle old unused slots. And yes, moving to another cell usually (but not always) makes them reappear. Sometimes I have to reload the save.

 

And I have a fairly lean installation, my only indulgence has been NPC head replacers (no HDT hairs), BHUNP CBPC (no SMP), BD's Armor and Clothing Replacer and only Billyy animations. It's a pretty lean installation that has been very stable specially since I need to run this stuff in VR.

 

Thanks @TrollAutokill for the OrderDrinkNoAnim, my subjects are gonna get wasted.

Posted (edited)
On 3/25/2021 at 7:24 PM, TrollAutokill said:

ClothingJewelry, ArmorJewelry, JewelryExpensive and ClothingRing: these keywords are used when deciding which items to strip, when stripping jewelry is on. Those keywords are also used to evaluate gifts value.

Can you clarify exactly what keywords are needed for slaves to recognise items as jewellery gifts?  The "eyes light up" notification seems to be somewhat inconsistent, and there doesn't appear to be a dialogue acknowledgement (maybe something like "Thank you, Mistress!  I will treasure this forever and ever!" would be a nice addition?), so it's hard to be sure I have things tagged correctly.  

 

"ClothingJewelry" doesn't seem to be a keyword that exists, but in addition to ClothingRing, there's also ClothingNecklace and ClothingCirclet that should probably be checked. 

 

It looks like maybe you're relying on ArmorJewelry, but I would caution against depending on this, as it's function is to determine the item's crafting category at the forge, and many modded jewellery items intentionally don't use it since that category tends to get so cluttered.  I have all my favourite my modded jewellery tagged ArmorMaterialElven, for example, so I can easily find the recipes when I want them.  You could also check VendorItemJewelry, but that obviously makes the items saleable to general goods vendors, court wizards, Madesi, etc., which some items may intentionally avoid.  

 

ClothingRing, ClothingNecklace, and ClothingCirclet are probably the best keywords to be relying on here, because they don't have any second-order consequences.  I'd also secondarily check JewelryExpensive—to allow accounting for jewellery in non-vanilla slots, like bracelets, anklets, earrings, etc.—and your bases should be well-covered.

 

For example, I have garlands/circlets from Ophelia that are tagged:

ClothingCirclet

VendorItemJewelry

JewelryExpensive

ArmorMaterialElven

 

And I have amulets from KS that are tagged:

ClothingNecklace

VendorItemJewelry

JewelryExpensive

ArmorMaterialElven

Edited by Antiope_Apollonia
Posted

Question... Sometimes after sex they dont get redressed and when I tell them to put their clothes back on i always get the "punishing the slave by giving her humiliating clothes" or something, but it is just their armor. I am not using a slave collar either. What do I have to give them that is not "humiliating"?

Posted
24 minutes ago, Skata20 said:

Question... Sometimes after sex they dont get redressed and when I tell them to put their clothes back on i always get the "punishing the slave by giving her humiliating clothes" or something, but it is just their armor. I am not using a slave collar either. What do I have to give them that is not "humiliating"?

It seems like there's currently a bug where any changes to their inventory are triggering that notification.  It doesn't look like it's always getting tallied as a humiliation in the slave stats info pane.  I mentioned it a few pages back.

Posted (edited)
On 3/31/2022 at 4:26 PM, CliftonJD said:
  Reveal hidden contents

    If (Game.GetModByName("Dawnguard.esm") != 255)
        If ((PAH.DLC1ThrallFaction != None) && actor_alias.IsInFaction(PAHPersNord))
            If actor_alias.IsInFaction(PAH.DLC1ThrallFaction)
                actor_alias.RemoveFromFaction(PAH.DLC1ThrallFaction)
            EndIf
        EndIf
    EndIf
 

that's assuming they're still in the nord personality faction when you clear it, if not in the personality when clearing then you'll need to check the FemaleNord [VTYP:00013AE7]

anytime the slave is gagged or if not gagged, but using a dialogue quest with low priority, they revert to the cattle voices. 

side-effect of the thrall faction assigned during enslavement. the faction is added to give the slave neutrality in the presence of dlc vampire 

see some still catching up on this old post so i'll add that the current version of pahe so far seems to have fixed this bug with improved gag detection removing the thrall faction when the gag is equipped to the slave

20 hours ago, Jasmine92 said:

someone else said, that it might be a oom problem for the engine and forcing it to reload the 3D model from scratch would work. I don't have the problem atm, so i can't test it myself, but one could try to go into an interior cell, tell the slaves to stay, leave the cell, clear the cellbuffer (pcb console command) and then reenter the cell. Maybe that will help.

i've always thought of it more like a graphic memory issue but the cell buffer should be cleared everytime the game is save/quit so the proposed solution should work for either described issues. didn't want to add to my original comment that save/quit/reload should help with the bug or that restarting the pc should also help with the bug even further cuz as often as it can happen for those of us who have it, makes those seem like a temporary fix until the memory is full again

 

another solution i'm trying now is to use "SSE NIF Optimizer" after everytime you add a mod that has meshes in it or if you rerun bodyslide. so far this solution seems the most promising, might possibly be a better long-term solution

Edited by CliftonJD
Posted

I am very pleased how this mod adds to pahe. You did a great job. A request for future update if possible:

 

Slave can be made to have sex with another slave of the masters choosing

 

Slave who reach a higher rank/score can freely have sex with each other

 

Slave can be ordered to punish another slave by whipping or sex

 

Quest tag on map for Slavers changed from "thugs" to "Slaver/trainer" or is this a pahe thing?

 

Posted
On 6/9/2022 at 9:01 PM, TrollAutokill said:

Post the scripts directory of both versions here, with sources if you have them, I'll do a diff.

So did anything come of this?

 

Based on my ongoing experimentation, it seems like the difference may lie in the SlaveTats patch—2.10.6 itself is only working with the patch enabled.  Maybe a 2.12 version packed with the patch script from 2.10.6 should be tried?

Posted (edited)
On 6/15/2022 at 8:48 PM, Jasmine92 said:

someone else said, that it might be a oom problem for the engine and forcing it to reload the 3D model from scratch would work. I don't have the problem atm, so i can't test it myself, but one could try to go into an interior cell, tell the slaves to stay, leave the cell, clear the cellbuffer (pcb console command) and then reenter the cell. Maybe that will help.

  

15 hours ago, CliftonJD said:

i've always thought of it more like a graphic memory issue but the cell buffer should be cleared everytime the game is save/quit so the proposed solution should work for either described issues. didn't want to add to my original comment that save/quit/reload should help with the bug or that restarting the pc should also help with the bug even further cuz as often as it can happen for those of us who have it, makes those seem like a temporary fix until the memory is full again

 

another solution i'm trying now is to use "SSE NIF Optimizer" after everytime you add a mod that has meshes in it or if you rerun bodyslide. so far this solution seems the most promising, might possibly be a better long-term solution

 

What has always worked for me is moving the invisible NPC to a cell that is not loaded and then back. For example open console and

  • select the invisible npc by clicking on them (they can be located by the slave tracker quest)
  • moveto a2c94  , assuming that Lydia is not nearby but in an unloaded cell
  • moveto player

And the NPC is visible again. I do not know if that is because moving the NPC like that forces the game to reload the 3D model from scratch, or if it is caused by another side effect. Anyway that small procedure allows me to quickly make them visible again without having to quit/restart the game.

Edited by Kharos
Posted

if your using slave tats then just open slave tats have it choose that npc then exit mcm and they should appear after slave tats finishes with them. if your using faster smp it is a known long term bug with  faster smp that can happen. but since its maker couldn't handle critisim he shut down reports and such on nexus and bans anyone who even remotely critzies  the mod.

if its faster smp do it there no real way to fix bbut to reload save/game

Posted

I have now caught up with my homework (reading through all the pages of this thread) in addition my first bath of slave barks (responses to questions and commands) and with Troll Auto Kill now how they respond and what they think will decide whether I do more writing and how for this mod.

Having actually done my homework first I want to see that I have the utmost admiration for @Antiope_Apollonia and her ideas for the mod are just fricking adorable most of the time. I would love the idea of a slave graduation day where all the slaves are present and they get a special ring. She suggested the idea back on page 56 of this thread.

Second @Kalysto I like you. The way you use this mod is like the Yin to Antiope's Yang but given the dark AF stuff I write I still like it and the fact you are working on making this mod work with VR is an unexpected but awesome thing

I also have some questions/suggestions:

1. Do Devious Devices do anything regarding the training of a slave? Particularly do Devious orgasm events count as sex training? I genuinely do not know

2. I really am not keen on submissive honest slaves being trained to become Dominant liars if you assign then to train slaves. This should really be toggleable. You might say it's unrealistic for an honest submissive to train slaves but 1. This is a game with dragons, ghosts and vampires It's already unrealistic. 2. I know plenty of sweet submissive women who write the kinkiest shit because if you like to be submissive then you know what scenarios will please a submissive. 3. You can be submissive and dominant. Switches exist. 4. The submissive could be said to be remaining submissive by forcing themself to lie and be dominant for their owner.

I am also wondering if more generally it would be possible to indicate to a DOM slaver what spells should be trained, should not be trained and in what direction. Or if this could be done through the MCM. I wonder this because bimbofication is a large kink and one I share to an extent so the option to train a particular slave to be stupid and delicate would be nice. That's not likely to be a priority for a while but it might be fun.  There's been a lot of talk about the realism or otherwise of how DOM operates but the depth of personality to npcs is so cool. I do wonder if you could use DOM spells and potions to say train Maven Blackbriar to be humble, honest and kind or Shadr to be more dominant and smart.

One final note. As someone into objectification kink the idea of being able to literally bag up slaves is so cute and given my style of play genuinely helpful as it means I could enslave someone when I see them, bag them up then process them at a later date. Essentially pokeballs for slaves. I love it

Posted

Can someone please help me with the installation and load order? I've seen the first page but it's different than the load order on the PAHE page.

 

Currently my installation order is:

ZaZ

SL Framework

SL Aroused

PAH Home Sweet Home

PAH AYGAS

PAHE Framework

PAH DoM

voicepacks

 

and my load order is:

zaz

sexlab.esm

paradise_halls.esm

pahe_dragonborn_fixes.esl

sexlabaroused.esm

...

...

PAH_AndYouGetASlave.esp

PAH_HomeSweetHome.esp

paradise_halls_SLExtension.esp

DiaryOfMine.esp

 

 

Does it sound good? ?

Posted
13 hours ago, Kharos said:

What has always worked for me is moving the invisible NPC to a cell that is not loaded and then back. For example open console and

  • select the invisible npc by clicking on them (they can be located by the slave tracker quest)
  • moveto a2c94  , assuming that Lydia is not nearby but in an unloaded cell
  • moveto player

And the NPC is visible again. I do not know if that is because moving the NPC like that forces the game to reload the 3D model from scratch, or if it is caused by another side effect. Anyway that small procedure allows me to quickly make them visible again without having to quit/restart the game.

Oh nice ok. I was just using disable and enable commands, which also works but sometimes will give the slave some random item from whatever they used to be, like a random weapon or a soulgem or something. This sounds like it could work a little better.

Posted
14 hours ago, Kharos said:

  

 

What has always worked for me is moving the invisible NPC to a cell that is not loaded and then back. For example open console and

  • select the invisible npc by clicking on them (they can be located by the slave tracker quest)
  • moveto a2c94  , assuming that Lydia is not nearby but in an unloaded cell
  • moveto player

And the NPC is visible again. I do not know if that is because moving the NPC like that forces the game to reload the 3D model from scratch, or if it is caused by another side effect. Anyway that small procedure allows me to quickly make them visible again without having to quit/restart the game.

31 minutes ago, InsanityFactor said:

Oh nice ok. I was just using disable and enable commands, which also works but sometimes will give the slave some random item from whatever they used to be, like a random weapon or a soulgem or something. This sounds like it could work a little better.

i dunno how often you or Villianize or Gizzlembos03 come across this issue, i was getting it frequently when i answered Kalysto last week. my own response was enough to inspire me to try "SSE NIF Optimizer". i had been dealing with it long enough i even tried only keeping a few slaves with me until i saw it still could happen if i gave the slave too much armor.
 
now its been a week since then, even keeping more slaves with me than i had hasn't reproduced the problem yet, "SSE NIF Optimizer" has cured me of this bug!!

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