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Posted
21 hours ago, Jasmine92 said:

So I finished creating the

new Voicepack

 

unfortunately, since @TrollAutokill has found his literary streak as of late ?, there are to damn many lines to fit in one pack and still stay beneath the BSA file size limit of 2GB, so I spitted it like the last one.

/s

 

for Skyrim SE / AE:

PAH - Diary Of Mine v.2.12 - Voicepack v1.0.7z

PAH - Diary Of Mine v.2.12 - Voicepack Addon v1.0.7z

 

and for our friends who still use Skyrim LE:

PAH - Diary Of Mine v.2.12 - Voicepack v1.0 - LE.7z

PAH - Diary Of Mine v.2.12 - Voicepack Addon v1.0 - LE.7z

 

The main file includes all non unique voices + Fura (because its Kirins voice) and Serana (because reasons...)

  Hide contents

FeMale Argonian
FeMale Commander
FeMale Commoner
FeMale Condescending
FeMale Coward
FeMale Dark Elf
FeMale Dark Elf Commoner
FeMale ElfHaughty
FeMale EvenToned
FeMale Khajiit
FeMale Nord
FeMale OldGrumpy
FeMale OldKindly
FeMale Orc
FeMale Shrill
FeMale Sultry
FeMale Vampire
FeMale Young Eager
Fura
Male Argonian
Male Bandit
Male Brute
Male Commander
Male Commoner
Male Commoner Accented
Male Condescending
Male Coward
Male Dark Elf
Male Dark Elf Commoner
Male Dark Elf Cynical
Male Drunk
Male Elf Haughty
Male EvenToned
Male EvenToned Accented
Male Guard
Male Khajiit
Male Nord
Male Nord Commander
Male Old Grumpy
Male Old Kindly
Male Orc
Male Sly Cynical
Male Soldier
Male Vampire
Male Warlock
Male Young Eager
Serana

 

The addon includes the unique voices of Astrid, Brynjolf, Delphine, Delvin Mallory, Elenwen, Frea, Galmar, Garan, Karliah, Maven, Mercer Frey, Mirabelle Ervine, Nazir, Storn, Tullius, Ulfric and Vex.

 

Everything "should" work, however I didn't really have the time to try all 91k lines and I don't have LE installed, so if you find an error give me a heads up and maybe I can fix it.

 

----------

 

Yea, problem with that is, I'm still constantly changing and "optimizing" the process of creating / updating the voice files and since there are more than one point in the process where lines can get changed / updated (you either updating them or me updating the rule set for optimizing pronunciation and punctuation, which than can lead to an arbitrary number of changed voice lines) I kind of lost track of where I was, so I just said "fuck it" and started from scratch.

Maybe the best point for a diff kind of action would be right after processing the voice lines and before running xvasynth which would be easiest if I always work with full voice dumps so there never can be a case where a voice line falls trough the cracks.

On the other hand, the only difference between processing 30k or 100k lines is me having to wait longer until everything has been processed, the steps are still the same.

 

 

I am sorry, im new to this. Do I have to install both these files? Also do I have to change something in the MCM after installing?

Posted
23 minutes ago, Skata20 said:

 

I am sorry, im new to this. Do I have to install both these files? Also do I have to change something in the MCM after installing?

Since the two files cover different voice-types it´s a good idea to install both. changes to MCM are not needed.

Posted (edited)

Two random observations/questions.

 

  1. This has been mentioned before, trainers will spam their actions to the left-hand messages even after leaving their base camp forever (or at least until exiting the game and re-loading the save). If I remember correctly @TrollAutokill stated that there is a Is3DLoaded() check, but it does not seem to work (probably the script forces the trainers to be persistent). May I suggest to instead use GetParentCell().IsAttached() or the OnCellDetached()/OnCellAttached() events?
     
  2. I tried to get a combat slave to loyal state for a while now but without success - usually they are in love, but I wanted one that is loyal instead so I refrained from any sexy action. Looking at the code it seems that loyal needs number_of_flatter to be positive. I could confirm with the console that it was zero. I did flatter the slave with "I am so proud of you" after killing a dragon with her help, but that does not seem to count (confirmed by looking at FlatterSlaveWith in pahslave.psc). I looks like I need to use the "sexy" or "romance" flatter options. For me this feels wrong as I would use them for slaves that I plan to turn into "in love", not "loyal".
    [Edit, 2nd Edit]
    No, looks like I misunderstood the code in IsMoodSpontaneouslyCooperative(). But looking at the console __chance_loyal is rather small (about 3.7%). My experience here is that loyal seems to be really much more difficult to reach than in love...
Edited by Kharos
Posted (edited)
36 minutes ago, Kharos said:

Two random observations/questions.

 

  1. This has been mentioned before, trainers will spam their actions to the left-hand messages even after leaving their base camp forever (or at least until exiting the game and re-loading the save). If I remember correctly @TrollAutokill stated that there is a Is3DLoaded() check, but it does not seem to work (probably the script forces the trainers to be persistent). May I suggest to instead use GetParentCell().IsAttached() or the OnCellDetached()/OnCellAttached() events?
     
  2. I tried to get a combat slave to loyal state for a while now but without success - usually they are in love, but I wanted one that is loyal instead so I refrained from any sexy action. Looking at the code it seems that loyal needs number_of_flatter to be positive. I could confirm with the console that it was zero. I did flatter the slave with "I am so proud of you" after killing a dragon with her help, but that does not seem to count (confirmed by looking at FlatterSlaveWith in pahslave.psc). I looks like I need to use the "sexy" or "romance" flatter options. For me this feels wrong as I would use them for slaves that I plan to turn into "in love", not "loyal".
    [Edit, 2nd Edit]
    No, looks like I misunderstood the code in IsMoodSpontaneouslyCooperative(). But looking at the console __chance_loyal is rather small (about 3.7%). My experience here is that loyal seems to be really much more difficult to reach than in love...

Yep, and sometimes broken chance is lower than Inlove. As I said earlier this is WIP. I am currently on it, thanks for reporting.

Edited by TrollAutokill
Posted (edited)
6 hours ago, kf05 said:

Sorry, i misread something yesterday, since Kimli is in the Main Voice Pack and she was the one who remained silent it´s probably only her, i know that other voices work. i will enslave one of the charcters from the Addon now, most likely Vex, and will report back

 

Update; i tried Serana, Frea, Delphine, Karliah. Astrid, Maven. they all have DOM Voices. Maven seems to be a little wonky, but that´s probably on my side.

I will report back, i´ll check some others, too

 

Update 2 : Vex and Brynjolf also work, Endarie (FemaleElfHaughty), Senna(FemaleSultry), Borgokh(FemaleOrc) too.

 

I only enslaved them to quickly check if they have DOM Voices at all, so not all possible Lines are coverd.

 

Kimli seems the one who is broken for sure.

 

I use the SE version of the Addon btw, even if i´m on LE

Ok, so most things seem to work, thx for checking.

 

Concerning the SE Version you use: Did you unpack the files? The only difference between LE and SE is, that they are packed with different BSA Versions since Bethesda updated them between LE and SE, so in theory LE should not be able to handle newer BSA files that where packed for SE, but then again, since they contain audio files, they are not compressed, so who knows... Somebody else said they had trouble with the SE Version on their LE game (i think that was @Gräfin Zeppelin maybe)

 

Concerning Kimli: Maybe I messed up and included the wrong voice all along because I only thought her voice was DLC1FemaleUniqueFura and it actually isn't. Maybe @TrollAutokill can shed some light on that?

I do remember her being an oddball even back with DoM 2.9 and the old voice pack: When I first met her and she was still tied up in that X-Cross, her lines where voiced, but after enslaving her she never spoke to me again. But since the fuz files where all there for DLC1FemaleUniqueFura and I didn't see any complains, I thought it was just my game. But maybe something else with her voicetype is fishy.

Edited by Jasmine92
Posted
1 hour ago, TrollAutokill said:

As I said earlier this is WIP. I am currently on it, thanks for reporting.

 

I understand, that's why I am reporting things.

By the way (speaking about reporting things), I re-tested killing slaves. Your fix is working, they are now leaving a corpse ?. Thank you for the fix!

 

PS:
I just checked another slave, her current values are:

__chance_broken = 0.137569

__chance_inlove = 0.128278

__chance_loyal = 0.000363

That matches my observation that slaves usually skip loyal and directly go to inlove (I think I only praised that slave a single time, so one of the multipliers is almost zero).

 

The current values of my combat slave are now:

__chance_broken = 0.026010

__chance_inlove = 0.000000

__chance_loyal = 0.047676

 

Looks like chance_loyal is rising and I will just need a lot of patience and continue praising her any time she deserves it...

 

Posted (edited)
1 hour ago, Jasmine92 said:

Ok, so most things seem to work, thx for checking.

 

Concerning the SE Version you use: Did you unpack the files? The only difference between LE and SE is, that they are packed with different BSA Versions since Bethesda updated them between LE and SE, so in theory LE should not be able to handle newer BSA files that where packed for SE, but then again, since they contain audio files, they are not compressed, so who knows... Somebody else said they had trouble with the SE Version on their LE game (i think that was @Gräfin Zeppelin maybe)

 

Concerning Kimli: Maybe I messed up and included the wrong voice all along because I only thought her voice was DLC1FemaleUniqueFura and it actually isn't. Maybe @TrollAutokill can shed some light on that?

I do remember her being an oddball even back with DoM 2.9 and the old voice pack: When I first met her and she was still tied up in that X-Cross, her lines where voiced, but after enslaving her she never spoke to me again. But since the fuz files where all there for DLC1FemaleUniqueFura and I didn't see any complains, I thought it was just my game. But maybe something else with her voicetype is fishy.

I unpacked the SE-BSA and repacked it with Archive.exe from LE-CK. i knew this would work since the majority of the voice-files her on LL are for SE only(i know i´m a Dinosaur and about to get extinct since i still use LE?. it´s not that i´m totally against switching to SE, i even got it for free as it came out(if you had LE in your Steam-Library this was the case)), but it literally took me years getting a rather stable version of skyrim(or pornrim, if you want) going, and if i ever go through that bullshit again i would need at least 2 weeks of holidyas, which is not this year. i can´t have loose files for huge voicepacks like yours, my startup-times are long enough(after restarting computer first time usually takes 10-12 minutes (using MO2) until i get Bethesda-Logo, after that fortunatly it´s better. it´s not that i have a bad pc, i build it myself 2018, it still can handle new games like dying light 2 with rtx on, dlss ultra), it´s just the engine limitations of oldrim with about 400 (merged) esp and about 450 mods in total.

Edited by kf05
add
Posted
1 hour ago, Jasmine92 said:

Ok, so most things seem to work, thx for checking.

 

Concerning the SE Version you use: Did you unpack the files? The only difference between LE and SE is, that they are packed with different BSA Versions since Bethesda updated them between LE and SE, so in theory LE should not be able to handle newer BSA files that where packed for SE, but then again, since they contain audio files, they are not compressed, so who knows... Somebody else said they had trouble with the SE Version on their LE game (i think that was @Gräfin Zeppelin maybe)

 

Concerning Kimli: Maybe I messed up and included the wrong voice all along because I only thought her voice was DLC1FemaleUniqueFura and it actually isn't. Maybe @TrollAutokill can shed some light on that?

I do remember her being an oddball even back with DoM 2.9 and the old voice pack: When I first met her and she was still tied up in that X-Cross, her lines where voiced, but after enslaving her she never spoke to me again. But since the fuz files where all there for DLC1FemaleUniqueFura and I didn't see any complains, I thought it was just my game. But maybe something else with her voicetype is fishy.



she uses vex

image.png.c92110412c683f8f95bd3936a09d15c3.png

 

Posted
49 minutes ago, sidfu1 said:



she uses vex

image.png.c92110412c683f8f95bd3936a09d15c3.png

 

So I messed that up. Well FemaleUniqueVex is part of the add-on, so she should be voiced when the add-on is installed. I just checked, the 3 lines unique to Kimli where created, plus the 1441 other lines, that all slaves share, so it should work. Maybe something else is missing.

Posted (edited)
29 minutes ago, Jasmine92 said:

So I messed that up. Well FemaleUniqueVex is part of the add-on, so she should be voiced when the add-on is installed. I just checked, the 3 lines unique to Kimli where created, plus the 1441 other lines, that all slaves share, so it should work. Maybe something else is missing.

well what i do when i want to generate just a specific voice i take and the script that's used to make the batch file is make a backup of it then remove all voices but for that one and then when you batch generate it only has that voice. its good when you want to overhaul a specific voice but don't want to do all of them.
also make sure to delte the cache and the original file or make backups of them

Edited by sidfu1
Posted
On 6/10/2022 at 3:21 PM, Skata20 said:

So I decided to give that mod a go.

I got the latest Skyrim version, v1.64c framework, 8.1.4 Pahe and I installed the 2.12 version of DoM.

 

I created a new game, enslaved a bandit and tried to start a sex  scene. Unfortunately I got teleported to a giant camp in whiterun. I have no idea what the hell is going on.  I also have zaz 7.

 

any ideas?

I have that in one game a minimally modded game with osex installed, my surmise is that that bandid camp, up in the air for me, is the origin of Tamriel world space, and that the usual teleport has gone wrong. Try removing OSA, etc?

Posted

So I finally fixed my game, turns out I was using the wrong SexLab Framework... I know right?

 

Having fun with this mod. I dont use AYGAS but I see some lines in this mod that are in AYGAS, especially the "i want you to fight for me" stuff.

 

I seem to have a problem with slaves after rape, when they kneel and hit the floor with their fist, furiously. Apparently, they dont stop. I know there is a timer in the PAHE MCM but it does nothing for me. The only thing that can stop it is if i hit them or nudge them.

 

Also, an alternate animation is when they lay completely on the floor after a rape... They can be there for all eternity unless i use console to disable/enable them.

 

Also, in some fights I had, the slave refused to fight (i saw the message) but decided to fight after all after 2-3 seconds. Dont know if it's a bug or it is because i told her what would happen if she didnt fight.

 

And one last thing that bothered me a bit about fighting; the slave was so angry that she decided to fight me and I got a "slave fought well" message ?

 

Love the voice pack, some lines are hilarious.

Posted

Small Wall-o'-Text™:

  • "eyes light up" notification for new jewellery is playing the wrong gender.
  • "I am trying hard to be the perfect slave." → What are the conditions for this?  I had a freshly captured slave utter this as her first words as a slave—that doesn't seem right.
  • "By the Divines, I'm getting aroused!" → "aroused" sounds too clinical.  I'd suggest going with "this is making me wet," but you could also go with, "I'm getting wet," or, "I'm getting turned on," or, "this is turning me on."
  • It looks like you've added a GSPose as a possible cover self animation, but it isn't really working.  They get stuck in the animation and then ice skate around until you make them use another animation.  
Spoiler

ScreenShot161.png.0d07fc3175ff2ca5e9ba5d553b008027.pngScreenShot158.png.f10362c1c32f7a59008330b1d5dd556b.png

  • Can slaves break off friendships if they spend time separately from one another similarly to how they form friendships by spending time together?  I'm finding my travelling companions often quickly befriend new captures, who then get shipped off as maids or installed as decorations in one of my properties or just moved into the Lakeview dormitory.  And then those slaves, whom they spend no time with thereafter, stay locked into one of their friendship slots, preventing my travelling companions from ever finally all befriending one another.  
  • I'm getting slaves calling for help without trying to run away.  Which is cool—that's doubtless what some people would do in that situation.  But it really needs to generate a punishment reason—maybe half-strength effect of "running_away" reason.
  • Removing straitjackets is counting as "humiliation by stripping", which doesn't seem correct.
  • This awkward bondage animation definitely shouldn't be a "dance".
Spoiler

ScreenShot166.png.afd2545ebca10002def3dd2b93ccfc30.png

Posted
55 minutes ago, Skata20 said:

I dont use AYGAS but I see some lines in this mod that are in AYGAS, especially the "i want you to fight for me" stuff.

That has nothing to do with AYGAS.

  

54 minutes ago, Skata20 said:

I seem to have a problem with slaves after rape, when they kneel and hit the floor with their fist, furiously. Apparently, they dont stop. I know there is a timer in the PAHE MCM but it does nothing for me. The only thing that can stop it is if i hit them or nudge them.

This is related to a SexLab setting, but I don't remember which one.  

 

57 minutes ago, Skata20 said:

Also, in some fights I had, the slave refused to fight (i saw the message) but decided to fight after all after 2-3 seconds.

That's normal.  She wasn't sure what to do, but eventually decided to fight.  You'll see this reflected in the praise/punishment reasons after the fight.

Posted

 

 

13 hours ago, Jasmine92 said:

Ok, so most things seem to work, thx for checking.

 

Concerning the SE Version you use: Did you unpack the files? The only difference between LE and SE is, that they are packed with different BSA Versions since Bethesda updated them between LE and SE, so in theory LE should not be able to handle newer BSA files that where packed for SE, but then again, since they contain audio files, they are not compressed, so who knows... Somebody else said they had trouble with the SE Version on their LE game (i think that was @Gräfin Zeppelin maybe)

 

Concerning Kimli: Maybe I messed up and included the wrong voice all along because I only thought her voice was DLC1FemaleUniqueFura and it actually isn't. Maybe @TrollAutokill can shed some light on that?

I do remember her being an oddball even back with DoM 2.9 and the old voice pack: When I first met her and she was still tied up in that X-Cross, her lines where voiced, but after enslaving her she never spoke to me again. But since the fuz files where all there for DLC1FemaleUniqueFura and I didn't see any complains, I thought it was just my game. But maybe something else with her voicetype is fishy.

dlc uniques and mod added uniques have always given us the silent voice issues. dlc vampires have the same issues along with solsteim uniques..unless you've fixed those already, maybe that would be a good place to send your testers next

Posted
7 hours ago, Gräfin Zeppelin said:

So I did a quick check and Maven has no voice either.

is she a modded version of maven or vanilla

Posted
15 hours ago, praxis22 said:

I have that in one game a minimally modded game with osex installed, my surmise is that that bandid camp, up in the air for me, is the origin of Tamriel world space, and that the usual teleport has gone wrong. Try removing OSA, etc?

According to TrollAutokill the prerequsites are ZAZ 8+ and Sexlab.

Posted (edited)
On 6/11/2022 at 1:12 AM, Gräfin Zeppelin said:

Very much appreciated, thank you. The normal voicepacks work nicely for me but the addon seem to have issues. Kimli does not work and it seems some of the other too. At least for me.

I use the LE version.

I just checked and at least Kimli is working for me with the addon installed. (I am on SE that is) Maybe it's in fact an issue with the BSA. @kf05 seemed to have no problems with the SE Version on an LE game, that he/she repacked. Can you try unpacking the addon for a test?

 

I'll try and catch Maven Black-Briar in the meantime, see what she has to say.

 

Edit: To specify, the DoM lines Kimli speaks are working, the PAH lines are silent. (as expected) Maybe it time for an updated PAH voicepack as well...

Edit: Her lines also work fine. Even though her voice is not the best quality.

 

 

---

Some small bugs I found while testing:

- using the "all salves bow" hotkey breaks slave which are bound in furniture (Dispaly Model stuff for example). DoM and DM3 are starting to fight for the right idle animation for the character.

- when using the "... idle starts pose" toggle, they will get stuck in the pose. Even after telling them to follow the player, they will follow being stuck in the kneeling/attention pose. (At least that's what the slave did, that went into posing while still bound to a display model device, maybe that's a race condition?)

- I also seem to have a kind of bug with Slave Tats like @Antiope_Apollonia had. Kimli's tats I gave her where completely gone, until DoM decided it was time for her to blush and suddenly the other tattoos reappeared with the red cheeks.

- the "Pose test key" does not seem to work as intended. A message appears "Kimli executes pose 1 fuwa1", but nothing is happening (just her snapping into the default idle). Do you need a pose pack for it to work other than GSPoses?

- i think someone already reported it: the player gender check for the line "Awe and respect are two different things, master/mistress" seem to be mixed.

- This might be a PAH thing, but maybe @CliftonJD will see it here too: when I try to talk to slaves, that are in bondage furniture (Display Model) a message appears "What would you like to do?" with the only option "Enslave slave". Wen selecting the option, the normal conversation menu appears:

Spoiler

ScreenShot21.jpg.fae9ea72d8b868c23e8993b7e6242f63.jpg

- some descriptions in the MCM are missing or seem to be wrong (see screenshots)

Spoiler

ScreenShot19.jpg.5adb5b48fe7b22a392f40551af450423.jpgScreenShot18.jpg.2cddd2dcfe65be0606c2c1c4d196e308.jpgScreenShot17.jpg.e3edfecbacc603d2ea3ad2a685d2fa0f.jpgScreenShot16.jpg.19c70461ef251b00aaf4ccad2608497b.jpgScreenShot15.jpg.1fe8b7f4d5851a3dc29ae0bd2346889a.jpg

- when Lydia was a little tense and used the HSH option to use a slave for "stress release", the DoM message for successful sex training appeared. Maybe that is not intentional?

- I enslaved Maven Black-Briar and her initial training values are seeded with negative values. Is that intentional?

Spoiler

ScreenShot24.jpg.f29fe5cd4c7df6bbd7b03233719c5aab.jpg

- there is a typing error with the personality json files, the file file for Maven (0001336A.json) is in fact intended for Mjoll the Lioness (RevID 1336B), not Maven Black-Brair (RevID 1336A). Looks like @Jasmine92 mixed something up.

 

Edited by Jasmine92
Posted (edited)
22 hours ago, Jasmine92 said:

So I messed that up. Well FemaleUniqueVex is part of the add-on, so she should be voiced when the add-on is installed. I just checked, the 3 lines unique to Kimli where created, plus the 1441 other lines, that all slaves share, so it should work. Maybe something else is missing.

I will try. Maybe we need to have her use a custom voice. Or edit Vex voice to not unique.

Edited by TrollAutokill
Posted (edited)
31 minutes ago, TrollAutokill said:

I will try. Maybe we need to have her use a custom voice. Or edit Vex voice to not unique.

After checking with SE and both voicepacks installed, everything concerning Kimli's (FemaleUniqueVex) and Maven Black-Briar's voice seems to work fine. (See my post before yours) So it could be, that the BSA for the LE addon is broken.

 

-----

Since I coincidentally found the bug with the mixed up json filenames for the personality trades and @Antiope_Apollonia posted an update to her handcrafted personalitys for unique characters a couple of days ago, I am currently updating those. However I remember that some variable names have become deprecated and have been updated, but I can't find the conversation anymore. @TrollAutokill do you have an empty json file with the current structure? Then I can just adapt my script to use those.

Edited by Jasmine92
Posted (edited)
3 hours ago, Jasmine92 said:

I just checked and at least Kimli is working for me with the addon installed. (I am on SE that is) Maybe it's in fact an issue with the BSA. @kf05 seemed to have no problems with the SE Version on an LE game, that he/she repacked

I´m a (hetero) guy? . This is the internet, so it´s understandable and politically correct to question things like that until there is a confirmation.

 

About Kimli: i will pay her a visit and check, first try was with the LE-Addon

 

 

Edited by kf05
Posted
6 hours ago, Jasmine92 said:

 

Edit: To specify, the DoM lines Kimli speaks are working, the PAH lines are silent. (as expected) Maybe it time for an updated PAH voicepack as well...

 

 

 

 

 

So this was an eyeopener for me and now I knew what to look for. The DoM lines work indeed and its the PAH ones which do not.

 

So sorry for the fuzz.

Also for the delay but I had alot of work over the weekend.

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