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Posted (edited)
1 hour ago, kf05 said:

It´s an AYGAS-thing. I never had it since i never played the Civil-War-Questline, but according to the Support-Thread of AYGAS it´s an intended outcome to find the protagonists of the losing faction as slaves. You probably will meet even more of them enslaved, like Balgruuf or Elisif

Yes, I've met it before in the civil war, but this time, I found them overlapping in the palace and unable to move or interact?I've never seen anything like this before20220504163242.jpg.f46c0da87d59573d13fa33d659d0e77e.jpg

Edited by Luka9470
Posted
8 minutes ago, Luka9470 said:

Yes, I've met it before in the civil war, but this time, I found them overlapping in the palace and unable to move or interact?I've never seen anything like this before

 

What in the name of everything holy.. Is that? That looks like it came straight out of lucifers ass ?

Posted
58 minutes ago, Luka9470 said:

I found them overlapping in the palace and unable to move or interact?I've never seen anything like this before

Open console, select one, type "TAI", and close the console.  Repeat until that stack is cleared.

Posted
28 minutes ago, Antiope_Apollonia said:

Open console, select one, type "TAI", and close the console.  Repeat until that stack is cleared.

Yes, they turn back into corpses after typing "Tai", I think these are just some of the characters that AYGAS cloned. I can't even find where Maven is right now.....

Posted
On 5/1/2022 at 2:43 PM, Gukahn said:

if you don't understand this:

Skyrim and required extensions:

  • Skyrim SE or LE (this mod was not tested with AE)
  • Update, Dawnguard, Dragonborn

 

Essential mods:

  • SKSE
  • UIExtensions
  • JContainers
  • Papyrus Extender
  • SkyUI
  • Zaz (recommended is 8+)
  • Sexlab
  • PAHE

 

 

 

You are going to have a very hard time modding your game. Screw LL´s searchbar and use google to look for this mods.

thanks, the mod works but for some reason it dont play animations do u maybe now why?

Posted
3 minutes ago, Plegra said:

thanks, the mod works but for some reason it dont play animations do u maybe now why?

not without knowing anything about your modlist /load order and/or your FNIS Log. Put it in a spoiler if you post it

Posted
13 minutes ago, Gukahn said:

not without knowing anything about your modlist /load order and/or your FNIS Log. Put it in a spoiler if you post it

eh idk realy what u mean maybe its on the settings cus i didnt config anything i can show u my mod list ;

Bild_2022-05-04_153551587.png

Posted (edited)

Can it be that FNIS is missing? (+SexlabAnimtionLoader) I don´t know what "All in One" might be/include. Also, do you have any animation-packs installed?

On the other hand you did not mention anything about t-posing characters, and Sexlab(at least LE-Version) already comes with animations. hmm?

Edited by kf05
added
Posted
1 hour ago, Plegra said:

eh idk realy what u mean maybe its on the settings cus i didnt config anything i can show u my mod list ;

Bild_2022-05-04_153551587.png

that's not your entire modlist. Not helpful. FNIS log is the Wall of text fnis gives you when running it.

Posted
2 hours ago, Plegra said:

thanks, the mod works but for some reason it dont play animations do u maybe now why?

 

2 hours ago, Gukahn said:

not without knowing anything about your modlist /load order and/or your FNIS Log. Put it in a spoiler if you post it

As @Gukahn mentionned, and as written in the mod description, you have to install FNIS and run it to get any animation.

Posted (edited)
8 hours ago, Luka9470 said:

Yes, I've met it before in the civil war, but this time, I found them overlapping in the palace and unable to move or interact?I've never seen anything like this before20220504163242.jpg.f46c0da87d59573d13fa33d659d0e77e.jpg

See that's the corpse clone issue I've been having, literally that exact thing. Those are dead bodies that have been cloned in PAHE, by aygas in this case. I have the same thing when I capture normal slaves. It just started appearing in my game a couple weeks ago. 

 

No fix I've found except using "shovels bury dead bodies" to clean them up because the disable command doesn't work for me. If tai makes them normal corpses then you may have found a better way to get rid of them, tai and then disable. Try that. 

 

The actual slaves are out there somewhere, those are just the copies and you can get rid of them. 

Edited by InsanityFactor
Posted
33 minutes ago, InsanityFactor said:

Those are dead bodies that have been cloned in PAHE, by aygas in this case. I have the same thing when I capture normal slaves. It just started appearing in my game a couple weeks ago. 

dom...

Posted
1 hour ago, CliftonJD said:

dom...

Yeah idk, it doesn't seem to be affecting everyone, so there might be some secret incompatibility that's appeared. Now that I think about it I haven't had it happen on my new game/load order yet... 

Posted
6 minutes ago, InsanityFactor said:

Yeah idk, it doesn't seem to be affecting everyone, so there might be some secret incompatibility that's appeared. Now that I think about it I haven't had it happen on my new game/load order yet... 

You sure about that? The only reason why it doesn't happen for me is, cause i don't clone and enslave only unique npc´s. Once i enslave a generic one, let's say my last time with a Troll i logically clone them and get the same result a short while, just for me it was at the sanctuary.

I think the cloning feature of Dom does this for almost if not everyone.. Or does anyone tested it and it didn't happen? ?

 

Posted
Just now, Gukahn said:

You sure about that? The only reason why it doesn't happen for me is, cause i don't clone and enslave only unique npc´s. Once i enslave a generic one, let's say my last time with a Troll i logically clone them and get the same result a short while, just for me it was at the sanctuary.

I think the cloning feature of Dom does this for almost if not everyone.. Or does anyone tested it and it didn't happen? ?

 

I just assumed since it's so bizarre and disturbing that if was happening to everyone we'd be hearing about it here a lot more often. But idk maybe not 

Posted

I haven't seen it yet, and I mostly enslave generic NPCs, but I haven't been actually playing that much in recent versions—most of my Skyrim time has been going to testing things and working on my various projects.

Posted (edited)

sometimes when slave perform "touch yourself" it switches between t- pose and pose... ( without dd or zap items) i tried to recreate that behavior to do a debug log. turned all log options on, saved, reloaded. and everything worked, hmm like magic 

 

fnis shows warnings

Spoiler

Duplicate AnimEvent B_B_SKiss1_A1_S1 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A1_S2 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A1_S3 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A1_S4 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A1_S5 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A2_S1 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A2_S2 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A2_S3 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A2_S4 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent B_B_SKiss1_A2_S5 for character, mods Billyy_Human and DiaryOfMine
Duplicate AnimEvent Babo_ThreateningMMF_A3_S6 for character, mods Babo Human and DiaryOfMine

is this save to ignore? don´t understand last "Babo_ThreateningMMF" since it is 3some

 

what is the savest way to enslave someone, lets say a bandit, i always use enslave paralyzed clone and clean faction ?

would be nice to have dom stable as pahe8.2 itself it feels like i´m missing something without it ?

 

edit: also some dialouges seem a litle bit odd, like virginity, a bandit asks me about relatives or violence is not a solution i mean it is not but hey its a bandit who tried to kill me,

 

edit: maybe it would be possible to do a seperate dialouge, bandit/citicen?

 

edit: one more thing ... i always have to reinstall slavetats after dom update to have tears work, but then slave´s get´s invisible

 

my L O

Spoiler

# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
Expressive Facegen Morphs.esl
Schlongs of Skyrim - Core.esm
LegacyoftheDragonborn.esm
ZaZAnimationPack.esm
PamaPrisonAlternative.esm
PamaFurnitureScr.esp
Amputator.esm
paradise_halls.esm
Pahe_Dragonborn_fixes.esl
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
paradise_halls_farengars_study.esl
Simple No More Stupid Dog.esl
GQJ_DG_vampireamuletfix.esp
SkyUI_SE.esp
Immersive Sounds - Compendium.esp
AnubAnimObj.esp
PamaCruxification.esp
PamaInteractiveBeatup.esp
SexLabDefeat.esp
sr_FillHerUp.esp
SLAL_AnimationByBakaFactory.esp
FITB - Unique Bandit Faces.esp
SOS - Smurf Average Addon.esp
SlaveTats.esp
Improved Telekinesis.esp
DBM_ISC_Patch.esp
NPCs_Wear_Amulets_Of_Mara.esp
paradise_halls_SLExtension.esp
SexLab TDF Aggressive Prostitution.esp
TDF_AP_IndHookersPlug_In.esp
pahe-tdf-patch.esp
MoreVampireEyes.esp
DustEffectsSSE.esp
Minou Aradia Lace Dress.esp
PuppetMaster.esp
High Level Enemies - Dragonborn.esp
High Level Enemies - Raised Ability Caps.esp
PamaYarm.esp
Poser Hotkeys.esp
NewmPiercingsCBBESSE1.esp
KSHairdosSMP.esp
KSWigsSMP.esp
SLAL_AnimationsByLeito.esp
SLAnimLoader.esp
Cutting Room Floor.esp
FleshFX.esp
FleshFX IMsounds Compendium Patch.esp
Moss Fix.esp
Facial Piercings.esp
High Level Enemies.esp
MoreNastyCritters.esp
High Level Enemies - Dawnguard.esp
hydra_slavegirls.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
Schlongs of Skyrim.esp
3BBB-RacenamePatch.esp
Hothtrooper44_Armor_Ecksstra.esp
RUSTIC SOULGEMS - Unsorted.esp
ZaZ Rabbit and Chicken Death Fix.esp
FEC.esp
Improved Eyes Skyrim - Serana.esp
Improved Eyes Skyrim - Vamp.esp
Improved Eyes Skyrim.esp
UIExtensions.esp
AddItemMenuSE.esp
Smilodon - Combat of Skyrim.esp
dD - Enhanced Blood Main.esp
MaximumCarnage.esp
TimingIsEverything.esp
VioLens SE.esp
SexLabTools.esp
3BBB.esp
SOSPhysicsManager.esp
CBBE.esp
SOSRaceMenu.esp
Runandwalkpaces.esp
DeadlySpellImpacts.esp
dD-Medium Script Range.esp
dD-Reduced Splatter Size.esp
dD-Reduced Wound Size.esp
Super Simple Needs.esp
dD-No Spinning Death Animation.esp
Potema Fix.esp
No NPC Greetings.esp
No More Standing Too Close SSE 1-0.esp
icepenguinworldmapclassic.esp
Customizable Camera.esp
AMatterOfTime.esp
RaceMenuHH.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
XPMSE.esp
iHUD.esp
MCMHelper.esp
FNIS.esp
BarenziahQuestMarkers.esp
No Makeup FaceTints on Vanilla NPCs.esp
Purewaters.esp
AKSkyrimUnderground.esp
SimplyBiggerTreesSE.esp
Hydragorgon Furniture Patch.esp
Wintersun - Faiths of Skyrim.esp
TheChoiceIsYours.esp
BCS_TCIY_Patch.esp
SolitudeOvergrown01.esp
SkyrimSewers.esp
PAH_HomeSweetHome.esp
TKAA.esp
DBM_IW_Patch.esp
DBM_Wintersun_Patch.esp
Tools of Kagrenac.esp
DBM_TOK_Patch.esp
PrisonAlternative_Executions_Riften.esp
DBM_CRF_Patch.esp
PrisonAlternative_Executions_WindHelm.esp
DiaryOfMine.esp
The Amazing World of Bikini Armors REMASTERED.esp
_GSPoses.esp
DBM_IA_Patch.esp
DBM_SkyrimSewers_Patch.esp
DBM_SolitudeOvergrown_Patch.esp
Skyrim Flora Overhaul.esp
DX Necromancer Robes.esp
JailRape.esp
bm_SimpleAction.esp
spelleraser.esp
JaxonzEnhGrab.esp
FNISspells.esp
SexLab Extra Voices.esp
Alternate Start - Live Another Life.esp
Bashed Patch, 0.esp

 

 

Edited by sickboy791
Posted
12 hours ago, Luka9470 said:

Yes, I've met it before in the civil war, but this time, I found them overlapping in the palace and unable to move or interact?I've never seen anything like this before20220504163242.jpg.f46c0da87d59573d13fa33d659d0e77e.jpg

My first guess is they have always been there. What's wrong is the "there", the marker was certainly moved from a hidden cell to the Skyrim world. That would explain why they are at the same position and AI is disabled.

 

I'll check the markers used in the scripts to see if there are some badly re-used.

 

 

 

Posted
4 hours ago, InsanityFactor said:

See that's the corpse clone issue I've been having, literally that exact thing. Those are dead bodies that have been cloned in PAHE, by aygas in this case. I have the same thing when I capture normal slaves. It just started appearing in my game a couple weeks ago. 

I thought you had dead bodies, as laying on the floor with havok physics on. Those are mannequins, unmovable actors without AI and using the default pose.

Posted (edited)
12 hours ago, Luka9470 said:

Yes, I've met it before in the civil war, but this time, I found them overlapping in the palace and unable to move or interact?I've never seen anything like this before20220504163242.jpg.f46c0da87d59573d13fa33d659d0e77e.jpg

 

4 hours ago, InsanityFactor said:

See that's the corpse clone issue I've been having, literally that exact thing. Those are dead bodies that have been cloned in PAHE, by aygas in this case. I have the same thing when I capture normal slaves. It just started appearing in my game a couple weeks ago. 

 

No fix I've found except using "shovels bury dead bodies" to clean them up because the disable command doesn't work for me. If tai makes them normal corpses then you may have found a better way to get rid of them, tai and then disable. Try that. 

 

The actual slaves are out there somewhere, those are just the copies and you can get rid of them. 

 

Did you use DoM's "Set an example" or "I told you to call me master/mistress" dialogue or hotkeys in or around those same exact spots? Or maybe the put in/out bag feature? One of the marker could be wrongly assigned to one of the PAHE's or AYGAS's markers.

 

Edited by TrollAutokill
Posted
On 5/3/2022 at 12:02 PM, CliftonJD said:

had a suspicion the script wouldn't work how it was written, but wasn't sure. think its a matter you don't know who the resulting actor will be. using the command Capture_70Sub_Slave takes that into account. i can add resignation to that for next update if you need it

 

I checked "Capture_70Sub_Slave" in PAHE source but it also doesn't return anything because it's just a wrapper to CaptureBase(captive, 1) which doesn't return anything.

 

As you said I can't asume that the actor I pass to CaptureBase() is the same as the resulting slave because it might get killed off and cloned. And setting Submission and Resignation is dead simple because they are properties, so that's not a problem at all.

 

I'm more worried in all those checks that are implemented in CaptureBase before and after AddSlave is called inside (to prevent enslaving a HSH slave and clone if needed and stuff I don't really understand).

 

For now I'm using this in specific quest related NPCs which are handpicked so the risk is lower.

Posted
1 hour ago, TrollAutokill said:

 

 

Did you use DoM's "Set an example" or "I told you to call me master/mistress" dialogue or hotkeys in or around those same exact spots? Or maybe the put in/out bag feature? One of the marker could be wrongly assigned to one of the PAHE's or AYGAS's markers.

 

Aha! That would do it, yep. I always thought it was weird how they ended up in or around whatever my player base happened to be, across multiple new games and different areas entirely: inside my player bases and in the streets of some major cities. 

 

And guess what I do at all those places? Publicly humiliate the slaves. I don't use the bag and I do the choking thing only inside, not in the streets, so it must be that. Maybe this guy was publicly humiliating some slaves in front of Ulfric? @Luka9470

 

Sounds like we found it. 

Posted
9 minutes ago, Kalysto said:

 

I checked "Capture_70Sub_Slave" in PAHE source but it also doesn't return anything because it's just a wrapper to CaptureBase(captive, 1) which doesn't return anything.

 

As you said I can't asume that the actor I pass to CaptureBase() is the same as the resulting slave because it might get killed off and cloned. And setting Submission and Resignation is dead simple because they are properties, so that's not a problem at all.

 

I'm more worried in all those checks that are implemented in CaptureBase before and after AddSlave is called inside (to prevent enslaving a HSH slave and clone if needed and stuff I don't really understand).

 

For now I'm using this in specific quest related NPCs which are handpicked so the risk is lower.

You have to setup your code against PAHE alone first. Make sure it works.

Then compile against DoM, and if a function call is different, I will adjust.

 

Posted
1 hour ago, TrollAutokill said:

I thought you had dead bodies, as laying on the floor with havok physics on. Those are mannequins, unmovable actors without AI and using the default pose.

Well as if this isn't weird enough, they'll pose like that, but the actual bodies are on the ground, invisible. I have that body collision mod, so I trip on the invisible corpses, and the "search" prompt only appears on those, not the visible t-posers. 

 

I posted a screenshot a while back, showing this exact thing. And I'm realizing now that they get spread around the different spots where you've publicly humiliated them. If you only did it once, they get stacked on top of each other like that, but if you do it multiple times, they get divided evenly around each spot. 

Posted
3 minutes ago, InsanityFactor said:

Aha! That would do it, yep. I always thought it was weird how they ended up in or around whatever my player base happened to be, across multiple new games and different areas entirely: inside my player bases and in the streets of some major cities. 

 

And guess what I do at all those places? Publicly humiliate the slaves. I don't use the bag and I do the choking thing only inside, not in the streets, so it must be that. Maybe this guy was publicly humiliating some slaves in front of Ulfric? @Luka9470

 

Sounds like we found it. 

Ok, I will make sure those use a different marker.  It seems like they are using the clonemarker, and not putting it back in the utility cell. Just bury the corpses in the meantime.

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