DonQuiWho Posted March 27, 2022 Posted March 27, 2022 1 hour ago, moody132 said: I am pretty sure this have something to do with cloning unique/non-unique NPCs settings, it was discussed few pages ago, TrollAutoKill said what settings he reccomeds. I had same issue, but with his settings it hever again occured, so i am pretty sure it is it. Thanks! Oddly enough, while trying to track this down, I'd been having a look at the DOM settings and realised I didn't know what they did. I looked back using a thread search and saw TAK had recommended changing them, and to what, so I did I just hadn't realised, tho, that this was one of the problems that might be fixed by doing that ?
moody132 Posted March 27, 2022 Posted March 27, 2022 (edited) 59 minutes ago, DonQuiWho said: Thanks! Oddly enough, while trying to track this down, I'd been having a look at the DOM settings and realised I didn't know what they did. I looked back using a thread search and saw TAK had recommended changing them, and to what, so I did I just hadn't realised, tho, that this was one of the problems that might be fixed by doing that ? Found it; These are settings i am using right now, i am enslaving mostly bandits, no problems so far. Edited March 27, 2022 by moody132 1
TrollAutokill Posted March 27, 2022 Author Posted March 27, 2022 (edited) 8 hours ago, DonQuiWho said: I have a bunch of slaves parked in a cottage just west of Riverwood. on the north side of the river beyond the big log pile (Bridgehouse Lite : I'd recommend it to anyone looking for a nice tidy base there. Found at the following URL) https://www.nexusmods.com/skyrimspecialedition/mods/27812?tab=posts&BH=0 I have it set up as a HSH training house, and that's all working just fine However, if I leave for a while on travels, when I go back, I regularly find some bandits inside. Some are occasionally T-Posed. Some are trying to knock 7 bells out of the rest of the inhabitants (with the Taskmistress Witch giving them as good a fryup as she's getting ?) OK, to clear up, the ones that are 'alive' can be killed via the console, but the strange thing is that: - none of the interlopers, active or t-posed, seem to have a 'source mod', ie the one last amending the base refs - the T-Posed ones are called 'slave' - the active ones have individual 'names' - the active ones each have approx 60+ factions from the PAHE esm, the PAHE SLExtension esp, and the DOM esp - the active ones all have the 'pearls' that tend to come with OBIS bandits - all have Zaz cuffs in their inventory - I've never come across, or enslaved any of these oddities in my travels - the 'names' don't appear at game start up as DOM runs through slaves' characteristics Anyone else seen this, and have any idea as to why it might be happening? I've seen bandits spawn in 'The Restless Hunter's' Cell Block in a prior game(s?), but I never checked those like this. Could the house maybe be sitting on a 'spawn point', and if so, would PAHE/HSH/DOM 'grab' them somehow when they arrive? Any ideas as to why this weirdness occurs and, better still, how to stop it, would be welcome ? TIA DQW Your problem seems indeed related to non-cloned spawned NPC. I will disable this option in next version. Otherwise, when you have NPC spawning unexpectedly I recommend to use More Informative Console. As a modder it saved me a lot of headaches. https://www.nexusmods.com/skyrimspecialedition/mods/19250 Edited March 27, 2022 by TrollAutokill 1
sidfu1 Posted March 27, 2022 Posted March 27, 2022 troll so what you recommend for uniques thou. for me so far if i don't clone a unique at enslavement their inventory will reset each day. if i try the PAH strip and set outfit then ti be random from 1 day to a week or a reload before they refresh their inventory. you might want to post some pictures of what settings you recommend on PAH and DOM to get the most ouut of all the mods funtions. since i dont plan to sell them back to familly im thinking for me just clone them at start is best as they will be sold thru AYGAS and HSH 2
DonQuiWho Posted March 27, 2022 Posted March 27, 2022 1 hour ago, TrollAutokill said: Your problem seems indeed related to non-cloned spawned NPC. I will disable this option in next version. Otherwise, when you have NPC spawning unexpectedly I recommend to use More Informative Console. As a modder it saved me a lot of headaches. https://www.nexusmods.com/skyrimspecialedition/mods/19250 Like these below? ? Go indoors and there they are, T-posed inside the house, after being enslaved, and taken alive and kicking to be parked in DM3 furniture in the garden. .. Interact with them again in the garden, and on re-enrty to the house, they're dead, ragdolled, on the floor. Still stiff as boards, but .... ? (the states of dress are different from repeating the general process from the same save load point More seriously, thanks very much for the reply. The female bandits I've enslaved in the Riverwood area with PAHE were appearing inside the cottage, but hopefully, after changing the settings to what you suggest, will not any more, I'll see how it goes. (I'm still not sure tho where the first lot of male bandits came from, as I think I've only enslaved one, and it wasn't in the ones that appeared. ? But it's Skyrim, and it does its own thing ...)
sidfu1 Posted March 27, 2022 Posted March 27, 2022 that neck seam cant be unseen. my immersion demands i commit seppuku. 4
DonQuiWho Posted March 28, 2022 Posted March 28, 2022 2 hours ago, sidfu1 said: that neck seam cant be unseen. my immersion demands i commit seppuku. Indeed. But how do you get rid of them?
Kalysto Posted March 28, 2022 Posted March 28, 2022 Regarding the neck seem, it's probably a bodyslide mismatch with that mutilated body you have there. @TrollAutokill Do you know why the hotkeys in DoM cannot be reset with "R" when I can reset them in PAHE? 1
sidfu1 Posted March 28, 2022 Posted March 28, 2022 they usually caused if you update a npc replacer that has a different weight than the original after you start a game. did you add or update a npc replacer or such or maybe a mod that has some bandits in them? the usual fix is to select the npc then look to see if thier body is bigger or smaller than the neck. then put in setnpcweight xxx . the xxx being a number between 1 to 100 for weight. you have to keep doing the number till you find the right weight. this will cause them to go potato head thou so after you find the weight you need to disable then enable them and it bring back their face. for temp npc like bandits it will only work on that instance of them i think but if you do it on the one you enslaved that one thou will be fine forever long as its just a weight mismatch causing it. 2
WhereSauce Posted March 28, 2022 Posted March 28, 2022 This mod made me want to play skyrim again! I was actually able to get the latest version of this mod to run on a stable skyrim save with all other mods and game version being from before the anniversary edition fiasco. I thought i'd need the previous mod versions, but only the newest one would work. Anyone else try doing this yet? Anything i should be worried about? I don't have enough time to test on a new game until the weekend.
TrollAutokill Posted March 28, 2022 Author Posted March 28, 2022 3 hours ago, Kalysto said: Regarding the neck seem, it's probably a bodyslide mismatch with that mutilated body you have there. @TrollAutokill Do you know why the hotkeys in DoM cannot be reset with "R" when I can reset them in PAHE? You reset them by select and press ESC 1
TrollAutokill Posted March 28, 2022 Author Posted March 28, 2022 4 hours ago, DonQuiWho said: Indeed. But how do you get rid of them? Most often neck seam comes from mismatch between head mesh and actor weight. For example NPC face replacer without the corresponding plugin to set the new weight value. 1
TrollAutokill Posted March 28, 2022 Author Posted March 28, 2022 7 hours ago, sidfu1 said: troll so what you recommend for uniques thou. for me so far if i don't clone a unique at enslavement their inventory will reset each day. if i try the PAH strip and set outfit then ti be random from 1 day to a week or a reload before they refresh their inventory. you might want to post some pictures of what settings you recommend on PAH and DOM to get the most ouut of all the mods funtions. since i dont plan to sell them back to familly im thinking for me just clone them at start is best as they will be sold thru AYGAS and HSH If you don't clone you might need to set the naked outfit, yes. I'll check that.
DocClox Posted March 28, 2022 Posted March 28, 2022 On 3/25/2022 at 4:49 PM, InsanityFactor said: Second, you may have to use fewer SFW mods if they are script heavy to make room for these NSFW mods, you can get away with a few big ones, but you might not be able to use every single mod you want to use. Prioritize and use the most important ones, but if there's a lot of big mods you may have to say goodbye to a few. Things like major questline mods, or mods with a bunch of new mechanics, you should only use the most essential of those if you want to use the entire PAHE package. Third, don't use the entire PAHE package. I'd recommend taking out HSH, as DoM is on the way to replacing HSH functionality. HSH is a pretty heavy mod, with constant background scripts that get heavier the more slaves you have. I'd recommend using DoM thug training once it's completely viable and dropping HSH entirely. Finally, I'd ask @DocClox how he does it because that man always has the most slaves I've ever seen in Skyrim, and he has some way of making it work. First thing, I suppose is that my load order isn't entirely stable. I quite often get random weirdness creeping in around the 40 slave mark. Although that's been getting better lately, and the last couple of runs hit the slave limit which I'm not sure I've done before. Second ... I do use HSH, although I don't use the trainers or camps. Mainly I want to be able to sell slaves and get them out of my inventory, so I do the bounty hunter quests so I can sell them at the mines, and that's it.I do use some of the HSH dialogue options as well. I do tend to avoid AYGAS though. If I sell a slave, I want it out of the game so it's not running scripts or taking up memory, so selling them on to shopkeepers and the like seems a little self-defeating. But that's just me; I'm sure there are lots of people who max out AYGAS without issues. Other than that, try not to give the scripting engine too much to do. I can usually manage 25 slaves in a cell, but much over that and you run an increasing risk of weird lags. Be careful what you lave them do as well. Long term, it's best to leave them posed: the PAH bound kneeling pose seems best. In particular, be wary of the DoM masturbation command. It's great for five or six slaves. Get fifteen or twenty jilling themselves for an extended period and things will start going to hell in the proverbial handcart. Be especially wary of leaving them to wank while you go and do other things. The scripts seem continue while you're not in the cell, which means they add that much extra overhead onto whatever else you want to do. Many a time I've had things start to go weird, only to go through the slave list and find I've left a handfull of slaves touching themselves at Halted Stream Camp or somesuch. Travel back there and set them all to kneeling and the problem goes away. Anyway, just a few rules of thumb I've evolved. Your milage may vary according to your own hardware and modlist. 2
DonQuiWho Posted March 28, 2022 Posted March 28, 2022 4 hours ago, TrollAutokill said: Most often neck seam comes from mismatch between head mesh and actor weight. For example NPC face replacer without the corresponding plugin to set the new weight value. 8 hours ago, sidfu1 said: they usually caused if you update a npc replacer that has a different weight than the original after you start a game. did you add or update a npc replacer or such or maybe a mod that has some bandits in them? the usual fix is to select the npc then look to see if thier body is bigger or smaller than the neck. then put in setnpcweight xxx . the xxx being a number between 1 to 100 for weight. you have to keep doing the number till you find the right weight. this will cause them to go potato head thou so after you find the weight you need to disable then enable them and it bring back their face. for temp npc like bandits it will only work on that instance of them i think but if you do it on the one you enslaved that one thou will be fine forever long as its just a weight mismatch causing it. Thanks for the advice. I know how to do this on individuals NPCs, but is there any command set/method for doing it in bulk quantities? At the moment the simplest solution I've found seems to be just to give them all a cheap collar ?
TrollAutokill Posted March 28, 2022 Author Posted March 28, 2022 3 hours ago, DonQuiWho said: Thanks for the advice. I know how to do this on individuals NPCs, but is there any command set/method for doing it in bulk quantities? At the moment the simplest solution I've found seems to be just to give them all a cheap collar ? Maybe someone should try a script, with a loop on a list of NPC IDs, Spawn NPC GetNpcweight Set npc weight to 0 Reset npc weight Delete NPC
CliftonJD Posted March 28, 2022 Posted March 28, 2022 18 hours ago, sidfu1 said: if i try the PAH strip and set outfit then ti be random from 1 day to a week or a reload before they refresh their inventory. this dialogue was worded specifically that the slave should strip Now and set their outfit to the naked outfit Now. what can happen randomly or delayed as you describe, would be if you haven't removed their clothing or armor from inventory, slave can still choose to wear those items 17 hours ago, DonQuiWho said: More seriously, thanks very much for the reply. The female bandits I've enslaved in the Riverwood area with PAHE were appearing inside the cottage, but hopefully, after changing the settings to what you suggest, will not any more, I'll see how it goes. are you using this with obis, that is a known "feature" of obis. even if its a bug to us, its done intentionally--bandit agent also sounds like a known obis bandit name 10 hours ago, TrollAutokill said: If you don't clone you might need to set the naked outfit, yes. I'll check that. yes, the naked outfit is set during cloning
terrorofmorrowind Posted March 28, 2022 Posted March 28, 2022 On 3/25/2022 at 9:18 PM, Villianize said: Does anybody here use Fertility Mode? I've been trying to get my slaves pregnant for a sizeable duration of this playthrough but it seems like it's only successful with unique npc slaves. Has anyone else had any luck with non unique slaves getting pregnant? Make sure the requirements for fertility mode are the latest versions for your version of SE. I had a similar issue with soulgem oven 4. But managed to fix it that way. In my case it was papyrusutil being too old.
terrorofmorrowind Posted March 28, 2022 Posted March 28, 2022 (edited) Ok, second time's the charm. This time I post it in a forum that hasn't been abandoned lol. Hey just wondering something. Do you know if this mod? It might help speeding up stuff here and there. It would require a massive rework of this mod though but I feel like it could be worth it in the long run. https://www.nexusmods.com/skyrimspecialedition/mods/36869. As far as I understand it seems to somewhat function as that non fnis/nemesis animation mod. Maybe it could be used to speed up stuff by loading it on game load instead of requirement at the ready? Edited March 28, 2022 by terrorofmorrowind
sidfu1 Posted March 28, 2022 Posted March 28, 2022 2 hours ago, CliftonJD said: yes, the naked outfit is set during cloning well this unique npc is keeper carcette. for her if your enslave thru DOM she doesnt get her clothing. if you clone her when you enslave she does. you can test her if you want. juust do coc HallOfTheVigilant01 from start menuu or on new game and you bee at the hall of vigilant. most dont even know that the place is not destroied till you either start dawnguard or reach level 9. this means you can go and enslave keeper carcete as she is not used ANYWHERE else in the game.
DonQuiWho Posted March 28, 2022 Posted March 28, 2022 4 hours ago, CliftonJD said: are you using this with obis, that is a known "feature" of obis. even if its a bug to us, its done intentionally--bandit agent also sounds like a known obis bandit name Thanks for that reply. Very helpful, especially as to where to search and look Yep, I'm using OBIS. ? It does weird things in my game, eg, I have two dead thieves lying in Riverwood, just across the road from each other, as massacred by the locals, and they have identical RefIDs. They seem to be identical twins. ? They didn't materialise at the same time, but one after the other, so what you said here and previously elsewhere - ie OBIS NPCs being drawn in by their previously extant sisters and brothers - seems as if it may be about right But I have also now got to the point where every(I) save I load, no matter how far back I go, and how clean ReSaver says it is, once saved again, is corrupt per Resaver, and also then CTDs on load from desktop. If saved, and then reloaded in game, without reverting to desktop first, the game will indeed retart, but as if a 'New game' ? I may have fixed this by - loading an older clean save, well away from my Riverwood Slave Heaven - disabling all the OBIS features - resetting PAHE - saving - reverting to desktop Resaver thinks the new save is OK, and it starts up OK from desktop However, so far that's been a one off test, and I will be away for a few days, so can't check this out right now. I'll let you, and any others struggling like me, know how this goes in in due course, and if it helps DQW
TrollAutokill Posted March 29, 2022 Author Posted March 29, 2022 (edited) 8 hours ago, DonQuiWho said: Thanks for that reply. Very helpful, especially as to where to search and look Yep, I'm using OBIS. ? It does weird things in my game, eg, I have two dead thieves lying in Riverwood, just across the road from each other, as massacred by the locals, and they have identical RefIDs. They seem to be identical twins. ? They didn't materialise at the same time, but one after the other, so what you said here and previously elsewhere - ie OBIS NPCs being drawn in by their previously extant sisters and brothers - seems as if it may be about right But I have also now got to the point where every(I) save I load, no matter how far back I go, and how clean ReSaver says it is, once saved again, is corrupt per Resaver, and also then CTDs on load from desktop. If saved, and then reloaded in game, without reverting to desktop first, the game will indeed retart, but as if a 'New game' ? I may have fixed this by - loading an older clean save, well away from my Riverwood Slave Heaven - disabling all the OBIS features - resetting PAHE - saving - reverting to desktop Resaver thinks the new save is OK, and it starts up OK from desktop However, so far that's been a one off test, and I will be away for a few days, so can't check this out right now. I'll let you, and any others struggling like me, know how this goes in in due course, and if it helps DQW Did you try just purgin OBIS with resaver? Find OBIS in the plugin list and right click delete entries. Then do the usual cleaning once more. Edited March 29, 2022 by TrollAutokill
CliftonJD Posted March 29, 2022 Posted March 29, 2022 20 hours ago, sidfu1 said: well this unique npc is keeper carcette. for her if your enslave thru DOM she doesnt get her clothing. if you clone her when you enslave she does. you can test her if you want. juust do coc HallOfTheVigilant01 from start menuu or on new game and you bee at the hall of vigilant. most dont even know that the place is not destroied till you either start dawnguard or reach level 9. this means you can go and enslave keeper carcete as she is not used ANYWHERE else in the game. check her inventory after telling her to strip and set the outfit 9 hours ago, TrollAutokill said: Did you try just purgin OBIS with resaver? Find OBIS in the plugin list and right click delete entries. Then do the usual cleaning once more. depending how many slaves captured since installing obis, the bandit tables are effected at the base level. some bandit slaves would be changed and others erased 1
TrollAutokill Posted March 29, 2022 Author Posted March 29, 2022 53 minutes ago, CliftonJD said: check her inventory after telling her to strip and set the outfit depending how many slaves captured since installing obis, the bandit tables are effected at the base level. some bandit slaves would be changed and others erased He could always try, using xedit/sseedit to get the table IDs and purge them from the save file. Brute force start over.
Antiope_Apollonia Posted March 30, 2022 Posted March 30, 2022 On 3/25/2022 at 7:17 AM, Antiope_Apollonia said: In other news, can you tell me where the so-called "good slave idle" is from? I've assumed it was ZAP, but if so, which animation? Or is it from somewhere else—or original to DoM? We were talking about this animation in the SLTR thread, and I'm not knowledgeable enough to know how to locate it in the DoM files. On 3/25/2022 at 5:41 PM, Antiope_Apollonia said: Quote ClothingPoor: this is a Skyrim keyword describing degrading clothes used on laborer slaves. ... ClothingShame: this is a DoM keyword describing degrading clothes used on sex slaves. What is the practical difference between these two? How would different slaves react differently to these keywords? Additionally, when it comes to the clothing keywords, how does wearing multiple keywords simultaneously in different slots affect things? Whether they're multiple iterations of the same keyword, or a mix of multiple keywords? Is it better to just have one item in an outfit keyworded, or should we keyword each individual item? On 3/25/2022 at 5:41 PM, Antiope_Apollonia said: Quote ClothingSexy: this is a DoM keyword describing fancy clothes used on sex slaves. Well trained slaves will consider this positive, while others might consider them degrading. What constitutes "well-trained" in this context? Is it a certain level of sex training? Or broken/loyal/in love? @TrollAutokill I'm working on getting my modlist fully updated and making various improvements ahead of starting a new long playthrough right now, and I could really use clarification on these points so I can get my patches sorted for that. I know you mentioned you've been extra busy offline lately, so I can see how important questions could be overlooked among my Walls-o'-Text™.
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