Plegra Posted April 29, 2022 Posted April 29, 2022 sorry this is my first time downloading smth on loverslab i just signed yesterday can u tell me pls wich files i need to download i have skyrim se
CliftonJD Posted April 29, 2022 Posted April 29, 2022 5 hours ago, km4387 said: Thanks for responding - it says MaleOrc, but doesn't sound that way. odd bug, i haven't altered orc voice. would expect it to sound eventoned, not eager. have you tried the pahe voice pack addon here:
Plegra Posted April 29, 2022 Posted April 29, 2022 1 hour ago, sidfu1 said: ..... this made me laugh. there 8 files in downloads... 5 are the mod and older versions for compablity. 1 is a text document to mega i thnk 1 is as name says and description in op says is a modification of the fort. the last is nothing but premade personalty json for the mod. read the name if the files. no idea why you want a vid for literally just 6 button presess So i downloaded everything and installed them manual, everything what was there installed but i dont know what to do know can u tell me? Please
Gukahn Posted April 29, 2022 Posted April 29, 2022 50 minutes ago, Plegra said: sorry this is my first time downloading smth on loverslab i just signed yesterday can u tell me pls wich files i need to download i have skyrim se First read this Then start to add mods. adding Loverslab mods is the last thing you should do when you don't know about the basics 1
CliftonJD Posted April 29, 2022 Posted April 29, 2022 16 hours ago, Antiope_Apollonia said: (In general, it seems like I'm having a lot of issues that look like they might possibly be related to script lag, even though I have a modlist that's pretty light in terms of script load.) 3 hours ago, TrollAutokill said: PAHE is not so script intensive as it relies mostly on updates every 0.5 seconds or so. @CliftonJD and others have done a good job trying to avoid loops over big arrays to keep the script latency low. It's the same for DoM, and that's why there will never be a lot of spontaneous slave to slave interactions as it would require for each slave to loop over all the other slaves. DocClox and i both found dom has more script lag than pahe. last time i mentioned it was told to get a new computer. 1 the biggest differences i noticed was trying to access the slave list from the mcm with dom running since the removal of the array structures kept in pahe. but i also noticed sometimes the slaves wouldn't acknowledge a dialogue given, whether it be to stop running or to tie the slave didn't matter Quote Of course when you reach more than 40 slaves you still feel it. only 40? guess that could show why veteran slavers aren't used to the script lag. normally average 70+ slaves in pahe, barely make a dent in script performance 1
Plegra Posted April 29, 2022 Posted April 29, 2022 35 minutes ago, Gukahn said: First read this Then start to add mods. adding Loverslab mods is the last thing you should do when you don't know about the basics so do u know wich file i must drag in? and btw thx
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 (edited) 29 minutes ago, CliftonJD said: DocClox and i both found dom has more script lag than pahe. last time i mentioned it was told to get a new computer. 1 the biggest differences i noticed was trying to access the slave list from the mcm with dom running since the removal of the array structures kept in pahe. but i also noticed sometimes the slaves wouldn't acknowledge a dialogue given, whether it be to stop running or to tie the slave didn't matter only 40? guess that could show why veteran slavers aren't used to the script lag. normally average 70+ slaves in pahe, barely make a dent in script performance DoM will always be more script heavy than bare pahe. 40 is the Gaussian limit of a Poisson distribution, that's when the human brain prefers to stop counting and use the concept "a lot". Only capture without cloning or cleaning is faster. But there are ways to make it faster. Like caching the mood change chances, until one of the counter value changes. Maybe in version 3 Edited April 29, 2022 by TrollAutokill 2
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 4 minutes ago, Plegra said: so do u know wich file i must drag in? and btw thx There is a paragraph on how to install and in which order, read to the bottom
InsanityFactor Posted April 29, 2022 Posted April 29, 2022 3 hours ago, Antiope_Apollonia said: More importantly, though, in roleplaying terms, I don't want the reason for my slaves' not being jealous to be that they're simply kept ignorant of there being something to be jealous of. That's not a satisfying social atmosphere to have in my household. I want to be able to facilitate deeper harmony in my household, and ideally real comraderie among my pets. Let me assure them that I love them all equally, and remind them that we're all in this together, and tell them that the best way to please Mistress is to learn to like one another. I'm curious about the jealously thing here too. I remember @TrollAutokill you said once that they get used to your behavior over time and stop getting jealous/depressed, which I have definitely observed in my game, but how do rivalries play into it? Do those also go away over time or are the rivalries more permanent? 1
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 1 minute ago, InsanityFactor said: I'm curious about the jealously thing here too. I remember @TrollAutokill you said once that they get used to your behavior over time and stop getting jealous/depressed, which I have definitely observed in my game, but how do rivalries play into it? Do those also go away over time or are the rivalries more permanent? For the moment rivalry only matters when the slave is in jealous mood and you had sex with their rival in front of them. Hitting one of the two slaves in a cat fight should be enough to stop it. You can also turn off rivalry in the MCM debug menu. They will still report their rival but not attack them. 1
InsanityFactor Posted April 29, 2022 Posted April 29, 2022 (edited) 3 minutes ago, TrollAutokill said: For the moment rivalry only matters when the slave is in jealous mood and you had sex with their rival in front of them. Hitting one of the two slaves in a cat fight should be enough to stop it. You can also turn off rivalry in the MCM debug menu. They will still report their rival but not attack them. Ah ok. So they can form rivalries but only act on them when they get jealous, got it. Are there any other uses for rivalries or is it more or less a flavor thing right now? Either way I really like the concept, just wanna be clear as to what I should be testing about it. Edited April 29, 2022 by InsanityFactor 1
Plegra Posted April 29, 2022 Posted April 29, 2022 21 minutes ago, TrollAutokill said: There is a paragraph on how to install and in which order, read to the bottom the mega link dont work btw (read me)
InsanityFactor Posted April 29, 2022 Posted April 29, 2022 Oh also a follow-up question, if the slave has a weapon equipped, will that be utilized in these cat fights? I tend to have at least one bodyguard/attendant slave with some serious armaments, wanna make sure she doesn't just come down on a maid or something with a battleaxe...
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 (edited) 1 hour ago, InsanityFactor said: Oh also a follow-up question, if the slave has a weapon equipped, will that be utilized in these cat fights? I tend to have at least one bodyguard/attendant slave with some serious armaments, wanna make sure she doesn't just come down on a maid or something with a battleaxe... Oh yeah she will, I had a similar situation and had a good laugh... ? Unfortunately Skyrim assault system is buggy and you should be thankful you can turn off assault and alarm from the MCM menu. Edited April 29, 2022 by TrollAutokill 1
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 2 hours ago, InsanityFactor said: Ah ok. So they can form rivalries but only act on them when they get jealous, got it. Are there any other uses for rivalries or is it more or less a flavor thing right now? Either way I really like the concept, just wanna be clear as to what I should be testing about it. It's just a try for now, with only one event. 1
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 2 hours ago, InsanityFactor said: I'm curious about the jealously thing here too. I remember @TrollAutokill you said once that they get used to your behavior over time and stop getting jealous/depressed, which I have definitely observed in my game, but how do rivalries play into it? Do those also go away over time or are the rivalries more permanent? Rivalries should go away over time if it finally turns into a friendship or if another rival if found. That's the only two ways for now, and the system is rather simple. 2
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 (edited) 6 hours ago, Antiope_Apollonia said: That could certainly be an option, but I think it should really be just one arrow in the quiver. It'd be a way to manage the symptom without addressing the underlying condition. For me, I'd be quite willing to utilise blindfolds for the simple practical task of managing the stock efficiently until they can be prepared for sale or assignment. But for my personal companions and fighters who I keep with me long-term, it'd be important to me—for both practical and roleplaying reasons—to have more robust tools for mediating interpersonal conflict among my favourite slaves. In practical terms, having to go around blindfolding everyone else whenever I want to have sex with one of my pets would quickly become tedious. I can't keep them blindfolded all the time, because aside from not caring for the aesthetic that'd create, my girls have things to do. And I typically have a minimum 4–6 slaves with me at all times once a playthrough gets established: 2–3 sexual companions, 2–3 sisters-in-arms, and sometimes a long-term trainee I'm trying to max out before designating her for sale or assignment. So that'd be an obnoxious level of adding and removing blindfolds for every time I want to have sex. More importantly, though, in roleplaying terms, I don't want the reason for my slaves' not being jealous to be that they're simply kept ignorant of there being something to be jealous of. That's not a satisfying social atmosphere to have in my household. I want to be able to facilitate deeper harmony in my household, and ideally real comraderie among my pets. Let me assure them that I love them all equally, and remind them that we're all in this together, and tell them that the best way to please Mistress is to learn to like one another. And, on the other hand, let me make it clear that feuding will displease Mistress. Let me introduce them to each other and arrange ways for them to spend time together. Let me talk them up to one another and try to fix them up with each other, e.g., along the lines of, "You'll like her when you get to know her, I promise. You have a lot in common." It doesn't necessarily have to be an all-powerful set of tools. It'd be perfectly fine if there were a technique that always worked, but it'd also be fine if sometimes you could end up with a slave who just can't get along no matter how hard you try. But that'd need to be fairly rare (perhaps, ultimately, it should involve an MCM slider). Because that'd be adding one more thing to the already exacting list of considerations for selecting who's in my personal retinue. It could be interesting if, once in a while, I had to sell off a slave I was planning to keep because she were sewing disharmony in the household—once in a while. You've spent the last eight months making me more emotionally invested in and deeply attached to my PAHE slaves than to any other fictional characters. Whereas I used to dream about Buffy or Anya or Daisy Buchanan or Jordan Baker or Ilsa Lund, now I dream about Bandit Outlaw and Foresworn Pillager. ❤️ After all that work bringing us together, don't tear us apart with petty jealousy, now, please! This one is a wall of text?? Edited April 29, 2022 by TrollAutokill
Antiope_Apollonia Posted April 29, 2022 Posted April 29, 2022 6 hours ago, TrollAutokill said: That's expected. Why is that? I don't really understand this mechanic at all. It seems like a total overreaction from my followers who are supposed to have nerves of steel and icewater in their veins. Why is it necessary for them to get violent with my slaves just for shouting? At the most basic level, DoM's original draw for me was that it provided an alternative to violence for dealing with slaves. But my followers seem to still be playing standalone PAHE. 6 hours ago, TrollAutokill said: Or rewrite Skyrim entirely, I am afraid. I'm not sure what you mean. There's no possible way to determine the source from which damage originates? Or, failing that, there's no possible way to simply exclude followers from participating in combat with slaves? I'm not exactly knowledgeable about scripting in Skyrim, but I'd think, at the very minimum, you could create a global variable that's set to 1 when a slave initiates combat and set back to 0 again when she's subdued, and then followers could be set to passive whenever the variable is 1. This isn't perfect, as it would prevent followers from engaging any additional threats that might arise during the slave's little rebellion, but I'd happily accept that trade off. And it seems hard to fathom that there wouldn't be a better solution than what I can conceive of. 6 hours ago, TrollAutokill said: PAHE is not so script intensive as it relies mostly on updates every 0.5 seconds or so. Ah, interesting. So it seems likely that, in this situation, that 0.5 seconds sometimes feels like a long time, and at least a lot of what I was interpreting as "feeling like script lag" is actually just that gap between updates. 7 hours ago, TrollAutokill said: Nah it was not me. But now it's done, so last punishment acts as a warning. Really? So did @CliftonJD fix something here? Someone fixed something, and things are very noticeably different as of quite recently. It's a really positive change whoever did it! 26 minutes ago, TrollAutokill said: Those are already there, it was just the condition for this line was wrong, so all slaves were using that one. How? I wrote them! You're not some kind of telepath, are you? ? I had a line in my notes that you'd asked for ideas, and these were what I came up with for you. 7 hours ago, TrollAutokill said: One of the few default Skyrim dance. I am waiting for you to come up with nicer ones. Maybe some of the GS poses. Do you remember this post? At the time, you just said, "Later." On 4/12/2022 at 11:30 AM, Antiope_Apollonia said: There are definitely better options. I don't know about GSPoses yet, but: You could use some of the TDF dances here. I've made a standalone installer and received permission to redistribute it. You can stick it on the download page or even include the animations in the DiaryOfMine.esp directly if you want—just acknowledge their coming from TDF Prostitution. Some of them have some weird deformations, clipping, etc., but some of them are really excellent sexy dances. In particular, I recommend: Cyber Thunder Cider; Kiss Me; Megu Megu Fire, and/or Sweet Devil as being free of issues. TDF dances are pretty active though—lots of motion, and they cover a bit larger area. There are also some serviceable dances in ZAP. ZazSexyDance_Loop would be a great fit. There are a few dances in ZAP; look for formIDs in the range xx06863D–xx068660. Maybe it'd be best to have two different dance dialogues; one pulls one of the four "good" TDF animations at random, and the other plays the ZazSexyDance_Loop. Maybe "Dance! Go wild!" and "Dance! Slow and sensual!" respectively or something like that. You could also just mimic how SLTR handles this. (SLTR has the best MCM of any mod I've ever seen. Tons of configurability, yet still well-organised and easy to navigate and understand.) There, you have a "Dance" tab in the MCM, and you can individually toggle each animation. 7 hours ago, TrollAutokill said: Changed to only stupid slaves would do that now. What's the threshold for that level of stupidity? That seems pretty extreme... 7 hours ago, TrollAutokill said: Next version will have it. Great, so I'll try to work on annotating a list of GS poses then with keywords for which are Futa, which use furniture, etc. 1 hour ago, InsanityFactor said: Either way I really like the concept, just wanna be clear as to what I should be testing about it. Just to be clear, I like it too... as long as I can do something about it. Jealousy is a great idea for a challenge for the player to overcome. If it remains just a passive thing that happens to the player largely outside of her control, however, I expect to be endlessly frustrated. With some further development, this could be a really powerful feature at building on DoM's strength—making slaves feel alive and emotionally significant—but without it, it could actually interfere with that.
km4387 Posted April 29, 2022 Posted April 29, 2022 4 hours ago, CliftonJD said: odd bug, i haven't altered orc voice. would expect it to sound eventoned, not eager. have you tried the pahe voice pack addon here: Thank you, that was actually my first thought for a fix, but wasn't aware if there was one available. I'll give it a try. 1
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 (edited) 2 hours ago, Antiope_Apollonia said: Why is it necessary for them to get violent with my slaves just for shouting? Skyrim mechanism, unfortunately. You will have to disable the alarm if you want your followers to keep quiet. It seems they don't have nerves of steel after all. Or you could try yo adjust their aggresivity and support level from the console. I couldn't find the right combination. Edited April 29, 2022 by TrollAutokill
TrollAutokill Posted April 29, 2022 Author Posted April 29, 2022 1 hour ago, Antiope_Apollonia said: no possible way to simply exclude followers from participating in combat with slaves That
km4387 Posted April 29, 2022 Posted April 29, 2022 6 hours ago, CliftonJD said: odd bug, i haven't altered orc voice. would expect it to sound eventoned, not eager. have you tried the pahe voice pack addon here: Tried the voice pack, no luck - I'll look into it further with xedit over the weekend if I feel up to it. Last couple weeks at work have kicked my ass.
Gräfin Zeppelin Posted April 29, 2022 Posted April 29, 2022 So I had a look and found those suitable as dance animations. Of course its all a matter of taste in the end but they are somewhat rythmic and not to hectic or jumpy imo. They are also pretty generic and should work everywhere even with high heels and with most clothes. GS 16 GS 17 GS 23 GS 271 GS 344 4
InsanityFactor Posted April 29, 2022 Posted April 29, 2022 (edited) 1 hour ago, Gräfin Zeppelin said: GS 16 GS 17 GS 23 GS 271 GS 344 It'd be amazing if "Dance for me" called these anims instead of the others, I've been using "Just be cute" in the hopes it would happen to play one of these... Edited April 29, 2022 by InsanityFactor 3
Kharos Posted April 30, 2022 Posted April 30, 2022 Bug report: Slaves who are drunk and then sober up keep their "drunk stagger" animations. Changing cell gets rid of the effect.
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