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Posted
On 4/22/2022 at 5:46 PM, Kharos said:

Hi @TrollAutokill, I decided to take a quick look at this today, very impressive ?.


I noticed that slaves wearing DD cuffs were showing idles with free hands.

dd cuffs alone have no reason to stop idles so yes, that's by intent

On 4/22/2022 at 5:46 PM, Kharos said:

Question, is it on purpose that PAHActorAlias.CanIdle() does not check if the actor is in bondage?

 

By the way, DD 5.0 and later has a general purpose keyword that you can use to check for bondage (zad_DeviousHeavyBondage [KYWD:xx05226C]), this will detect armbinders, front cuffs, yokes, strait jackets and pet suits all with one WornHasKeyword  call.

 

Cheers ?

 

actually that command does check for bondage by default in pahe, unless you're suggesting that dom has changed that...couldn't see dom changing that for any reason. if however you're not suggesting dom has disabled that, but notice slaves using idles with straitjackets or pet suits, that could be expanded or adjusted to heavy bondage. in that case it would seem more logical to suggest this change for pahe as a whole and not specific to dom.

On 4/22/2022 at 5:46 PM, Kharos said:

You may be able to simplify some of your conditions with that, e.g. in PAHSlave.TrainForWornDevice(...).

train for worn device on the other hand would be specific functions to dom...tho i should look into that method 

Posted (edited)
24 minutes ago, CliftonJD said:
On 4/23/2022 at 12:46 AM, Kharos said:

 

train for worn device

That's just me splitting the trainafterpunishment into reason and devices. In order to avoid the duplicate with ontoldoff.

Edited by TrollAutokill
Posted
37 minutes ago, Gräfin Zeppelin said:

Uh I think I am missing here something, who is this Kimli ? Is she part of this mod ? O.o

So it's not only me. I only found out about her, because I found some of her voicelines when I exported them in xedit :D

If you want here voiced, install the Voicepack Addon I from a couple of posts back. (However, not all her lines seem to be voiced, only about 80 to 90% and I haven't found what happened to the rest yet)

Posted
9 hours ago, Gräfin Zeppelin said:

Uh I think I am missing here something, who is this Kimli ? Is she part of this mod ? O.o

she is a short quest you an say is to introduce you into the mod.

Posted
19 minutes ago, sidfu1 said:

she is a short quest you an say is to introduce you into the mod.

Which is a little funny, because I only found out about her by looking into the ESP in xedit, which was quite some time after getting the mod known. Maybe she needs a PR consultant that ups her advertising game a little.

Posted (edited)
12 hours ago, CliftonJD said:

dd cuffs alone have no reason to stop idles so yes, that's by intent

actually that command does check for bondage by default in pahe, unless you're suggesting that dom has changed that...couldn't see dom changing that for any reason. if however you're not suggesting dom has disabled that, but notice slaves using idles with straitjackets or pet suits, that could be expanded or adjusted to heavy bondage. in that case it would seem more logical to suggest this change for pahe as a whole and not specific to dom.

train for worn device on the other hand would be specific functions to dom...tho i should look into that method 

 

Sorry, I was not precise when saying "cuffs". I was testing steel shackles which are from DD's point of view armbinders.

 

I just checked and the function is very different, the DOM version is lacking any checks for bondage  @TrollAutokill. For reference, here is the code:

 

My version of PAHE:

Bool Function CanIdle()
    Bool bCanIdle = !bDisableIdles
 
    If (bCanIdle)
        Keyword ZazKeywordForBoundWrists = Keyword.GetKeyword("zbfEffectWrist")
        Keyword kwDeviousBoundArms = Keyword.GetKeyword("zad_DeviousArmbinder")
 
        If ((ZazKeywordForBoundWrists != None) && (the_actor.WornHasKeyword(ZazKeywordForBoundWrists)))
        	bCanIdle = False
        ElseIf ((kwDeviousBoundArms != None) && (the_actor.WornHasKeyword(kwDeviousBoundArms)))
        	bCanIdle = False
	ElseIf (the_actor.IsInFaction(PAHPosing))
		bCanIdle = False
	ElseIf (the_actor.IsInFaction(PAHBETied))
		bCanIdle = False
        EndIf
    EndIf

    Return bCanIdle
EndFunction

 

The latest version of DOM:

Bool Function CanIdle()
	if bDisableIdles
		return false
	endif
 
	if is_moving
		return false
	endif
 
	if the_actor.IsWeaponDrawn() || the_actor.IsInCombat()
		return false
	endif
 
 	If (the_actor.IsInFaction(PAHPosing))
		return False
	endif
	If (the_actor.IsInFaction(PAHBETied))
		return False
    EndIf
	if the_actor.IsInFaction(PAH.Sexlab.AnimatingFaction)
		return false
	endif
	if PAH.DOMAnim.IsAnimating(the_actor)
		return false
	endif
		
	if (the_actor.GetSleepState() != 0) || (the_actor.GetSitState() != 0) || the_actor.IsOnMount()
		return false
	endif

    Return true
EndFunction

 

[Edit]

To clarify the issue: Yes, it is that I am seeing slaves in bondage playing idles with DOM (e.g. crossing arms in front, etc).

Edited by Kharos
Posted
3 minutes ago, Jasmine92 said:

Which is a little funny, because I only found out about her by looking into the ESP in xedit, which was quite some time after getting the mod known. Maybe she needs a PR consultant that ups her advertising game a little.

The quest is far from complete. It lacks the training goals to reach with Kimli, make her cry, maker her call you mistress/master, reach 70 in submission, find a friend for her and punish the friend, ...

Posted

I'm not sure if anyone else has this problem bust some slaves are not working properly like i can't interact with them. I can whip them and everything but cannot initiate dialogue

Posted
32 minutes ago, rvera91 said:

I'm not sure if anyone else has this problem bust some slaves are not working properly like i can't interact with them. I can whip them and everything but cannot initiate dialogue

 

Yeah, It happens. Sometimes you just need to wait for DoM to catch up with all its bookkeeping  scripts (can happen a lot if you have a lot of slaves in the same place and punishing one has an effect on all the others). It the problem persists, try resetting the individual slave from the PAHE MCM, and if still stuck, or if there are very many of them, try restarting the PAHE quest.

Posted
49 minutes ago, rvera91 said:

I'm not sure if anyone else has this problem bust some slaves are not working properly like i can't interact with them. I can whip them and everything but cannot initiate dialogue

dont stand there spaming  thngs like praise/scold and wiping for long time. this cause the mod to take a while to process everything. if you do to much your pap engine may start stack dumping to keep up. dont rush. this isnt a contest of who can train a slave the fastest.

Posted (edited)
2 hours ago, rvera91 said:

I'm not sure if anyone else has this problem bust some slaves are not working properly like i can't interact with them. I can whip them and everything but cannot initiate dialogue

 

1 hour ago, DocClox said:

 

Yeah, It happens. Sometimes you just need to wait for DoM to catch up with all its bookkeeping  scripts (can happen a lot if you have a lot of slaves in the same place and punishing one has an effect on all the others). It the problem persists, try resetting the individual slave from the PAHE MCM, and if still stuck, or if there are very many of them, try restarting the PAHE quest.

 

1 hour ago, sidfu1 said:

dont stand there spaming  thngs like praise/scold and wiping for long time. this cause the mod to take a while to process everything. if you do to much your pap engine may start stack dumping to keep up. dont rush. this isnt a contest of who can train a slave the fastest.

 

Precisely! If you want to rush training, stick to PAHE. DoM focus is on individual training. DoM has additional scripts running for, mostly:

  - slave friends (MCM menu toggable)

  - more advanced mood management

  - more advanced decisions for idles

  - random slave dialogues (MCM menu toggable)

 

 

Edited by TrollAutokill
Posted
On 4/26/2022 at 12:17 AM, Jasmine92 said:

Both packs are BSA packed for SE, so LE users just have to unpack them. (You can ignore the overwriting files, that is just one line per voice that got updated because of a spelling error that TrollAutokill corrected in DoM.)

Dear Jasmine92, i love your efforts in creating end extending these great Voice Packs. Keep up the good work?! But i want to point out that it´s not recommended loading those huge

files in loose form, especially not on LE. I personally use a lot of Voice Files, since almost all of the bigger LL-Mods got them nowadays, which would in my case certainly exeeds 25 GB of data. If i would do this as loose files the Load-Times would be unbearable. So what i do is: i unpack the SE- BSA with BAE (since i´m not sure LE can handle SE-BSA), repack them with "Archive.exe" from LE - CK. Since i use MO2 which needs an ESP to load BSA-Files, i rename an empty ESP to exactly the name of the BSA, Then i can load it like any other mod(if one uses original MO the ESP-part can be skipped since it can load BSA without).

Posted
55 minutes ago, kf05 said:

Dear Jasmine92, i love your efforts in creating end extending these great Voice Packs. Keep up the good work?!

Thank you, you are welcome.

 

55 minutes ago, kf05 said:

But i want to point out that it´s not recommended loading those huge

files in loose form, especially not on LE. I personally use a lot of Voice Files, since almost all of the bigger LL-Mods got them nowadays, which would in my case certainly exeeds 25 GB of data. If i would do this as loose files the Load-Times would be unbearable. So what i do is: i unpack the SE- BSA with BAE (since i´m not sure LE can handle SE-BSA), repack them with "Archive.exe" from LE - CK. Since i use MO2 which needs an ESP to load BSA-Files, i rename an empty ESP to exactly the name of the BSA, Then i can load it like any other mod(if one uses original MO the ESP-part can be skipped since it can load BSA without).

to many files extending the loadtimes is why I pack them in BSAs, but since I have only SE and SE BSAs are not compatible with LE I recommended unpacking them. You are right however, repacking them into an LE BSA would be the best course of action. I just checked and the tool I use (bsarch from Sheson et al) is actually capable of also creating LE BSAs. So maybe I will just pack them twice in the feature.

To circumvent the need for an empty ESP so that the BSA gets loaded, I named the BSA like the ESP of the mod, like you said. In this case "DiaryOfMine.bsa" for the main voicepack and "DiaryOfMine - Textures.bsa" for the addon, since skyrim loads both if available.

 

Posted

Version 2.9.8 is out. I had to since rape was broken.

Mostly bug fixes

 - Following the changes to make sex not always register as rape, rape did not register as punishment anymore. This is fixed now.

 - When slaves changes to inlove mood they will forget their last punishment reason.

 - Inlove slaves will status will report how far they are from being jealous or depressed, with text along the lines "You have my trust" and "You make me happy".

 

Posted (edited)

Hello.

Is it my game or Slaves when they cover themselves they repeatedly make footsteps sounds stopping when only they stop doing it? I dunno if it's this mod but it can get a bit maddening when you are training 10 slaves at once. Is there any way to solve this?

Thank you for your answer!

Edited by kadsend
Posted
6 hours ago, sidfu1 said:

dont stand there spaming  thngs like praise/scold and wiping for long time. this cause the mod to take a while to process everything. if you do to much your pap engine may start stack dumping to keep up. dont rush. this isnt a contest of who can train a slave the fastest.

I'm not. This is a slave i have not touched in a while. I hardly do the training myself. I get a slave train her then have her train all the others. When i say i cannot initiate dialogue i mean i can't even see her name in the cross hairs. 

Posted
7 hours ago, DocClox said:

 

Yeah, It happens. Sometimes you just need to wait for DoM to catch up with all its bookkeeping  scripts (can happen a lot if you have a lot of slaves in the same place and punishing one has an effect on all the others). It the problem persists, try resetting the individual slave from the PAHE MCM, and if still stuck, or if there are very many of them, try restarting the PAHE quest.

I believe this to be a hsh issue. Actually. I only carry a couple slaves with me. As of now i have only one. Travelling with me 

Posted
4 hours ago, Jasmine92 said:

I just checked and the tool I use (bsarch from Sheson et al) is actually capable of also creating LE BSAs.

oh, thank you for the info. ck always gave me errors if i try to make bsa's in Le

Posted
34 minutes ago, kadsend said:

Hello.

Is it my game or Slaves when they cover themselves they repeatedly make footsteps sounds stopping when only they stop doing it? I dunno if it's this mod but it can get a bit maddening when you are training 10 slaves at once. Is there any way to solve this?

Thank you for your answer!

There is no sound associated with idles in the mod. I am afraid it comes from another mod.

Posted
1 hour ago, TrollAutokill said:

Version 2.9.8 is out. I had to since rape was broken.

Mostly bug fixes

 - Following the changes to make sex not always register as rape, rape did not register as punishment anymore. This is fixed now.

 - When slaves changes to inlove mood they will forget their last punishment reason.

 - Inlove slaves will status will report how far they are from being jealous or depressed, with text along the lines "You have my trust" and "You make me happy".

 

Holy Cow?. You´re really going all out lately, i can´t even keep up?. Thank you very much! Probably my problem will be fixed now. I will try it out tomorrow, since i did not sleep for 30 hours(had an accident at work last night, was at hospital for hours. Just took some strong Painkillers and will drift away soon).

Posted (edited)
3 hours ago, CliftonJD said:

oh, thank you for the info. ck always gave me errors if i try to make bsa's in Le

You can find the newest version here BSArch even though it's listed under Fallout New Vegas, it's the newest version supporting all Creation Kit Games up until Fallout 4

 

 

3 hours ago, rvera91 said:

I believe this to be a hsh issue. Actually. I only carry a couple slaves with me. As of now i have only one. Travelling with me 

I have a similar issue, but believed it to be my modlist and ignored it as a "That's Skyrim": When I create the first HSH Cell in my game, I couldn't talk to the first slave I put in that cell either. All other slaves that came after where no problem, just the first got the bug. (No cursor, no activation possible) Deleting the HSH Cell (by removing it via the menu of the strongbox) returned the slave to PAHE, where I could reset here and that repaired her broken status.

Edited by Jasmine92

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