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Posted
5 hours ago, Contemplator523111 said:

I found a solution to my problem, put the immersive first person view mod, so technically the animation is played from a third person and the character does not die after that. Although in my memory there is some other solution that was on this site, but for some reason I can’t find it anymore.

This is a but a band-aid for a pneumonia.

 

I am afraid the only way out is to identify the faulty plugin and you won't find it without starting small and clean.

Posted (edited)

@TrollAutokill

This is the issue Ive been having that I was talking about a few days ago. Essentially when I tie up a slave it gets stuck and they end up in this weird limbo state. It mostly happens when theyre new like the one in the video, but after they stop getting angry and trying to run away due to being relatively trained, this problem stops. It makes it pretty strenuous when your trying to enslave an npc because once you finally enslave another character and try to tie them up 7 out of 10 times they'll get angry and draw their weapon halfway through the tie up animation, which breaks it and its pretty much  a coin flip until you successfully train a slave if you want to successfully tie them up so they dont run away.


TLDR: Newer slaves have this weird issue where when you try to tie them up they dont really get tied up, so you cant even untie them. Biggest culprit seems to be them turning angry when being tied up but as seen below it just happens whenever
 

 

Edited by Villianize
Posted
59 minutes ago, Villianize said:

TLDR: Newer slaves have this weird issue where when you try to tie them up they dont really get tied up, so you cant even untie them. Biggest culprit seems to be them turning angry when being tied up but as seen below it just happens whenever

 

Try some combination of:

 

  • Telling them to touch themselves. That will clear normal restrained status so you can get them to follow from there
  • "Come here slave" -> "stop whatever it is you're doing"
  • Explicitly tying them up (if the option exists)
  • Using the HSH "I'm going to tie you up" to force restrained state from a different route

I usually find some combination of those will work.

Posted
4 hours ago, Villianize said:

@TrollAutokill

This is the issue Ive been having that I was talking about a few days ago. Essentially when I tie up a slave it gets stuck and they end up in this weird limbo state. It mostly happens when theyre new like the one in the video, but after they stop getting angry and trying to run away due to being relatively trained, this problem stops. It makes it pretty strenuous when your trying to enslave an npc because once you finally enslave another character and try to tie them up 7 out of 10 times they'll get angry and draw their weapon halfway through the tie up animation, which breaks it and its pretty much  a coin flip until you successfully train a slave if you want to successfully tie them up so they dont run away.


TLDR: Newer slaves have this weird issue where when you try to tie them up they dont really get tied up, so you cant even untie them. Biggest culprit seems to be them turning angry when being tied up but as seen below it just happens whenever
 

 

 

Will try to change the canmove status earlier in the tieying process for next version.

Posted

Hey guys.

 

I must have installed and uninstalled PAHE a hundred times but now I want to start a new playthrough with PAHE, HSM, AYGAS and DOM as the main focus. I'm looking for any advice on how to keep this as stable as possible as I would like this for a long playthrough. Also any recommendations or personal preferences on other mods to enhance the experience.

 

I'm basically hoping to have 100 slaves working around Skyrim (probably just in cities) and have a personal home with wives/slaves etc.

I'm playing on Skyrim Special Edition.

 

Any advice would be appreciated thanks.

Posted (edited)

First of all, really nice job with the recent update to the mod description page.  It's much clearer and better organised now.  This should make help it much easier for new players to pick up DoM, which can look pretty overwhelming.  I've tried to provide some copy editing while going through it, but I don't have time to do a properly rigorous edit at this time.  Editor's remarks and ideas/feedback are mixed together; I hope that doesn't cause confusion.

 

Quote

- Personality traits to all unique NPCs and slaves.

"traits for all"

 

Quote

- More slaves mood

"slave moods" (cf. "dinner menus" or "mood disorders")

 

Quote

- Slaves can turn aggressive toward the player and followers will react.

Run-on sentence: "player, and followers"

 

Quote

Diary of Mine adds personality traits to all unique NPC and PAH faction actors. 

Missing plural: "all unique NPCs"

 

Quote

 Description:

Misplaced leading space.

 

Quote

The mod will add one new topic to all unique NPC "Let's have a serious chat" where you can ask them about their personality and their feelings. 

Missing plural: "all unique NPCs"

 

Quote

For other NPC, traits and feelings are constant.

Missing plural: "other NPCs,"

 

Quote

Drela's has been doign business with the bandits in Fort Greymoor, with the bandits providing the base ingredients of the potions.

Misplaced possessive: "Drela has"

 

Quote

 Unfortunately the last shipment of cabbage (one of the needed ingredient) never arrived and Drela feels the bandits might have betrayed him.

Missing plural: "needed ingredients)"

Run-on sentence: "arrived, and Drela"

 

Quote

To discover the mod use of potions, spells and  family relationship, you can try the small quest to retrieve Olava's niece. 

Missing possessive, misplaced space, and missing plural: "To discover the mod's use of potions, spells, and family relationships, you can try..."

 

Quote
  • Kneel to master/mistress (alternate is set example) - Order all slaves to kneel, if they can move.

It would be really helpful if the alternate here could return the slaves to the follower state.  Batch parking slaves with this hotkey will have a lot of uses, but if you have to manually, individually return them to following afterwards, that's going to create a lot of tedium.  

 

Quote
  • ClothingPoor: this is a Skyrim keyword describing degrading clothes used on laborer slaves.

...

  • ClothingShame: this is a DoM keyword describing degrading clothes used on sex slaves.

What is the practical difference between these two?  How would different slaves react differently to these keywords? 

 

Additionally, when it comes to the clothing keywords, how does wearing multiple keywords simultaneously in different slots affect things?  Whether they're multiple iteration of the same keyword, or a mix of multiple keywords?  Is it better to just have one item in an outfit keyworded, or should we keyword each individual item?

 

Quote
  • ClothingSexy: this is a DoM keyword describing fancy clothes used on sex slaves. Well trained slaves will consider this positive, while others might consider them degrading.

What constitutes "well-trained" in this context?  Is it a certain level of sex training?  Or broken/loyal/in love?

 

Quote

"You're a slave now, the old you is dead. I want you to forget your past!"

Run-on sentence.  Can be fixed with either a semicolon or a full stop.  ("now; the" or "now.  The")

 

Quote
  • "You have been a good slave": Praise slave for last action: pose, sex, being in bondage without sstruggling ... Try not to use it on fresh slaves or doing without reason, or they will just think you are making fun of them.  For shocked slaves this can help them recover even if praising for no reason.

I've been bothered by the "Praising [Slave] for no reason" language for a long time, and I've mentioned it before, but I never really had a good solution to offer previously, especially given the "for X" structure being baked in.  After not having thought about it for a while before returning to it now, a simple—and to my mind, elegant—solution has just occurred to me: How about, "Praising [Slave] for no particular reason"?  Or you could maybe go with, "Praising [Slave] for no specific reason," but I think the former is a slightly stronger choice.

 

Quote
  • "You're in charge of cleaning the mess in here": Will set slave to house keeping mode.

Can this be made to remove things like the bloodspatter decals on the floor/walls from whipping slaves?  That'd add a nice, more active roleplay element to this feature.

Edited by Antiope_Apollonia
Posted
3 hours ago, Electrified said:

Hey guys.

 

I must have installed and uninstalled PAHE a hundred times but now I want to start a new playthrough with PAHE, HSM, AYGAS and DOM as the main focus. I'm looking for any advice on how to keep this as stable as possible as I would like this for a long playthrough. Also any recommendations or personal preferences on other mods to enhance the experience.

 

I'm basically hoping to have 100 slaves working around Skyrim (probably just in cities) and have a personal home with wives/slaves etc.

I'm playing on Skyrim Special Edition.

 

Any advice would be appreciated thanks.

I've often tried to do the same thing, but it's hard to have all of these mods working concurrently in a lengthy playthrough, it's not impossible, but it is difficult.

 

Here's what I would recommend:

 

First, there's some general practices you should adopt to maintain stability in long game. Never remove mods mid-playthrough, and to be extra careful don't add mods either, to be even more careful, don't change the load order either. Make sure you have every mod you want before you start a new game and then don't touch them, that will go a long way to keeping things working for a while. 

 

Second, you may have to use fewer SFW mods if they are script heavy to make room for these NSFW mods, you can get away with a few big ones, but you might not be able to use every single mod you want to use. Prioritize and use the most important ones, but if there's a lot of big mods you may have to say goodbye to a few. Things like major questline mods, or mods with a bunch of new mechanics, you should only use the most essential of those if you want to use the entire PAHE package.

 

Third, don't use the entire PAHE package. I'd recommend taking out HSH, as DoM is on the way to replacing HSH functionality. HSH is a pretty heavy mod, with constant background scripts that get heavier the more slaves you have. I'd recommend using DoM thug training once it's completely viable and dropping HSH entirely.

 

Finally, I'd ask @DocClox how he does it because that man always has the most slaves I've ever seen in Skyrim, and he has some way of making it work.

Posted
4 hours ago, Electrified said:

I'm basically hoping to have 100 slaves working around Skyrim (probably just in cities) and have a personal home with wives/slaves etc.

I'm playing on Skyrim Special Edition.

 

Any advice would be appreciated thanks.

Everything  Insanity said and get

That

 

That

That

 

That

 

That

https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-7

 

+

 

https://www.loverslab.com/topic/187018-sse-prj-furniture-pack-a-dm3-furniture-pack/

 

and that (Oh my fucking god yes!)

 

 

Posted
55 minutes ago, InsanityFactor said:

Finally, I'd ask @DocClox how he does it because that man always has the most slaves I've ever seen in Skyrim, and he has some way of making it work.

I currently have a bit over 50 slaves between two HSH homes and my travelling companions, and at least that many again in AYGAS.  And my playthrough at least a couple hundred hours in.  I basically do it exactly as you described in the rest of your post.  I fine-tune a modlist (before starting a playthrough) without going overboard (I have 163 active plugins, but most are small and un- or lightly scripted, and all are vetted for stability and performance as best I can), and then I fuck with it as little as possible.  I'm sure savvier users can push things a lot further—I've still never learnt to clean saves, for example—but it's not that hard to build a stable setup.  Just be patient.  

Posted
8 minutes ago, Antiope_Apollonia said:

I currently have a bit over 50 slaves between two HSH homes and my travelling companions, and at least that many again in AYGAS.  And my playthrough at least a couple hundred hours in.  I basically do it exactly as you described in the rest of your post.  I fine-tune a modlist (before starting a playthrough) without going overboard (I have 163 active plugins, but most are small and un- or lightly scripted, and all are vetted for stability and performance as best I can), and then I fuck with it as little as possible.  I'm sure savvier users can push things a lot further—I've still never learnt to clean saves, for example—but it's not that hard to build a stable setup.  Just be patient.  

My current load is 235, but at least 60-80 of them are patches or .esl files for little things here and there. As you said, good habits can take you a lot further than trying to fix things. Essentially, never making the save dirty is better than trying to clean it all the time.

Posted

Does anybody here use Fertility Mode? I've been trying to get my slaves pregnant for a sizeable duration of this playthrough but it seems like it's only successful with unique npc slaves. Has anyone else had any luck with non unique slaves getting pregnant?

Posted
15 hours ago, Antiope_Apollonia said:

I have a plan sketched out for Hroki, but she's a little bit of a stretch to fit in plausibly.  It just about works narratively, and I guess I'm not alone in her being one of the city denizens I always covet, but she's a good example for roughly the limit of how far the plausibility can be pushed.  Canonically, her parents have a rocky marriage, and her father dotes on her financially, so the broad strokes of what I'm writing are for her mother to sell her to you to get the inn out of financial trouble from her father letting her squander the family money on shopping sprees.  

 

Yeah I was using Hroki just for testing.

 

I had two mutually exclusive ideas for her, one involved her dumb brother which doesn't make much sense but I thought about blackmailing her using that. That idea got stalled so I come up with something different involving Hogni Red-Arm (a cannibal that sells meat) that rents the most expensive room in the inn.

 

My idea is that Hroki founds something nasty in Hogni's room (maybe an incriminating letter or something) but she hasn't done anything about it yet. And then Hogni (if you completed "The Taste of Death" as Namira's chosen) will tell you that she is a problem and lays out a plan to get her out of the inn so you can take care of her. Then you can decide if she will be the main course or if she could be trained as your slave. About how to get her out of the inn, I thought that Hogni would suggest asking Kerah about something that Hroki would want so bad to walk outside the city (maybe an Amulet of Mara or something that you might have to find in some dungeon).

 

Anyway I have successfully done some tests calling sexlab and pahe functions and created simple scenes and started the quest using the story manager using location changes. I think I might be able to pull it off but it needs more content. I underestimated the amount of branches you have to consider to build such a small quest.

Posted
9 minutes ago, Kalysto said:

 

Yeah I was using Hroki just for testing.

 

I had two mutually exclusive ideas for her, one involved her dumb brother which doesn't make much sense but I thought about blackmailing her using that. That idea got stalled so I come up with something different involving Hogni Red-Arm (a cannibal that sells meat) that rents the most expensive room in the inn.

 

My idea is that Hroki founds something nasty in Hogni's room (maybe an incriminating letter or something) but she hasn't done anything about it yet. And then Hogni (if you completed "The Taste of Death" as Namira's chosen) will tell you that she is a problem and lays out a plan to get her out of the inn so you can take care of her. Then you can decide if she will be the main course or if she could be trained as your slave. About how to get her out of the inn, I thought that Hogni would suggest asking Kerah about something that Hroki would want so bad to walk outside the city (maybe an Amulet of Mara or something that you might have to find in some dungeon).

 

Anyway I have successfully done some tests calling sexlab and pahe functions and created simple scenes and started the quest using the story manager using location changes. I think I might be able to pull it off but it needs more content. I underestimated the amount of branches you have to consider to build such a small quest.

I could also do with a nice quest to screw the cannibals and enslave Eola, Lisbeth and their elf friend.

Posted
13 minutes ago, Kalysto said:

My idea is that Hroki founds something nasty in Hogni's room (maybe an incriminating letter or something) but she hasn't done anything about it yet. And then Hogni (if you completed "The Taste of Death" as Namira's chosen) will tell you that she is a problem and lays out a plan to get her out of the inn so you can take care of her. Then you can decide if she will be the main course or if she could be trained as your slave. About how to get her out of the inn, I thought that Hogni would suggest asking Kerah about something that Hroki would want so bad to walk outside the city (maybe an Amulet of Mara or something that you might have to find in some dungeon).

Yeah, I definitely won't be doing anything like that any time soon—or, more likely, ever.  You're basically describing a full quest mod with scripts and everything.  For the idea @CliftonJD and I discussed and that I've been working on writing, the "quests" will basically just be dialogue events that end in enslavement.  And there won't be any luring of victims or anything.  They'll go directly from their normal AI routines to PAHE enslavement when you say the right things.  Many of them will have some vanilla quest prerequisites, but there won't be any custom quests more involved that talking to a couple of people.  As I said previously, targets will be restricted to NPCs who have at least a minimally plausible reason to submit themselves to slavery or who are living under the authority of someone who has a minimally plausible reason to hand them over to slavery.  Hroki lives under the authority of her parents, and it's borderline, but a minimally plausible case can be made that Frabbi has a reason to turn her over to slavers.  But like I said, she pretty much represents the limit of just how far I'm prepared to stretch that plausibility.  

 

12 minutes ago, TrollAutokill said:

I could also do with a nice quest to screw the cannibals and enslave Eola, Lisbeth and their elf friend.

An alternate quest completion instead of just failing "The Taste of Death" would be nice, but you already have a good opportunity to enslave those folks in the vanilla game that's pretty well-integrated otherwise.  If you clear the draugr and prepare the party, then you can betray them when they show up to dinner, and the would-be victim Priest of Arkay chap even has an interaction about it and a reward for you.  So I don't think anything more really needs to be done with those folks—the best option is to enslave them through combat rather than dialogue.  I remember the first time I played through Skyrim, when I found that quest and couldn't find an alternative way to proceed, my logic was, "I'm going to go along with it to lure out these cannibals and deal with them," so I'd say it's pretty much fine as is.  

Posted (edited)
1 hour ago, Antiope_Apollonia said:

You're basically describing a full quest mod with scripts and everything.

 

Yes, maybe I'm going overboard... About scripts, I found out that there are many scripts that are already built for the most generic cases, such as "DefaultOnReadSetQuestStage", etc. In many cases you can make a lot without ever compiling. Scenes are tricky tho.

 

Oh and about Hroki I'm thinking.... Once you have captured and trained her properly, you can bring her back to the inn. And then.. depending whether she is broken/inlove/loyal she would interact with her family differently :D

 

OHHH I figured out the punch line of the quest:

 

Once you finish training her you will be able to ask her what the fuck did she find in Hogni's room that caused the whole problem.

 

"What did I find?"

"Nothing... just a wet smelly sock under his bed..."

Edited by Kalysto
Posted
1 hour ago, Kalysto said:

Oh and about Hroki I'm thinking.... Once you have captured and trained her properly, you can bring her back to the inn. And then.. depending whether she is broken/inlove/loyal she would interact with her family differently :D

I would say, given my plans for her narratively and existing DoM mechanics, Hroki should be able to be ransomed back to her father just fine.  Having custom interactions for that would be a whole other thing, though.  Let's let the pie live happily down here on the ground for now and focus on getting a a basic initial version done, and once there's something in the game, if it works and proves popular, maybe it can be built upon.  

 

My plans right now include:

  • Voluntary enslavement:
    • Any of the homeless beggars; I think this should be able to be done en masse by faction instead of individually?
    • Bralsa Drel, and possibly Rirns Llervu
    • Saadia
    • ?
  • Unruly wards given over to slavery by their guardians:
    • Svana Far-Shield
    • Erik the Slayer
    • Hroki
    • ?
  • Troublemakers/debtors given over to slavery by Jarls/authorities stretched too thinly to deal with them otherwise:
    • Ranmir
    • ?
  • Post-Civil War malcontents,
    • Imperial victory:
      • Nura Snow-Shod
      • Jora
      • Hermir Strong-Heart
      • Sorli the Builder
      • ?
    • Stormcloak victory:
      • ?

All of this is still subject to change.  I'm happy to have suggestions for more NPCs that fit into my working framework.  I know that list is incomplete, but I haven't taken the time to pore over an NPC list yet to jog my memory, because I'm still working on writing the ideas I have.  I've only ever played as a Stormcloak once, and I ended the playthrough immediately after finishing the Civil War quest, so I don't have as much knowledge about who the malcontents on that side would be.  Keep in mind, though, that AYGAS already enslaves and sells the defeated royalty, so I'm not looking to reinvent that wheel.  

 

If Hroki is a good example of an NPC right at the limit, a good example of an NPC who just crosses the line would be Sylgja.  I could write a scene for her relatively easily, but to make it meet my inclusion criteria, Filnjar would have to have more authority over her than he does canonically.  Perhaps, some time way down the line, we can consider modifying vanilla content in ways that expand the possibilities, but for now, I'm ruling that out.  So in the case of Sylgja, if she were a slave or indentured servant to Filnjar, then in light of her injuries limiting her capacity for labour in the mine, he could offer to sell her to you to recoup his losses on an ineffective miner.  But as it stands, he lacks the authority to do that, so Sylgia isn't on the list.  I could imagine a world where the three miners were slaves—maybe Grogmar is Filnjar's overseer—and dressed as such, and the ownership of their homes were transferred to Filnjar, which might be fun for worldbuilding reasons, anyway, and in that context, she'd be fair game.  

 

Once I've got all the writing completely finished for 6–10 NPCs or so, I'll pass it along to Clifton, and hopefully we'll get a first pass out into the world.

Posted
5 hours ago, Antiope_Apollonia said:

Stormcloak victory:

-Idgrod the younger

 

-the whole battle born family minus Lars

- Adrianne (? cause.. losing a Trader sucks normally but whiterun has 2 Blacksmiths so it wouldn't be that big of an issue.)

 

5 hours ago, Antiope_Apollonia said:

Imperial victory:

 

- Olfina Greymane

 

5 hours ago, Antiope_Apollonia said:

Troublemakers/debtors given over to slavery by Jarls/authorities stretched too thinly to deal with them otherwise:

-Isolda, maybe Belethor thinks of her of an potential rival once she finally gets to become a full fledged merchant. She has a good head on her shoulders, wouldn't be strange to think she could become more successful then him. Also she has dirt on her with the whole sleeping tree sap situation so other then belethor, another faction could be interested in getting her out of the way.

 

-Hulda

Like Isolda, someone could have an eye on the Inn. I Think in Vanilla Mikael gets it when she dies so he could be the one asking you to do it. As he don't want her killed he would be fine if you enslave her?  Don't think of him as someone who would want anyone dead but someone who thinks slavery is "fine"

 

 

 

Posted
21 hours ago, Villianize said:

Does anybody here use Fertility Mode? I've been trying to get my slaves pregnant for a sizeable duration of this playthrough but it seems like it's only successful with unique npc slaves. Has anyone else had any luck with non unique slaves getting pregnant?

 

There should be options for this in the MCM.

Posted

@InsanityFactor

@Gukahn

@Antiope_Apollonia

 

Thanks for your input guys. I think the best thing for me to do is to just experiment with the mods first before committing to a full playthrough. To be honest the appealing part of the slave training to me is the sexual side of it. Mind breaking via arousal and sex training. 

 

P.S. I tried out the mod and the slave I captured tries to run away and call for help every 3 seconds. Can even interrupt conversations. Is this normal or have I messed up somewhere?

Posted (edited)
27 minutes ago, Electrified said:

@InsanityFactor

@Gukahn

@Antiope_Apollonia

 

Thanks for your input guys. I think the best thing for me to do is to just experiment with the mods first before committing to a full playthrough. To be honest the appealing part of the slave training to me is the sexual side of it. Mind breaking via arousal and sex training. 

 

P.S. I tried out the mod and the slave I captured tries to run away and call for help every 3 seconds. Can even interrupt conversations. Is this normal or have I messed up somewhere?

Tie them up, gag them or just turn the alarm off from the MCM DoM menu, it should be under the debug tab.

 

To answer your question, yes it is normal to call for help and try to run away from someone trying to abduct you. I would even go as far as advising you to do that if you are ever abducted against your will. Even if you're just roleplaying with your friends try it, it will spice things up...

 

Edited by TrollAutokill
Posted

I think I'm pretty close to finding out the cause of the slaves being stuck when tieing them up problem. I've isolated it to when slaves are angry and you attempt to tie them up that it "breaks" them being tied up. To test this so far I've punished a slave to change their mood from angry to something else, and attempted to tie the slave after and it worked. Next time a slave is angry ill try it again to fully confirm.

Posted (edited)

I have a bunch of slaves parked in a cottage just west of Riverwood. on the north side of the river beyond the big log pile  (Bridgehouse Lite : I'd recommend it to anyone looking for a nice tidy base there.  Found at the following URL)

 

https://www.nexusmods.com/skyrimspecialedition/mods/27812?tab=posts&BH=0

 

I have it set up as a HSH training house, and that's all working just fine

 

However, if I leave for a while on travels, when I go back, I regularly find some bandits inside.  Some are occasionally T-Posed.  Some are trying to knock 7 bells out of the rest of the inhabitants (with the Taskmistress Witch giving them as good a fryup as she's getting ?)

 

OK, to clear up, the ones that are 'alive' can be killed via the console, but the strange thing is that:

 

- none of the interlopers, active or t-posed, seem to have a 'source mod', ie the one last amending the base refs

- the T-Posed ones are called 'slave'

- the active ones have individual 'names'

- the active ones each have approx 60+ factions from the PAHE esm, the PAHE SLExtension esp, and the DOM esp

- the active ones all have the 'pearls' that tend to come with OBIS bandits

- all have Zaz cuffs in their inventory

- I've never come across, or enslaved any of these oddities in my travels

- the 'names' don't appear at game start up as DOM runs through slaves' characteristics

 

Anyone else seen this, and have any idea as to why it might be happening?  I've seen bandits spawn in 'The Restless Hunter's' Cell Block in a prior game(s?), but I never checked those like this.  Could the house maybe be sitting on a 'spawn point', and if so, would PAHE/HSH/DOM 'grab' them somehow when they arrive?

 

Any ideas as to why this weirdness occurs and, better still, how to stop it, would be welcome  ?

 

TIA

 

DQW

 

Edited by DonQuiWho
Posted
6 hours ago, DonQuiWho said:

I have a bunch of slaves parked in a cottage just west of Riverwood. on the north side of the river beyond the big log pile  (Bridgehouse Lite : I'd recommend it to anyone looking for a nice tidy base there.  Found at the following URL)

 

https://www.nexusmods.com/skyrimspecialedition/mods/27812?tab=posts&BH=0

 

I have it set up as a HSH training house, and that's all working just fine

 

However, if I leave for a while on travels, when I go back, I regularly find some bandits inside.  Some are occasionally T-Posed.  Some are trying to knock 7 bells out of the rest of the inhabitants (with the Taskmistress Witch giving them as good a fryup as she's getting ?)

 

OK, to clear up, the ones that are 'alive' can be killed via the console, but the strange thing is that:

 

- none of the interlopers, active or t-posed, seem to have a 'source mod', ie the one last amending the base refs

- the T-Posed ones are called 'slave'

- the active ones have individual 'names'

- the active ones each have approx 60+ factions from the PAHE esm, the PAHE SLExtension esp, and the DOM esp

- the active ones all have the 'pearls' that tend to come with OBIS bandits

- all have Zaz cuffs in their inventory

- I've never come across, or enslaved any of these oddities in my travels

- the 'names' don't appear at game start up as DOM runs through slaves' characteristics

 

Anyone else seen this, and have any idea as to why it might be happening?  I've seen bandits spawn in 'The Restless Hunter's' Cell Block in a prior game(s?), but I never checked those like this.  Could the house maybe be sitting on a 'spawn point', and if so, would PAHE/HSH/DOM 'grab' them somehow when they arrive?

 

Any ideas as to why this weirdness occurs and, better still, how to stop it, would be welcome  ?

 

TIA

 

DQW

 

I am pretty sure this have something to do with cloning unique/non-unique NPCs settings, it was discussed few pages ago, TrollAutoKill said what settings he reccomeds. I had same issue, but with his settings it hever again occured, so i am pretty sure it is it.

Posted
On 3/25/2022 at 12:58 PM, Antiope_Apollonia said:
On 3/25/2022 at 11:49 AM, InsanityFactor said:

Finally, I'd ask @DocClox how he does it because that man always has the most slaves I've ever seen in Skyrim, and he has some way of making it work.

I currently have a bit over 50 slaves between two HSH homes and my travelling companions, and at least that many again in AYGAS.  And my playthrough at least a couple hundred hours in.

its quite normal for me to have over 70 in pahe alone. house slaves usually take me longer to achieve, but tend to handle more slaves than outdoor camps it seems. while house cells can easily reach over 20 if the room is big enough to still allow movement, outdoor camps need to be split up and spread out more when they get into the teens, even if the second camp is just out of range of the first. also helps to limit the number of follower slaves when traveling into crowded camps

On 3/25/2022 at 7:50 AM, Electrified said:

I'm basically hoping to have 100 slaves working around Skyrim (probably just in cities) and have a personal home with wives/slaves etc.

I'm playing on Skyrim Special Edition.

in addition to hsh and aygas, i use it with tdf, already beta testing tdf slaves off the pahe roster

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