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Posted
6 hours ago, Kalysto said:

@TrollAutokill I'm using the following code to capture an NPC with PAHE:

 

    PAHSlave slave = PAH.Capture(akSpeaker)
    if slave != none
         slave.Submission = 70
    endif

 

Is it possible to add that when DoM is available it also sets resignation and the other extra stats? Can that be done without adding a hard dependency on Diary Of Mine?

I believe @CliftonJDd added resignation and humiliation factions to PAHE. Maybe I am wrong, but if true, you could just set those factions to 70 right before capture.

Posted (edited)
5 hours ago, Gräfin Zeppelin said:

Some minor issues I noticed with the LE version.

 

When I start the game I get an item called spank slave into my inventory, everytime.

Try it! It should be like the whip, but empty handed and leave hand marks. Plus they have a chance to be surprised and break their pose. If you don't like it I will put an option to not add it. It only comes again if you don't have it in your inventory.

5 hours ago, Gräfin Zeppelin said:

 

Dom registers slaves put into furniture but after a cell change they just stand in the furniture.

You mean they don't have the correct furniture pose? Try to order them to use the furniture again.

 

5 hours ago, Gräfin Zeppelin said:

The HSH slave auction does not register my slaves anymore and they dont get sold.

Weird. I wil look into that.

5 hours ago, Gräfin Zeppelin said:

I "aquired" Kimli but her voice does not work despite me having the voicepack installed.

 

Are you using bsa or loose files for the voices?

Edited by TrollAutokill
Posted
30 minutes ago, Antiope_Apollonia said:

Seems like 2.9.10 broke something with the dialogue conditions.  Slaves who are in "Ok" mood aren't saying much at all—no response to praise/scolding, and vanilla greetings/farewells.

Nothing is broken. Vanilla greetings/farewells when starting and exiting dialogues are handled by PAHE. As for praise/scolding, it's because there is no thanks/sorry line for ok mood right now (there never was, they were using the wrong line). It will come next.

Posted
8 minutes ago, TrollAutokill said:

Nothing is broken. Vanilla greetings/farewells when starting and exiting dialogues are handled by PAHE. As for praise/scolding, it's because there is no thanks/sorry line for ok mood right now (there never was, they were using the wrong line). It will come next.

Huh, weird.  So you "fixed" the wrong line, I guess, but the silence is unsettling now.  We definitely need some kind of acknowledgement.

Posted

2.9.10: If you take a slave during the tutorial in Helgen keep, you can't give them instructions. All you get are generic "I guess we better keep moving" type lines.

 

If I bag my victim and talk to them outside after Unbound is complete, they will then respond normally.

 

This was working as expected prior to 2.9.8.

Posted
5 hours ago, TrollAutokill said:

 

You mean they don't have the correct furniture pose? Try to order them to use the furniture again.

 

 

Yes this works of course I can free them and lock them in again but a few versions ago they kept their pose even with a cell change.

Posted

Also, I have one slave. Only ever had one. Apparently she is jealous. Of whom? I haven't even had sex with anyone else.

Posted (edited)
On 4/15/2022 at 7:23 PM, Antiope_Apollonia said:

No, you need to change the first two digits to "00".  This makes it load order-neutral, but also using the load order identifier breaks it and causes the .json to not be read.

So, if the base id of the follower would be "8c000d69" i would need to name the .json to "00000d69" ? or do i misunderstand something? (the other id is "8c004ff5" ).

i´m probably late to the party, but i just started to use the .json-feature. it´s easy with vanilla-npc, but with custom-followers i don´t get to work?

Edited by kf05
forgot domething
Posted
9 hours ago, TrollAutokill said:

I believe @CliftonJDd added resignation and humiliation factions to PAHE. Maybe I am wrong, but if true, you could just set those factions to 70 right before capture.

yes, that would be the simplest way

15 hours ago, Kalysto said:

@TrollAutokill I'm using the following code to capture an NPC with PAHE:

 

    PAHSlave slave = PAH.Capture(akSpeaker)
    if slave != none
         slave.Submission = 70
    endif

 

Is it possible to add that when DoM is available it also sets resignation and the other extra stats? Can that be done without adding a hard dependency on Diary Of Mine?

if you'd like to vary that based on the presence of dom to give 70 resignation if dom is available, but only give 70 submission if dom isn't available:

Spoiler
if slave != none

 If (Game.GetModByName("DiaryOfMine.esp") != 255)

slave.resignation = 70

Else

slave.Submission = 70

    EndIf

    EndIf

 

Posted

Any changes to runaway conditions in the latest version? Seeing some odd behaviors...

 

A slave with a gag, wrist restraints, and blindfold tries to run away now, but before that was enough to stop them. Oddly enough though, they don't actually run away, as in I can leave the area and they won't escape. However, they will run around in circles like headless chickens in an apparent "escape attempt", but can be stopped by scolding them via hotkey (I can't actually talk to them either?).

 

I tried putting on more restraints to fix it, and it kind of works? I guess? They still do that but a bit less, and run a lot slower so it's easier to grab them. I used all of the above plus steel chain fetters on the feet and a collar as well. Seems like a lot to carry around now but if that's the way it is now then I can get used to it, just wanted to check. :) 

 

Bottom line: they seem extra keen on escaping now, and when running while gagged I can't actually stop them other than scolding via hotkey. Is any of this intended?

Posted

Just a heads up:

 

- Had to use PAH.AddSlave() instead of PAH.Capture() because I needed the resulting actor. And Capture() does not return anything.

- After that I set submission and resignation to 70.

- Then I removed the PAHMoodJustCaptured faction from the slave because I didn't want the initial dialogue.

- Then called SetAfraid() and FollowPlayer()

 

If I'm missing something else let me know, thanks.

Posted
4 hours ago, sickboy791 said:

alduintheslavewhore.jpg.48cd62353fdf6227079716f4c069085b.jpg

Unlawful and bold, not bad for random stats. If you use the hotkey, all uniques will show their stats. But creatures don't have special bonus. I am waiting for the die hard troll enslaving player to make suggestions.

Posted
2 hours ago, Kalysto said:

Just a heads up:

 

- Had to use PAH.AddSlave() instead of PAH.Capture() because I needed the resulting actor. And Capture() does not return anything.

- After that I set submission and resignation to 70.

- Then I removed the PAHMoodJustCaptured faction from the slave because I didn't want the initial dialogue.

- Then called SetAfraid() and FollowPlayer()

 

If I'm missing something else let me know, thanks.

I think there might be an AddSlave70 function also.

Posted (edited)

Excuse me whenever I save and quit the game the little popups like "punishing a slave with pain for no reason" don't show up anymore. Does anyone know to fix this or just want is going on?

Edited by Catnapper2
Posted (edited)

@TrollAutokill I've been working on tagging the GSPoses (just in a text file).  Having spent a ton of time looking through them now, I definitely think they're a great addition to DoM, but I hope this little project of mine will help you to pare them down and distribute them better.  To that end, is there any chance we can get a "debugging" option or whatever to have an alternative version of "Just be cute" that goes through them sequentially?  Is that possible, or can they only be called randomly?  If it can be added without too much trouble, it'd remove a lot of tedium from my task.

 

---

 

For anyone with more experience with GSPoses, I have been finding a lot of copies of the "Cover self" animation.  Any idea what's up with that?  Are those just placeholders—maybe for future content, or maybe because they're for an incompatible gender?—or is my installation fucked in some way?

Edited by Antiope_Apollonia
Posted
20 minutes ago, Antiope_Apollonia said:

@TrollAutokill I've been working on tagging the GSPoses (just in a text file).  Having spent a ton of time looking through them now, I definitely think they're a great addition to DoM, but I hope this little project of mine will help you to pare them down and distribute them better.  To that end, is there any chance we can get a "debugging" option or whatever to have an alternative version of "Just be cute" that goes through them sequentially?  Is that possible, or can they only be called randomly?  If it can be added without too much trouble, it'd remove a lot of tedium from my task.

 

---

 

For anyone with more experience with GSPoses, I have been finding a lot of copies of the "Cover self" animation.  Any idea what's up with that?  Are those just placeholders—maybe for future content, or maybe because they're for an incompatible gender?—or is my installation fucked in some way?

The cover self animations are just placeholders.

Posted

 

11 hours ago, Kalysto said:

Just a heads up:

 

- Had to use PAH.AddSlave() instead of PAH.Capture() because I needed the resulting actor. And Capture() does not return anything.

- After that I set submission and resignation to 70.

- Then I removed the PAHMoodJustCaptured faction from the slave because I didn't want the initial dialogue.

- Then called SetAfraid() and FollowPlayer()

 

If I'm missing something else let me know, thanks.

had a suspicion the script wouldn't work how it was written, but wasn't sure. think its a matter you don't know who the resulting actor will be. using the command Capture_70Sub_Slave takes that into account. i can add resignation to that for next update if you need it

Posted
24 minutes ago, CliftonJD said:

think its a matter you don't know who the resulting actor will be.

What do you mean?  We're enslaving specific unique NPCs, and the script will be specific to each target.

 

25 minutes ago, CliftonJD said:

i can add resignation to that for next update if you need it

Ideally, we'd want to be able to pre-set all of the slaves' training stats.

Posted
26 minutes ago, Antiope_Apollonia said:

What do you mean?  We're enslaving specific unique NPCs, and the script will be specific to each target.

 

Ideally, we'd want to be able to pre-set all of the slaves' training stats.

the capture function still uses the traditional cloning method so even uniques can't be read with this method. pahcore can only see the original actor until it gets to the addslave function that uses the slave script to see the slave's alias. using custom capture methods we can carry the commands over to the resulting cloned actor, but if you're only using uniques anyway, it might be easier to skip the capture method and add cleaning to it instead. if its only custom uniques anyway, you can skip cleaning tho

cleanActor(slave)

Posted

I don't know what the problem is, I'm the stormcloak storyline, after the Civil War, Maven Black-Briar appeared in the windhelm Palace,I can't talk to her or interact with her, suspended in the air, the console showed that she was modified by AYGAS

Posted
1 hour ago, Luka9470 said:

I don't know what the problem is, I'm the stormcloak storyline, after the Civil War, Maven Black-Briar appeared in the windhelm Palace,I can't talk to her or interact with her, suspended in the air, the console showed that she was modified by AYGAS

It´s an AYGAS-thing. I never had it since i never played the Civil-War-Questline, but according to the Support-Thread of AYGAS it´s an intended outcome to find the protagonists of the losing faction as slaves. You probably will meet even more of them enslaved, like Balgruuf or Elisif

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