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Posted
4 hours ago, InsanityFactor said:

Binding the hotkey makes it easier and faster to praise at the right times

 

Also, bind the scold hotkey (I use PageUp for praise and PageDown for scold) and you can scold angry slaves during punishment sex. Then use the "How are you feeling?" hotkey (I bind that to F8) to see if they're still angry and if so scold them again. It's a really good way to settle the rageheads down.

Posted

I just came back to Skyrim SE Modding after some time and was curious about your mod extending PAHE, since PAHE, HSH and AYGAS is a must for me since I stumbled upon them a couple of years ago.

What can I say. I have never invested so much time into training a single slave and hat so much fun doing it. I was skeptical first, remembering the level progress of normal PAHE Slaves and how tedious it can become to training them. At least for me that is, which always ended up with just training one slave to max and use her a a "seed" in HSH too train the other slaves. But now i stopped in the middle of the road for a couple of hours just to start training a new slave that just so happened to fall into my hands in the form of roaming bandit.

 

So thank you, this mod is really a great addition to the PAHE world!

Posted

Further notes for 2.8.3.

  • Is it intended that slaves can generate "fought well" reasons for fighting you whilst trying to escape? O_o That doesn't sound intended, but I think I actually like it.  Why waste a teachable moment, right?  Taking a second to complement a slave's form on her right hook after she takes a swing at you seems like a nice way to set a magnanimous tone and build the relationship.  Intended or not, I think on balance I hope it doesn't get "fixed".  
  • If you scold a slave while she's flailing from tripping whilst running away, she can bug out and not be able to get back up.  
  • So, I don't know if you received my information about the bug with dialogue getting "stuck" if you use a praise/scold hotkey on a slave whilst dialogue from that slave is still on screen, but this same bug can happen with the dialogue from when they "turn toward you to fight" if another dialogue is already on screen.  So this one can't be avoided by the player.
  • Why is scolding for "covering self" decreasing Anger Training?  Quite considerably for some slaves.  Seems like anger training is treating scolding for "covering self" like scolding for "no reason".  
  • When a slave "didnt_listen", that also decreases Anger Training.  Also quite substantially for some slaves.  Not scolding for it in this case, but the actual event of them refusing your comfort.  Is this intended?
  • The last few versions have broken my saved configuration every time I upgrade.  It also seems to be fucking with my PAHE settings.  Not sure what's going on, but I looked at the settings.json and found, e.g.,: '"allwaysaggressive" : 1,' which looks like a reference to a PAHE setting?  (Aside; typo: "always" only has one "L".)
  • I haven't figured out exactly what's going on, but using the new DoM posing options has a chance to break the "Follow me" dialogue.  I've had cases of slaves not displaying "Follow me" while posing with DoM, and then they wouldn't offer "Follow me" in any other context, either, even, e.g., after releasing from bondage.  I had to reset slaves to fix it.
  • I'm getting some weird behaviour with slaves who are set to fight for me when I use "Entertain me".  In one case, the slave basically treated hosing me with Flames as her pose, and she only stopped attacking when she "chose to stop posing".  In one case, she triggered combat music, and NPCs in the vicinity acted scared of her, but she was stuck posing and uninteractable because of the combat until I broke her out of it with the "kneel" hotkey.  Telling the slave not to fight for you anymore avoids the bug.  
  • "Bow before your mistress" isn't doing anything at all for me.
  • "Entertain me" → "Play some music" is playing an animation, but not any actual music audio.
  • If you have "always use aggressive animations for punishment sex" enabled in PAHE, then all consensual sex is being treated as rape.
  • What's going on with the NPC .json files?  Slave Jane's personality is not respecting my .json for her (550012C2.json).  I've double checked, and the load order prefix is correct, but I know we talked about making these files load order-neutral, and I don't remember exactly how that was resolved, so maybe that's why it's not working?  What's the correct syntax at this point?  Also perhaps relevant to point out is that, interestingly, she does have a consistent personality across multiple brand new games, but it isn't the personality specified in the .json.  
Posted
10 hours ago, DocClox said:

 

Also, bind the scold hotkey (I use PageUp for praise and PageDown for scold) and you can scold angry slaves during punishment sex. Then use the "How are you feeling?" hotkey (I bind that to F8) to see if they're still angry and if so scold them again. It's a really good way to settle the rageheads down.

Yeah I do "+" for praise, "-" for scold, and backspace for "enjoying your slave life?" (aka "slave status" in the MCM) That option shows mood and also punishment/praise reasons currently available, makes it easy to avoid "no reason" punishments. 

 

It never occurred to me to scold during sex, that's genius I'm definitely doing that now lmao. 

Posted (edited)
1 hour ago, Antiope_Apollonia said:
  • What's going on with the NPC .json files?  Slave Jane's personality is not respecting my .json for her (550012C2.json).  I've double checked, and the load order prefix is correct, but I know we talked about making these files load order-neutral, and I don't remember exactly how that was resolved, so maybe that's why it's not working?  What's the correct syntax at this point?  Also perhaps relevant to point out is that, interestingly, she does have a consistent personality across multiple brand new games, but it isn't the personality specified in the .json.  

This was changed long ago. Swap the 55 for 00 as load order numbering is not used. Turn on debugging and verbose mode and check your logfile to make sure the JSON is correctly read.

Edited by TrollAutokill
Posted
1 hour ago, InsanityFactor said:

Yeah I do "+" for praise, "-" for scold, and backspace for "enjoying your slave life?" (aka "slave status" in the MCM) That option shows mood and also punishment/praise reasons currently available, makes it easy to avoid "no reason" punishments. 

 

It never occurred to me to scold during sex, that's genius I'm definitely doing that now lmao. 

Also using the all slaves kneel hotkey during sex is pretty cool. I think it was suggested by @DocClox

Posted
7 minutes ago, TrollAutokill said:

This was changed long ago. Swap the 55 for 00 as load order numbering is not used. Turn on debugging and verbose mode and check your logfile to make sure the JSON is correctly read.

Thanks.  Adding an updated procedure for this to the mod page might be a good idea.

Posted

Is there any way to stop player for spining (VR Version) when you make body inspection ?

And when you force sex, screen just fade out and turns back on, is that how it shoud be?

Posted (edited)
27 minutes ago, Mattakusi said:

Is there any way to stop player for spining (VR Version) when you make body inspection ?

And when you force sex, screen just fade out and turns back on, is that how it shoud be?

The spinning comes from the fact most dual animations were designed with the player as the submissive and the NPC as the dominant. The player being the fixed point. Now, we are lucky we are allowed to reuse the work of those talented artists who spent hours designing the animations, but because of Skyrim limitations, we have to move the player around the NPC, hence the third person view.

 

But, you're lucky since DoM has a work around for VR users. You need to choose the VR option during installation it will turn off all player animations. You will have to use your imagination to do the player part as slaves will do their part alone. But your headache will diminish.

 

As for the sex scenes this is handled by Sexlab. VR users might help you on that. Maybe there is a Sexlab version for VR.

Edited by TrollAutokill
Posted
55 minutes ago, TrollAutokill said:

The spinning comes from the fact most dual animations were designed with the player as the submissive and the NPC as the dominant. The player being the fixed point. Now, we are lucky we are allowed to reuse the work of those talented artists who spent hours designing the animations, but because of Skyrim limitations, we have to move the player around the NPC, hence the third person view.

 

But, you're lucky since DoM has a work around for VR users. You need to choose the VR option during installation it will turn off all player animations. You will have to use your imagination to do the player part as slaves will do their part alone. But your headache will diminish.

 

As for the sex scenes this is handled by Sexlab. VR users might help you on that. Maybe there is a Sexlab version for VR.

I'm no VR user myself, but I stumbled upon this thread here in LL: SkyrimVR Patches - VRIK Integrations for ZAZ/DD, camera spinning fixes, & other QOL patches

which seem to fix spinning camera issues for DD and ZAZ, maybe that solution is of help here.

Posted (edited)
On 4/5/2022 at 6:12 PM, Antiope_Apollonia said:

They don't try to punch me.  They just stand there trying to kill me with the power of their angry scowl.  Since writing that, I've had a slave try to punch me for the first time, but they only do so sometimes when "turning to fight".  

 

I meant to expand that note to clarify before posting it.  Generally, you can't open dialogue while an NPC is currently speaking.  But it seems like the Fuz Ro Doh lines for a lot of dialogues are considerably longer than the actual xVASynth lines, so the slave keeps animating lip movement after she's finished talking, and you can't talk to her until she's finished.  It's not a huge deal—it's usually just a couple of seconds—but it would be really nice if this could be synchronised better.  

 

It sounds like maybe this means it should be addressed in core PAHE, but let me clarify what I meant.  I wasn't suggesting adding more new dialogues—although that might not hurt—but just changing how the existing dialogues are called.  So, for example, when you scold a slave with low training, she might respond, "I... I am sorry."  And if you scold her several times, she will always repeat exactly that same response.  Then, at a certain point as her training improves, her response to being scolded will evolve to, "I guess I am sorry then."  And later, it will evolve again to, "I'm sorry, Mistress," and so on.  (Adding more variety to these comments through additional dialogues is probably a good idea, and I'd be happy to try to help with the writing if you want to pursue that, although it would really help if I had a document with all the current dialogues in an organised manner to see what I'm trying to add to.  I'm not sure how to start working on this otherwise.) 

 

But what I was suggesting is just to expand the score ranges that call each response so that they overlap.  That way, each slave would always have two possible responses available at her current score.  I don't know exactly what the exact conditions are, but let's just simplify and say, "I... I am sorry," is from 0–20; "I guess I am sorry then," is from 21–40; and "I'm sorry, Mistress," is from 41–60.  So My idea is to change it so that, "I... I am sorry," would be from 0–40; "I guess I am sorry then," would be from 21–60; and "I'm sorry, Mistress," would be from 41–80.  Since the conditions would overlap, there'd be some randomness about which comment the slave uses, and we'd get a little variety without needing additional dialogues.  I hope that example makes sense.  

 

Should the ClothingShame keyword just be retired then?  Since it's added by DoM and is redundant to ClothingPoor?

 

Okay, so it's a good idea to keyword each item, then.  That's very valuable to know.  I'd suggest mentioning that in the mod description.

 

Maybe some small training rate modifier would be a good approach?  If the clothing shames them, it increases the rate of Humiliation training, and if it makes them proud, it increases the rate of Resignation training?  And/or maybe it would "pull" them toward certain moods?  Clothing that humiliates them would pull them toward "Shamed" and clothing that makes them proud would pull them toward "Loyal"/"In Love"?

 

EDIT:

A few further thoughts on keywords have occurred to me as I work on updating my DoM outfit keywords patch in light of your previous answers:

Should JewelryExpensive serve an equivalent function to ClothingRich?

Do well-trained slaves view ClothingRich any differently from ClothingSexy?  

Do insufficiently-trained slaves react to ClothingRich in any way, or do they simply ignore it?

 

Answers to questions to you @Antiope_Apollonia and @TrollAutokill:-

 

  1. I don't think ClothingShame keyword should just be retired as it to be applied to items, which the player recons to be shameful. This is more about feelings or emotions, about how it should feel to wear that particular item.
  2. My view is that ClothingPoor is more about its monetary value, quality, and/or cost. In other words how much is it worth to produce and/or how much does it cost to buy? Clothing items with this keyword are relatively cheap to buy, possibly low quality and/or have low cost to produce.
  3. My view is that ClothingRich is more about its monetary value, quality, and/or cost. In other words how much is it worth to produce and/or how much does it cost to buy? Clothing items with this keyword are relatively expensive to buy, high quality and/or have high cost to produce.
  4. My view is that JewelryExpensive is more about its monetary value, and/or cost. In other words how much is it worth to produce and/or how much does it cost to buy? Jewellery items with this keyword are relatively expensive to buy and/or have high cost to produce.
  5. My opinion is that JewelryExpensive isn't an equivalent to ClothingRich as they are for two completely different items, though complementary. The ClothingRich keyword can go well with JewelryExpensive. The clothing keywords are for the clothing items and jewellery are essentially accessory items which go together to complement each other, in an outfit.

 

It may help developers and users of Keyword Item Distributor (KID) if the keywords were separated out on their own lines, as well as each given their definitions. That way new comers would be able to quickly select the right keywords. Developers who create the clothing items for the first time and are sharing (or publishing) them, would be able to properly apply correct keywords from the list.

Edited by Leoosp
Typos.
Posted

Simpler is better than more complex just for the sake of complexity.  You seem to want to make things a lot more complex than they need to be.  

 

Making JewelryExpensive and ClothingRich equivalent makes it easier precisely because they tend to be on different items, so it reduces the amount of editing required greatly.  

 

Removing ClothingShame makes sense because, whatever deeper meaning your imagination might conjure for them, it does exactly the same thing as ClothingPoor, and the latter is already in the game and attached to items, whereas the former is added specifically by this mod.  

 

"Simplicity is the keynote of all true elegance."

- Coco Chanel

Posted (edited)
34 minutes ago, Antiope_Apollonia said:

Simpler is better than more complex just for the sake of complexity.  You seem to want to make things a lot more complex than they need to be.  

 

Making JewelryExpensive and ClothingRich equivalent makes it easier precisely because they tend to be on different items, so it reduces the amount of editing required greatly.  

 

Removing ClothingShame makes sense because, whatever deeper meaning your imagination might conjure for them, it does exactly the same thing as ClothingPoor, and the latter is already in the game and attached to items, whereas the former is added specifically by this mod.  

 

"Simplicity is the keynote of all true elegance."

- Coco Chanel

 

Well what will the character feel if they had extremely exposing and/or humiliating items of apparel on bearing in mind the HEXACO model used during training. With Poor clothing it can be lower quality, cost and/or value (worth less) but not so exposing (humiliating). The keyword ClothingShame exists so that when it is applied to apparel, items it enhances and accelerates the appropriate training under HEXACO, when applied to a potential slave.

 

Maybe ClothingRich and JewelryExpensive could be equivalent but what would it do involving that psychological HEXACO model? I don't mind it being equivalent but just wish to ensure that the model being used, isn't affected adversely.

Edited by Leoosp
Posted

I understand Troll's use of ClothingPoor and ClothingRich because they are already part of the game's clothing. But they don't work very well as a measure of the psychological impact of wearing said clothes. Most of the commoner clothing in the game has the ClothingPoor keyword. If you enslave a farmhand or miner, strip them, then give them back their own clothes, they will be humiliated. This doesn't really make any sense. Of course if DoM has custom keywords for the clothing, the mod users themselves would have to do all the work of applying these keywords to any clothing the slaves might wear. There are mods that help with keyword distribution, but there isn't an elegant solution to this problem.

Posted (edited)

Just a quick question: Is it right, that "Come Here Slave! -> Bow to your Mistress" isn't doing anything? (I'm on SSE with PAHE 8.1.2 and DoM 2.7.5)

And a little suggestion: Maybe put the current DoM Version somewhere into the MCM as an info, like PAHE is doing? (But that's just me nitpicking)

 

Edit: 2 more things:

- HSH Poses are only working "partial" (meaning the first kneeling pose is OK, but the slaves won't dance ore anything else)

- How to I make slaves always stay "on attention" (hand behind back) when I am around them? (Have a nearly fully trained slave that loves me and sometimes does the pose, but I couldn't find out how to make here do it, or how she decides when to do it)

Edited by Jasmine92
Posted (edited)
24 minutes ago, bnub345 said:

I understand Troll's use of ClothingPoor and ClothingRich because they are already part of the game's clothing. But they don't work very well as a measure of the psychological impact of wearing said clothes. Most of the commoner clothing in the game has the ClothingPoor keyword. If you enslave a farmhand or miner, strip them, then give them back their own clothes, they will be humiliated. This doesn't really make any sense. Of course if DoM has custom keywords for the clothing, the mod users themselves would have to do all the work of applying these keywords to any clothing the slaves might wear. There are mods that help with keyword distribution, but there isn't an elegant solution to this problem.

 

There are a few mods with one of the keywords already applied, there may be others with more. However not on a large scale, however this is where Keyword Item Distributor (KID) comes into its own. Plus I recently found an archive pack with a large pack number already included:-

 

https://www.loverslab.com/topic/184116-keyword-item-distributor-conversion-thread/?do=findComment&comment=3654866]

Keyword Item Distributor (KID) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

If you can find and/or make contact with sunhawken and/or DisipleDarkfriend on Nexus Mods unless they have an equivalent here and see if they are willing to publish or share their ini files, which they have created for KID. This would seriously speed up the setup of those keywords you can also alter the parameters appropriate to what you recon to be appropriate.

 

I had a look at the post by sunhawken and could tell that they were likely on here at least at some point as there were references to SLA keywords in their comment post, asking for help with their KID ini. If they managed to fix it as well as possibly make more afterwards, people would likely get a better idea how to do it, as well as speed up setup of Diary Of Mine (DOM).

Edited by Leoosp
Posted
54 minutes ago, Leoosp said:

Well what will the character feel if they had extremely exposing and/or humiliating items of apparel on bearing in mind the HEXACO model used during training. With Poor clothing it can be lower quality, cost and/or value (worth less) but not so exposing (humiliating). The keyword ClothingShame exists so that when it is applied to apparel, items it enhances and accelerates the appropriate training under HEXACO, when applied to a potential slave.

Except that Troll has already stated that ClothingShame and ClothingPoor are identical in function.  You're projecting your imagination onto a mechanic that doesn't exist.  

 

29 minutes ago, bnub345 said:

I understand Troll's use of ClothingPoor and ClothingRich because they are already part of the game's clothing. But they don't work very well as a measure of the psychological impact of wearing said clothes.

Well, this is just values in a backend database, though.  It's not like keywords have anything to do with roleplaying—they aren't visible in game anywhere.  Lots of things in Skyrim have weird editorIDs, and it's fine.  If we were talking about the names of items, I'd agree with all this fuss, but we're not.  We're talking about things that only matter when you're playing xEdit instead of playing Skyrim.  And, as such, I'd insist that the best approach is to make it as easy to understand and easy to implement as possible.

Posted (edited)
7 minutes ago, Antiope_Apollonia said:

Except that Troll has already stated that ClothingShame and ClothingPoor are identical in function.  You're projecting your imagination onto a mechanic that doesn't exist.  

 

Well, this is just values in a backend database, though.  It's not like keywords have anything to do with roleplaying—they aren't visible in game anywhere.  Lots of things in Skyrim have weird editorIDs, and it's fine.  If we were talking about the names of items, I'd agree with all this fuss, but we're not.  We're talking about things that only matter when you're playing xEdit instead of playing Skyrim.  And, as such, I'd insist that the best approach is to make it as easy to understand and easy to implement as possible.

 

Alright if they are the same in function and are also alright to do so under the HEXACO model! Then it should be simplified so it is less complex.

Edited by Leoosp
Posted

Could you add the orgasm counter also listening to SLSO events? The author states that making a mod compatible is a matter of 5 minutes. Do not know if thats true :D

Posted

Hello Troll

 

I absolutely adore your mod

 

I have a problem , version 5.4 still works fine but alas every version after that I have been unable to punish my slaves with sex , or fuck them with the "I am going to fuck you option" I can still get them to strip to have fun with and the option to comfort slaves with sex still works...

 

I have tried everything but I just can't fix it...

 

can anyone please help/advise ?

Posted
1 hour ago, Caryn said:

Hello Troll

 

I absolutely adore your mod

 

I have a problem , version 5.4 still works fine but alas every version after that I have been unable to punish my slaves with sex , or fuck them with the "I am going to fuck you option" I can still get them to strip to have fun with and the option to comfort slaves with sex still works...

 

I have tried everything but I just can't fix it...

 

can anyone please help/advise ?

Did you update Pahe? This part is unchanged in DoM so I suggest you try with PAHE alone and see if it works, first.

Posted

Thank you for your answer , weirdly enough it works fine with just PAHE but when I install DOM it doesn't . I will attempt again with just PAHE just to make sure i didn't make a mistake

Posted (edited)
2 hours ago, Caryn said:

Thank you for your answer , weirdly enough it works fine with just PAHE but when I install DOM it doesn't . I will attempt again with just PAHE just to make sure i didn't make a mistake

Always wait 5 minutes, config, save and reload before trying. Also latest versions of Sexlab need to be installed from the MCM menu.

Edited by TrollAutokill
Posted
19 hours ago, Jasmine92 said:

Just a quick question: Is it right, that "Come Here Slave! -> Bow to your Mistress" isn't doing anything? (I'm on SSE with PAHE 8.1.2 and DoM 2.7.5)

And a little suggestion: Maybe put the current DoM Version somewhere into the MCM as an info, like PAHE is doing? (But that's just me nitpicking)

 

Edit: 2 more things:

- HSH Poses are only working "partial" (meaning the first kneeling pose is OK, but the slaves won't dance ore anything else)

- How to I make slaves always stay "on attention" (hand behind back) when I am around them? (Have a nearly fully trained slave that loves me and sometimes does the pose, but I couldn't find out how to make here do it, or how she decides when to do it)

 

Just an update, because it took me way longer than it should have, to solve the "poses not working" problem and maybe it will help someone else:

- the poses of HSH only work if the "FNIS Spells" add-on is installed, (which i hadn't, because NEMESIS...)

 

(The "Bow to your Mistress" did not get fix by that btw)

 

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