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Posted

  

4 hours ago, TrollAutokill said:

So either I make the dialogue disappear for tied slaves or I make them auto untie.

 

Which one would be best? I vote for auto untie and retie unless posing

I would vote for having to untie them before they can do things.  Bonus points if you don't hide the dialogue, but instead you give the slaves a dialogue response to being unable to comply.  There could be low-respect and high-respect variants.  "Sure, I'll get right on that... oh, wait—I'M TIED UP!" vs. "I'm so sorry, Mistress, but I can't.  I would need my hands unbound."

Posted

Trying to get the kinks ironed out of my modlist—well, not those kinks ?—before I delve deeply into another long playthrough.  Recently I've just been messing around with the early game testing things and tweaking things.  One thing I can't figure out is where this ellipsis ("...") came from in my root dialogue trees:

Spoiler

ScreenShot117.png.2d003ee6ad4f7d3116b13356dc5dbb46.pngScreenShot118.png.ef823751bd0868a151eda3c328d82a48.png

This ellipsis is ever-present in the dialogue with every NPC in my game, existing save or new game.  Clicking it just reloads the dialogue tree.  I've eliminated what would've seemed to be the obvious potential culprits, and I'd rather avoid the agony of going through 200 mods with interlocking dependencies one by one if anyone has any ideas, especially given the risk of ignorant little me breaking something else that's taken me this long to get working well in the process.  

 

Load order, for what it's worth.

loadorder.txt

Posted
1 hour ago, Antiope_Apollonia said:

yone has any ideas, especially given the risk of ignorant little me breaking something else that's taken me this long to get working well in the process.  

I can only tell you that it's Dom for sure, specific: Version 2.7.6, didn't had it with version .5 and only saw it after a rolleback while i encountered the bugs of the newest version and didn't want to spoil my good going save. Don't think it's game breaking, only a mild thing

Posted
11 hours ago, Kalysto said:

Not with everyone no, but I don't capture that many. Both cases have been vampires (one random and Laelette). Dunno if it's related. I can fix it by removing the fleeing faction: "removefromfaction 0c00683e" but that didn't happen before with the v260s (granted that also means PAHE 7.x.x).

next time instead of manually removing the faction, try reset from the mcm info of that slave. if its a bug with the faction, the faction would fix everything else related to it to be compliant to fix the bug. only thing we can't yet fix is when something has slowed your papyrus down too much for pahe to function and some of us have noticed dom runs slower script performance. certain things were put into pahe to speed things up and dom throws them out for no credible reason

Posted (edited)
On 4/3/2022 at 5:50 PM, Kalysto said:

@TrollAutokill Maybe this has already been reported (I'm in v275 and v274).

 

I have a couple of issues: When slaves try to escape, none of the options end the loop. For instance: "Trying to run away ehh?" or the "If you try to..." neither will prevent the slave to leave that state. Meaning that if you speak to them it will always start again with the "..." so you are trying to run away ... and again and again...

 

The other has already been reported but I think I have a little more info. I believe that if you save at some point right after enslaving a dummy NPC with the same face will appear with no AI and in T-pose if you reload that save. I think this is caused by the cloning mechanism.

 

Now that I think of it, these might be PAHE problems.

It had been happening from time to time to me also, and since I started using PAHE. I don't think it is DoM related but it the problem can be triggered more with DoM because of the extra scripting. Try to note the conditions and slave state when it happens and we will try to narrow it down. It could also be linked with high runaway chances. If the slave is wearing armor and weapons, try ripping off their clothes. I will add a hotkey in next version so you don't have to use dialogue.

 

EDIT: hotkey added in 2.8.3

Edited by TrollAutokill
Posted
16 hours ago, Kalysto said:

@TrollAutokill Maybe this has already been reported (I'm in v275 and v274).

 

I have a couple of issues: When slaves try to escape, none of the options end the loop. For instance: "Trying to run away ehh?" or the "If you try to..." neither will prevent the slave to leave that state. Meaning that if you speak to them it will always start again with the "..." so you are trying to run away ... and again and again...

 

The other has already been reported but I think I have a little more info. I believe that if you save at some point right after enslaving a dummy NPC with the same face will appear with no AI and in T-pose if you reload that save. I think this is caused by the cloning mechanism.

 

Now that I think of it, these might be PAHE problems.

Next version will have the callforhelp more aware of the slave state (bounded, gagged, ...)

Posted
10 hours ago, Amazonian Ara said:

Oh no I guess not, it seems to have started logging right off. 

 

added cleaner text file

 

My big take away from the text file is the difference between the one that worked and the ones that didn't.

 

[04/03/2022 - 06:50:58PM] Kimli start ChoosePose() behaviour=pose poseId=1 tiedPose=ZapKneelDisplay strugglePose=     (this worked)

[04/03/2022 - 06:51:24PM] Kimli start ChoosePose() behaviour=pose poseId=1 tiedPose=FNISSPc20 strugglePose=

[04/03/2022 - 06:51:49PM] Kimli start ChoosePose() behaviour=pose poseId=1 tiedPose=FNISSPc6 strugglePose=

[04/03/2022 - 06:52:24PM] Kimli start ChoosePose() behaviour=pose poseId=1 tiedPose=FNISSPc24 strugglePose=

[04/03/2022 - 06:52:53PM] Kimli start ChoosePose() behaviour=pose poseId=1 tiedPose=FNISSPc29 strugglePose=

[04/03/2022 - 06:53:33PM] Kimli start ChoosePose() behaviour=pose poseId=1 tiedPose=FNISSPc22 strugglePose=

etc

 

Pose test.txt 16.13 kB · 1 download

These poses are from HSH, they are not used by DoM, and as their names suggest, they are part of FNIS, which you don't have installed, so everything is normal.

Posted (edited)
12 hours ago, Antiope_Apollonia said:

  

I would vote for having to untie them before they can do things.  Bonus points if you don't hide the dialogue, but instead you give the slaves a dialogue response to being unable to comply.  There could be low-respect and high-respect variants.  "Sure, I'll get right on that... oh, wait—I'M TIED UP!" vs. "I'm so sorry, Mistress, but I can't.  I would need my hands unbound."

For the moment, you will have to use your imagination for that part. We will choose the fast way for the sake of playability.

But you will get a notification from the slave.

Edited by TrollAutokill
Posted
6 hours ago, Antiope_Apollonia said:

Trying to get the kinks ironed out of my modlist—well, not those kinks ?—before I delve deeply into another long playthrough.  Recently I've just been messing around with the early game testing things and tweaking things.  One thing I can't figure out is where this ellipsis ("...") came from in my root dialogue trees:

  Hide contents

ScreenShot117.png.2d003ee6ad4f7d3116b13356dc5dbb46.pngScreenShot118.png.ef823751bd0868a151eda3c328d82a48.png

This ellipsis is ever-present in the dialogue with every NPC in my game, existing save or new game.  Clicking it just reloads the dialogue tree.  I've eliminated what would've seemed to be the obvious potential culprits, and I'd rather avoid the agony of going through 200 mods with interlocking dependencies one by one if anyone has any ideas, especially given the risk of ignorant little me breaking something else that's taken me this long to get working well in the process.  

 

Load order, for what it's worth.

loadorder.txt 4.19 kB · 2 downloads

This is usually caused by an empty branch. Will check.

Posted
On 4/2/2022 at 5:27 PM, pinky6225 said:

Upgraded from 2.7.6 SE to 2.8.1 and on game load i noticed i had a new weapon called spank slave so tried using it but using this on a slave appears to break them for all other DoM dialogue as far as i can tell, equipped it and hit a slave a few times and nothing special happened but then trying to use dialogue like "how are you feeling about your new life" or "stop what your doing now" no longer gives the pop up/puts them into wait mode

 

Unrelated to that, i did a PAH reboot after upgrading and Kimli got her virginity back but had stats about how many times we'd had sex/she'd orgasmed

I think that might have been due to the endloop bug in 2.8.1, just upgrade to 2.8.2 and it should be fixed.

Also notice for the moment posing slaves stop their poses while being spanked. That will change in next version to a chance to break pose and a reason for punishment.

Posted (edited)
On 4/2/2022 at 5:49 PM, BloodDollMaria said:

I tested 2.8.0.
Slaves who choose the "Call me master/mistress" dialog stop responding to hotkeys.
I tried it in the new game with the same result.

Dance for me" from "Entertain me slave" does not work, "Just be cute!" seems to work fine.

"Give me some light!" equips him with a torch, but he sits there as if bound.

"I need a chair!" the slave becomes a chair but cannot sit down, is this the intended behavior?

"Serve some drinks!" seems to work, but is it just for looks? I don't know the correct behavior.

 

Hotkey freeze was due to endless loop, fixed in 2.8.2

If any animation does not show up turn on animation log in MCM DoM debug menu and copy paste the name of the animation here.

Light should be fixed in next version.

Chair is just for looks right now. You can not use it for real. I think there was a mod allowing that behavior though. I need to check it.

Drinks are just for looks too.

Edited by TrollAutokill
Posted

For the chair i would like to see the "on hands and knees" pose more than the "shoulder sitting one from HSH.

 

In the newest version the tears from slave tats are not working anymore for me. The blush does. Would be nice if someone can confirm them working in their game.

 

The GSPoses are a nice idea, but their are a lot of unfitting poses (Futa, were the fuck did you get that device from now and this part is supposed to be in a wall) would be better to just pick the hungrets bests in my opinion.

 

i have HSH and AEGIS not installed atm

Posted
11 minutes ago, DieHans said:

The GSPoses are a nice idea, but their are a lot of unfitting poses (Futa, were the fuck did you get that device from now and this part is supposed to be in a wall) would be better to just pick the hungrets bests in my opinion.

 

Is there not a SLAL pack to go with them? Just install the ones you want to see and leave the rest out.

Posted (edited)
4 hours ago, TrollAutokill said:

These poses are from HSH, they are not used by DoM, and as their names suggest, they are part of FNIS, which you don't have installed, so everything is normal.

 

Going back to FNIS gets me the relax here pose in addition to the stand (which is a oddly misnamed kneel pose) and still none of the dances.  Any other breadcrumbs for me to follow to try and figure out whats going on?  My load order has HSH loaded before DOM and the only things being overridden in HSH are DOM scripts overwriting it.  Speaking of overwriting...DOM UILIB _1 script is being overwritten by Sexlab Tools.  Should I change the load order there?

Edited by Amazonian Ara
Posted
56 minutes ago, DocClox said:

 

Is there not a SLAL pack to go with them? Just install the ones you want to see and leave the rest out.

 

Not sure how that would work SLAL packs are just for SexLab animations arent they?

Posted
1 hour ago, DieHans said:

For the chair i would like to see the "on hands and knees" pose more than the "shoulder sitting one from HSH.

 

In the newest version the tears from slave tats are not working anymore for me. The blush does. Would be nice if someone can confirm them working in their game.

 

The GSPoses are a nice idea, but their are a lot of unfitting poses (Futa, were the fuck did you get that device from now and this part is supposed to be in a wall) would be better to just pick the hungrets bests in my opinion.

 

i have HSH and AEGIS not installed atm

Since the poses only have numbers and I couldn't find a documentation, I guess you will have to list the unfitted ones here.

I am also updating my personal list for every new pose I see.

Posted
1 hour ago, DocClox said:

 

Is there not a SLAL pack to go with them? Just install the ones you want to see and leave the rest out.

The SLAL pack is for Sexlab. DoM can uses GSPoses but it's completely random for the moment just a pose between GS1 and GS486

Posted
38 minutes ago, Amazonian Ara said:

 

Going back to FNIS gets me the relax here pose in addition to the stand (which is a oddly misnamed kneel pose) and still none of the dances.  Any other breadcrumbs for me to follow to try and figure out whats going on?  My load order has HSH loaded before DOM and the only things being overridden in HSH are DOM scripts overwriting it.  Speaking of overwriting...DOM UILIB _1 script is being overwritten by Sexlab Tools.  Should I change the load order there?

That's the HSH pose menu, not the DoM "Entertain me slave!". Try using the faulty animations from the FNIS command and see if they work.

 

Posted
3 minutes ago, TrollAutokill said:

The SLAL pack is for Sexlab. DoM can uses GSPoses but it's completely random for the moment just a pose between GS1 and GS486

 

Tbh i found the GSPoses page a bit confusing as well as i couldnt see any instructions on what does what, so for the slaves to have the poses available i take it we just need the circled one here

 

image.png.2ee238393b7d168fefc03d9b19075e65.png

 

And ignore the SLAL packs

Posted
3 hours ago, TrollAutokill said:

Hotkey freeze was due to endless loop, fixed in 2.8.2

If any animation does not show up turn on animation log in MCM DoM debug menu and copy paste the name of the animation here.

Light should be fixed in next version.

Chair is just for looks right now. You can not use it for real. I think there was a mod allowing that behavior though. I need to check it.

Drinks are just for looks too.

 

HSH is the mod that allows you to sit on slaves when they pose

Posted
51 minutes ago, pinky6225 said:

 

Tbh i found the GSPoses page a bit confusing as well as i couldnt see any instructions on what does what, so for the slaves to have the poses available i take it we just need the circled one here

 

image.png.2ee238393b7d168fefc03d9b19075e65.png

 

And ignore the SLAL packs

Exactly

Posted
2 hours ago, DieHans said:

For the chair i would like to see the "on hands and knees" pose more than the "shoulder sitting one from HSH.

This will be choosen depending on slave personality.

2 hours ago, DieHans said:

In the newest version the tears from slave tats are not working anymore for me. The blush does. Would be nice if someone can confirm them working in their game.

Found the bug. Bad copy paste...

 

Posted
4 minutes ago, TrollAutokill said:

This will be choosen depending on slave personality.

 

May I ask what kind of personality results in which pose?

5 minutes ago, TrollAutokill said:

Found the bug. Bad copy paste...

 

Great ?

Posted
23 hours ago, Kalysto said:

I have a couple of issues: When slaves try to escape, none of the options end the loop. For instance: "Trying to run away ehh?" or the "If you try to..." neither will prevent the slave to leave that state. Meaning that if you speak to them it will always start again with the "..." so you are trying to run away ... and again and again...

almost forgot 1 other time this could occur under normal circumstances if you enslave a unique flagged npc modded to respawn, or other means of cloning a unique, And enslave the copy as well. if you have 2 copies of the same unique, it becomes difficult to track down which is running, except by mcm values of the slave, so it becomes easy to speak to the wrong slave. when this happens both slaves will appear to be running, but only speaking to the slave listed as runaway state from mcm will register the correct command to stop both npc's from running

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