TrollAutokill Posted April 8, 2022 Author Posted April 8, 2022 52 minutes ago, Jasmine92 said: Is that Version good with PAHE v8.1.2 and would you consider it stable enough for a new game? Or better stick with DoM v2.7.5 for playthroughs? Unless we found new bugs, next week version will be updated to PAHE 8.1.2 and be named 2.9.0 Â My guess though is that it is safe to use PAHE 8.1.2 with DoM 2.8.4. But you won't know if you don't try and you won't be allowed to complain if you do try... 2
TrollAutokill Posted April 8, 2022 Author Posted April 8, 2022 54 minutes ago, bnub345 said: When Ed wrote that changing a mod to work with SLSO took 5 minutes, he was talking about changing the sexlab orgasm event to the SLSO orgasm event. Which is only changing one word in the script and would likely only take a few minutes. This would only change when DoM registers a player orgasm from a sexlab scene. As others have said, integrating SLSO with the slaves would be much more complicated, due to the personalities and the different arousal systems used. Integrating the slaves would certainly be through SLA, I don't think there is a need to patch SLSO. But that's way down the list. Â For the player, any mod with a player orgasm event could be interfaced. SLSO, could be a candidate in the future. I know it's just about changing the name of the event with a test on the plugin. It's somewhere down the list.
DieHans Posted April 8, 2022 Posted April 8, 2022 (edited) 2 hours ago, InsanityFactor said: SLSO compatibility has been discussed a lot on this thread. Honestly it doesn't seem very practical, and would take a lot longer than 5 minutes.  The compatibility would have to be something that is aware of slave personality, meaning it would have to fill up the bar according to the slave's personality. This is really hard because SLSO uses SLArousal to determine how fast the bar fills up, but DoM does not care about SLA, it has its own arousal mechanic. So if a slave has 90 arousal according to SLA, they might be completely unaroused according to DoM, and SLSO would not work properly. It may be possible to have SLSO ignore SLA and go with DoM's arousal, but that would be a really in depth and complicated change to make, then SLSO would have to fire a DoM orgasm, not an SL orgasm.  So pretty much, it would be really really cool to have SLSO compatibility, and it's possible, but it would take a lot of work to make it function the way you're thinking of. I really want SLSO compatibility too but we need someone who really knows how that mod and DoM work to make a patch.  Honestly, it might be easier to just rip off the code from SLSO and add it to DoM as its own feature, because a patch seems pretty tough to actually do. A patch would replace like 90% of the original SLSO, so it might make more sense to discard it and go from the ground up.  @TrollAutokillIf it's something you're interested in, you could probably make something where you can press a key during sex with a slave and increase the chance for arousal/orgasm, it would be a quick and dirty version of SLSO but might be worth it. Let me know what you think. I don't think that is necessary. Just make DoM listen for the orgasm event so the counter goes one up (one per orgasm that is). SLSO is not really Arousal based that's just one factor more important for a slave to come is their perversion level (a SexLab Stat). I have SLSO installed and new slaves don't come at all especially when being raped and therefore their arousal level is also low all the time. Just when they get used to being raped (their SexLab perversion level increases) they start coming.  The entire mechanic works especially well with the new OSL Aroused.  So if you want to add some sort of nice extra features. Just take some values from the slaves personality traits and overwrite the slaves SexLab perversion level with it, all in a senfull way of cause. Should work perfectly as well as feel nice and interactive.  Is there any benefit from the orgasm counter by the way? For example stuff that effects a in love slave to feel neglected or jealous.  Edit: Perverted slaves will increase there own enjoyment during sex, high relationship slaves the partners enjoyment. The relationship status is already managed by DoM why not also the second stat. Tho I don't think it the mechanic makes 100% sense in case of a slave/master relationship its also fair enough to say that it also makes not no sense for it to be like that. Edited April 8, 2022 by DieHans 1
Jasmine92 Posted April 8, 2022 Posted April 8, 2022 1 hour ago, TrollAutokill said: Unless we found new bugs, next week version will be updated to PAHE 8.1.2 and be named 2.9.0  My guess though is that it is safe to use PAHE 8.1.2 with DoM 2.8.4. But you won't know if you don't try and you won't be allowed to complain if you do try... Nice to hear, will try.  One little suggestion for the next major release, which I stumbled upon only because I'm in the middle of a complete rebuild of my modlist: The WryeBashTagGenerator Script for SSSEdit suggests to add the tag "{{BASH:C.Regions}}" to the esm to help the bashed patch generator from wryebash determine what to look out for in the mod.  More in depth info of why that is a good idea if you are interested: A Guide to making a proper Bashed Patch [xEdit Script] Wrye Bash Tag Generator
TrollAutokill Posted April 8, 2022 Author Posted April 8, 2022 2 hours ago, DieHans said: Â Is there any benefit from the orgasm counter by the way? For example stuff that effects a in love slave to feel neglected or jealous. Yes, all counters are used by well trained moods. Low training level moods are based on training.
TrollAutokill Posted April 8, 2022 Author Posted April 8, 2022 2 hours ago, DieHans said: it: Perverted slaves will increase there own enjoyment during sex, high relationship slaves the partners enjoyment. The relationship status is already managed by DoM why not also the second stat. Well it is there. There is a number of times of sex and rape stat. And it's used depending on personality, sometimes positively for Inlove slaves, sometimes not. Slaves don't care about owner orgasms though, yet... 2
Antiope_Apollonia Posted April 8, 2022 Posted April 8, 2022 3 minutes ago, TrollAutokill said: yet... ? ? 4
Amazonian Ara Posted April 9, 2022 Posted April 9, 2022 I'm looking for ways to quickly raise the resignation stat since slaves can't train each other in that. Is there any easy way to do it other than the lets see how much your worth pose?
Antiope_Apollonia Posted April 9, 2022 Posted April 9, 2022 Punish or scold them for running away or crying. Â
Amazonian Ara Posted April 9, 2022 Posted April 9, 2022 31 minutes ago, Antiope_Apollonia said: Punish or scold them for running away or crying.  I have noticed that punishing them for running away is effective but I hate punishing for crying. LOL
Antiope_Apollonia Posted April 9, 2022 Posted April 9, 2022 So scold them. They're crying because they don't want to be your slave. Resignation is a measure of their acceptance of being your slave. If you want to raise resignation, you have to convince them otherwise. You can roleplay "scolding" however you feel is appropriate.
Antiope_Apollonia Posted April 9, 2022 Posted April 9, 2022 (edited) Idea: Since DoM already has soft integration with SlaveTats, how about doing a little bit more with it?  Would it be possible to have an option to use SlaveTats to automatically apply numbers to slaves as you capture them? There are existing tattoos under Body → Slave Numbers for this, which work in a two-digit format—"01"–"99" Not sure what you'd do if you capture ≥100 slaves. But since many people never capture so many, don't let that spoil the feature. And maybe someone could make a downloadable third digit? Maybe it could even be included in the DoM SlaveTats Patch?  Ideally, in the MCM, you'd be able to set the starting value—e.g., you might have two followers whom you consider slaves but who aren't enslaved through PAHE, so you want to manually number them "01" and "02", thus you'd set the starting value in the DoM MCM to "03", and the first slave you capture would have the 03 tattooed on her.  The other consideration is what to do about removed slaves. The simplest answer is just to do nothing, and I don't think that's a bad answer. I'd want slaves sold with AYGAS to remain numbered, anyway. But you could also either fill in vacated numbers as you go—e.g., you have slaves 01–10, and you sell slave 07, then the next slave you capture would receive "07" instead of "11"—or you could fill in vacated numbers only after you run out of available numbers—i.e., after you've captured 99 slaves, the 100th slave would receive the lowest number of a slave you no longer own. I think the latter is probably the ideal solution. But again, not doing anything with vacated numbers is also perfectly fine if that is a level of complication that gets in the way of the idea's plausibility.  I sometimes want to do this manually in my games, but the tedium of it and the lack of immersion of having to constantly get into the MCM during play always leads me to abandon it.  Thoughts? This doesn't sound like it would be difficult to do, but maybe that's just my ignorance talking, and it's not actually feasible. I think it'd be a neat option, though! Edited April 9, 2022 by Antiope_Apollonia 2
bnub345 Posted April 9, 2022 Posted April 9, 2022 7 minutes ago, Antiope_Apollonia said: Idea: Since DoM already has soft integration with SlaveTats, how about doing a little bit more with it?  Would it be possible to have an option to use SlaveTats to automatically apply numbers to slaves as you capture them? There are existing tattoos under Body → Slave Numbers for this, which work in a two-digit format—"01"–"99" Not sure what you'd do if you capture ≥100 slaves. But since many people never capture so many, don't let that spoil the feature. And maybe someone could make a downloadable third digit? Maybe it could even be included in the DoM SlaveTats Patch?  Ideally, in the MCM, you'd be able to set the starting value—e.g., you might have two followers whom you consider slaves but who aren't enslaved through PAHE, so you want to manually number them "01" and "02", thus you'd set the starting value in the DoM MCM to "03", and the first slave you capture would have the 03 tattooed on her.  I sometimes want to do this manually in my games, but the tedium of it and the lack of immersion of having to constantly get into the MCM during play always leads me to abandon it.  Thoughts? This doesn't sound like it would be difficult to do, but maybe that's just my ignorance talking, and it's not actually feasible. I think it'd be a neat option, though!  DocClox made the slaver's spellbook mod which does pretty much this exact thing. There is a spell that automatically applies a triple digit number (000-999) slave tat. 2
InsanityFactor Posted April 9, 2022 Posted April 9, 2022 33 minutes ago, Antiope_Apollonia said: Idea: Since DoM already has soft integration with SlaveTats, how about doing a little bit more with it?  Would it be possible to have an option to use SlaveTats to automatically apply numbers to slaves as you capture them? There are existing tattoos under Body → Slave Numbers for this, which work in a two-digit format—"01"–"99" Not sure what you'd do if you capture ≥100 slaves. But since many people never capture so many, don't let that spoil the feature. And maybe someone could make a downloadable third digit? Maybe it could even be included in the DoM SlaveTats Patch?  Ideally, in the MCM, you'd be able to set the starting value—e.g., you might have two followers whom you consider slaves but who aren't enslaved through PAHE, so you want to manually number them "01" and "02", thus you'd set the starting value in the DoM MCM to "03", and the first slave you capture would have the 03 tattooed on her.  The other consideration is what to do about removed slaves. The simplest answer is just to do nothing, and I don't think that's a bad answer. I'd want slaves sold with AYGAS to remain numbered, anyway. But you could also either fill in vacated numbers as you go—e.g., you have slaves 01–10, and you sell slave 07, then the next slave you capture would receive "07" instead of "11"—or you could fill in vacated numbers only after you run out of available numbers—i.e., after you've captured 99 slaves, the 100th slave would receive the lowest number of a slave you no longer own. I think the latter is probably the ideal solution. But again, not doing anything with vacated numbers is also perfectly fine if that is a level of complication that gets in the way of the idea's plausibility.  I sometimes want to do this manually in my games, but the tedium of it and the lack of immersion of having to constantly get into the MCM during play always leads me to abandon it.  Thoughts? This doesn't sound like it would be difficult to do, but maybe that's just my ignorance talking, and it's not actually feasible. I think it'd be a neat option, though!  25 minutes ago, bnub345 said:  DocClox made the slaver's spellbook mod which does pretty much this exact thing. There is a spell that automatically applies a triple digit number (000-999) slave tat. Yes @DocClox had this as a part of SlaversSpellbook, so it can certainly be done, perhaps he can share his process and it could be implemented fairly easily.
Antiope_Apollonia Posted April 9, 2022 Posted April 9, 2022 1 hour ago, bnub345 said: DocClox made the slaver's spellbook mod which does pretty much this exact thing. There is a spell that automatically applies a triple digit number (000-999) slave tat. 33 minutes ago, InsanityFactor said: Yes @DocClox had this as a part of SlaversSpellbook, so it can certainly be done, perhaps he can share his process and it could be implemented fairly easily. Eh. The Slaver's Spellbook tattoo is so garish there's no way I could ever use it. It looks nothing like a brand or tattoo—it's body paint. SlaveTats itself has Slave Numbers that are much subtler and more like what would've actually been used on realistic slaves. They're just plain, blackish digits that appear over the right breast.  Spoiler And they're available with no need for an additional complex mod.
InsanityFactor Posted April 9, 2022 Posted April 9, 2022 Just now, Antiope_Apollonia said: Eh. The Slaver's Spellbook tattoo is so garish there's no way I could ever use it. It looks nothing like a brand or tattoo—it's body paint. SlaveTats itself has Slave Numbers that are much subtler and more like what would've actually been used on realistic slaves. They're just plain, blackish digits that appear over the right breast.  Yes I know, you can change the .json from slavers spellbook to whatever tattoo you want. But most importantly if you look at that .json, it has some code in there to sequentially number slaves with the number tats you are mentioning. I was saying that this code could be used (probably) to achieve what you were previously describing.
DocClox Posted April 9, 2022 Posted April 9, 2022 3 hours ago, InsanityFactor said: Yes @DocClox had this as a part of SlaversSpellbook, so it can certainly be done, perhaps he can share his process and it could be implemented fairly easily.  Easy enough. The number is three separate tats, for hundred, tens and units. You need to make the tats and position them so they all line up to make a number in whatever place you wish. Making the tats is the time consuming part of the process.  You need a number for the slaves. The Spellbook's Brand spell adds the slave into a list and uses the index of that list as t he number. I could have used the PAHE list index, but I wanted something that wouldn't change if slaves were sold or otherwise removed from that list.  Once you've got the number, you need a script that breaks it down into hundreds, tens and units and applies the corresponding number tat for each position. The Brand spell does that, too.  Feel free to lift the code from the spellbook if you want.  2 hours ago, Antiope_Apollonia said: Eh. The Slaver's Spellbook tattoo is so garish there's no way I could ever use it.  Love you too, Antiope. As has been pointed out, there is a json file you can edit to apply whatever combination of tats you wish. As it happens, you can also use the slave number tats from the base SlaveTats package and have the number auto-applied rather than spending the time mucking around in slavetats MCM  2 hours ago, Antiope_Apollonia said: It looks nothing like a brand or tattoo—it's body paint.  Or, you know, magic. But like I say, you don't need to use my tats. 4
DocClox Posted April 9, 2022 Posted April 9, 2022 I forgot why I came here in the first place. I found a slave with an unexpected name. Â Â Â Â
Antiope_Apollonia Posted April 9, 2022 Posted April 9, 2022 14 minutes ago, DocClox said: Love you too, Antiope. Lol, each to his/her own. I don't want to yuck anyone's yum, but yeah, that is an aesthetic I don't understand. Puts me off of things like S.L.U.T.S. and such, too, unfortunately. Simple and clean!  17 minutes ago, DocClox said: Easy enough. The number is three separate tats, for hundred, tens and units. You need to make the tats and position them so they all line up to make a number in whatever place you wish. Making the tats is the time consuming part of the process. There's already a two-digit number in SlaveTats (screenshot in previous post). A three-digit number might be nice for people who enslave everything that moves, but just using what's already there would be fine for most situations.  20 minutes ago, DocClox said: As has been pointed out, there is a json file you can edit to apply whatever combination of tats you wish. As it happens, you can also use the slave number tats from the base SlaveTats package and have the number auto-applied rather than spending the time mucking around in slavetats MCM Might have to figure out how to do that, then. I still quite like the idea of it as a built-in feature, but that would definitely be an improvement over applying them from the MCM!  20 minutes ago, DocClox said: Or, you know, magic Magic... body paint? *ducks* ?Â
TrollAutokill Posted April 9, 2022 Author Posted April 9, 2022 4 hours ago, Antiope_Apollonia said: Idea: Since DoM already has soft integration with SlaveTats, how about doing a little bit more with it? As you can do that manually with slavetats or with @DocCloxsspellbook I don't see why this would be in the DoM priority list. Â Also once the tats are registered, you can disable the spellbook...
DocClox Posted April 9, 2022 Posted April 9, 2022 (edited) 29 minutes ago, Antiope_Apollonia said: There's already a two-digit number in SlaveTats (screenshot in previous post). A three-digit number might be nice for people who enslave everything that moves, but just using what's already there would be fine for most situations.  Yep. And like I say, the brand spell in the Spellbook can use those very tats. It took a bit of fiddling to let the spell use two- and three-digit tat sets, but worth it in the end, I feel.  Also, the Brand number is unique across all slaves you will ever enslave. So if you play as a slaver, training and selling and enslaving anew, it's not impossible that you might need more than two digits. Not that the situation has ever arisen, in my game, but that's mainly because I like to set up soul gem farms, so I tend not to sell 'em.  29 minutes ago, Antiope_Apollonia said: Might have to figure out how to do that, then. I still quite like the idea of it as a built-in feature, but that would definitely be an improvement over applying them from the MCM!  That was the idea. And I've granted permissions to use my code if anyone wants to implement it as part of another mod, so if anyone wants to incorporate the feature, that's fine by me.  29 minutes ago, Antiope_Apollonia said: Magic... body paint? *ducks* ?  I prefer to think of it as a brand. Designed to be humiliating, difficult to conceal and it glows in the dark to help find runaways.  And for what it's worth, my current slave livery is simply a set of stockings and the word "Slave" on the public mound. As shown in the screenshot a couple of posts up. Edited April 9, 2022 by DocClox 2
DocClox Posted April 9, 2022 Posted April 9, 2022 (edited) Has anyone noticed that there seems to be a "dead spot" around 38 Resignation? There's a range of values around there that, if a slave's resignation falls into that range, it's very hard to get them out. Â Â Â This girl has been stuck on 38.3 for ages. Sex, whipping for running away, scolding for running away, punishing for no reason, "let's see how much you're worth", nothing's moved her score by so much as a tenth of a percent. Â I'm not sure about crying - I don't think she's given me cause since she got stuck. Â Edited April 9, 2022 by DocClox
TrollAutokill Posted April 9, 2022 Author Posted April 9, 2022 1 hour ago, DocClox said: Has anyone noticed that there seems to be a "dead spot" around 38 Resignation? There's a range of values around there that, if a slave's resignation falls into that range, it's very hard to get them out. Â Â Â This girl has been stuck on 38.3 for ages. Sex, whipping for running away, scolding for running away, punishing for no reason, "let's see how much you're worth", nothing's moved her score by so much as a tenth of a percent. Â I'm not sure about crying - I don't think she's given me cause since she got stuck. Â I don't think she is stuck because of 38. It might be something else. What's her status? Â Crying can happen when sad, terrified, ashamed, shock, broken or depressed. So you should have many opportunities. You can also threaten her against crying for the extra boost. And punishing twice in a row for the same reason also gives a boost.
DocClox Posted April 9, 2022 Posted April 9, 2022 6 minutes ago, TrollAutokill said: I don't think she is stuck because of 38. It might be something else.  I've just noticed this happen a few times now. A slave's training stalls, and invariably her resignation is around 38%. It's never permanent, but it can last quite a long time.  6 minutes ago, TrollAutokill said: What's her status?  Well, annoyingly enough, this one joggled loss if the 38% doldrums shortly after I posted. She seems to have jumped a bunch and then stalled again though, so I'll post updated numbers.  Spoiler  6 minutes ago, TrollAutokill said: Crying can happen when sad, terrified, ashamed, shock, broken or depressed. So you should have many opportunities. You can also threaten her against crying for the extra boost. And punishing twice in a row for the same reason also gives a boost.  Yeah, it doesn't seem to be a case of "not raising fast enough", but more "not moving at all". For about six hours real time, that slave's resignation remained the same to at least four decimal places.. Â
TrollAutokill Posted April 9, 2022 Author Posted April 9, 2022 1 hour ago, DocClox said: , annoyingly enough, this one joggled loss if the 38% doldrums shortly after I posted. She seems to have jumped a bunch and then stalled again though, so I'll post updated numbers. I meant the "Enjoying your slave life?" status
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now